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Metagross31 liked a post in a topic by sylvix95 in Community Update July 2025
aaaah finally, another reason to drink lots of alcohol to drown the despair inside
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sylvix95 liked a post in a topic by Majora in Community Update July 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Season #1 - Primordial Fire - Month #2
Last month, we released a patch that kicked off our very first Season, and the reception has been largely positive! Player numbers have gone up, and Skylords are enjoying the fresh challenges the season brings. This season will last for four months: June, July, August, and September.
Unfortunately, with so many moving parts, some bugs were inevitable. Our team has worked hard to fix as many of them as quickly as possible. We've addressed these issues through several hotfix patches, which you can find in the patch notes here. Some of these hotfixes include minor touch-ups related to the season, such as description clarifications and small UI improvements. The update from June 29th also included minor balance changes, so be sure to check out the patch notes.
We'd like to take this opportunity to address a few topics that have come up frequently since the season's release:
Connection Problems for Russian Players
We've noticed that some Russian players are experiencing issues connecting to our server, which is located in Germany. Although these issues began around the time of our patch release, they are actually the result of sanctions outside of our control.
We're currently exploring alternatives, such as hosting a VPS in another region to forward traffic. We expect to have more information within the next 1 to 3 months. In the meantime, we advise affected players to use a VPN to connect.
Nightmare Challenges
We’ve seen some players expressing frustration about not being able to complete certain challenges or finding them too difficult. We want to emphasize that Nightmare challenges are intended for the highest-level players and are not required to earn the top rewards. You will be able to unlock Promo Sunderer this season without completing any Nightmare missions. However, you will need to complete the second and third batches of challenges (along with most repeatables), which will be released today and in August.
We highly advise players not to burn out on a specific challenge if you are not having fun. We’ve tried to include content for everyone this season. That means some challenges may feel too easy, while others may feel too difficult, depending on your playstyle. But remember: you don’t need to complete everything. We do encourage you to try strategies outside your comfort zone, but at the end of the day, it’s all about enjoying the game. And if you do want to conquer a particular challenge, the community is more than happy to help. Be sure to check out our Discord if you're looking for advice or teammates!
Dwarfen Stronghold
Challenge 2.5 requires players to complete two community maps. It reads:
Win the 4-player featured community maps Dwarfen Stronghold Rework and Twisted Legends on advanced difficulty or higher, with all team members using decks that contain 10 or more Fire, Twilight or Bandits cards.
Some players experience a crash or error when trying to host the map Dwarfen Stonghold Rework.
To fix this, close the game, go into your doc/BattleForge/map folder and delete all instances of Dwarfen. After restarting the game, you should now be able to download the correct map and host your match.
Filtering for Twilight Edition
Challenge 2.8 has caused some confusion among the player base. It reads:
Complete 5 different campaign maps or featured community maps on advanced difficulty or higher, with all team members using decks that contain only Fire, Twilight or Bandits cards, none of which are from the Twilight edition.
Back when the original BattleForge came out, cards were released in expansions, with the base set being called the Twilight Edition, and cards were purchasable in boosters from specific expansions. When we overhauled the economy to free-to-play, we actually removed those edition-boosters, and replaced them for faction-boosters instead. While this was a great improvement, it also means that non-veteran players were never really exposed to the "Twilight Edition'' naming. This was an oversight on our part when we created this challenge.
To clarify; cards from the Twilight Edition all have the Sunrise Icon, are only Nature, Shadow, Frost and Fire (so no hybrid/neutral), and have no affinities. Even though the name might imply it, the Twilight Edition contains no cards from the Twilight faction.
For this specific challenge, there is actually a filter you can use to exclude every card from the Twilight Edition. If you write the following text into the search bar of your inventory, you are left with all cards that are not included in the Twilight edition:
!(edition=twilight)
Just remember that challenge 2.8 also restricts you to Fire, Bandits or Twilight (the faction, not the edition!) cards, though you can easily filter for those with the elemental buttons on the left.
If you want to know more about filtering options, have a look at our Advanced Filtering document. It goes into detail what is possible with the search bar, and how it came to be.
Fire Wormlings
Fire Wormlings, unfortunately, hold the questionable honor of being the most problematic card in the history of this project. Initially intended as a new type of archer to be placed on walls, it had to be completely redesigned after model issues made that original concept impossible. Then, after finally being released, the card caused lag spikes when played for extended periods. Thankfully, we were able to fix those lag issues relatively quickly, but soon after, another problem surfaced: players began reporting widespread desync issues.
Unfortunately, we have not yet been able to identify and fix the root cause of these desyncs.
To better understand the complexity of the situation, consider the following:
- Fire Wormlings is a resized version of an XL model.
- It's a squad unit, based on a model that was never originally intended for use in a squad.
- Its attack lays down a unique visual effect that deals damage over time.
- It has a buff that checks for specific unit classes nearby, activating and deactivating accordingly.
- It uses the worm model, which moves in a very unique way, basically teleporting across the map while appearing to burrow underground.
- Desyncs are reported in most matches where Fire Wormlings are played.
- In single-player matches, the desync warning does not appear, but replays are often out of sync with the actual match.
- None of our tests so far have been able to pinpoint the issue with certainty.
We’ve been testing a variety of solutions, including removing the passive ability, resizing the worm, or converting it to a single unit. While we still lack a definitive answer, current evidence suggests the desyncs are related to the movement behavior of the worm model. Similar reports have occurred for the original XL worms in the past, but those units are played less frequently, and later in matches, due to them being Tier 4. Additionally, those issues have been rare and hard to reproduce consistently. We suspect that the combination of smaller size and squad mechanics increases the likelihood of movement-based desyncs. For instance, if the squad moves over uneven terrain or is knocked around, parts of the squad can get separated or stuck, increasing instability.
We considered temporarily restricting the card in multiplayer, until we discovered the same issue also affects single-player matches. Adding to the challenge is the open in-game market. While Fire Wormlings is part of the season rewards, some players have paid a significant amount of BFP to acquire it. Simply removing the card and refunding players isn't viable, since that also raises questions about how to handle those who sold the card. We obviously don't like players not being able to use their new cards. At the same time, players are currently asking each other to stop using the card, basically banning it from play anyway.
We considered replacing the model entirely and reworking the card from scratch, but this would also require new artwork, effectively meaning we’d need to remove the Wormlings and create a completely new unit. This would be a months-long process and would seriously disrupt our planning. Fire Wormlings is also heavily featured in our marketing for the season, so removing it is something we hope to avoid.
So, where does that leave us?
We are currently testing a version of Fire Wormlings that removes the squad mechanic, and results so far have been promising. However, we still haven’t found a consistent fix for the desyncs, and we’re increasingly concerned that the worm model itself might be inherently problematic.
Because of this, we’re also exploring the option to rework the burrow movement, potentially replacing it with a more generic movement style while maintaining a similar visual through existing animations. However, we are limited in our options here, considering we don't have the source code and can not create new models or animations yet.
We hope this breakdown helps players understand why Fire Wormlings is still not fixed and why solving the issue has been so challenging. Due to our limited testing capacity, we are now considering deploying the most promising version of the card to the live server soon, to collect feedback and data from the broader player base. We would also like to expand our internal testing, so if you want to help out as a tester, consider reaching out.
With your help, we hope to finally identify the exact cause and deliver a stable version of the card for everyone to enjoy.
Changes mid-season
Many of you have already shared what you like and dislike about various aspects of the season. From challenges and rewards to UI and descriptions, your feedback is incredibly valuable in helping us determine whether we’re on the right track. While we’ve already been able to implement some quality-of-life improvements based on your input, not all suggestions can be incorporated mid-season. That said, we are carefully observing what works and what doesn’t, and we will take this into account for future seasons.
Common feedback includes the option to play Standard difficulty on certain challenges, less restrictive deck-building, and the concern that neutral/legendary cards are not playable in any future season with the current setup. We’ll definitely keep this feedback in mind as we prepare for Season 2.
Non-seasonal content
We’re also hard at work on a new patch unrelated to seasonal content. While we believe it’s important to offer exciting rewards through the seasonal track, you can still expect new cards and new map releases through content patches, just like we did before the introduction of seasons.
While we don’t have anything concrete to share just yet, we expect to have more to announce soon!
• Seasonal Challenges Batch #2
As we enter the second month of this season, a batch of additional challenges is now available!
The following challenges are now active:
20+10 1 3.1 - Survive until the end on the survival community map, The Last Soultree on advanced difficulty or higher, with all team members playing only Fire cards. 20+10 1 3.2 - Win the 1-player scenarios Behind Enemy Lines and Siege of Hope on advanced difficulty or higher, with you playing only Fire cards and no building cards. 20+10 1 3.3 - Win the 2-player scenario, Crusade and the 1-player featured community map Spooky Encounters on advanced difficulty or higher, with all team members playing only Fire cards of Tier 2 or below. 20+10 1 3.4 - Win the 4-player scenarios Empire and Raven's End on advanced difficulty or higher, with all team members playing only Fire or Neutral cards, with units of Tier 2 and above being Neutral units.
We hope you enjoy the current batch of challenges! The final set of challenges (including new Nightmare missions) will release in August. Players will then have the entire month of September to complete any remaining challenges before we wrap up this first season.
After the season concludes, players will be able to use the new Relic resource to purchase any missed seasonal cosmetics rewards, including the Promo Sunderer, through the Relic Shop. Relics can be earned during the season by completing challenges and by beating the weekly map affected by a map modifier. The Fire Boosters and the cards Fire Wormlings, Hellhound and Treasure Wagon will not be purchasable with relics however. The new cards will drop from boosters after the season has concluded.
Our next season will also feature relics that can be used to purchase rewards from Season #1 – Primordial Fire.
• New Card Reveal - Amii Ashrider
While players continue with the first season, we are constantly working on additional content and are once again able to give you a sneak peek into a future new card. We have already expanded the Amii unit roster with various new cards: Amii Paladins, Amii Sentinel, Skydancer and Energy Core. Now that Elkondo has settled into our art department, we are able to create a new tier 2 unit for the faction.
Let's take a look at Amii Ashrider!
Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release.
Ride of the Amii
When the unit is surrounded by 3 other friendly Ashriders in a 25m radius, it moves at high speed (8.0 m/s) and knocks back small and medium units dealing 25 damage, up to 100 in total.
Elusive
Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.
Design notes:
There are several cards in the game with movement knockback mechanics that deal damage. These are mostly confined to the higher tiers and besides the reworked Colossus are found on ranged units like the Worms or the hybrid melee-ranged unit Thunderwagon. When we were thinking of a new Amii T2 unit, we thought it was time to finally put the movement damage effect on a lower tier unit. Particularly, we thought it would fit with a horse-based Amii unit, therefore allowing players to simulate performing a cavalry charge. As can be seen with the new Treasure Wagon card, having a perpetual M-sized trample effect in T2 provides a substantial amount of crowd control.
Ashrider is our first non-T4 Amii unit made specifically for PvE. Other Amii units, towers, and spells are on the way to flesh out the faction's T2 and T3 arsenal in PvE and allow players to enjoy a full Amii deck from T2 onwards.
Amii Ashrider will release in an upcoming content patch, date to be announced.
• Art Spotlight - Amii Ashrider
Amii Ashrider was drawn by our artist Elkondo. Below, he will share what went into creating the new unit. Take it away Elkondo! "The first challenge was to come up with a clear and distinct pose for the unit. Since Skylords Reborn already features multiple horseback units, it was important to differentiate it with a unique silhouette as well as colors." "After some exploration, the pose was quickly decided, and with a quick paint-over, the general vision for the artwork became clear." "At this stage all that was left was cleanup. The 'Ride of the Amii' skill causes the unit to leave behind a trail of green smoke - this was something we wanted to show in the artwork."
"As cool as it was, however, it looked too much like flames. At the same time, we wanted to simplify the background to make the unit stand out a bit more. It took a few attempts to finally find contrast that works best." "With the background done, it was time to polish the main subject a bit and add some much-needed details. We realized the attempted strong perspective on the rider didn't really work any more. The green flames were also removed to try a different look later." "Lastly, alongside additional polish and new smoke effect, the lance was simplified and moved, as the previous intricate design didn't really fit the Amii aesthetic."
And that is how our latest Amii unit got its artwork! We hope you are looking forward to Amii Ashrider!
• Team Changes
We are happy to announce that two new members have joined our volunteer team! First off, VicRattlehead has joined our team as a Discord Moderator, while also showing interest in helping out with development in the future. Secondly, Arphox has already offered a lot of help in regards to improving our updater, and has now properly joined the team as a Tool developer with the goal of making more improvements. Thank you both, and welcome to the team!
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• STREAM - WINNER REVEAL: Battle of Tactics #9: The Great Mage Magician - 04.06.2025
Find out who is the greatest of the Great Mage Magicians and their mighty generals in the winner reveal stream of this 3-player event. Join Ultralord on July 4 at 7:00 PM on Twitch.
• FINISHED - The Skylords Reborn Spring Cup 2025
The Spring Cup was our second PvP tournament of the year, and it included some great matches. The tournament was hosted and livestreamed by Ultralord, and you can watch the action here.
• NEW - PvP Tome Tournament - 06.07.2025 15:00 CET
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. With everyone playing with random cards, there are bound to be some unconventional strategies! Please sign-up in advance.
• COMING SOON - Crystal Solid Defence - PvE Event - Starting 11.07.2025 until 27.07.2025
While we arent ready to reveal this event just yet, be sure to check back in on the 11th for a new PvE Event!
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Fire booster: HEAT-LAVA-FIRE-CARD
This code is valid until August 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update June 2025
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sylvix95 liked a post in a topic by Majora in Community Update - May 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Development Update
Since its release in 2020, Skylords Reborn has added a ton of new content and features to the original BattleForge. We overhauled the old micro-transaction economy, added quests and achievements, and implemented various balance changes and bugfixes. Being able to bring BattleForge back was our primary goal, and it was lovely to see players enjoying reliving nostalgia and being able to play their favorite game once more.
However, part of BattleForge's DNA was the constant exploration and new experiences that come with a Trading Card Game / Multiplayer RTS. In June 2021, 6 months after the public release, we therefore announced we were starting development on completely new cards through our Rebirth edition, wanting to expand on the content the game was offering. Alongside balance changes and reworks, we started working on making sure each color combination was competitive and fun to play, with various options to choose from. We introduced a new enemy rPvE faction to play against, and the team introduced Reforging, as a way to keep the economy in check in the long run.
The next step for Skylords Reborn was obvious but would not be easy; adding new campaign maps. The many moving parts proved a challenge, especially with the structure of a volunteer team. While work on the maps happened in the background, we explored other ways to keep players engaged throughout 2022 and 2023. We (and the community!) hosted a variety of events and tournaments for players to compete in. The team added new achievements, (promo) cards, and cosmetic rewards (banners, borders, Forges) to give players something to work towards. We also continued to take on quality-of-life feature requests like in-game drop locations that smoothened the play-experience, always carefully balancing our workload versus the enjoyment of the playerbase.
2024 finally saw the release of new campaign maps, and to great reception! Players old and new checked them out, and we saw an increase in player activity during the months surrounding their release. While we do our best to release patches on a regular basis, many players had clearly been waiting for concrete new content to explore, and this was definitely a marketable event. Work on more campaign maps is already in development, and while we feel confidant you wont have to wait another 2 years for their release, it will still be a while before we can share more.
Which brings us to the point of this trip down memory lane. The team behind Skylords Reborn is constantly working on new content, but the player-base consumes it at a rapid pace. Releasing a few new cards that cost months to complete, often results in players spending just a weekend or two to check out a patch, and then either returning to their daily grind, or getting bored and moving on to other games while waiting for the next patch. With some features taking quite some time to get to release, we started looking at ways to keep the player-base engaged while we work on more content like new campaign maps. After a lot of preparation, we think we have come up with a exciting way to experience Skylords Reborn, and make sure the game continues to evolve and feel alive, even in the downtime between patches.
Today we are excited to announce that Seasons are coming to Skylords Reborn!
• Announcing Seasons
Seasons combine everything we have learned during the years developing Skylords Reborn. They provide thematic challenges that players can tackle for cool rewards, which include cosmetics, Forges, boosters, and new cards!
While season rewards will not contain only mono-colored cards, they will be tied to one or more of the various factions, which will also determine the special promo card that can be earned during the season. Our first season will be centered around the element of Fire, and we are excited to reveal its promo card: Sunderer!
New timed exclusive cards
Players will also be able to earn 3 new cards, including additional charges for those cards spread out over the progression track. For our first season, those cards will be Fire Wormlings, Hellhound and Treasure Wagon. Those cards will be exclusive to the season for its duration, but will be made available in boosters after the season has concluded. However, these cards will be trade-able from the beginning, should players decide to do so.
Challenges for all skill-levels
We have prepared a variety of challenges for players to explore, taking into account the differences in skill-level among our player-base. We have made sure players can pick and choose challenges without being locked into ones that aim to provide a challenge for our most experienced players. During the season, players will earn seasonal points by completing these challenges, which will unlock a variety of rewards in return.
To prevent players from blasting through the season right away, these challenges will gradually be unlocked during the season. More challenges will automatically unlock throughout its four month duration, resulting in a new batch of fresh challenges.
New currency: Relics
With seasons, we are also introducing a new currency players can collect in addition to gold and BFP. Relics will be used to purchase certain rewards in a new Relic shop. Here, players can find special rewards, including seasonal content. They also act as a kind of insurance for players, covering past and future seasons. Let's say you don't participate in the first season but come back for Season 2. The relics mean you can purchase at least some of the Fire cosmetics you desire from the first season. Same for if you participate in Season 1 but not Season 2, the relics then allow you to grab some cosmetics you missed by not participating in that season. Relics will also be earnable outside of seasons, but more on that next month!
We feel its very important to find a good balance between giving players something rewarding to play towards, while also respecting their time and not lean into the FOMO-approach many games take these days. We will monitor feedback during the first season, and take this into account for future seasons.
F.A.Q.
How long will seasons last?
- Our current plans are for seasons to last 4 months. Our intention is for the next season to start soon after Season 1 has concluded.
What is the difference between a Season and a large achievement like Force of Nature?
- Seasons bundle together various thematic challenges that players can choose to pursue. With an achievement like Force of Nature, we are forced to make a choice regarding difficulty; if we make it too easy, our veteran players rush through the challenge, but if its too hard, we lock out a large amount of the player-base. Seasons allow for a lot of flexibility, allowing for different challenges. Additionally, its timed nature pushes the community as a whole to play together and face these challenges together.
Why are the new cards exclusive to the season?
- We feel its important for players to have exciting rewards to play towards. Many players have already accumulated an abundant amount of BFP, Gold, and boosters, making these lackluster rewards. We feel that by making the cards timed exclusives, that there is a nice balance between worthwhile rewards and general availability once the season is over. Additionally, similar to f.e. Promo Mana Wing, players can still decide to get the cards from other players, since the cards will not be trade-locked, if players decide to sell their rewards.
Will seasons replace content patches?
- While seasons create a returning patch window every four months or so, they are not intended to replace general patch content. We are still going to add new content, features, and cards to the game, which are not tied to seasons. Our goal for seasons is to always have something to do in Skylords Reborn.
Why do the challenges unlock in four stages, instead of all at once?
- We do not want players to blast through four months of content at the very start of the season. Players might have felt they needed to do so to keep up, and get the rewards as soon as possible. By spreading out the challenges, we give players something to return to every month, which is very important to keep the game exciting and fresh, even while we are between patches.
Do I need to complete every challenge of the season to earn rewards?
- No. Challenges provide season points which will unlock seasonal rewards. The more points you have, the more rewards you get, but even a few points will already get you some Fire boosters and the new card Fire Wormlings. Promo Sunderer is meant as a special reward, and will be in the high-end of seasonal points required.
What will the challenges and reward structure look like?
- We will share more about the seasonal rewards and challenges in the next community update.
When will Season 1 start?
- We expect Season 1 to start in June, exact date to be announced. We will share more information in the next Community Update.
We hope you are as excited as we are about the new challenges Seasons will bring. Do you have any additional questions? Be sure to ask them in the comments below, and we'll make sure to update our F.A.Q. for the next Community Update.
• New Card Reveal - Fire Wormlings
In the Community Update from March 2023, we shared our struggles with adding Fire Wormlings, a potential new archer-type unit for the Fire faction. Turns out that adding worms on walls is not an issue easily fixed, as it has now been over 2 years since we last mentioned the unit.
People did like the idea of these small worms, so we decided to completely rework the unit, letting go of the restriction of them being units to put on walls. Today, we'd like to share the new card design for Fire Wormlings. Let's break down the card!
Worm Fire
Every 2.5 seconds, unit launches spittle at enemies that deal 67 damage to enemies in a 8m radius around its target, up to 100 in total. The affected area around the target will ignite for 10 seconds dealing 10 damage every second to enemy units.
Primal Resonance
Within a 30m radius of a Primordial unit, Fire Wormlings will deal 60% more damage. Does not trigger from other Fire Wormlings.
Earth Dive
While moving around unit takes 50% less damage and deals 30 damage to enemy units in target area, up to 120 in total. Affects ground targets only.
Design notes:
Two major issues facing Pure Fire's T2 are a lack of scaling and a lack of sustain. Fire Force helps with the sustain option, but it lacks good targets in Pure Fire T2. Scythe Fiends and Enforcer are good PvP cards but struggle in PvE. On the ranged side, Gladiatrix and Skyfire are good, but ultimately too fragile, especially for maps which require a robust T2. The parts of Fire's T2 functioning well are therefore its siege units and its damage spells. Given the upcoming season will strongly encourage playing Pure Fire, we wanted to take the opportunity to introduce a new PvE focused T2 unit which still fits Fire's core identity without being overly fragile. Enter Fire Wormlings.
Fire Wormlings are a 2-unit M-sized ranged squad. Their initial stats are mediocre at best, but each attack causes a damage over time area to be created, similar to Gemeye (). These burning areas stack, meaning that groups of Fire Wormlings can create highly destructive locations on the map similar to a Fire Emitter or a Mine. At the same time, the Wormlings move fairly quickly, allowing the player to use them for hit and run tactics. In addition to the burn effect and the normal worm earth dive, they have an effect which makes their damage scale around other Primordials. This makes for good synergy with Nature in T2, specifically Deep Ones, and allows for any leftover Wormlings to scale well into T3 when used alongside the new Hellhound card.
Fire Wormlings will be part of the seasonal rewards of Season 1.
• Skylords Mega Quiz
Players who have participated in one of Ultralords many events, know he loves asking quiz questions on his live streams. Find out what happens if we give him access to a bunch of Prizes and the official Skylords Twitch channel! Join us on May 3rd for the Skylords Mega Quiz, live on Twitch!
Test your knowledge of BattleForge and win prizes while doing so! There are a bunch of boosters and BFP up for grabs, so even if you don't win the whole thing, chances are you are walking away with a good time and something to show for it!
We hope to see you there!
• Team Changes
Our video-editor Ultralord, responsible for our various trailers and card spotlights, is no stranger to events. Even before joining the team as video-editor he already hosted a variety of community events. After reassurance that he will be able to continue hosting wacky events, even in an official role, he has now formally joined the team as event manager. Nothing will change for the players, but we are glad to finally be able to credit him with the role!
The marketeer role for Skylords Reborn has been infamously challenging to fill, and unfortunately RainZy did not beat the odds. Due to a long period of inactivity, we have decided to restart our search. RainZy has been removed from the team.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• STARTING SOON - Skylords Reborn Mega Quiz - 03.05.2025 at 20:00 CEST
Win prizes with your knowledge of BattleForge! Join the Mega Quiz live on Twitch for a chance to win BFP and boosters. Come hang out with us, win some prizes, and perhaps learn a new thing or two! More information.
• NEW - A Fresh New Start - 02.05.2025
This event will test your skill with the cards that we all start with! Beat the first single player campaign map “Encounters with Twilight” on advanced difficulty and win some great prizes! More information.
• NEW - Legacy Tournament - 11.05.2025 17:30
Travel back to 2013 in this Legacy PvP tournament! Played on our Legacy server, experience BattleForge before the Skylords Reborn team added any balance changes. The tournament will be streamed live on Twitch. Please sign-up in advance.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a general booster: JOIN-MEGA-QUIZ-MAY3
This code is valid until June 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update April 2024
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Dran liked a post in a topic by sylvix95 in Unexpected Visitors
After finally managing to complete it, there's an astronomical difference of difficulty on advanced with this map compared to any other map, this map on advanced is leagues harder than a lot of maps on expert. New and casual players are going to heavily struggle with this one and will never see the jungle map.
my problems arent in the beginning part, even tho as many said before, its not fair the mountaineer attack flying units while it's not supposed to, and also somehow, i've not tried but people keep telling me the nightguard can't switch with it, while its a 2 orb mob that cost exactly 150, its the exact limit, it should be doable.
if you want to make it canon then make a new variant of montaineer that can attack flying units, but otherwise thats unfair, otherwise i like the rest of the beggining part.
the problems for me start when you get tier 2:
1) there's just not enough breathing room in between waves to go and get ressources, ive never seen what goes on on the side with frost units cause for me, its not doable to build an army and go there while you also have to use all your energy on towers.
2) The amii monument is a cool idea on paper, until you eventually lose the top base and you're locked into tier 2 for the rest of the game, once it happens its a death sentence, and despite my best efforts with a friend its very easy to get overwhelmed there.
3) it goes with my point 1 but i think there are too many of those buildings you get to destroy to reduce the timer, and you never have the ressource to split between an army and your defences to go take care of it. And I would be ok with it if the option to make suicide attacks would be viables, but nope, thats prevented too with those auras on the gregories and said main building. for real, why ? getting there is hard enough why you had to add those auras ?
i've barely beaten it on advanced, (at 5 seconds from the end, my entire defense collapsed, cause no power and lost the amii monument, only reason i didnt die is because i had purple knight of chaos). For real, as a somewhat casual noob player i don't see myself EVER playing it on expert.
i really liked map2 tho
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sylvix95 liked a post in a topic by Zyna in Looking for Discord Moderators!
Greetings Skylords, Skyladies, and Skyfolks,
we're looking for new volunteers to help out our moderation team! Starting from today, you will be able to apply to join our team as a "Discord Moderator".
As a discord moderator you will be responsible for watching over our public discord channels and enforcing our rules there. You can apply for this position in our forums.
We will accept new applications until the 18.12.2020.
Please be sure to answer the following questions:
- How old are you? How much free time do you have? etc.
- In your opinion, what are the required qualities of a moderator? What should they do, what should they not do?
- Do you have any prior moderation experience?
- Since when have you been following the project? How did you find us?
- Why do you think, you'd be the one we need, rather than someone else?
On a side note, we are still looking for a new game designer for our team!
If you have experience in that regard and are willing to pour your free time into this project make sure to send us your application here!
The reason we're looking for new Discord Moderators is because our moderators @Scourge and @armu have joined the global moderation team, and are now helping out with other moderation issues. The global moderation team will be lead by Kiwi, who will be our Lead Moderator from now on. We're grateful for their dedication and are expecting great things of them!
Best regards, Zyna.
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sylvix95 liked a post in a topic by Ladadoos in We have a release date: December 18, 2020!
Hello Skylords,
The day everyone has been awaiting has finally arrived. After all these years of hard work and dedication we are excited to tell you we have an official release date for Skylords Reborn!
December 18, 2020
As you might know, we will also have a progression reset alongside this release. This means everyone's progress (this includes cards, BFP, gold, upgrades etc.) will be reset on release day. So hold back just a little if you were planning to play before release (or don't if you don't mind losing the progress). We have always said that there will be a reset on release date and it will definitely happen. If you would like to follow what we are up to and what is still left to be done before release, you can do so by looking at our Trello here.
On another note, we are looking for new staff members!
With the game being more stable and bug-free than ever before, and the upcoming release, we will start to look for ways to expand on the current game. This includes adding cards and maps, doing card and map balance changes, holding events and tournaments etc. And this is where we need your help. Listed below are three positions which will be open for applications. If you want to offer your help you can do so by applying in the recruitment section here on the forum. Please apply in the `Development` section and specify what role you would like to fulfill.
- Designer: Design game mechanics related to progression/quests/rewards.
- Map Scripters: Fixes bugs in map scripts, and assists the map designers with map scripting.
- Map Designers: Makes new maps, or polishes existing maps so they can be added as official to the game.
That's it for now! For more information you can watch the livestream we did here. Thank you for your support thus far and we will see each other around.
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sylvix95 liked a post in a topic by Zyna in Skylords Reborn Team Reorganization
Greetings, Skylords, Skyladies and other Skyfolk!
We hope you're as excited about the upcoming release in Q4 2020 as we are!
In light of this, we recently had some discussions about our internal team structure and decided that there need to be changes.
As some of you might have noticed, in recent years our administrators InsaneHawk, MrXLink, Blank, and our Lead Developer fiki574, have taken more of a background role. They did a great job in the past and they will continue to help out the project and the team as before!
However, we decided that these roles should be fulfilled by the more active staff members, more specifically Ladadoos and Zyna, who will be taking over as Administrators and Lead Developers of the project. Blank and InsaneHawk will from now on be listed under the "Founder" role. They were the ones who started the project back in 2015, and without them all of us wouldn't be here today. They will continue to help out the project, but will take more of a background role from now on. MrXLink will continue his work as a Designer. Our former lead developer fiki574 will now be working as an all-round developer.
Our moderation team will also be undergoing some changes. We will be retiring Ragenarok from our moderation team, since he has become inactive. We are grateful for his past work and wish him the best in his future endeavours! Additionally, our moderators MephistoRoss and Dexirian have moved away from their moderator role in recent years. Dexirian has been fulfilling the role of a System Administrator, therefore he will now be listed among our Developers. MephistoRoss has been doing a lot of important work concerning progression, rewards, and other game features. Because of that, he will, in addition to his moderation role, from now on officially be one of our Designers. The new roles will look like this:
ADMINISTRATORS - The SR CEOs. They represent and lead the project.
Ladadoos
Zyna
FOUNDERS - The two founders of the project. They started it all and without them Skylords Reborn would not exist.
Blank
InsaneHawk
MODERATORS - Take care of the forums, discord & game, help to keep them clean and enforce these Rules. They can be contacted for forum or community-related issues. Some Moderators are Global, meaning they take care of all platforms, whereas some are assigned to a specific platform. If you have any issues with a moderator specifically, contact an admin.
Kiwi MephistoRoss
Scourge (Forum only) Ultrakool DISCORD MODERATORS - Similar to Global Moderators, they specifically make sure our Discord Server is a nice place for everyone to be and talk with others! It's a great responsibility since it's the most active community platform we handle. Can be contacted for any Discord related issues.
Bucky sh0rt DESIGNER - Staff specifically hired to create new game designs, mechanics and systems. Think of balance, reward systems, new content, cards, and so on. While it should be noted that all staff members have input on design, designers were specifically taken into the team for this, and have a degree of expertise/experience. Can be contacted for design concerns, feedback and explanation.
MrXLink
MephistoRoss
2D ARTIST - Makes 2D art for Skylords Reborn. Currently makes the beautiful Patreon-exclusive monthly BF concept art, launcher art, and may add visual content to the project in the future.
NanoRhino
DEVELOPERS - Programmers responsible for back-end management and SR development, such as coding, creating a proper website for BattleForge account management (used for BFP, account data, and other profile tools), and other ways to accelerate and improve the project.
Ladadoos
Zyna
Aviat0r (All-Round Developer)
fiki574 (All-Round Developer)
freund17 (Web Developer)
Dexirian (System Administrator)
We will soon be looking for new volunteers to help out the project in other departments, so be on the lookout for any announcements in that regard. If you have any questions about this decision, feel free to contact us!
We thank everyone for their continued support, and hope that we can all see each other in the forge!
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sylvix95 liked a post in a topic by Ladadoos in Skylords Reborn Team Reorganization
This was a very important decision for the project, especially with release around the corner. I am happy to be able to lead it alongside Zyna and I am looking forward to what the future will bring us.
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sylvix95 liked a post in a topic by InsaneHawk in Skylords Reborn Team Reorganization
Hi everyone!
5 years ago, I started this project alongside Blank, it's been a fantastic journey so far, I'm so happy that we managed our goal, which was to play this awesome game again, with you all! I won't lie, it's been hard, we didn't sleep much, it was all in our free time, but in the end, it was worth it, I don't regret any second I've spent on this project. But as some of you know already, I've stepped down a bit from the project, and I focused on my main indie-dev activity, to create my own games. The whole team did a fantastic job maintaining it, and we've progressed a lot since then, to a point where we're closer than ever to official release!
But.. all things must come to an end (not the project, don't worry) - But I'm officially taking a step back from this project, starting today. I'll still be around in the back, to help the team if needed, I'll do some paperwork mostly, but other than that, I won't be here with you guys! But don't worry, I'll leave you in good hands.
@Ladadoos & @Zyna are taking the lead of this project! They've shown great support & motivation within the years, and I'm confident that they'll handle this project very well!
Future is bright Skylords! I hope I'll see you all again someday, I've loved talking with all of you, playing with all of you! This project meant and will always mean a lot to me, love you guys! (I won't cry)
See you! ♥
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sylvix95 liked a post in a topic by waywardstrategy in Skylords Reborn Team Reorganization
I'm very excited for the upcoming launch! Great job Skylords Reborn team and thanks for all you do!
I'd love to volunteer for design (but would be happy to volunteer wherever you might have a need?)
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sylvix95 liked a post in a topic by Deadman in Skylords Reborn Team Reorganization
Lada seized the power what?
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anonyme0273 liked a post in a topic by sylvix95 in Skylords Reborn Team Reorganization
One of those changes in particular was greatly appreciated and expected at some point
Overall good decisions friends.
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Deadman liked a post in a topic by sylvix95 in Skylords Reborn Team Reorganization
One of those changes in particular was greatly appreciated and expected at some point
Overall good decisions friends.
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fiki574 liked a post in a topic by sylvix95 in Skylords Reborn Team Reorganization
One of those changes in particular was greatly appreciated and expected at some point
Overall good decisions friends.
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sylvix95 liked a post in a topic by anonyme0273 in Cards and ranked PvP
Could be a way of bringing Tomes back - as a separate PvP only gamemode with full upgrades and all cards unlocked hmm. Though splitting the playerbase with more gamemodes just increases queues which are already quite a pain.
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sylvix95 liked a post in a topic by anonyme0273 in Offensive Names
Is this really all it takes to trigger someone? Nothing really rude is going on there, the name might be just baaaaaaaaaarely crossing the line a little tiny bit if you really wanna take offense in everything as insignificant as this. I think the rule against insults and offensive names is in place to prevent things of a much worse nature, likely in a targeted manner towards a minority or any other specific group of people.
This is just absurd.
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Loriens liked a post in a topic by sylvix95 in Offensive Names
It has almost been a month and he is still at it
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sylvix95 liked a post in a topic by Loriens in Offensive Names
Why it's offensive? How does this offend you?
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sylvix95 liked a post in a topic by Ultrakool in Offensive Names
Do you have an answer to his question? Or just insults?
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sylvix95 liked a post in a topic by Eddio in Kiwi
Continuing with the salt?
Its a her and she already explained that her name has nothing to do with that.
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sylvix95 liked a post in a topic by Kiwi in My Name
Your name was changed on our forums for being "UltraCock" not "BigTits" and your in game name was changed to "Bigs" from "BigTits" because many people reported it for being offensive. There is over 63,000 members in our community and staff work in their spare time, unfortunately we can't spend hours upon hours going through every single members details to make sure their names both in game and forums meet our community guidelines that is why we have an ingame reporting system for such a thing.
As for tit not even being a word, there are six species of bird that all are classed as "tits". You can also see that tit has many different meanings in the English language at these following links:
https://www.dictionary.com/browse/tit
https://www.merriam-webster.com/dictionary/tit
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sylvix95 liked a post in a topic by Ultrakool in Kiwi
No. Stop being salty and accept the judgement that has been handed out to you. You’re just doing this out of spite, and clearly the term kiwi is in itself not even considered a derogatory term which a simple google search reveals, as well as her already even explaining her name(which she even didn’t need to by any means).
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sylvix95 liked a post in a topic by Ultrakool in My Name
This thread has gone on quite long enough imo, OP is clearly just distressed about having his name changed. Gonna lock this now.
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sylvix95 liked a post in a topic by Kiwi in My Name
My name "Kiwi" actually comes from the first two letters "Ki" from my first name and the first two letters "Wi" from my last name and together it just happens to make "Kiwi" it's also a nickname I've had for the last ten years or so. I also have several friends from New Zealand who don't find it offensive. Kiwi is not only a fruit and what people from New Zealand are often called but it is also an extremely endangered adorable and flightless bird, which happens to be one of my favorite animals.