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Zappyx

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  1. www.youtube.com/user/zappyxyt This year I decided to share my knowledge about playing Nature T1 and several T2's in PVP. I also make game replays and analysis from interesting games and put them on my channel. Once I get enough subscribers I might get into streaming a bit more
  2. I certainly recognize this, although Shadow going quick T2 isn't the worst outcome as I think they do have a slight edge in the T1 matchup. Like you said, on Elyon it's pretty hard to get map control as Shadow will always be faster there. But I don't really recognize why Fire & Shadow don't want to go in dazed fights with Nature, as their eruption and nasty spells kill of dazed units quite effectively. The problem lies more that when Nature spawns a second unit to get ready for the T1 fight they can turn around and claim some advantage due to Nature T1 bounded units and Nature can't really punish the quick T2. Also, there is quite some fear that losing the T1 fight against Nature means losing the game (only on small maps imo). The other way around is if Nature loses the T1 fight the game is often also over (--> Different tangent: maybe looter has a place in Nature vs Fire T1, if Fire loses the fight but still was able to loot some power the game is definitely not over) I addressed to the PVP balancing team (on the discord server) of also looking to buff Nature where they can play an extended T1, where it's possible to defend for a certain amount of time against a quick T2 with a plus one well advantage (which some of the other factions already can do) by buffing certain cards. Think of Envenom/Mumbo Jumbo/Amazon's ability/Mana Wing with M dmg for Burrowers/Cliffdancers. This way the decision of going T2 should be carefully taken as Nature would be able to gain an advantage by staying in T1 a bit longer. However at the moment their balancing priorities lies elsewhere (they shared some of their priorities on the balancing discord server). AFAIK they consider the T1 changes succesfull but will continue to look at this over a longer period of time. So, yes, I agree that going quick T2 feels like skipping a part of the game. On the other hand there are some valid strategic plays and I don't want to undermine that. That's why I argue to be able to play an extended T1. Making Scorched Earth a neutral card sounds like a gift from god, however it would change the dynamic of the whole game.
  3. Thanks for organising such a great tournament! With such a massive amount of players this felt amazing. Glad to see so many players wanting to play competitively. Perhaps in order to continue with such a large amount of players we can divide the tourney in two sections: the open and the newbie friendly. In the open everyone can participate and in the newbie friendly we can match players of similar strength to each other. This way we can cover both the high level PvP and the promising PvP starters even later in the tourney.
  4. If you are talking about early t2, pure fire doesn't have the tools to bring you down just yet. You can defend with Spirit Hunters, Ghostspears and Deep One. And yes, try to intercept the incoming attack. The problem is late t2 where pure fire has more power to bring down a well in an attack and in this case pure fire is favored. Wells go down quite fast and we don't have the tools to heal them or launch a quick counter attack. So control is the name of the game. Before pure fire gets to its strong late t2 phase we are on equal footing and we can try a couple of things: 1. launch your own attack with Deep One + Surge of Light (and perhaps Tunnel). Gladiatrix is often played but also quite squishy, so use Deep One ability or bring along Spirit Hunters. 2. Build SoM (this works best when you have around 4 wells). When building SoM, this does give the fire player the room to launch an attack, but if you manage to defend until SoM starts running then you have a big shot of winning because the power gain is massive.
  5. DESCRIPTION: When Spirit Hunters attack and then apply Envenom (red affinity), the Envenom doesn't deal damage. Also, when Envenom first and then Spirit Hunters (green affinity) the poison of Spirit Hunters doesn't stack. REPRODUCIBILITY: Works 100% of the time SCREENSHOT/VIDEO: On the screenshot it's visible that the poison of the spirit hunters is active. For Envenom there are two icons. The first is to refresh the poison each time the enemy attacks (active) and the second is the damage done by the poison (not visible). LOG: I don't think my log helps in this situation
  6. I have been experimenting with playing a double deck. Such as pure nature/stonekin deck. If I see my opponent goes pure fire I'll go T2 stonekin to counter it. I'm quite sure that besides allowing decks to have more counters or playing a larger T3, it will also open up possibilities to play more factions depending on your opponents strategy. A stonekin player can have both frost t1 and nature t1 depending on the map. So yeah, not an easy decision as it will be a huge change on the meta. Definitely like the possibility to play a 25 card deck (sometime)!
  7. It doesn't, it resets every 24h hours. I have also noticed it is hard for PvP players to get the discount bonus, because playing a match usually is around 5 ~ 10 minutes. There is also the waiting time to get a match going. I might be online searching and playing PvP games for two hours and not get the bonus.
  8. Where you have to play at least an hour for, which is doable for some days, but definitely not all days. I would suggest that if you play a half hour on tuesday and a half hour the following day you get the discount. I.e. the time you spend playing ingame carries over the next day. Right now the system stimulates playing either at least an hour a day or a bit longer in a couple of days. With the carry-over mechanism, you also hit the market that can spend around 30 minutes a day.
  9. I would like to know why it seems that walls are such a bad thing, people seem to flame whenever you take a wall while there are many other oppressive things going on? To me, walls add diversity and strategic considerations into a map.
  10. The last time I played a Battleforge tournament I finished second and lost in the finals against Avire. Finally, I can show now I am the best.
  11. Zappyx

    PvP t4 fight

    This is great news. We should host a PvP T4 tourney to determine the silliest T4 player!
  12. That is not the point of my post, so I'll edit it because it seems triggering
  13. Great work! I look forward seeing this on the open beta server. I do want to state that the PvE grind is very much there, even if you lower the level cap. The reason is that gold is pretty scarce if you only play PvP. If you wish to upgrade one ultra rare you would have to play 100+ PvP games. To counter balance rPvE grinds, and GOL hacks I would suggest to increase the gold you gain in playing PvP.
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