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DuellLord

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  1. DuellLord liked a post in a topic by RadicalX in Balance changes to game   
    I think a set of balancing changes would be able to influence both PvP and PvE in a positive way.
    PvE casual: 
    From my perspective the casual player benefits from changes because it would open up more variety and playable decks. Splash decks are able to do everything (and even more) compared to pure and faction based decks making them underwhelming to play. Also by having all core advantages that factions provide (Crowd Control, Void Manipulation, Charge Manipulation, damage reductions and healing combined with a mobile high dps unit composition) you don't have to play as a team in order to suceed. I think every faction should get more unique strengths. In addition to that some dead abilities could be fixed by small changes to make them more useful and units more interactive. Right now you usually lose tempo and dps in most fights as abilities are expensive with a high cast time and low to medium effects. 
     
    PvE Speedrunning: 
    I think the only negative aspect regarding balaning would be within the PvE speedrun setting. They want to have a fair competition and with constant changes around cards this aspect is not given anymore for cPvE alltime records. Certain nerfs may weaken current strategies and certain buffs may open up new superior ones. 
    By looking at the games history I think nerfs regarding PvE were justified and made the game a little bit healthier overall. Lost Spirit Ship, Second Chance, FoF+ embalmer + Splicer void manipulation fixes were good first steps. Overall I think some changes do make speedrunning more interesting as it forces people to create new strategies and not play current ones to perfection to get extra seconds. I'd clearly like to see the new T4 strategies without Batariel & LSS being super dominant. That may just be my opinion though. 
    In the case where changes are applied they should be brought up in a way that allows speedrunners to have a fair competition: 
    -> If changes are applied please do it at the start of the month to allow a fair competition. If there is some big nerf applied in the middle of a month records aren't comparable anymore. 
     
    PvP 
    I think there is a crystal clear consenous, that PvP players want changes. But we need to be very cautious about who is in charge of those changes. I don't think being at the top of the ladder directly qualifies a person to work on healthy balancing ideas. I've seen very questionable balancing ideas from people, that are reasonably high in the ladder. Majority votes also lead to some terrible decisions by EA back then. Alot of things need to be discussed in order to find the correct cards that need to be changed and also find healthy changes. 
     
    I think the forum is the best place to discuss changes to have an open discussion due to better visibility of older posts. 
  2. DuellLord liked a post in a topic by Showaren2 in Shadow Mage spam + Green Nether Warp counterplay?   
    Well, I don't think it is too strong. You just need to know what to do against it.
    Some suggestions:
    Shadow/Frost: Nasty Lyrish
    Any Nature Splash: Root/Oink
    Any Frost Splash: Freeze
    Any Fire Splash: Possibly Eruption/Lavafield
    Normally, this strategy played is at least 3 shadow mages + nether warp, which is an insane amount of energy, so you actually can counter it quite well.
  3. Silverdragon liked a post in a topic by DuellLord in [PvP] Delete/Change Yrmia/Wazhai from the mappool !? + Random Maps   
    If you take the right orbs/wells there are no really problems with cliffdancers on Yrmia. There are enough takeable spots. Cant remember a game where i get into really trouble against cliffdancer or something like that.
    Wazhai is a bit more tricky, because its not so good to take one of the mid spots, but you need to take sure that the fire player cant reach your start base...If the cliff in front of the start bases cannot used for attacking over it with any unit/tower this map would be fine.
    But all in all the most important is that generated maps will be back, because atm sometimes it feels like getting the same map again and again...because there are only 6 different.
    Wazhai/Yrmia feels worser than it is atm because you get them so often.
  4. MrDanilov liked a post in a topic by DuellLord in [PvP] Delete/Change Yrmia/Wazhai from the mappool !? + Random Maps   
    If you take the right orbs/wells there are no really problems with cliffdancers on Yrmia. There are enough takeable spots. Cant remember a game where i get into really trouble against cliffdancer or something like that.
    Wazhai is a bit more tricky, because its not so good to take one of the mid spots, but you need to take sure that the fire player cant reach your start base...If the cliff in front of the start bases cannot used for attacking over it with any unit/tower this map would be fine.
    But all in all the most important is that generated maps will be back, because atm sometimes it feels like getting the same map again and again...because there are only 6 different.
    Wazhai/Yrmia feels worser than it is atm because you get them so often.
  5. DuellLord liked a post in a topic by RadicalX in [PvP] Delete/Change Yrmia/Wazhai from the mappool !? + Random Maps   
    Why is Yrmia even considered unbalanced? It is arguably the best map in terms of T1 balancing. Fire is good due to many chokepoints for effective Eruptions. Frost is hella strong due to small well distances and 75 extra void for the wall is insanely important for early scaling. Shadow is solid, because there are many paths on the map to allow unit circling and strong split attacks with motivate. Nature has some options to survive the early stage without getting locked out of the map, but probably the worst faction on this map due to its vulnerability against Phasetower. But that is 1 matchup and this is due to phasetower being broken, not due to the map being unbalanced. Frost on Haladur or Uro, Nature vs Phasetower on Whazai, that would be imbalance caused by map issues
    The center of the map is not necessary to win the game as there are 7 extra wells easily contestable without going into any danger of getting cliffed. I don't think pure Fire is overpowered here at all (at least in comparison to the strength on other maps). This map even used to be my personal strongest weapon against any pure Fire player in tournaments ...   
     
    For Whazai I could agree onto a removal from the ranked pool as Phasetower is completely busted on this map. 2 Port from main base to wellrange of the enemy with guaranteed map control. This simply forces almost every player to carry a turret in his ranked deck (I mean this may be a strong strategic choice on alot of other maps aswell, but you aren't forced to play turrets every time). Outside of that any sort of cliffing is very powerful on this map and may be abused by pure fire players (even Termite hill can be insanely powerful, when being used on correct positions). A rework for some elements on this map would be nice, because it has alot of interesting potential especially due to a different scaling curve of the void level (the only map with 3 starting wells, but just a few spots to take safe additional power wells), but I' not sure if this will be a possibility in the future. 
    Generated maps were fun, not necessarly well balanced, but some of them had alot of interesting strategic elements and it favours different factions dependent on map size and structure (I think nature may end up suffering a little bit, but that's okay). Would be cool to see them back in the ranked pool, because it brings more diversity into games. 
    TL DR
    -> Yrmia is more balanced than the majority of the maps in the current pool. Sorry, but the idea of removing it is awful. 
    -> Whazai is a fun map, but Phasetower and Cliffing are clearly overpowered here. A removal could be considered
    -> Adding generated maps again would be very good from my perspective
  6. Hirooo liked a post in a topic by DuellLord in [PvP] Delete/Change Yrmia/Wazhai from the mappool !? + Random Maps   
    If you take the right orbs/wells there are no really problems with cliffdancers on Yrmia. There are enough takeable spots. Cant remember a game where i get into really trouble against cliffdancer or something like that.
    Wazhai is a bit more tricky, because its not so good to take one of the mid spots, but you need to take sure that the fire player cant reach your start base...If the cliff in front of the start bases cannot used for attacking over it with any unit/tower this map would be fine.
    But all in all the most important is that generated maps will be back, because atm sometimes it feels like getting the same map again and again...because there are only 6 different.
    Wazhai/Yrmia feels worser than it is atm because you get them so often.
  7. DuellLord liked a post in a topic by MrDanilov in The Stress Test Open#8 04.05.19   
    I'll donate 150 bfp for each participant outside of top 4 :p
  8. DuellLord liked a post in a topic by Toggy in The Stress Test Open#8 04.05.19   
    Hello fellow Skylords!
    So...who will win the Stress Test Open#8 and become popular among the Skyladies?
     
    Format?
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream.
     
    Prize Pool! (The more people participate, the bigger it will get)
    1st place  - 2500 BFP
    2nd place - 1500 BFP
    3rd place - 1000 BFP
    4th place - 500 BFP
    5th-8th-place - 150 BFP
     
    Special Prize: Whoever knocks RadicalX to lower bracket/out of the Tournaments gets 500 Extra BFP.
     
    When?
    On 04.05.19  starting on 4pm CEST(Berlin time), the stream will start about 30 minutes in advance.
     
    Where?
    In the Sparring grounds, get the community observer maps to enable observers/streaming.
    =>LINK<=
    Extract the folder to Documents/Battleforge/
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    =>LINK TO CHALLONGE<=
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
    In case of problems contact me or one of my mods via Discord or Battleforge.
    A list of tournament mods and organizers: DasToggy, Karlmann
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Wazhai (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
     
     
     
    Reply in this thread if you have questions, I will check it out later.
    I would love to see this community grow again and the competitive scene develop aswell. This should be our 10th tournament... how time flies.
     
    Best regards,
    DasToggy
  9. Lavos2018 liked a post in a topic by DuellLord in Multiple Accounts   
    Sorry, but I really dont understand why you are so hyped of punishing people
    The anonymity is in my opinion no really problem, it could be solved like you mentioned but all in all its nothing what really has an effect on the game experience.
    But that the game is colorful is definitely very important for the game experience and decides about the success of the project. Its not so nice everytime meet the same 3 decks. Btw im sure if this would happen, after some weeks everybody (nearly everybode) will complains about the evil 3 overpowered decks, because nobody can play something else....Looks nice for new players reading the forum and theres so much flame about the balancing  
    And also sometimes you dont want to play the same deck than the last 3 days before. If you cant change in this case to another deck, some players just dont play for these days and wait till they are motivated again to play their usual deck. So activity goes down. And this is nothing the game can afford. Its right, that this is not a guarantee for playing everyone on another account another deck, but experience from years are absolutely positive about my theory that nearly everybody plays a different deck on an other account. But youre definetely right that a mixed pvp of someone who gets elo and someone who dont gets cant work.
    Btw changing one t1 card is definitely not comparable to changing from lost souls to pure nature for example. The whole mechanic of the deck in the second case is different.
  10. Lavos2018 liked a post in a topic by DuellLord in Multiple Accounts   
    Actually i played on all my smurf just the colour it was made for (maybe a second, for example fire-nature on my fire account) but never shadow or lost souls on others. In think otherwise its not the sense of smurf anymore: One reason for smurf is I want to know how good I am really with pure frost for example. And nearly all other players i know with muliple accounts made it this way too. In this context i want to mention, that i started using smurfs even before being a higher gold player. So its not only a thing for bored highrank players.
    A example for the diversity: There was not much, but some pure nature players in the game. But only ones (and they was never really active the last time) was dekka and beijingguy, who wasnt smurfs. So without multi accounting some decks would not be representated in lets say top hundred the most time. This cant be the way anyone wishes. The same applies to bandits and some others.
    Beeing punished for playing a deck that is hard to play but increases the diversity (so acting in the interest of the game) is not the best idea in my opinion.
    Even the fact that in the ranking are more accounts than players in the ranking so that it is harder to be top 100, 50... i dont see as a disandvantage. What would new players (we all want to have them) think if they see that the 200. best player of the whole game has stats like 50 - 120. He would think that the game is nearly dead.
  11. nofearek9 liked a post in a topic by DuellLord in Multiple Accounts   
    Actually i played on all my smurf just the colour it was made for (maybe a second, for example fire-nature on my fire account) but never shadow or lost souls on others. In think otherwise its not the sense of smurf anymore: One reason for smurf is I want to know how good I am really with pure frost for example. And nearly all other players i know with muliple accounts made it this way too. In this context i want to mention, that i started using smurfs even before being a higher gold player. So its not only a thing for bored highrank players.
    A example for the diversity: There was not much, but some pure nature players in the game. But only ones (and they was never really active the last time) was dekka and beijingguy, who wasnt smurfs. So without multi accounting some decks would not be representated in lets say top hundred the most time. This cant be the way anyone wishes. The same applies to bandits and some others.
    Beeing punished for playing a deck that is hard to play but increases the diversity (so acting in the interest of the game) is not the best idea in my opinion.
    Even the fact that in the ranking are more accounts than players in the ranking so that it is harder to be top 100, 50... i dont see as a disandvantage. What would new players (we all want to have them) think if they see that the 200. best player of the whole game has stats like 50 - 120. He would think that the game is nearly dead.
  12. DuellLord liked a post in a topic by MrXLink in Multiple Accounts   
    I would like to remind you all of the following;
    I am watching this discussion, don't ask me about it (I've had some messages) Please do not abuse the rep system, e.g. negative repping because you disagree with a statement, or because someone else does. Use your rep responsibly. Thanks.
  13. DuellLord liked a post in a topic by Lavos2018 in Multiple Accounts   
    warning: lengthy post, youve been warned!

    i was never really a PVP'er in BF when it was around, i was ecstatic when they gave us rPVE finally after so much time cus my Shadow Worm couldnt disintegrate worth crap without the upgrades reducing the lifedrain when disintegrating multiple targets, sure it could merlt tier 1 infantry stupid fast but thats not the most useful way to use Mass Disintegration cus its better to use it on higher-value targets that would present larger threats

    granted back then we didnt have Amii Monument so yeah, couldnt just throw a Shaman in there to fix up the Shadow Worm

    but that said, i think both sides have some pretty good points

    on the one hand, yeah, it sucks if your a new player getting curbstomped non-stop cus of high ranked players decieiving you with their rank by using smurf accounts

    but on the other hand, in higher-end PVP, i can totally see why some people are against the idea of not allowing it, id be pretty darn frustrated too if i wanted to test a deck type im not at all familiar with as far as function and synergy cus i havent yet explored the deck sufficiently, but i then CANT explore the deck cus i either get stomped in 30 seconds by a high level player OR get constantly booted by low rank players because they get spooked when they see your rank

    while obviously ill support whichever decision is made, i think from a logical standpoint, the latter opinion is probably better for the game in the long-term. yes it will present some issues but as people have said those issues exist even without multi-accounting due to the rating systems dropping your ELO rank if your inactive for too long which has roughly the same effect as a smurf account sadistically curb-stomping lowbies, so either way you slice it, that probably isnt gonna disappear, its a matter of which method is less problematic in the long-term

    and im all for deck variety, i think thats part of what makes Battleforge so interesting, even if we likely wont ever get new content theres enough cards in total that theres alot of things that i bet never really saw their time to shine in higher-end PVP

    and if i do get into PVP, which i likely will this time around cus ive spent alot of improving my RTS game skills thanks to games like Starcraft 2, i would prefer to see MORE variety, rather than the same few meta/cookie-cutter decks all the time, but you cant do that if people cant properly experiment in PVP under fitting conditions, so if lowbies kick you cus of your rank, you cant experiment, but you also cant experiment if you get crushed too fast merely because you arent familiar with your deck

    this is obviously an important issue to find a good solution for, and there is for sure arguments to be made on both sides, but we cant just think of the launch window of the game when we discuss this, we have to think of what each of these 2 paths will do to the game a long time from now, im honestly not super concerned in the launch-period because its not like everyone will immediatly have a giant collection of cards since BFP is not able to be bought, so people are gonna have to build up their collections over time with luck of the booster packs being a big part of it, and im ok with that, but this makes this particular issue more important because we have to consider that at some point, the people who play the game with relative consistency will start capping out their collections, so we have to consider their desires when  it comes to seeing decks played in PVP, because if it gets too stale and too static, people like that wont have any reason to stick around, their card and upgrade collection will be pretty much maxed out, and their ability to make decks will be too, and if they cant haver fun making all sorts of zany crazy decks and actually being able to properly experiment and get to know the deck, its gonna cause players to leave gradually over time as more people reach that breakpoint

    so yes, we have to consider this carefully, i dont feel either side is either right or wrong, but neither side has a "home run" point either

    so i think further discussion should be done, and i think people should try to approach it with an open mind
  14. DuellLord liked a post in a topic by wertyy in Multiple Accounts   
    agree with Matejob soooooo multiple accounts should be allowed
  15. xDarkfightx liked a post in a topic by DuellLord in Multiple Accounts   
    I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game.
    First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold) in a weaker expression.
    Just the fact that you as a lower player will meet with higher probabillity a much better player isnt really a convincingly point: Because of the matchmaking-system you meet every rank after a minute or two anyway. This was in old BF depending on the time of the day on average every third match (valued). Because of your mentioned maybe smaller community this will be not really better. But even I think this point can be adjusted: Give the multiple characters on their start an aditionally basic elo not to far away from the "main character" of this account.
    The Sparring ground is NO alternative to ranked for testing because of some reasons. ( @MephistoRoss; @MrXLink )
    First you need a lot of more games than 10 or 20 for reaching a comparable level with a new fraction to your main fraction -> less diversity in ranked.
    Secondly in the ranking queue it will be even more difficult to find a good/fitting opponent because of the splitting -> more fights highrank against beginners -> more frustrating for both. @NedDeppat Do you really think I have fun to follow fleeing werebeasts over the whole map to waste 5 minutes for getting 10 elo???
    Even the problem with "unfair" elo-lose isnt really a valid point. In the first weeks of ranked the elo will not say really much about the skill anyway because of the different number of games different players made. After a while, if the elo nearly says something about the skill my mentioned above suggestion with the adapted basic elo would work. A bit imbalance in elo system is existing too, if I play different decks on the same account and character, because if I play my elo down with a new deck somebody can earn easier elo, if I play it up with my usual fraction I will take away more elo of my opponents than they deserve.
    The problem of daily rewards can solved if you only can get it on one account (and not on each different character) only one time per day.
    Last thing is that I remember someone of the staff explained, that its technically just not possible to find out who is smurfing and not. I know some people playing from the same house than an other player (family, friend ....). So its doubtful to make a rule which observance can not be checked exactly.
    All in all i can understand there here are some concerns about smurfing, but if you think about the whole topic in details, there are some reasons pro smurfing and no indisputatable reasons against. All in all the game would profit on allowing smurfs clearly in the purpose of a higher activity of the players. So please rethink about your current decision against smurfs/multicharacters.
  16. NedDeppat liked a post in a topic by DuellLord in Multiple Accounts   
    Nobody stops playing a game he likes just because of getting crushed in one or two games by a low rank...And like I mentioned the same happens if highranks have low activity after not playing some weeks. I would say this happens more often than lowranks beeing crushed from smurfs. I mentioned also that in the matchmaking system of bf you get opponents with a totally different skill level just after a minute or two beeing in queue,  what happened often if your not playing in the early evening in old bf.
    Your reasoning is a possible point of view for someone you doesnt care for ranking or elo and sees the sence of this just as a tool for getting balanced opponents. I think there is no right or wrong.  But on my experience much players care for ranking place and elo. Because of this the diversity of played decks will definitely go lower. There will be definitely a big frustration, if 90 % of blueranks play lost souls, pure fire and fire/nature. In gold ranks it will be not that worse but not much better either. Most important thing for the survival of the game is keeping the players who are still playing. We all hope for a lot of more players, but we all have to watch how potentially new players react to a 9 years old game.
    Which bugs on multiple characters in old bf do you mean? I had three much used characters on one account and cant remember only one bug because of this...
  17. DuellLord liked a post in a topic by Eirias in Multiple Accounts   
    Under the assumption that I would like to play a brand new deck (example: I played exclusively fire nature and my pure frost is so bad that I completely forget about kobold trick and glacier shell), you won't learn anything if you play against top players and get crushed immediately.
    To properly learn the deck, I should play against players where I have a roughly 30% winrate. I believe this is the ratio for maximum improvement (although 50% is probably more recommended because most people aren't motivated to withstand 70% loss rate). Because you learn from what you did right, what you did wrong, and you can see what you can do better. If I lose in 30 seconds because I don't know how to defend as frost against a very good fire player A). he outclasses me by skill so much that I wouldn't even know what I did "wrong" and B). I would never get to learn how to play t2, t3, or even late t1.
     
    Under the assumption that I want to play 2 games (for fun) of a different deck and go back to my main deck: nobody wants to lose 2 games in 30 seconds. That's not fun for anyone.
  18. DuellLord liked a post in a topic by nofearek9 in Multiple Accounts   
    i dont care if plp are using 2,3,4 characters since it will not affect my game in any way.
    Matejob:share with us the reason of your downvote........
  19. nofearek9 liked a post in a topic by DuellLord in Multiple Accounts   
    I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game.
    First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold) in a weaker expression.
    Just the fact that you as a lower player will meet with higher probabillity a much better player isnt really a convincingly point: Because of the matchmaking-system you meet every rank after a minute or two anyway. This was in old BF depending on the time of the day on average every third match (valued). Because of your mentioned maybe smaller community this will be not really better. But even I think this point can be adjusted: Give the multiple characters on their start an aditionally basic elo not to far away from the "main character" of this account.
    The Sparring ground is NO alternative to ranked for testing because of some reasons. ( @MephistoRoss; @MrXLink )
    First you need a lot of more games than 10 or 20 for reaching a comparable level with a new fraction to your main fraction -> less diversity in ranked.
    Secondly in the ranking queue it will be even more difficult to find a good/fitting opponent because of the splitting -> more fights highrank against beginners -> more frustrating for both. @NedDeppat Do you really think I have fun to follow fleeing werebeasts over the whole map to waste 5 minutes for getting 10 elo???
    Even the problem with "unfair" elo-lose isnt really a valid point. In the first weeks of ranked the elo will not say really much about the skill anyway because of the different number of games different players made. After a while, if the elo nearly says something about the skill my mentioned above suggestion with the adapted basic elo would work. A bit imbalance in elo system is existing too, if I play different decks on the same account and character, because if I play my elo down with a new deck somebody can earn easier elo, if I play it up with my usual fraction I will take away more elo of my opponents than they deserve.
    The problem of daily rewards can solved if you only can get it on one account (and not on each different character) only one time per day.
    Last thing is that I remember someone of the staff explained, that its technically just not possible to find out who is smurfing and not. I know some people playing from the same house than an other player (family, friend ....). So its doubtful to make a rule which observance can not be checked exactly.
    All in all i can understand there here are some concerns about smurfing, but if you think about the whole topic in details, there are some reasons pro smurfing and no indisputatable reasons against. All in all the game would profit on allowing smurfs clearly in the purpose of a higher activity of the players. So please rethink about your current decision against smurfs/multicharacters.
  20. nofearek9 liked a post in a topic by DuellLord in Multiple Accounts   
    Nobody stops playing a game he likes just because of getting crushed in one or two games by a low rank...And like I mentioned the same happens if highranks have low activity after not playing some weeks. I would say this happens more often than lowranks beeing crushed from smurfs. I mentioned also that in the matchmaking system of bf you get opponents with a totally different skill level just after a minute or two beeing in queue,  what happened often if your not playing in the early evening in old bf.
    Your reasoning is a possible point of view for someone you doesnt care for ranking or elo and sees the sence of this just as a tool for getting balanced opponents. I think there is no right or wrong.  But on my experience much players care for ranking place and elo. Because of this the diversity of played decks will definitely go lower. There will be definitely a big frustration, if 90 % of blueranks play lost souls, pure fire and fire/nature. In gold ranks it will be not that worse but not much better either. Most important thing for the survival of the game is keeping the players who are still playing. We all hope for a lot of more players, but we all have to watch how potentially new players react to a 9 years old game.
    Which bugs on multiple characters in old bf do you mean? I had three much used characters on one account and cant remember only one bug because of this...
  21. DuellLord liked a post in a topic by Matejob in Multiple Accounts   
    Honestly, no form of multi-character/accounts should be allowed, people who cant play the game for fun and cant take a lose cus they want to experiment or so-called "tryhards" shouldn't even play the game if they are playing it for elo and not for the game itself. If you want to play the game and if you are really good (using this as a best example) . Cant you just lose 2 games while trying the new deck , analyze what u could have improved on , cool your head by playing with your main deck to bring you elo back to your average/peak and after that try the experimental deck a few more times , and just repeat that.
     
  22. DuellLord liked a post in a topic by SunWu in Multiple Accounts   
    I've seen primes lose to legends and worse playing pure nature in ranked...
     
    You know the same thing happens all the time when you go inactive and then come back with a bronze- or silverrank? If you get rid of smurfing matchmaking doesn't become transparent and fair all of a sudden.
     
     
  23. DuellLord liked a post in a topic by Eirias in Multiple Accounts   
    No, I wasn't, but I wasn't making videos then either. I recall in conversations with FarRock (the most prominent BF youtuber in the old era, for other forum readers who might not know) that he would sometimes get annoyed by the frequency at which he was messaged on his main account--and I don't think he even had 1,000 subscribers. He was a large proponent of smurfs, and often used them to escape his "fame." 
     
    Actually, come to think of it, I did sometimes get annoyed by messages in game. I played a lot of 2v2, many times with much weaker players. So there were nights when 5 or 6 players might ask me to play some 2v2. Most of the time I didn't mind this of course--and i think it would be really cool to get messages ingame from youtube fans. But sometimes I just want to play for 30 minutes and relax after a grueling day of tests, and being guilted into carrying a beginner in 2v2 wasn't what i wanted to do. And then of course I'd feel bad if my main partner came online. It would have been nice to just switch to an account where only my 2-3 main 2v2 partners knew me, and otherwise I'd have anonymity.
     
    That's not my main point though. The situations where I'd be annoyed that a beginner contacted me are pretty rare. Mostly I was annoyed because I wanted to play 1 or 2 games of sparring with an experimental deck and even though it was level 20, lower ranked players would kick me from their sparring games. Of course I have no objection if I wanted to actually grind a new deck out, and I experimented with all sorts of things in ranked. But if I just want to play some frost t1 with MA and northguards for 2 games, then go back to my regular deck, I would either have to play against someone that would crush me 30 seconds into the game, or get kicked over and over in sparring.
  24. DuellLord liked a post in a topic by ImperatorSK in Multiple Accounts   
    So have fun playing against always the same Decks in ranking, i bet in a short amount of time the playerbase of pvp will die. And if they are away also Hardcore pvp player will leave cause they can not find matchups (will be still hard with a that small player base).  I will definitely look how its work, but if i cant play other decks with different charakters the play fun will be fast gone.

    Elo trading is not really an issue in a low playerbase game like this, there was a player in the old Battleforge who buy his elo from other player and even paid some High ranks for playing his Account, but then everyone knew in no time how he came to his rank. If that player try to play itself on his account he would just have dropped without end (im not going to call a name, but i think any high rank player know anyway which player i mean)
  25. ImperatorSK liked a post in a topic by DuellLord in Multiple Accounts   
    I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game.
    First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold) in a weaker expression.
    Just the fact that you as a lower player will meet with higher probabillity a much better player isnt really a convincingly point: Because of the matchmaking-system you meet every rank after a minute or two anyway. This was in old BF depending on the time of the day on average every third match (valued). Because of your mentioned maybe smaller community this will be not really better. But even I think this point can be adjusted: Give the multiple characters on their start an aditionally basic elo not to far away from the "main character" of this account.
    The Sparring ground is NO alternative to ranked for testing because of some reasons. ( @MephistoRoss; @MrXLink )
    First you need a lot of more games than 10 or 20 for reaching a comparable level with a new fraction to your main fraction -> less diversity in ranked.
    Secondly in the ranking queue it will be even more difficult to find a good/fitting opponent because of the splitting -> more fights highrank against beginners -> more frustrating for both. @NedDeppat Do you really think I have fun to follow fleeing werebeasts over the whole map to waste 5 minutes for getting 10 elo???
    Even the problem with "unfair" elo-lose isnt really a valid point. In the first weeks of ranked the elo will not say really much about the skill anyway because of the different number of games different players made. After a while, if the elo nearly says something about the skill my mentioned above suggestion with the adapted basic elo would work. A bit imbalance in elo system is existing too, if I play different decks on the same account and character, because if I play my elo down with a new deck somebody can earn easier elo, if I play it up with my usual fraction I will take away more elo of my opponents than they deserve.
    The problem of daily rewards can solved if you only can get it on one account (and not on each different character) only one time per day.
    Last thing is that I remember someone of the staff explained, that its technically just not possible to find out who is smurfing and not. I know some people playing from the same house than an other player (family, friend ....). So its doubtful to make a rule which observance can not be checked exactly.
    All in all i can understand there here are some concerns about smurfing, but if you think about the whole topic in details, there are some reasons pro smurfing and no indisputatable reasons against. All in all the game would profit on allowing smurfs clearly in the purpose of a higher activity of the players. So please rethink about your current decision against smurfs/multicharacters.
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