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Volin

Testing Coordinator
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Everything posted by Volin

  1. Hey all, hope I checked everything this time NAME: Twilight Warfare invisible on low graphics DESCRIPTION: on middle and high it gets properly displayed, on low graphics you can barely see it REPRODUCIBILITY: Always SCREENSHOT/VIDEO: Correct vs. low graphic LOG: ADDITIONAL INFORMATION: just testing around, wanted to save the first screenies though EDIT: Seems to occur on this two settings:
  2. And now add 55% dmg Insane! But its fun to rock BG with a new approach.
  3. Fine is a "weak" word for the new Emberstrike
  4. The Willzapper should have something around 5-6 (?) targets. They have a large radius around them, and paralyze everything in range, those targets may switch from time to time. And indeed, if you kill the dragon that anti spell aura is gone quite fast. Btw dragons are CC immune, at least for major CC. You can try to place spells that work over time in advance while engaging the dragon
  5. Thats is not really a gold sink, at and of the beta I had ~7million gold left, though I had a full collection fully upgraded. Over long term there is almost no gold sink, as the marketplace fees are just peanuts
  6. Battlegrounds, lower right corner of the map. Battlegrounds/BG/RPVE are the most common names for that mode. This is probably where your deck feels weak, unfortunately. You're trying to do something very specific with a general approach. I can highly recommend this guide from @Dallarian, which shows nice approaches for each map without having to pull out the super-special cards. But if you don't adjust a bit to the tasks, it sometimes becomes very difficult.
  7. Pve is a wide field in BF/SR. If you try to run one deck for all you will prolly never have a good deck for any purpose. Indeed there are some campain maps, that work quite good with an allrounder, but for most maps it will make sense to bring a customized deck, because it makes things much easier. Please take this statement with a grain of salt. For some campaign maps where defense is important, 4 towers (especially if they are distributed over the tiers like yours) can make sense. For other missions or rpve it would be 5 towers too much So far I can only think of 2 general statements about this deck in terms of PVE: You have way too many units in any case and the ones you have don't fit together well in some cases. For example, you have 2x T1 ranged units, which both get their strength by stacking. Here 2 slots serve exactly the same purpose, something you should always avoid. Are you sure, that you know how juice tank works, as there is a missunderstanding for most people? Juice Tank does not make that your wells provide more engergy, it does make them only run longer. Its a very special card, that makes only sense for very special purpose imho
  8. What shall be the purpose of the deck? PvP, rpve lvl x, or a certain campain?
  9. Never understood such tools. And I don't like them, as it makes people even less communicating then they do these days. I know it was the hot thing when introduced to many MMOs, but it always felt like playing in dead groups. In addition you can't choose your mates, what I am a big fan of.
  10. Usually you can consider pure decks, as fun decks. They are viable for some reasons ofc, but they are more to be put in the fun section. But don't get me wrong, I always had many fun decks around certain colors, themes, cards, whatever - a great fun! If you are going for strong decks you should usually mix your colors. There are maaaany ways to rome, and I guess there are still many cards for you to get known.
  11. And I can also bring in here the point of view of those who are trying hard to follow the spirit of the speedrunners without really contributing creatively to this scene. Many many of these tactics can be found, be it here in the forum, on YouTube or through personal contacts. However, as Radical said, it is necessary to look deeper into the subject. I guess that many small details of such runs are simply not understood by a large part of the players. Especially knowledge on the subject of BG speedruns is available without end - he who seeks finds, sources see above. And if I think of Treim's speedrun gallery, or the wonderfully commented alltime BG speedruns by @Lebovin on Youtube, just to name a few examples, then you really can't complain that people don't share them there. And if someone has put a lot of work into a completely new tactic on a map, no one can hold it against him if he first lets the other teams puzzle over how this new record came about again. I'm a slow learner and not a bit creative, but there is more than enough knowledge online, with which you can work your way very close to the top - provided you have the will to practice a lot. I can also understand that not everyone enjoys this style of play - of course! But then please don't complain. partly translated with www.DeepL.com/Translator (free version)
  12. Aw - thats nice, thanks! Can't wait the first PvE challange, wonder what you come up this time
  13. Volin

    German Chat

    it was meant more the way you described, a single chat the non-germans can leave I think that the possibility to reduce german language in all global chats would help to this aim. I got the feeling that some are really pissed about the chats beeing flood in german, and I can even understand that a bit, the people feel excluded.
  14. Volin

    German Chat

    Hey all, we already had a large percentage of German players, but since it's going through the roof at the moment, I think we have a very urgent need for a German chat. I'm not so much interested in having a way to talk German in-game, but more in finding a way for the non-Germans to escape all the German chatter. I can understand that people who have to permanently follow conversations they can't understand feel left out and that's rude. We might also need to spread the little-known knowledge about the feature of how to leave and rejoin chat channels. But I'm not quite sure how that can be done. What do you think?
  15. Hey Maze, atm we see only a grey screen after selecting a card. Not sure if you are aware already
  16. In (4player) BG10 you can have awefull t3 camps to clear, if you play random maps you should expect that the enemy can be stonekin and that means in BG10 ugly T4 Walkers and/or Tortuguns in the t3 camps. The less bloddiest way to a fast t3 camp kill is Phoenix. And an Embalmers Shrine makes them the most powerfull anti-ground t2 unit, even more if 2 or more people play those. Ofc BG10 can be done by various decks, don't get me wrong. But the less experienced people are, the more I recommend to stick to the common meta, at least a bit. Btw well played phoenix perform great against any faction
  17. don't get where hurting the mates is fun, even less what it has to do with 'old times'. .. Imo that is just rude
  18. This was quite funny, till reading just now your teammates complaining you killed their stuff Now it is only sad
  19. Thats how it reads for me Before anyone wants to translate, its a non-sense placeholder
  20. What Maze, you invest hours upon hours of your valuable free time here, and now for once something doesn't work - you really should be a little ashamed of yourself. Joking aside: I love your project more and more, hope you can figure out the problem quickly. (Quick in terms of said free time, not in terms of availability). Thumbs are pressed
  21. We'd like to give that insulting question back to you There was/is a thread that says: Read me and get all to know what you need to know. I find it unbelievable how many have not read this text and then get upset about the (always announced) wipe...
  22. Hey mate, sorry for the late reply First: Your deck does not look that bad for first steps in BG10 I think - I see worse everyday. Additionally your Deck is close to the meta which in any case indicates a certain knowledge of the subject I take your text and add my thougts: Embalmer Shrine - I do not feel this is very useful for the main and only use with Shadow Phoenix. For the most BG10 one player taking Embalmers will be close to mandatory But speak with your group who is taking what buff buildings, don't waste card slots here. Furnace of Flesh & Decomposer - Also using Shadow Phoenix, which most of the time cannot be sacrifices and with the base units of 5x Windweavers and 1x Dryad, I feel like this is cumbersome and could instead use a much better replacement. Most of the time, it would only net in 200-300 void and takes up 2 slots of my deck. Can be valid, in certain speedrun matchups, but in the most cases the Voidreturn should do this work, a.k.a. ASAP Sow. Matter Mastery - I bought this for Willzapper buildings of Twilight, but found they are not that useful. Most of the time I am already paralyzed before I can take over the building. But this might also because I might do something wrong. It works but needs a little practice. Take the spell on your cursor before you see the first towers of a camp. Assume for the later camps one Willzapper in the first row on either side. As soon as you can see, spam the spell on the tower while running into the camp. Usually you can get the Zapper before it gets your Units. 2x lvl 1 orb CC Spells - I have both Ensnaring Root and Hurricane. I find both to be useful in different cases, but I am aware Hurricane is useful in very specific cases For BG9 I would recommend to take one out, for BG10 I would usually take both and even add Dryad Blue and/or Mark of the Keeper in your T1. For random BG10 I would love to have both. Cards I am thinking of adding: Incredible Mo - Mainly for the third buff so spells are not blocked As Embalmers above Aoe spell - Anything like Earthshaker or Thunderstorm Both great spells, always good "fillers" (and there are more such spells, that fit situational to most decks) If you got more questions, please feel free to ask Greets Volin
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