Ladadoos Posted January 6, 2021 Share Posted January 6, 2021 Patch #400023 Greetings Skylords, this is a minor update that most importantly fixes some issues players were having with their quests, daily boost and booster discount not refreshing. General changes Changed e-mail input field in the login screen to only allow e-mails shorter than 140 characters. Changed the post-game chat notification about received rewards to clarify that the received rewards are upgrades. Before: After: General fixes Fixed players not receiving new quests, their daily boost not refilling or the game thinking they had already bought their daily discounted booster when they did not. Fixed "Open all gold chests on campaign map" quest not working on Treasure Fleet. Fixed client freeze when trying to whisper a player that contained characters from the Cyrillic alphabet. Fixed gained upgrades after winning a match sometimes not showing in the players inventory. Card changes Improved description of Winter Witch in Russian. Reverted displayed attack type of Shadow Worm to "L" instead of "XL", since the conversion of attack type isn't functioning correctly. The attack type may be changed to XL in a future balance patch. Dallarian and Strider like this Link to comment Share on other sites More sharing options...
Dallarian Posted January 6, 2021 Share Posted January 6, 2021 Yey, replays from patch 400022 are still working! <happy replaying noise> Link to comment Share on other sites More sharing options...
Ladadoos Posted January 6, 2021 Author Share Posted January 6, 2021 2 minutes ago, Dallarian said: Yey, replays from patch 400022 are still working! <happy replaying noise> Replays only break with balance changes, not with every update Dallarian likes this Link to comment Share on other sites More sharing options...
anonyme0273 Posted January 6, 2021 Share Posted January 6, 2021 So every replay from before Thugs update is worthless or just the ones with Thugs actually played? Link to comment Share on other sites More sharing options...
Cocofang Posted January 6, 2021 Share Posted January 6, 2021 Great work, appreciate it! Link to comment Share on other sites More sharing options...
Gnougnou Posted January 9, 2021 Share Posted January 9, 2021 (edited) On 1/6/2021 at 6:02 AM, anonyme0273 said: So every replay from before Thugs update is worthless or just the ones with Thugs actually played? It should only be the one with modified units. RTS games work by registering inputs and playing a simulation. It's basically a chess board where you registered every move of every units and replaying them. If you change what moves a tower can make, then the simulation cannot be replayed because the output won't be the same anymore. That being said, maybe there is a game version on the metadatas of the sim that blocks it even before starting it, I dunno, haven't tried. Edited January 9, 2021 by Gnougnou Link to comment Share on other sites More sharing options...
xs0ulLess Posted January 9, 2021 Share Posted January 9, 2021 Do replays actually break or do they just ' unsync ' ? In the case of looters , technically only the power amount would change. .. but then again, someone could play a card with said power and that'd break. Thanks for the fixes Link to comment Share on other sites More sharing options...
LEBOVIN Posted January 11, 2021 Share Posted January 11, 2021 Usually they just unsynch and onwards from the point when a card that was changed is played out, the player's units stand there doing nothing for the rest of the replay. Link to comment Share on other sites More sharing options...
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