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Everything posted by LEBOVIN
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2v2 random generated maps crash 50%? of the time
LEBOVIN replied to LittleBird's topic in Report A Bug
@Zyna And thats why I always tell people to make forum reports, or it will be forgotten, maybe we should close down report a bug on the main discord too and just link to the forum there (with a copy paste template provided) ... -
What's certainly is going to happen is the reduction of the aoc spawn rate on Standard difficulty. Unfortunately EA managed to configure it in the most twisted way imaginable, hence it won't make it this patch.
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I checked it, this appears to be not fixable inside the map editor. Terrain cliffs come with an automatic movement blocking in their proximity. This is overpainted in the blocking editor to be ignored so that the walkers do not get stuck. Unfortunately this also overwrites the construction blocker paint in that area. Edit: Solution found, revert map back to EA version, place scriptmarkers inside the path and cast an invisible clone of scorched earth's construction blocking in troubled areas.
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Interesting, thanks for the report. Just to make sure at other areas especially at the beginning were the blocking was usually done, it did work as intended ?
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I wanted that time stop ability ever since the orignal video^^
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use the left column of this link instead, maybe easier than opening each page one by one https://skylords-reborn.fandom.com/wiki/ID_Lists/Card_IDs
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Just a classic encounter with Twilight Slaver...
LEBOVIN replied to You will win with me's topic in Media
Isnβt this rather report a bug? xD Edit: Just tested it, the slaver thing is sadly a reproducable issue, surely introduced by EA. π -
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Oracle mask already has got substantial changes on test server.
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Eventually at least all permanent units are indeed planned to be bound by the population limit.
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I mean could it just cut off the name after x characters and only display the full name in a tooltip? Like permanently display β{GM}Mephistoβ¦β and the full {GM}MephistoRoss on hover in tooltip only?
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The cards displayed on the all cards website are also no longer up to date. (For example new cards are completely missing) Using the card viewer template in the wiki you can increase the displayed scaling of a cards but afterall the quality is not better than the original 320 Γ 320 resolution that is available for all cards. Additionally you would have to screenshot each card using this scaling method which would be an absolute nightmare^^.
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Titans - mapscript bug: EnemyCampViridya15 already exists on the map
LEBOVIN replied to Mynoduesp's topic in Client-Sided
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I mean the XP requirements were lowered to a point where they are basically irrelevant, if we want to incentivize with XP, these requirements would need to be increased again or additional dependencies created.
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@Mynoduesp this is fixed right?
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Should be fixed in an upcoming update.
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Alright thanks, this new one might make it into the next patch.
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Wrong tanslation of achievement 'We have the technology' (French)
LEBOVIN replied to CobaIt's topic in Client-Sided
Alright thanks, this new one might make it into the next patch. -
Should be fixed in an upcoming patch.
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I am pretty sure all the buildings are immune against a wasted matter mastery nowadays. Hence I like to see some proof that one of the building cases was missed. Spawners in particular should definitely be immune since the change that prevented freezing them.
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Can you reproduce a case where it happens for matter mastery ?
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Amii Paladins Amii Paladins do not reflect Voidstorm damage
LEBOVIN replied to Jolares's topic in Client-Sided
Well voidstorm also says that it ignores all shields, hence the amii paladin shield does not detect it and nothing gets redistributed. -
Shuffling booster card positions when opening boosters
LEBOVIN replied to KserSke's topic in Implemented
@Kubik Hehe now you have to add another GUI button somewhere π -
@Revan_Amell Once it is approved, you can filter in the wiki for it: π And see it if you open the infobox on card pages: