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Draconnor

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  1. Draconnor liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Less than two hours until the stream starts!

  2. Draconnor liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Dear Skylords,
    The Platinum Winners (and some other entries) will be revealed on Ultralords Stream in two days - 10.01.2023 at 19:00 CET.
    I hope you guys are as much hyped as I am! 😃
    Here the Link for the Stream Location: https://www.twitch.tv/ultralord_t1421
  3. Dallarian liked a post in a topic by Draconnor in Community Update #30 - December 2022   
    Its first BIG card that can be major gamechanger.  Great.

    and also great art 😉
  4. Ktaius liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Same for me. Each interesting card is a win for everyone 😉
  5. Draconnor liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I'm so excited to see what everyone send in! 
  6. Draconnor liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Time is up!
    In total, I have received 140 entries from 88 different participants.
    The next step is to compile all the data and present it to the jurors, they will (understandably) need some time to judge all the entries and to discuss edge cases. After the jury has made their decision, I will post the results here.
    Please note that 140 entries is A LOT, so this might take a while.
    Thanks for all the cool submissions and the awesome energy so many of you brought to this contest! 
  7. Loriens liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Beside the contest - i don't want reward - i simply want small forest elders ingame 😜 
    reward can be transfered to future contests 😉
     
    Name: Forest Cubs
    Tier & Orbs:  Nature
    Type: Unit  (2 medium units)
    Power: 50
    Hit points and Size: 800 (2x400) M size
    Attack value and Type: 300 type S
    Active Abilities:
    Forest Touch - for 20 power heals 300 life points to unit in 5m (20 s cooldown)
    Passive
    Swift & Stomp
    Explanation of idea behind the card: I would love to see smaller elders ingame 😉 This concept is based on making them small alternative to hurricane by making them swift tramplers with small damage and some hp for tanking and map controll purposes.

    I assume that making them swift can be problematic with their XL unit animation - so they may ottion to test it without Swift but with abbility to not slow down when going through enemy units... + maybe slowdown immunity against PvE spearman units.
     
    It would be possible to make them in different colors? One more brown and one black? 😉
     

  8. Volin liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Beside the contest - i don't want reward - i simply want small forest elders ingame 😜 
    reward can be transfered to future contests 😉
     
    Name: Forest Cubs
    Tier & Orbs:  Nature
    Type: Unit  (2 medium units)
    Power: 50
    Hit points and Size: 800 (2x400) M size
    Attack value and Type: 300 type S
    Active Abilities:
    Forest Touch - for 20 power heals 300 life points to unit in 5m (20 s cooldown)
    Passive
    Swift & Stomp
    Explanation of idea behind the card: I would love to see smaller elders ingame 😉 This concept is based on making them small alternative to hurricane by making them swift tramplers with small damage and some hp for tanking and map controll purposes.

    I assume that making them swift can be problematic with their XL unit animation - so they may ottion to test it without Swift but with abbility to not slow down when going through enemy units... + maybe slowdown immunity against PvE spearman units.
     
    It would be possible to make them in different colors? One more brown and one black? 😉
     

  9. DefAnske liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lyrish Snipers
    Tier & Orbs:  Frost, Frost, Neutral, Neutral
    Type: Unit  (4 small units)
    Power: 60
    Hit points and Size: 1200 (4x300) S size
    Attack value and Type: 1600 XL
    Active Abilities:
    Rifle Atack -  Every 5 seconds unit fires slugs at enemies that deal 100 damage. (4x4x100) Additionaly slowed down (walk speed) targets get additional +50% damage
    Aim -  Enable to become immobile and gain - long range 50m
    Crippling Shot (50 power) - Shoots at 50m with 800 dmg, target can move at walk speed and takes 25% more damage, Lasts for 15 sec,
    Explanation of idea behind the card: Quite versitle T4 S sie unit that can be use as early T4 swarm, cheap wall defender with moderate ammount of micro. Making then in group of 4 should add somethiing fresh and new while making them a slightly faster to maintain.  

  10. Kapo liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Beside the contest - i don't want reward - i simply want small forest elders ingame 😜 
    reward can be transfered to future contests 😉
     
    Name: Forest Cubs
    Tier & Orbs:  Nature
    Type: Unit  (2 medium units)
    Power: 50
    Hit points and Size: 800 (2x400) M size
    Attack value and Type: 300 type S
    Active Abilities:
    Forest Touch - for 20 power heals 300 life points to unit in 5m (20 s cooldown)
    Passive
    Swift & Stomp
    Explanation of idea behind the card: I would love to see smaller elders ingame 😉 This concept is based on making them small alternative to hurricane by making them swift tramplers with small damage and some hp for tanking and map controll purposes.

    I assume that making them swift can be problematic with their XL unit animation - so they may ottion to test it without Swift but with abbility to not slow down when going through enemy units... + maybe slowdown immunity against PvE spearman units.
     
    It would be possible to make them in different colors? One more brown and one black? 😉
     

  11. Draconnor liked a post in a topic by Flinker_Katzenjunge in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name : Frost Wagon
    Tier & Orbs : T1 / Frost
    Type : Unit
    Power : 100
    Hit Points and Size : 1050 L
    Attack value and Type: 0
    Active Ability:
    Activate to ram the unit against an enemy structure dealing tbq / tbq / tbq / tbq damage. It will be destroyed during the attack but 1 squad of Northguards will be able to spawn out of its remains. Has a 10 seconds cool-down after the card was played out
    Passive Ability:
    Slow 😞

  12. Draconnor liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Fellow Skylords,
    I have recieved a lot of entries! Here some important pointers:
    * If you posted your entry just here on the forum thread, this DOES NOT count as an submission - those are ment to be sent via a DM. It is enough to drop me a note "please take my entry from the forums", then I collect it from here.
    * Some of you forgot to use the template. I dopped you a note with a copy of it, to complete your submissions.
    * Only 3 days to go! 😃
     
    Also, at this point I collected all valid submissions that I recieved until now. If everything worked out properly, you should have recieved a message that looks something like this:

    As soon as the number of submissions crosses a certain threshold, its easy to overlook an entry. If you didnt recieve such a message, your submission could have been lost in the Inter-Nether. Please contact me, so we get this done in time 😃
     
  13. Kapo liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lyrish Snipers
    Tier & Orbs:  Frost, Frost, Neutral, Neutral
    Type: Unit  (4 small units)
    Power: 60
    Hit points and Size: 1200 (4x300) S size
    Attack value and Type: 1600 XL
    Active Abilities:
    Rifle Atack -  Every 5 seconds unit fires slugs at enemies that deal 100 damage. (4x4x100) Additionaly slowed down (walk speed) targets get additional +50% damage
    Aim -  Enable to become immobile and gain - long range 50m
    Crippling Shot (50 power) - Shoots at 50m with 800 dmg, target can move at walk speed and takes 25% more damage, Lasts for 15 sec,
    Explanation of idea behind the card: Quite versitle T4 S sie unit that can be use as early T4 swarm, cheap wall defender with moderate ammount of micro. Making then in group of 4 should add somethiing fresh and new while making them a slightly faster to maintain.  

  14. Kapo liked a post in a topic by Draconnor in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Amii Champions
    Tier & Orbs:  Shadow, Nature
    Type: Spell
    Power: 300
    Can be cast only on S size unit.
    Permanent - can be cast once per unit.

    Greater Power: Unit Deals Additional 100% more damage and takes 50% less damage - moreover they cant be knocked back.
    Amii Radiance: Units in 20m regenerates 50 life points each 10 seconds. (non cumulative)
    Explanation of idea behind the card: Long term investement in T2 S size army. In Latter game option to make some power Rifle Cultist with really big nuke.
     
  15. Draconnor liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Lost Obelisk
    Tier & Orbs: T4, 2 Shadow and 2 Frost
    Type: Building
    Power: 150
    Hit points and Size: 4000
    Attack value and Type: None
    Active Abilities:
    * Soul Extraction: [Power: 0] Activate to extract revenants from own lost souls units in a chosen area of 25m radius within a 200m range. Affected units that have Revenant's Doom activated will have their revenant forms forcefully spawned, but then Revenant's Doom will be removed from the unit, won't trigger anymore when the unit dies and cannot be reactivated while the unit is alive. Reusable every 20 seconds.
    Passive Abilities:
    * Ethereal Anchor: The life time of every friendly Lost Revenant's in the current game will run out 25% slower.
    Explanation of idea behind the card:
    Lost Souls needs a T4 building, this would enable strong end-game and fits the revenant theme.
    On T4, your squad rarely dies, if it happens, the support spells aren't being played accordingly, as Lost Souls need them, because of units with low utility abilities, aside from Lost Dragon, but it has low attack power, you need to spawn multiple in rPvE to be effective.
    If you are going pure Lost Souls you would generally play Lost Evocation (Frost affinity) for survivability, or splash some frost spells like Ward of the North or Maelstrom Storm.
    Then Revenant's Doom its almost a waste to use on T4, so by adding this building, would drastically increase the burst potential, with a high-risk, high-reward situation. If you choose to use the ability, you need to micromanage the revenants life time to reach the next camp and also keep they alive.
    The passive buff would stack multiplicatively with other Lost Obelisk, so the building cost is chosen thinking on that.

  16. Draconnor liked a post in a topic by Ktaius in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Catcher
    Tier & Orbs: T2, Fire/Shadow (maybe 2 neutral Orbs?)
    Type: Unit
    Power: 90
    Active Abilities: Net Harpoon >Immobilize a unit for 10 seconds (Ground&Air) or disable a Sturcture for 10 seconds. Long Range Weapon.
    Switch Abilities: Full Sails! >Disable Weapons, increase flight speed
    Passive Abilities: Life Stealer (Sorry, i forgot it first)
    Idea: I love Airships. We have some good heavy big Ships but we have no small Airship with. With a low Price Version of a Ship with some interesting Abilities, we have more usable Airships. More Airships, mor fun. With this, you can scout, you can immobilise, you can flee or you can just cruise fast around.
    (written with the help of google translator)

     
    Name: Swarm Drake
    Tier & Orbs: T2, Fire/Nature
    Type: Unit
    Power: 80
    Passive Abilities: Fear the Swarm! >When this Unit is surrounded by two or more Swarm Dragons, doubled the Damage. When this Unit is surrounded by for or more Swarm Dragons, tripled the Damage.
    Activatable Abilities: Transformation >normal Twillight Abilitie
    Idea: A flying Unit with melee Attack. Lack of Health.. Alone useless but if it comes in a swarm, it hurts. A real Swarm!! With the Melee Attack it will getting not to strong, because they get fast down.
    (written with the help of google translator)

  17. Draconnor liked a post in a topic by Kubik in Highest possible graphics settings   
    As I said 🙂
  18. Metagross31 liked a post in a topic by Draconnor in Forest Elder - Upcoming Changes   
    It's so great to see that!
  19. JarodDempsey liked a post in a topic by Draconnor in Forest Elder - Upcoming Changes   
    love this name 😉
    and yes - its exacly why i use purple one so often in casual gaming...
  20. Draconnor liked a post in a topic by Volin in Skylords Reborn Classic   
    For me playing for nostalgica and enjoying new balance/cards not exclude each other
  21. Draconnor liked a post in a topic by Kapo in Skylords Reborn Classic   
    The question is: Do you want this game to succeed or not? The old EA-version was utterly broken, and yes, a few people are having fun with it in this state for nostalgic reasons. If you think the SR team can just flick on a switch and there is a second, old version of the game available, you are mistaken. You need to pour resources into such an undertaking – manpower better spent on making the current (objectively better!) version even more awesome.
    It's a fool's quest to make the same 20-30 people happy, and not develop the potential for this game to make 1000 happy – or much, much more. Yes, maybe those "would have played it for many more years", but the game will never have any appeal to new players.
  22. Draconnor liked a post in a topic by Majora in Community Update #29 - November   
    The range is 50m 🙂
  23. Draconnor liked a post in a topic by Fundus in Forest Elder - Upcoming Changes   
    I dont know how other players feel about this but the decks and strategies that i enjoy the most are not the strongest and most efficient ones but niche decks and strategies.
    For rPvE 10 this is different but for rPvE 9 and Campaign maps strong meta decks get boring fast in fact niche decks and strategies are the only reason why i still play rPvE 9 every day.
    A simple solution would be to leave the poison effect as it is or buff it but also add the increased damage against paralyzed units. Then we could still use one man army Forest Elder decks.
  24. Draconnor liked a post in a topic by Fundus in Forest Elder - Upcoming Changes   
    Please dont do that one man army Forest Elder P decks with Liveweaving and Unholy Hero are one of my favourite fun decks. Just make Pest Plants stackable and maybe buff damage to 40-50 points. First you ruined Red Batariel and now this...
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