@Shotty First of all I think this thread would fit better in the "New Player Help and Guides" section as it is a guide to deck building. Besides that I think you should only refer to the elements as colours once (so everyone knows which colour is which element) but only refer to the elements after that, seeing as it is the norm in the forums to talk about the elements rather than the colour. It also helps as multiple-colour factions don't have to be addressed as blue-green or such. Additionally you might want to rework the introduction to the guide. At the moment it is quite confusing. It would be better to start with something like: "There are 4 different colours/elements that are used by 8 different factions." "Pure nature (green) is focusing on crowd control (CC) and healing spells. The units tend to be strong but expensive." "Bandits are a mixed orb faction using fire and shadow trying to combine the advantages of both elements." etc... I hope you get the idea. It is better to understand if you explain it via the factions rather than the elements and do it in one sentence for each faction. @Akula While I do agree with you and Treim that decks using more than 2 elements can be very strong indeed, but you are giving a lot of information about Enlightenment that is misleading as well as your only argument to use more than 2 elements. Giving a specific cost isn't relevant anymore as the whole BFP system will be redone from scratch. I too think it will be an expensive card again but that is just a hypothesis. It also restricts the player to pure nature until T3. So the first third to half of many games they won't get to use the effect of the card at all. Your example with the harvester is also not helpful. Harvester is only great because he is available at T2. At T3 there are far more and better cards to play. Especially with Enlightenment you are enabled to play T4 cards that are just massively better than Harvester. Sorry but I think you should rethink what you have written and consider how this might give new players false hope. Still Enlightenment does open up a lot of possibilites but newbies shouldn't build their deck around it. To effectively build a deck with Enlightenment you need to have a basic knowledge of what cards there are and how they work.