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Kaliber84

Alpha & Beta Tester
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Everything posted by Kaliber84

  1. @Kubik Thanks for the info. I wasn't suggesting to buy Labview, but via my university I get a free license which I am using. It is easier for me to use than to dive into Rust which I am not familiar with. I'll give an update once I have any kinds of results (or questions 😛).
  2. Sounds like a job for a Fourier transform. I will try to give it a look in the upcoming weeks once I get access to my Laptop that runs Labview again. I am not too familiar with audio formats and their compression methods but I've worked with image compression and proprietary file structures already, so I might be able to help out. What programming language are you using? Not too comfortable with my programming skills but I'll make do.
  3. @chickennoodler Just report him and go on with your life. If you think he might need some help you can always whisper a couple of friendly words yourself and maybe make his day a little better. Also I think namecalling wasn't allowed in the forum rules but honestly I'm too lazy to look it up. Either way I don't think making forum threads to point out a problematic individual is the right way to go.
  4. NAME: Failed assertion when opening map editor DESCRIPTION: When trying to open the map editor directly or by opening an existing custom map file it fails an assertion due to not being able to find the configuration file. REPRODUCIBILITY: Always happens after my latest installation of the game onto a clean Windows 10 installation. SCREENSHOT: LOG: _log_proxy_latest.txt, log_gd.txt ADDITIONAL INFORMATION: Reinstallation of the game as well as the VC++ redist files didn't work. Neither did deleting /Documents/Battleforge or running as adminstrator. Might be connected to differences be
  5. That's why I added the "supposed" into the sentence. I feel like faction abilities should be something that give the faction character. Currently that's not really the case as both Twilight and Lost Souls active abilities are useful in far too few cases. Stonekin passive is more useful, given that it improves the value of heals and buffs. But you are right that it doesn't really define them as it is not dominant enough a factor. I guess that it is similar for the Bandit Lifestealer passive but never played the faction so I'm not sure about that. All in all I think those faction abilities
  6. Wrong categorization of Bandit and Stonekin cards is still implemented, as they are both labeled as Frost.
  7. In theory you have my support on this one although I do not agree with your priorities. Imo almost none of the T2 & T3 Twilight units are worth a deck slot even when their concepts are good in theory. But fixing Twilight Transformation (I'll just call it TT for short) is a must before any rebalancing of the current units can take place. We are talking about an ability that is supposed to define a whole faction and major changes to it can easily make or break the game. The whole thing becomes a lost cause if we first determine what buffs Deathglider needs only to change its ability complete
  8. I like the idea of a straight evolution path for each creature. For the sake of simplicity I think it'd be best if the evolutions are primarily stat boosts. Not sure if the ability will see much more popularity if one still needs to manually activate it and pay the power cost for every single unit but then again, who knows. The main advantage is that with the given suggestion one is actually able to get some use out of the transformation passive abilities most Twilight units have. I was never a fan of those passives to begin with though, as many of the cards are vastly overloaded with pages of
  9. I think creative competitions are always great. Ones that are not based on ingame skill but ingenuity. That can be a competition on fanart and game music (which already happened once and was awesome) but also things like beating a scenario with the weirdest deck or using the least common cards. That way people have the chance to create something new and play with whats available instead of only improving on the old. Also mapmaking should be highly encouraged even without a competition around. Maybe give out a decent amount of (1000?) for those that create a well-designed scenario. It's h
  10. I like the idea and would definitely love if this was to be implemented on-server via the website (if the AH was to be made available via the website). But honestly until that happens I don't really see the value of this. When trading this would be a tool to accelerate the process when looking to trade cards below market value. But the time it takes to minimize the game and look for someone WTT a specific card or something and making sure he is online ingame simply doesn't make it efficient enough. Until the AH can be accessed via website I don't see a lot of use in this. Nah. Direct t
  11. That's great news everyone. This is simply amazing. I do hope that a lot of the features geared towards cross web/ingame like an online AH and similar things will be possible with a web developer on board.
  12. I like the idea. If possible this would be a nice addition. But in all honesty it'll probably take too much time to make it worth.
  13. The Fire Worm is the ranged T4 unit with the best attack / power ratio in the game. Some cards might be arguably better but Primeval Watcher fulfils a different role, Fire Dragon needs to build up rage first and Magma Fiend suffers from low range, low hp and mediocre mobility. Up until now I never played the Fire Worm so I can't evaluate how it plays ingame. But compared to other T4 cards it doesn't lack stats. The main problem is IMO that it gets 2 abilities that require it to go right into the midst of battle. Percussive Birth is even worse on this card as it is dazed when summoned an
  14. Wasn't it only a 100 power permanently lost for wells & monuments?
  15. Yes you will most definitely be able to run the game on that laptop. But as mentioned earlier the graphics card will most likely make it necessary to drop the quality to low specs. Intel HD Graphics were never a good choice for games and only became somewhat decent in the last ~3 years. An old one might not be on par with the recommended graphics cards. Check out this website for the minimum and recommended system requirements. https://www.systemrequirementslab.com/cyri/requirements/battleforge/10833 A good way to find out if the laptop you're opting to buy can run the game is to look f
  16. TL, DR: I looked for BF fonts and these are the ones I found that share similarities. In my quest to create a logo for the Battleforge Creator's Guild channel (formerly Skylords Reborn Community) I have been on the lookout for fonts that are similar to the one used in the original logos of BF. As I have already experienced when helping with the creation of the "Battleforge Reborn" banner it is incredibly time-consuming to create every letter by hand. You need to determine or recreate the core shape, add background layers, colouring, shading, and then fuse all of the letters together into
  17. I think this could be very easily fixed by changing the effect of Nether Warp so that it only refreshes the duration instead of applying it again. A different option would be to lower the teleport delay after the first teleport. If this is set to a high enough frequency then units like Shadow Mage won't be able to finish their attack animation before they are teleported to the start again. This would make most armies useless for any offensive and effectively negate any benefit gained by the affinity. I don't know what kind of impact this has on the server performance, given that it hasn't
  18. To be honest it doesn't really matter why it is so difficult to implement. If it really is so much work then this feature will probably not be worth the time for quite a while.
  19. This suggestion is to enable every player to play every single card in the game in the forge without owning it. Instead every card will be in the inventory from the get-go but as a forge-only "locked" version. Players will be able to use the cards in the forge as well as create decks with it but it will not be possible to join any kind of game with a locked card in the deck. While Battleforge was still running the temporary Tome feature every 2 weeks enabled a similar kind of testing, albeit being very random and only temporary. The advantages to this are quite obvious. Anyone will be abl
  20. Currently cards are removed from the inventory as soon as one puts them in the AH. Furthermore they are also deleted from all decks. This can be quite annoying when having a trade deck or something the like where one gathers all the cards they want to sell, whether as a reminder or to sell them via chat. What I want to suggest is that cards shouldn't be removed from the inventory or decks once they are being put into the AH. Instead they should be 'locked' and greyed out to signal that those cards cannot be used or traded for as long as the auction goes. While the card is 'locked' it will
  21. I'm also in support of this. But I think you should get for the cards instead of . Even though I can't say why I'd prefer it that way. Just seems more correct to me to give out something one might be able to use even after owning every single card in the game. Also 1 won't make much of a difference in the current state of the game even if you sold 50 cards. But something like e.g. 150-2k gold (for common-ultrarare) do mount up to some nice upgrades. I wonder if it'll be possible with the client though. @flergon It most likely won't be able to keep the market 'healthy' though. As soon
  22. It is something the devs have talked about quite a while ago. I think it was even before the closed beta that one of them stated they do intend (or at least contemplate) to make cards available in the AH with fixed prices so as to regulate the market with an upper cap to card values.
  23. The current market is only regulated by supply and demand. Therefore some cards that are currently in high demand (Shaman, Regrowth, Coldsnap, etc) have incredibly inflated prices that stay at a high level as long as supply and demand stay the same. And that will change as soon as the ratio of new player influx / new card influx decreases. Either the supply grows faster than right now (more boosters bought/gained) or the demand decreases (less new players). Rather than the cards currently owned you should instead be looking at how many players are currently active and how many are joining each
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