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Dutchy

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  1. Dutchy liked a post in a topic by Ultralord in SSS 1 - The Salesman Problem   
    yes, my idea was that players can see their current racking and also see who is in front of them, to maybe share strategy's .
  2. Dutchy liked a post in a topic by Majora in Community Update - August 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Update regarding antivirus programs flagging Skylords Reborn as unsafe

    For the past two months, we have received multiple reports of antivirus programs flagging Skylord Reborn files. We have been working hard to resolve these issues and are pleased to share some promising developments.
    Our efforts to formally sign the DLL files and update our automation tools appears to have resolved several of these problems. Additionally, we have been collaborating with antivirus companies to whitelist the flagged files, and the initial results are promising.
    We are continuing to monitor the situation closely, and we would appreciate your feedback if you are still experiencing any issues. The easiest way is doing so directly through our technical support channel on discord, but you can also make a topic on the forum. 

    • New Card Reveal - Umbabwe

    Today, we have a very exciting card reveal: Blight's infamous witch doctor will make its appearance as a playable legendary card! Players have been asking for this ever since it appeared during the boss battle on Oracle, and we are happy to announce that you won't have to wait much longer for this classic character. Let's break down the card.
    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. 


    Skyfall
    Every 4 seconds, unit calls down a meteor that deals 400 damage to enemies in a 15m radius around its target, up to 1600 in total. Has a long range of 40m. Knocks back small and medium units.
     

    Storm Caller
    Activate to create a fiery tornado at a target location for 10 seconds, that deals 160 damage per second to enemies in a 10m radius, up to 480 in total per second. Additionally, affected hostile units are set on fire for 3 seconds, and take 280 damage per second. Reusable every 15 seconds. 
     
    Oink Oink
    Activate to transform up to 10 hostile units at a target location of 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for 10 seconds. Reusable every 20 seconds.
     
    Steadfast
    Cannot be knocked back. 
     
     
    Design notes: Umbabwe is one of the more colorful characters in the Renegade campaign and the last of the Raven-based cards to become a player card. While we were designing Umbabwe we decided early on not to tie him into the existing Raven squad system but to make him a standalone entity. We wanted to design a spellcaster type unit which relied heavily on low cooldown abilities. This should allow Umbabwe to function as a good T4 starting unit which can then transition into a spell supporter for several decks.
    Umbabwe's auto-attack is unique because it is a meteor from Inferno. Its large splash radius and splash damage should allow him to stun-lock small and medium units. The Storm Caller ability provides a potent anti-unit tornado, which unlike other tornados, does not travel but remains in place. Additionally the tornado is capable of being buffed when cards like Unholy Hero are used on Umbabwe. Its low cooldown means it can potentially be used multiple times per camp. Finally, we had to give Blight's Witch Doctor an equivalent of Oink, as Umbabwe, or at least his tribe, seem to be the inventors of this iconic spell.
    Umbabwe will release alongside our next content patch, expected in September.
     
    • Art Spotlight

    We made a few changes to the original artwork of Umbabwe, now that he will become available as a player card. Our artist, Tweeto, started by changing the background to better reflect the fire magic Umbabwe is known for. He also adjusted the way Umbabwe holds his staff and ensured the staff better fits the in-game model. There are many other minor changes—can you spot them all?
         
     
    • New Campaign Maps - September

    Many players are eagerly looking forward to our new campaign maps. Expanding on the original campaign is an exciting moment for the project, and we can't wait for you all to experience them firsthand. Today, we are happy to announce that work has progressed nicely, and we currently expect the first two maps to be released next month, through a content patch sometime in September.
    While we have already done extensive testing, we are exploring new territories here, so we can't yet provide a concrete release date. However, we are confident we will be able to share more info in the next community update.
    We hope players will appreciate what we have put together, and we are excited for this new chapter of Skylords Reborn.

     
    • New Voice Lines

    It's been a while since we requested voice actors to apply for voicing both old and new characters, and we are happy to share that it won't be long until you can hear the results of everyone's hard work.
    With our next content patch, you can expect voice lines for the following cards: 
    • Burning Spears
    • Amii Phantom
    • Amii Sentinel
    • Skydancer
    • Umbabwe (taken from the game)
    • Deep One (alteration to Sunderer)
    There will also be loading screen narration and voiced outcries for our new campaign maps, including our new Skylord; Gaeron. 
    We are very excited to flesh out these characters and hope you will appreciate the work that went into creating them!

     
    • Critical: Artist Needed

    Skylords Reborn has a team of volunteers from all over the world. Unfortunately, this also means we can be greatly affected by real-world events, as is the case with our art team. Both of our artists are located in countries currently affected by war. While we have managed so far by working through our backlog, we have reached a critical point where we will soon face a bottleneck in producing new cards and characters.
    We will not be able to bring you new cards if we do not find additional artists soon.
    If you are a talented artist able to draw in the BattleForge art style, please contact me through the Forum or discord (majora5222), or apply directly.
     
    • Event Spotlight: Seven Strategy Showdown by Ultralord

    We have a very special community event to spotlight today: Ultralord took it upon himself to run not one, but seven events. Inspired by Kapo's ''Crappy Community Contest'', these small scale events are easily accessible and have fun twists, while also taking inspiration from Ducky's PvE league in regards to an overreaching ranking. Each event will have a fun handcrafted challenge or mechanic to explore.      Every two weeks there will be a new event waiting for you all, with great prizes to be won! Be sure to check out the overview post for everything you need to know, and be on the look-out for each separate event in the event-calendar and in-game news-tab. 
      • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    Current events:
    • NEW - Seven Strategy Showdown
    Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information.


     • SECOND PHASE IN PROGRESS - PvP AI programming contest
    Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information.
     
    • FINISHED - 2p PvE Event - Save energy to restore Lyr
    For this event, players had to compete on the new featured community map "Restoring Lyr'', using as little power as possible. Check out the winner reveal stream here!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: HERE-TAKE-YOUR-CURE
    The code is valid until September 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2024
  3. Volin liked a post in a topic by Dutchy in 2p PvE Event - Save energy to restore Lyr - Until: 21.07.2024   
    I am rank 1? Awesome 👌 
  4. Dutchy liked a post in a topic by Tourouk_ in Banned   
    Greetings! First of all, I'd like to point out that I'm just a simple player and that I'm just providing information for you. For any request for unbanning, please go to the discord and make a ticket. A staff member will get back to you after your explanation. (Translator used for this message, sorry for any mistranslation in advance).
    PS: Here's the link to the Skylord Reborn discord, which you can find on this page :)
    Have a nice day.
    https://discord.gg/0y3WGMGXhd5q2lXA
  5. Dutchy liked a post in a topic by Majora in Man i spent so much money on BF   
    I worked in a store during the original release, and when they did a discount because they (sadly) weren't selling, I grabbed a couple of copies as well. Its a shame the servers went down, but it was such a unique game that I still got my money's worth for the time I could play the original🙂 Glad we were able to bring it back and build upon the foundation to add even more stuff!
  6. Dutchy liked a post in a topic by Majora in Statement about antivirus programs flagging Skylords Reborn as unsafe   
    We have seen some confusion regarding the issue also happening to players without a dedicated Anti Virus program like Norton or McAfee. Please note that Windows automatically comes with the AV-program Microsoft Defender, which also blocks the installer/updater. 
    While we continue to search for solutions for the current situation, here is a explanation on how to add an exception to Microsoft Defender. Excluding the Skylords Reborn folder (not just the file) should also prevent players from constantly having to manually exclude the file every time we patch the game.  
    The following steps were done on Windows 10, but they should be the same for Windows 11. You can also view the official Microsoft instructions here. 
    1) Go to Virus & Threat protection


    2) Click Manage settings:


    3) Add or remove exclusions

    4) Add exclusion for C:\games\skylords reborn (or wherever you have/want to install the game)

    For players installing the game for the first time; we suggest to create the Skylords Reborn folder manually, move the installer files there, and add the folder to the anti-virus exceptions. Then proceed the installation into that folder. This prevents the AV from removing the file during installation. 
     
    We know asking players to add an exception to their Anti Virus is a big ask, and we are still trying to solve the problem in a way that does not require this. Because we have a new patch planned for this month, we at least wanted to explain to players how to add the exception if they so desire. 
  7. Dutchy liked a post in a topic by Majora in Community Update - May 2024   
    E-mail newsletter sign-up link has been fixed. You can sign-up here if you haven't already. 
    If you have experience creating newsletters and would love to help out, please reach out to us. We are currently severely understaffed in Marketing. 
  8. Metagross31 liked a post in a topic by Dutchy in New Player Deck Help for PvE ~ Nature   
    Welcome, aspiring Skylords, to your journey in mastering the art of deck building! Whether you're just stepping into the world of Skylords reborn or a returning player from Battleforge, the quest for that one perfect deck will always be a topic at hand. 

    Nature is a faction that feels very cohesive and aesthetically pleasing. Its units feel wild and the spells have some form of serenity with them. The Nature Faction is often associated with Healing, Crowd Control (CC), and its Root Network. In most Nature decks, you’ll find an abundance of both Healing and CC, while Root Network decks have their own niche. 
    Beginner Nature cards 
    Players start the game with some Nature cards already in their collection. The following cards are a great starting point for any beginning Nature deck:
    !deck MqFZFOMsPDLELzM

    Windweavers: Windweavers are a reliable archer unit with a high damage value. As such, they are capable of carrying Nature through most challenges.
    Surge of Light: Surge of Light is a powerful healing tool that remains relevant even in higher tiers.
    Breeding Grounds: A support building that allows you, and your teammates, to spawn units with a discount. 
    Curse of Oink: Curse of Oink is an instant CC spell with a downside. Great in defensive and offensive scenarios.
    Swamp Drake: Swamp Drake is an all-around great unit. It flies, is cheap, and has a built-in cc ability. 
    Giant Wyrm: A flying creature with high damage output and a respectable amount of health, great for clearing any late-game threats.
    Regrowth: Regrowth is one of the most powerful and convenient healing spells in the game, with no extrinsic conditions, a low cooldown, and a high charge count that lets it be spammed.
     
    Budget Nature cards
    Some budget options to add to this deck would be:
    !deck MiIuLfV-KULOLtL

    Werebeasts: Werebeasts are melee units that heal themselves during, and outside of combat, which makes them a great addition to your tier 1 Nature arsenal. 
    Ensnaring Roots: a tier 1 cc spell that prevents the enemy units from walking. This spell is great at picking of enemies from a safe distance. 
    Deep One: Deep One is a beefy unit that can tank quite a lot of hits and is great against units of its own size.
    Creeping Paralysis: Creeping Paralysis is a delayed cc spell with no drawbacks. 
    Thunderstorm: One of the few aoe damaging spells the nature faction has access to. 
    Grimvine: Grimvine is a strong melee tier 4 unit that can be your main unit in the front line.
    Noxious Cloud: Noxious Cloud is a slow damaging spell that ramps up in damage over time in quite a large area. 
     
    Premium Nature cards
    Some premium options to make your deck more powerful or efficient would be:
    !deck MvVvGoRmIWaBNpI

    Dryad: Dryad is a special unit that allows your other units to take less damage from enemy attacks. A great unit for every lower-tier army. 
    Parasite Swarm: Parasite Swarm plays an important role for Pure Nature in many campaign maps, enabling the takeover of powerful enemy units.
    Shrine of Memory: Shrine of Memory is a building that allows you to regain power from your void-power pool faster than usual, enabling you to play more units and cast more spells. 
    Forest Elder: As the only T4 Pure Nature, Forest Elder should be the linchpin of any Nature deck. The unit provides healing, damage, and is a walking Breeding Ground.
    Primeval Watcher: Primeval Watcher could be a non-budget alternative to Giant Wyrm. It has great damage that spreads to many enemies and has a cheap CC ability.
    Sanctuary: Sanctuary creates a spell-blocking aura around your units and lowers the duration of them being cc'ed. 
    Mind Control: Mind Control allows the player to turn the strongest enemies into permanent allies.
     
    Deck examples
    An RPvE deck for both Advanced and Expert. 
    !deck MqFvVZFMPuLYToRmIOMzMWaULSP-KnTsXBNpIgVIP

     
    A full Nature deck with the Root mechanic as its base.
    !deck MvVqFFYUMuLZFkGVUPSOMsP-KIPUL5VSPzMoRmIkI
     

    A full Nature deck with only common and uncommon cards.
    !deck MiIqFgVuLZFfVOM-KDLULOLELzMtLsI6G7GYUBLtY

     
    A generic all-round Nature deck.
    !deck MiIqFvVZFuLYTwYOM-KsPPLSPYUULqIoRmIzMBNDL

     
    If you have any questions regarding deck building with Nature on a budget or want to know how the perfect nature deck looks for each scenario, feel free to reach out via Discord or ask your questions below in this thread. 
    Credits: Nature Deep Dive and SMJ
     
     
  9. Dutchy liked a post in a topic by KserSke in Stonekin Cards PvE Tierlist!   
    Hi all!
    I have created a tier list of all Stonekin cards below! (For PvE/RPvE)
    https://tiermaker.com/create/skylords-reborn-stonekin-tier-list-15125367
     
    I have been loving the new cards Tectonic shift and bedrock, which prompted a good opportunity to create a new tierlist. For reference, the video below shows how I rank the stonekin cards! Cards are ranked based on general uses synergising mostly around stonekin, nature and frost cards!
     
    Last but not least, I would like to express my gratitude to the Skylords Reborn team for always looking into card balancing and creating new content for us be it new cards, maps or events.
     
     
  10. Metagross31 liked a post in a topic by Dutchy in Community Update - May 2024   
    The current values on SMJ: https://smj.cards/boosters

     
  11. Metagross31 liked a post in a topic by Dutchy in Community Update - May 2024   
    The Burrower image looks awesome in the survey!
  12. Majora liked a post in a topic by Dutchy in Community Update - May 2024   
    The Burrower image looks awesome in the survey!
  13. Dutchy liked a post in a topic by Majora in Community Update - May 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Patch Release

    Our latest patch is out! People are now able to collect a new Stonekin Ultra-rare card: Bedrock! 
    To help players get their hands on the new cards created by the Skylords Reborn team, we have also introduced the Rebirth booster. This special booster contains 3 cards, all from the Rebirth edition, with a substantially increased chance of producing an Ultra-rare card.
    Players can earn Rebirth boosters by playing our new Map-of-the-Day. Each day, a different map is highlighted on the world map. Completing this map awards players with additional rewards, like increased gold, upgrades and/or bfp. For every 10 days you complete the Map of the Day, players are rewarded with a Rebirth booster. These boosters will also be available through certain events, so keep your eyes out for that!
    We have also added some balance changes to underperforming Twilight cards, as well as a bugfix to a longstanding bug with heal stacking. To round out the patch, we added a batch of quality of life changes requested by the community. 
     

    Click here to read the full patch notes. 
     
    • Where is Gate of Akylos

    Returning readers of the Community Update might wonder whatever happened to Gate of Akylos. In our last Community Update we mentioned the recent patch would contain both Bedrock and Gate of Akylos as two new Ultra-rare cards, but only the Turtle made it to the live server.
    Sadly, Gate of Akylos (GoA) could not make the deadline. GoA is a very labor-intensive card. While the effect might read easy on paper, the only way to make this effect work is making adjustments to all Lost Souls units. We underestimated the amount of work and time this would take, and with us all being volunteers, we had to make the call to delay the card or the whole patch. We opted for the later, and will continue working on getting GoA released in the future. We apologize for the premature announcement, we always strive to find a good balance between announcing upcoming content and making sure they get in your hands in a timely matter. We hope for your patience as we continue working on new content.  

     
    • Feedback Survey - Community Updates

    For the past 3 years we have been providing you with a recurring Community Update, sharing upcoming features and behind the scenes information about the project. We are now at Community Update #47, and we are really curious about your opinion on them. What sections do you like? What would you like to see more off? Do you like to see things that we are currently working on, or prefer for us to only share information when a release date is near? 
    We have decided not to put a booster behind the survey this time (though be sure to check the scratch code at the bottom of this Community Update for a special treat!) but we hope you will take a few minutes to answer these questions regardless. 

    • New Card Reveal - Icespike

    We are taking a break from our new Amii card reveals (check out Skydancer and Amii Sentinel in case you missed them) to talk about an upcoming new Frost card. Scheduled for a release later this year, say hello to Icespike! 
    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. 


    Icespike will be a new tier 3 Frost unit, and will be an uncommon. It will release in a future patch. Let's break down the card.
     
    Brrrrr!
    Enemy units attacked by Icespike are frozen for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds.
     
    Frozen Blanket - Cost: 50p
    Activate to bestow up to 5 friendly units in a 20m radius with an Ice Shield. Each Ice Shield absorbs up to 800 damage for 30 seconds and can be strengthened to absorb up to 2000 damage. Reusable every 30 / 20 / 20 / 20 seconds.
     
    Design notes: When we first started working on Frost way back in March 2021, we identified the lack of ways to create Ice Shields as one of the faction's biggest problems. At the time, the only ways to create more than one Ice Shield at once were Winter Witch and Area Ice Shield. Since then, we have added Coat of Protection to T4 and Soulstone to T1. Tier 3 Frost is still lacking a way to create Ice Shields, which is an even bigger issue because Ice Age exists in T3. Enter Icespike. We originally wanted to give a multi-target Ice Shield spell to Avatar of Frost, but we ran into animation issues which caused the card to moonwalk after using the ability. Additionally, we feel that Avatar is in a good spot already and we wanted to add a card which could fit into multiple different Frost decks. 
    Icespike will apply a weak 800-strength Ice Shield to up to 5 allied units. This shield can be strengthened up to 2000 total strength by Ice Age. This will give Frost T3 a new sustain option in addition to Ward of the North. Icespike will also freeze any unit it attacks on contact. This kind of auto-attack CC is common among NPC enemies, but as of yet it is not a feature of any player card. We thought this was thematically fitting, turn enemies to ice while using ice to protect allies, and it makes the unit a bit more interesting than being just a walking Ice Shield generator. 
     
    • Art Spotlight - Icespike

    The artwork for Icespike is based on an unused* artwork from BattleForge called ''Winter Demon''. We are always on the lookout for ways to increase the flow of new content, and we thought the artwork was very promising, but not very Frost looking. Our artist Tweeto ended up tuning the artwork to fit in better with other Frost cards, making changes to both the background and the color on the entity itself. We hope you like it!
              
    *Technically the original artwork appears in the game once: on the map Ascension for Viridya's Aspects of Winter
    We have also adjusted the model, as originally it was completely transparent and therefore hard to see. You will be able to get your hands on Icespike as a player card later this year.
     
    • New Community Map & Event: Town in Need

    While you are waiting for the new campaign maps, why not explore a brand new community map created by the map maker R4bitF00t!
    In this map, you choose whether to defend the Town, or launch an attack against the Twilight. Here is a special trailer for the occasion: 
    The map is now available in the Community Map section. You can also win some prizes by competing in the event currently running. Click here for more information.  
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • NEW - Official Event #13 - A Town in Need is a Town Indeed - until 14.05.2024
    Play a newly released community map, where you have the choice of defending the town or overwhelming the Twilight attackers. Whichever way you choose you get a chance for amazing prices, including the newly released Bedrock card. More information.
     
    • NEW - Battle of Tactics #7: This isn't even my final form - on 11.05.2024
    Ultralord is back with a new PvP Tome Tournament! As is common for the Battle of Tactics, there is a small twist to it. The tournament has a very large prize pool, so be sure to sign-up! More information.
     
     • SECOND PHASE STARTED - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Map Testers needed

    With the latest patch behind us, our focus is now on the next patch, which includes highly anticipated new campaign maps. Progress is steady, but to ensure high-quality content, we're in urgent need of additional map testers.
    As a map tester, you'll gain exclusive early access to maps in various stages of development. Your tasks may vary from simply playing the map on specified difficulties and sharing feedback, to executing particular strategies or focusing on specific areas of the map. Since the majority of the content currently in the works requires at least 2 players, we're seeking players who can reliably commit their time to the testing process.
    For more information and to apply, please click here. 

    Unexpected Visitors will be one of the new campaign maps coming in 2024. 
     
    • Team changes

    Speaking of map testers, Volin has concluded his role of Map Tester Coordinator. We want to thank him for his contributions. 
    If anyone is interested to take on the mantle, please consider to...
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    Just this month, the code will reward you with one of the new Rebirth booster: JUST-AONE-TIME-GIFT
    The code is valid until June 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update April 2024
  14. Dutchy liked a post in a topic by JH24 in Patch #400046 - 27 April 2024   
    I just used Twilight Creeper purple and man, what a difference. Not only is the unit tougher but enemy swarms just melt when combined with some spells or supporting units. I haven't had the chance to try out Twilight Hag yet.
     
    Love the update and the QoL changes. Many thanks to the entire Skylords Reborn team for all their amazing work! Thank you so much!
     
    EDIT: The new Bedrock card looks amazing. Both in terms of design and playstyle it totally fits with the game. The Skylords Reborn team have outdone themselves!
     
  15. Dutchy liked a post in a topic by WindHunter in Patch #400046 - 27 April 2024   
    Patch #400046 - Stone Turtle
    Welcome to our newest patch. This update contains our twelfth balance patch for the game, a brand-new card, a new booster type, and our new map of the day feature!

    Patch Preview
    One new card is now available! Jump in-game to collect Bedrock. Added Map of the Day! A multiplayer map will be chosen at random each day and highlighted on the map. Play it to receive extra rewards. The new Rebirth Booster is now available. Earn it by completing the Map of the Day and through events.  A few balance changes to underperforming Twilight cards as well as a bugfix to a longstanding bug with heal stacking. A batch of quality of life changes requested by the community.
    General Changes
    Added an indicator for if a random PvE lobby is for the Map of the Month. The Marketplace no longer resets the page on purchase. This should allow players to purchase multiple cards without having to repeatedly scroll back to the same page.  Boosters now stack in the booster inventory screen. Replays are now searchable and sortable. Players can also now see the played cards of all players in a replay. Outdated replays now show the required and current game version on hover over the gear icon. Replays of the tutorial map "Introduction" no longer show the gear icon regardless of game version. Dates & Times now are displayed in the player time zone using their operating system format. Deck name length increased from 16 to 30. This will allow players to better label their decks. The actual visible deck name is dependent on what resolution a person uses when playing the game. Free PvP deck cloning has been massively improved. If a player has a fully upgraded and charged copy of the card in their collection from the Free PvP deck, that card will now replace the free version of the card in the deck whenever the player clones a Free PvP deck.  Players can now export their in-game collection to the Skylords Marketplace Journal (SMJ) by using the chat command /exportcollection in-game. Once exported to SMJ, players can see their progress in terms of their total collection and check which of their cards are the most valuable to sell and which are cheap to buy in order to complete their collection. Removed generated maps from PvP daily quests. Additionally, the "win sparring match" on a specific PvP map quest has been changed from "win" to "play". This will allow players to finish the quest even if on a losing streak.  Units will ignore attack-move commands (Q shortcut) while in combat or using abilities. General Fixes
    Implemented a fix for when sometimes swapping the player portrait with a card results in an error. Daily quests are now properly ordered with the most recently received quest at the top. Improved the descriptive text for the import deck tutorial mission. Added dates to PvE leaderboard entries. The text wrapping when displaying a lobby's rPvE difficulty has been fixed.   Fixed spectators counting for achievements, specifically PvP achievements. Fixed match statistics having an incorrect count for maps with spectators. A script will be run to correct the information in player profiles. Attack-move commands (Q shortcut) won't target corpses anymore.
    New Cards
    Bedrock - 280p T4 Stonekin Unit 
    You will find the upgrades for this card on the map "King of the Giants".
    When thinking about Stonekin's design, we determined that more buildings interactions fit well with the faction. More specifically, we thought that a building-based archetype was the natural expansion for a faction of living stones. Last patch, we released Tectonic Shift, and this patch we are adding Bedrock. Bedrock is a T4 ranged unit capable of spawning a Stone Launcher and casting an AoE shield that protects buildings in range. For more information, check out Community Update - October 2023.
     

    Map of the Day
    In our last major patch, we reworked campaign map rewards. A major driving force behind this change, beyond equalizing rewards between the random and campaign PvE modes, was to allow for more flexibility in the reward structure. This flexibility will allow us to create new systems which interact with campaign maps going forward. The first of these new systems is the Map of the Day (MotD) feature. The details for the MotD can be found below. We hope that by introducing this feature, and for rewarding players for regularly interacting with it, it will become as easy for players to find lobbies for campaign maps as it is for random PvE matches. We want players to be able to play the game mode they want, and to not be forced into a mode because of an imbalance in rewards or available lobbies.
    [ Map of the Day Features ]
    Each day, a new multiplayer map is chosen and highlighted on the world map via a flame identical to the flame used for PvP Happy Hours. Players who win the Map of the Day, on any difficulty, receive an additional choice of upgrade on the post-game reward screen. If the MotD is a 12p map, players will instead receive an additional 1200 gold for completing the map on advanced, and an additional 2400 gold for completing it on expert difficulty. A new achievement "Feel the Burn" has been added. For each day that a player completes the Map of the Day, they will receive 50 bfp. On every 10th completion, they will additionally receive a Rebirth Booster. Rebirth Boosters contain 3 cards, all from the Rebirth Edition (cards released by the Skylords Reborn team), with a substantially increased chance of producing an Ultra-rare card.
    Achievements
    [ Random PvE Achievement Changes ]
    We have made a few changes to the names and structure of the main random PvE achievements. The new structure of the achievements and their rewards are listed below. Note that people who previously completed the random PvE 10 achievement (now expert+) will already receive credit for having completed "Out of the Frying Pan into the Fire." We have made this change to encourage people to play the new expert difficulty level, but without feeling forced to try and complete expert+ to get the booster reward.
    The Road Not Taken [3 general boosters]
    Win rPvE Advanced++ or higher [20 matches]
    Out of the Frying Pan into the Fire [6 boosters]
    Win rPvE Expert or higher [20 matches] - Locked until PvE rank 5 (Silver 1)
    Abandon all hope, ye who enter here [Avatar: Demon Skull & Avatar: Hell Fire; Title: Hell Diver] 
    Win rPvE Expert+ [10 matches & 20 matches] - Locked until PvE rank 10 (Gold 2)

    Card Balance Changes
    [ Global Balance Changes ]
    All healing and rejuvenation effects now stack: 
    Regardless of whether they are local, global, percentage, or flat, all healing effects now stack with each other. No longer will Fountain of Rebirth overwrite Wheel of Gift's healing effect. [ Twilight Changes ]
     Twilight Brute:
    1. Gifted Burstout (g):
       A. Max Targets: 4 ➜ 7
       B. Damage application: Damages hostile or friendly units ➜ hostile units
       C. Ability cast range: 15m ➜ 25m
    2. Infused Burstout (r):
       A. Damage: 400, up to 1600 ➜ 400, up to 2800
       B. Increase damage to buildings: 400 per target ➜ 600 per target
       C. Damage application: Damages hostile or friendly entities ➜ hostile entities
       D. Ability cast range: 15m ➜ 25m
    Twilight Brute has an interesting ability that seems tailored fit for giving Twilight a new strategy in T2 PvE. While the ability itself is well-designed, its current strength holds it back. We are increasing the ability cast range to allow it to be used deeper into enemy encampments, increasing the total targets from 4 to 7, and removing the ally damage. We hope with these changes we help to create a new strategy where the player can run some Brutes into a camp and, along with Fire's damage spells, create a cascading explosion effect similar to how Evil Eye plays in T4.  
     Twilight Creeper:
    1. Life points: 1700 ➜ 1880
    2. Infused Spit debuff strength: 40% ➜ 50%
    3. Tainted Spit debuff strength: 30% ➜ 40%
    Twilight Creeper is well designed but it currently has low stat efficiency for a T3 L-sized melee unit. We are giving it some more life points and boosting its primary strength through the spit effect.
     Twilight Hag:
    1. Damage: 75 damage, up to 153 in total ➜ 124, up to 186 in total (1030 dp20)
    2. Life Points: 850 ➜ 1030 life points
    3. Damage Counter: L-counter ➜ M-counter
    4. Ability name change: Femme Fatale ➜ Enrapture
       A. Cooldown: 60 seconds ➜ 40 seconds
       B. No longer affects Male/Female. Negative effect now affects all enemies and positive effect all allies.
    Twilight Hag is one of those cards which is fearsome to face in the lower tiers in PvE, but which as a player card is a wet noodle. We have sent her to the gym, and she has come back with an over 20% increase in both her damage and health stats. Alongside the stat increase, which is more than it might first appear because she had an unusually low single-target damage value previously, we are shifting her damage counter to M. The new M-counter plus her pre-existing small and medium knockback should make her feel powerful against smaller unit sizes. Besides low stats, Hag also suffers from a highly niche ability. The player cannot control the gender of their enemies, and it is not clear what units have what genders anyway (did you know Necrofury is a woman?). In general, we think these male/female mechanics just do not fit in Skylords Reborn, and in this particular case, they are holding back Twilight Hag from potentially becoming a potent crowd control unit similar to Timeless One. Therefore, we are removing the male/female interaction while also shaving 20 seconds off the ability cooldown. 
    [ Minor Card Changes ]
     Wheel of Gifts:
    1. The same gifts can no longer be activated while another instance of that gift is already starting up.
    [ NPC Changes ]
    Added several new NPC units: Bandit Bloodhorn, Bandit Wasteland Terror, Snapjaws, Overlord, and Lost Grigori. These units are now available for use by community and official mapmakers.   Lost Spirit Ship (NPC):
    1. Removed the suicide ability.
    2. Now spawns a Crystal similar to the player version on reaching the previous corpse threshold for suiciding.
       A. Crystal damages enemy units for 300 damage every second, up to 900 in total in a 30m radius.
       B. Cooldown: 30 seconds
       C. Duration: 10 seconds
    The existing implementation of Lost Spirit Ship in PvE, while conceptually interesting and a good template for future suicidal units, simply does not work with a T4 XL-sized ranged unit. By changing NPC LSS to spawn a crystal instead, we give it a general usefulness that will open up the possibility of adding the unit to future maps and as a regular part of Lost Souls' rPvE repertoire. 
     Lost Converter (NPC):
    1. Spell debuff: 20% less damage ➜ 30% less damage
    2. Corpse collection radius: 25m ➜ 40m
    3. Poison application radius: 25m ➜ 30m
    3. Poison damage per tick: 25 (same as before)
    4. Poison damage tick speed: 2s ➜ 1s
    5. Corpse cost on enemy entry: 300 ➜ 50
    6. Corpse cost per damage tick: 0 ➜ 25
    In simpler terms: Lost Converter's poison effect now has normal ranged range (30m), deals double the damage it currently does, and has an increased debuff strength. The corpse collection range has also been increased to 40m, meaning that the building should begin poisoning the player sooner. This will slightly increase the strength of camps with a Lost Converter as the building should now do something.
  16. Dutchy liked a post in a topic by Riviute in Does Skylords Reborn have the best RTS tutorial?   
    Why I think Battleforge/Skylords Reborn has one of the best RTS tutorials.
    Hey guys, I have been an RTS enthusiast since i was roughly 7 years old, I could barely hold the mouse in my hand back then and of course I was really bad. I played Command and Conquer and Starcraft, and even up to this day I still look around for new RTS to play and enjoy, and especially now is a good time to be a fan of RTS games as we have some very exciting games coming up, like Zerospace, Tempest Rising, Stormgate and D.O.R.F.. 
    And even though I've played so much RTS in my life, which is arguably my most favorite genre, I still always check out the tutorial of new games, and sometimes I even catch myself how I check out the tutorial of a game that I have played a thousand times just to see how they handled the tutorial. Were they doing a good job explaining stuff? Was the pacing good? Did they let you have some freedom in it or was it extremely strict and limited?
    I still check out these tutorials because at the end of the day, I would still consider myself being a casual RTS player, I don't need difficult challenges to overcome, for me the S in RTS stands for sandbox (took the quote from GiantGrantGames). I just wanna have fun! But in order for that to happen I need a good tutorial. One that teaches me all the unique stuff about this particular RTS. They still can do the little control tutorial part but it shouldn't be overdone. (As you never know if this is a players first RTS or not, so littlebit of control tutorial should be part of it)
    RTS games that I have played are Starcraft 1/2, Warcraft 3, Age of Empires 2/3, Star Wars Empire at War, Age of Mythology, Command & Conquer (almost all of them except 4), 8-Bit Armies, Battle for Middleearth 1/2, War of the Ring, Rise of Nations, Rise of Legends, Dawn of War 1, SWINE, Arena Wars, Pikmin 2/3/4, A year of rain, Warparty, Stronghold (1, Crusader 1/2 and Warlords) and of course Skylords Reborn. But among all these i actually think Skyloords has the best tutorial out there.
    Age of empires 2 was fine but also extremely long and slow. Some of the tutorial missions could have been thrown together.
    Starcraft 2 was also fine but it didn't leave you much freedom to just go and try stuff. It was very limited.
    Warcraft 3 almost takes the win, but instead of having Thrall explain things to you or a grunt, its just a disembodied voice as a narrator.
    Dawn of war 1 was basically just a skirmish with an extradumb AI and another disembodied voice.
    This is where I think Battleforge back then nailed it.
    1. First of all, the narrator. Youre being guided through the tutorial by Moon, a character that is relevant for the entire campaign. And shes not talking to you breaking the fourth wall, she talks to you as an equivalent, you are a fellow skylord as well. The way she talks to you is way more immersive than in some other games were they basically remind you that this is a game.
    2. The whole control stuff with the camera and unitcontrol is being dealt with quickly. The basecontrols of any RTS games is just never the difficult part, its easy to pick up and doesn't need much explaination. She also doesn't force you to things that you might never end up doing anyway. There were games were you had to spin the camera, or click on the minimap to move the camera but in the actual game you just never did it because its just not necessary.
    3. Next is the explaination of the ressource system, its quick and easy to understand, but that is part of the game mechanics itself.
    4. The tutorial is actually disguised as an actual mission. You not here in a bootcamp like situation, there are bandits and they need to be dealt with. At one point even Moon was shocked how well equipped the bandits were and she even helped you with an earthquake spell. This was not just a trial or an exam, it was a mission!
    5. The pacing in general is very well done, you are not dumped with too many informations at one point without doing too much in the meantime. It was well proportioned overall, a little bit of info, then you got to some stuff again.
    6. In the introduction you also had to not only attack, but also defend. Some tutorials always show you just how to A-move and then they are done, but here you also  had to defend on that wall. Whats even more interesting is, when she wants you to defend, you are tasked to build a cannon tower, building something takes time. But instead of waiting until its finished the enemy attack wave is already on the way. You are not idly sitting around doing nothing waiting for the tower to be finished you already being attacked, the tower finishes midcombat and then helps you out a lot.
    There are even more little things that I could point out, like the way abilities were explained, spell showcase, or construction of walls with the right direction. But the final important thing about this tutorial is the ending.
    7. Once you have arrived at the third monument, the mission opens up. You can play with more stuff and there is a lot to do. You get access to magma hurler and tremors, which when I played the game for the first time were cool as heck! Moon tasked with the task to take out the remaining enemies and their boss. A BOSS... IN A TUTORIAL! This was awesome, you have access to everything now and can do whatever you want, there is a bunch more enemies to deal with, even with a little camp to the side where you can find more power wells (its not worth it building them up as they wont pay for themselves anymore but its just plain fun, finding stuff and being rewarded for being curious) The choice of your final two units is also well made, you got the magma hurler as pretty good ranged damage dealer without abilities, so you can just A-move them, but the tremor have an aoe that knocks back smaller targets, is it strong? No but it also doesn't need to be, just seeing all the enemies sent flying with the skill is awesome. 
    And then there is the boss, is he difficult? No but he got a very strong healer and if that one isn't dealt with the fight can take way longer. It rewards the player realizing the situation and figuring stuff out. Sure looking back its not that impressive, but newer players will feel good after this.
    Overall I think of all the tutorials that I have played this is one of the best of all time. I'm curios to see how the upcoming RTS are gonna handle this stuff.
    If there is one thing that I would add is maybe at least a voice line telling you about the effectiveness of counters and that its a 50% damagebuff. Not everything must be within a tutorial but I think that one would be nice.
    So this is my opinion on this, again I'm just a casual and probably some people are gonna disagree with some of the things that I said.
    What did you think of the introduction, or which RTS tutorial did you think did it best?
  17. Dutchy liked a post in a topic by JH24 in Community Update - April 2024   
    That was an amazing update. Thank you so much for all the hard work you guys are putting into this! What you are doing is simply amazing. 
    The new updates look great (Nice April Fools joke, by the way), I've recently come back to the game again and I've been thinking about Lost Souls or Stonekin; these new cards look fantastic. I'm really excited for the upcoming Amii faction too.
    I'm also excited about the PvP AI; I always felt a bit intimidated by the prospect of playing multiplayer battles. I want to go into that one day, but the addition of an AI would lower the treshold. 
    Thank you again for the update.
  18. Metagross31 liked a post in a topic by Dutchy in Community Update - April 2024   
    That new unit looks amazing! 
  19. Dutchy liked a post in a topic by Majora in Community Update - April 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Click below to view our April Fools joke for 2024. 
        • Upcoming Patch - April

    While we continue working on our significant Summer patch (which will include our new campaign missions), we are nearly ready to release another patch to bridge the gap until you can get your hands on the Echoes of the Amii patch. In this smaller patch, planned for release in April, we will introduce two new cards, Map-of-the-Day, our new Rebirth booster, as well as some minor balance changes. Stay tuned for the full patch notes later this month.
    The two new cards included in this patch will be the long-awaited Stonekin turtle, Bedrock, and a new build-around tool for Lost Souls players in Gate of Akylos.

    As you can see, these cards will mark the introduction of the first new Ultra Rare cards to the game. If you're curious about the basis for our rarities, please check out our rarity design philosophy.
    While maintaining a consistent logic for rarities is important to us, we also want to ensure that players can actually experience our newly created content. These new cards will be obtainable in their respective boosters as usual, but introducing an Ultra Rare without additional measures would likely make them unattainable for the majority of the player base.
    We have received feedback from the community regarding the availability of the new cards in the Rebirth Edition in general, and set out to find a solution. Introducing: the Rebirth booster.

    This booster will differ from the other boosters currently in the game. It will not be available in the store and can only be obtained through special events and a new reoccurring achievement. This new achievement rewards you for interacting with our new Map-of-the-Day feature. Every day, a random multiplayer Campaign Map will be selected for the Map-of-the-Day. They will be easy to spot, with an effect around their icon on the world map similar to the PvP-happy hour. For every completed Map-of-the-Day on a different day, players will receive 50 BFP. Additionally, for every 10th map, they will receive a Rebirth booster.
    Each Rebirth booster contains 3 cards, all from the Rebirth Edition. Additionally, there will be an increased chance for cards of a higher rarity to drop.
    We hope that Map-of-the-Day will encourage players to play both fan-favorite and lesser-played campaign maps. This should also help in assisting new players who are seeking to complete the full campaign. We will be monitoring the prices of our new cards and the impact the Rebirth booster is having on the economy, and might adjust accordingly in the future. We are also planning to distribute some Rebirth boosters through various events.
     
    While we are unable to announce a specific release date yet, we feel quite comfortable announcing that this patch will go live in April. We hope you look forward to it!
     
    • New Card Reveal - Skydancer

    During our Anniversary Stream we announced there would be three new Amii units coming to Skylords Reborn in 2024. We will be revealing those cards in the upcoming Community Updates. Last month we revealed Amii Sentinel. Today we are ready to reveal Skydancer!
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 


     
    Spirit Blade
    Every 1.6 seconds, unit casts a lance of elemental power that deals 222 damage to enemies in a 5m radius around its target, up to 333 in total.

     
    Spirit of Anguish - Mode Change, Cost: 50p
    Activate to call forth an ancient Shadow spirit draining the enemy’s will to fight. While an enemy unit is within 40m of Sky Dancer, it deals 20% less damage. After being affected for 10 seconds, the debuff increases, causing enemies to deal 50% less damage. Effect lasts for 10 seconds after an enemy leaves range. Lasts until deactivated. Reusable every 30 seconds.
     
    Spirit of Hope - Mode Change, Cost: 50p
    Activate to call forth an ancient Nature spirit that bolsters the life of allies. While an allied unit is within 30m of Sky Dancer, its maximum life points are increased by 20% and it regenerates 1% of its life points every second. Effect lasts for 10 seconds after units leave the area of effect. Lasts until deactivated. Reusable every 30 seconds.
     
    Elusive
    Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.
     
     
    Design notes: Last month, we revealed Amii Sentinel. The card itself was well received and its design led to a lively discussion in our card balancing discord about potential synergizes and the types of strategies people thought it would create. The design of Amii Sentinel, while interesting in itself, becomes more so when considered alongside its intended support unit, Skydancer. Skydancer is an L-sized flying unit with two powerful support abilities. The first is Spirit of Anguish, a kind of anti-rage effect which scales in strength as the enemy remains in range. The other is Spirit of Hope, which introduces a new mechanic allowing for players to increase the maximum life points of their own units. This second ability is the one intended to directly synergize with Amii Sentinel. Amii Sentinel can turn health into damage through its reflect mechanic, and by adding more total life points to its pool of health, the total damage available through reflection also increases. 
    Our goal for Skydancer goes beyond being a summon-once support for Amii Sentinel. In general, XL-sized melee units rule T4, particularly in random PvE, with there being a lot of structural reasons why this is true. While we love XL-units as much as everyone else, we as a team want to start diversifying the unit experience by bolstering other types of strategies. With a solid damage-to-power ratio, a large amount of survivability via both Spirit abilities, and a natural synergy with Transcendence, we hope to see flying armies of Skydancers become a viable strategy in T4, both with and without Amii Sentinel. 
    Skydancer is currently planned to release alongside our next major content patch in the summer, including brand-new campaign maps. We are not yet able to announce an exact release date. Please stay tuned for more information, and check in next month for another Amii card reveal!
     
    • Input requested: Elemental Mastery

    Skylords Reborn can be a daunting game, given the large variety of cards and mechanics. With so many options to explore, there is always more to learn. We want players to get a sense of which faction they play the most, what kind of interactions they have with the faction, and to complete tasks that give them a sense of having achieved mastery with said faction. To support both the learning and mastering process for each faction, we would like to introduce a new category of mini-achievements known as Elemental Masteries. These achievements will be tailored to each faction and divided into two categories:
    Individual - these will track specific card actions, such as the number of spawns erupted to death.
    General - these will will track player progress with the overall faction, such as how many maps a player has completed with Pure Fire.
    Each category will reward minor rewards along the way, mostly in the form of faction-specific cosmetics.
    The goal is for each faction to track 5 interactions per tier, as well as 5-10 general faction progress trackers. We are interested in the community's ideas for what types of card actions they would like to track, with focus on things which are commonly repeatable. Focus can be either PvP or PvE, though the final choices will be a mix of both.
     
    Examples of Trackable Actions
    Due to recent advancements in our understanding of the game, we can track most internal and external card interactions. Below are a list of some of these trackable events, all of which have been taken from Fire cards.  
    • Number of units charged by Enforcer
    • Enemy spawn buildings erupted to death
    • Buildings suppressed (Sunstriders + Suppression)
    • Enemies knocked back with Lava Field
    • Total time Batariel has spent in his stage 3 burning phase
    • Total damage dealt by Fire Dragons
    • Void returned with Shrine of War
     
    Join our brainstorm
    You can share your idea's in this thread on the Forum. Brainstorming is also taking place in our official discord dedicated to discussion of card balancing in Skylords Reborn. Please join us there if you would like to see more elemental mastery suggestions or if you would like to participate in discussions relating to proposed changes to the game before they happen.

     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • NEW - Returning Easter Event
    Complete any match during the Easter season to collect a free Promo Easter Egg. Additionally, you can collect a special Easter-themed border by completing the community map "The Easter Tree". 
     
     • SECOND PHASE STARTED - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Team changes

    We are happy to announce that both a new and a returning member have formally joined the Skylords Reborn team. ElementG is our new 3D artist, assisting the art team with model adjustments. His latest work, Skydancer, has turned out very nicely, so stay tuned for that. Additionally, Chibiterasu has re-joined the team as a Card Implementor. We are delighted to have him return, as his experience with the tools is a welcome addition to our work output.
    Minashigo Hiko has concluded his role as an Event Manager. We would like to thank him for his contributions over the years.
    As our team continues to grow, Dutchy has taken on the role of HR Coordinator alongside his Lead Moderator duties. Are you interested in helping out with the project but not sure how? Feel free to send him a message!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: SKYL-ORDS-REBO-RNVR
    The code is valid until May 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update March 2024
     
  20. Dutchy liked a post in a topic by 4venom4 in Recently discovered Skylords and I have few questions!   
    Thanks for both answers! superhelpful, and the video was very informative, all the doubts clear 😄 
  21. Dutchy liked a post in a topic by andrekreator in PROBLEM IN MISSIONS   
    thx
  22. Hrdina_Imperia liked a post in a topic by Dutchy in PROBLEM IN MISSIONS   
    Do exactly as the picture below 😉 

  23. Emmaerzeh liked a post in a topic by Dutchy in Community Update - March 2024   
    Having additional Proofreaders would help out tremendously. Great it's pointed out in the Community Update!
  24. Metagross31 liked a post in a topic by Dutchy in Community Update - March 2024   
    Having additional Proofreaders would help out tremendously. Great it's pointed out in the Community Update!
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