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Kaldra

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  1. Really great site! Only thing I was wondering: Are sorting options for prices missing? Sorting by difference would be really interesting to see market manipulation.
  2. The game has anti-cheat implemented. He will get banned automatically. Additionally you can report him with the ingame report function.
  3. Such a nice start but unable to close it out vs Afro. Really nice to watch though I believe. 20210313_232454_11610_PvP_02p_Uro.pmv
  4. Sometimes I want to look at the leaderboards in the web, and it tells me, that the backend is currently caching which can take up to 10min. Would it be possible, to keep the old index up while caching is done and only replace it with the new one? Instead of deleting first and not having any data for 10min?
  5. You can also just go to a replay of Bad Harvest and have a look without FoW how the center camp looks like. But I remember Youtube videos from back in the day, where people went to the center camp.
  6. Hmmm...then I don’t see why it would crash. The map only spawns units by card id. Nothing else. And it was playable for quite some time before it crashed, right when a new unit should’ve been spawned.
  7. I tried to play my old map "Random Unit" today. Everything worked for quite some time, but then a crash occured for all players. My guess is, that it tried to spawn a unit for which the id isnt valid anymore. How can I find out, if that is indeed the case and what changed with the ids? According to the mapscript, those unit ids are used: local unit_id = {255, 287, 289, 290, 302, 304, 364, 374, 379, 380, 386, 387, 388, 402, 405, 407, 408, 413, 414, 415, 417, 418, 419, 420, 421, 426, 431, 434, 443, 444, 507, 526, 527, 529, 534, 548, 549, 550, 552, 560, 561, 562, 563, 564, 661, 664, 677, 682, 683, 703, 707, 708, 709, 718, 719, 720, 778, 784, 786, 1021, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1117, 1119, 1120, 1124, 1128, 1171, 1183, 1193, 1194, 1195, 1196, 1198, 1199, 1200, 1201, 1202, 1203, 1219, 1220, 1225, 1226, 1227, 1228, 1235, 1238, 1289, 1240, 1262, 1263, 1264, 1265, 1267, 1274, 1275, 1276, 1277, 1278, 1279, 1286, 1293, 1296, 1297, 1299, 1300, 1316, 1317, 1318, 1319, 1325, 1327, 1330, 1331, 1333, 1624, 1544, 1343, 1344, 1345, 1346, 1347, 1348, 1361, 1375, 1382, 1385, 1391, 1409, 1410, 1411, 1413, 1414, 1415, 1428, 1429, 1416, 1434, 1436, 1438, 1442, 1443, 1449, 1450, 1451, 1465, 1472, 1474, 1477, 1482, 1484, 1487, 1489, 1505, 1531, 1532, 1533, 1538, 1540, 1544, 1545, 1555, 1558, 1561, 1562, 1563, 1564, 1565, 1567, 1573, 1574, 1585, 1607, 1624} Last lines of log file, where the error occured: 20:45:46.763 DEBUG 14588 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 66209, sequence_number: 5087, step: 4065, command: GroupAttack { player: 332, squads: [1274], target: CGdTarget { version: 1, targets: [Target { category: 1, sub_category: 0, uid: 1258, x: 202.84523, y: 176.96764 }] }, force_attack: 0 } } 20:45:46.763 DEBUG 14588 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 66209, sequence_number: 5088, step: 4065, command: GroupGoto { player: 330, squads: [1278], positions: [(181.85175, 178.59972)], walk_mode: 2, run_or_orientation: 1, orientation: 0.0 } } 20:45:47.008 ERROR 17108 proxy::logging:74 src="SYS" message="d:\\project\\battleforge\\release\\beta\\code\\gd\\GdEntity.h\n[351]\n: error: Assertion failed!\n\n\nMessage: invalid call, no jobmanager\n" 20:45:53.303 DEBUG 14588 from_server::game::GameMessage_PlayerLeftGameNotification:8 received msg: 0x5:7 PlayerLeftGameNotification { match_id: 66209, sequence_number: 5155, player: 4537, map_cluster: 0 } 20:45:53.364 DEBUG 14588 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 66209, sequence_number: 5156, step: 4131, command: PlayerSurrender { player: 333 } } 20:45:57.671 INFO 17108 proxy::networking::connect:280 destroying 20:45:57.671 INFO 17108 proxy::networking::open_ssl_wrapper:157 disconnecting 20:45:57.671 DEBUG 14588 proxy::networking::connect:389 sf; target="threading::forge_send_messages_to_server" 20:45:57.671 ERROR 14588 proxy::networking::connect:395 FP->S no msg 20:45:57.672 INFO 17108 proxy::networking::open_ssl_wrapper:172 disconnected 20:45:57.672 ERROR 14588 proxy::networking::connect:375 P->BF no msg 20:45:57.672 INFO 17108 proxy::networking::connect:282 destroyed 20:45:57.672 ERROR 14588 proxy::networking::connect:541 MP->S no msg 20:45:57.682 INFO 17108 proxy::logging:72 src="PREGAME" message="CharacterRemote deletion." 20:45:57.749 ERROR 17108 proxy::logging:74 src="BASE" message="Unhandled exception error. Crash dump written." 20:45:57.749 ERROR 17108 proxy::logging:74 src="BASE" message=""
  8. I understand. That's really interesting, I'm curious what database and structure it's running on? For ladder/API purposes an elastic search cluster with already processed data might be a good solution. But I understand that ressources and time are limited - I wanted to work on the replay archive site for weeks, and didn't get to do it.
  9. Would it be possible to get an API for player profiles? I'm mostly interested in something like playerId, playerName, pvpRank, pvpElo and pveRank. Would be really cool to have this information for the replay sharing site. Also a lader with more than the top 200 players would be possible and nice.
  10. In the 2vs2 tournament today, Toggy had to Re-upload Fyre Spectator map several times, since it disappeared from the server. Wondering what causes that?
  11. Was just playing Slave Master Standard, when shortly before the end my game crashe. All data attached. movie_deck.pmv _log_proxy_latest.log crashdata.mdmp movie.pmv log_gd.txt
  12. Okay, so for a replay archive and stats tracking site like in this post: for now we need to rely on manual upload by players, correct?
  13. Oh that’s super interesting. Do you do anything with those replays as of yet? Like can people browse this replay database to watch replays? Or track stats from it? Since I’m pvp player I’m super interested in getting statistics like winrates for factions or even certain cards. And if you have all the matchdata available in the replay format, it would be very easy to generate those statistics.
  14. Take a look here: First time I read about this. Did you finish it? Do you plan on saving EVERY game server-side and have a complete match archive? Sounds like it would take a lot of space.
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