Ladadoos 932 Posted January 6 Share Posted January 6 Patch #400023 Greetings Skylords, this is a minor update that most importantly fixes some issues players were having with their quests, daily boost and booster discount not refreshing. General changes Changed e-mail input field in the login screen to only allow e-mails shorter than 140 characters. Changed the post-game chat notification about received rewards to clarify that the received rewards are upgrades. Before: After: General fixes Fixed players not receiving new quests, their daily boost not refilling or the game thinking they had already bought their daily discounted booster when they did not. Fixed "Open all gold chests on campaign map" quest not working on Treasure Fleet. Fixed client freeze when trying to whisper a player that contained characters from the Cyrillic alphabet. Fixed gained upgrades after winning a match sometimes not showing in the players inventory. Card changes Improved description of Winter Witch in Russian. Reverted displayed attack type of Shadow Worm to "L" instead of "XL", since the conversion of attack type isn't functioning correctly. The attack type may be changed to XL in a future balance patch. Strider and Dallarian like this Quote Link to post Share on other sites
Dallarian 82 Posted January 6 Share Posted January 6 Yey, replays from patch 400022 are still working! <happy replaying noise> Quote Link to post Share on other sites
Ladadoos 932 Posted January 6 Author Share Posted January 6 2 minutes ago, Dallarian said: Yey, replays from patch 400022 are still working! <happy replaying noise> Replays only break with balance changes, not with every update Dallarian likes this Quote Link to post Share on other sites
anonyme0273 640 Posted January 6 Share Posted January 6 So every replay from before Thugs update is worthless or just the ones with Thugs actually played? Quote Link to post Share on other sites
Cocofang 77 Posted January 6 Share Posted January 6 Great work, appreciate it! Quote Link to post Share on other sites
Gnougnou 5 Posted January 9 Share Posted January 9 (edited) On 1/6/2021 at 6:02 AM, anonyme0273 said: So every replay from before Thugs update is worthless or just the ones with Thugs actually played? It should only be the one with modified units. RTS games work by registering inputs and playing a simulation. It's basically a chess board where you registered every move of every units and replaying them. If you change what moves a tower can make, then the simulation cannot be replayed because the output won't be the same anymore. That being said, maybe there is a game version on the metadatas of the sim that blocks it even before starting it, I dunno, haven't tried. Edited January 9 by Gnougnou Quote Link to post Share on other sites
xs0ulLess 32 Posted January 9 Share Posted January 9 Do replays actually break or do they just ' unsync ' ? In the case of looters , technically only the power amount would change. .. but then again, someone could play a card with said power and that'd break. Thanks for the fixes Quote Link to post Share on other sites
LEBOVIN 168 Posted January 11 Share Posted January 11 Usually they just unsynch and onwards from the point when a card that was changed is played out, the player's units stand there doing nothing for the rest of the replay. Quote Link to post Share on other sites
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