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Damo

Map Designer
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  1. Damo liked a post in a topic by wibryz in AOE damage overflow bugfix (high impact)   
    There is a longstanding bug in the calculation of AOE (area of effect) damage, affecting spells, unit abilities and unit attacks which have a max damage per target and max overall damage. Examples of affected spells are Eruption or Fire Sphere, abilities like Rifle Cultists' Dark Grenade or AOE attacks of units like Construct, Frost Mage or Deepcoil Worm.
    TL;DR at the bottom!
     
    How the bug works:
    If an AOE damage effect kills a unit, only 50% of the overkill damage is transferred back to the pool of available damage which is to be distributed to other targets.
    Let's take Fire Sphere (u3) as an example. The spell has a maximum single target damage of 6000 and a maximum total damage of 8000. As it stands, the spell will only ever do its full damage if its primary target (closest to the area of effect center) has at least 6000, and its second target has at least 2000 health.
    If you use Fire Sphere on a group of weaker enemies, it's effectiveness will vastly diminish. Let's take for example a group of 8 Sunderers (u3), which have exactly 1000 HP each, for a total of 8000 HP. Fire Sphere will kill 3 of them, and damage a fourth Sunderer for 375 damage, leaving him with 625 HP. Total damage dealt: 3375. It would get even worse for lower health targets.

    Why does it happen? Because of faulty calculation in the damage formula, which returns only 50% of overkill damage to the pool of remaining damage.
    So what's the maths behind it?
    Before: max single target damage = 6000, damage in pool = 8000
    Target 1: health = 1000, damage dealt = 6000, overkill damage = 5000, damage returned to pool = 2500, remaining damage in pool = 4500
    Target 2: health = 1000, damage dealt = 4500, overkill damage = 3500, damage returned to pool = 1750, remaining damage in pool = 1750
    Target 3: health = 1000, damage dealt = 1750, overkill damage = 750, damage returned to pool = 375, remaining damage in pool = 375
    Target 4: health = 1000, damage dealt = 375, health remaining = 625
     
    Is it a bug, or is it a feature?
    That's a non-trivial question. But so far, there is every indication that this is in fact a bug.
    1. There is no indication whatsoever in the spell descriptions, especially the big AOE spells like Fire Sphere, that they massively lose effectiveness against groups of enemies, or that they deal only half damage to further targets.
    2. Against a heterogenous group of enemies, the total damage dealt varies greatly, depending on which target was closest to the spell center, thus in which orders the targets are affected.
    3. Logic dictates, that there is no reason for an explosion to lose effectiveness (as in: deal less overall damage) the more viable targets are affected.
    4. Increasing "maximum single target damage" reduces the overall damage dealt by the spells, if they are used against groups of enemies, to a point where Lava Field sometimes deals more overall damage than Fire Sphere. How does that make sense?
     
    What's the proposed bugfix/change?
    To enable full overkill damage overflow. As in, if the single target damage is 6000, and the target has only 1000 health, let 5000 damage return to the remaining damage pool.
     
    Using the example above again, that's 8 dead Sunderers for a total of 8000 damage and a happy, fulfilled Fire Sphere.

     
    Can it be implemented easily?
    We've been hard at work and testing with Kubik (who's effort and insight are massively appreciated!), and the relevant code already exists, ready to be implemented. It also is easily adjustable, should it turn out that another value, like a 75%, or 80% damage carryover on overkillis the sweet spot.
     
    What will change if the bugfix is implemented?
    Every AOE spell, ability and attack, which has a listed damage per target and maximum damage will be affected by this change. However, the degree to which it will have an impact, varies greatly from one case to another. For most cards, especially with low damage numbers, the increase will be negligible (not JUST because these are low numbers, but primarily because those spells/attacks have a low chance to kill a target with any given shot).
    Generally, the bugfix is a direct buff to many cards and abilities. However, damage is only actually increased if 1. at least one of the targets is killed, 2. there are more viable targets in range than (total_damage / max_singletarget_damage) rounded up. Also, to be clear, damage is NEVER going to be increased for the primary target
    Spells which are affected the most, are spells which have high enough numbers, that they are expected to reliably kill some, or most of their targets. The greater the single target maximum damage of the AOE damage source, and the greater single target maximum damage in relation to total maximum damage, the more any given spell/attack/ability is affected. Also, spells/attacks/abilities which have a larger AOE and the above characteristics, tend to be affected more (because more targets fit into the AOE).
     
    My predictions concerning the impact on specific cards:
    High impact: Fire Sphere, Rifle Cultists* (ability: Dark Grenade), Boom Brothers* (ability: Boom), Necro Fury* (ability: Bone Shards), Altar of Chaos (against really large groups), Worldbreaker Gun (attack and ability: Heavy Snowball, though the latter only against really large groups), Shatter Ice, Comet Catcher (against really large groups).
    * - Unholy Hero increases the impact
    Moderate impact: Construct (attack), Giant Wyrm (attack), Ironclad (attack), Wasteland Terror (attack), Abomination (ability: Blessed/Tainted Fury), Skycatcher (attack), Gemeye (attack), Volcano (attack), Artillery (attack), Hatecaster (attack), Deepgorge (attack), Thornbark (rooted attack), Treefiend (rooted attack), Lost Horror (attack), Soulshatter (>3 targets), Backlash (depending on void power, may be low impact), Corpse Explosion (>3 targets), Morklay Trap, Shadow Phoenix (>4 targets), Lost dancer (ability: Necro explosion, only with lots of targets in range), Nasty Surprise (>3 targets), Necroblaster (attack, and shadow affinity ability: Tainted Voodoo).
    Low impact: Magma Hurler (attack), Sun Reaver (ability: Metal Spikes), Deepcoil Worm (attack), Twilight Bombard (attack), Lost Disruptor (attack, moderate impact against grouped very low health fliers), Shadow Mage, Eruption (>3 targets).
     
    My predictions concerning the impact on PVP balance:
    (I am not an active PVP player currently. I did play a decent amount in times of Battleforge, but I am in no way up to date, so take these predictions with a grain of salt).
    Shadow will slightly gain in power, as the explosions have actually high enough damage numbers to reliably kill at least some of their targets, but except for Shadow Mage, it only ever becomes relevant when there are >3 targets in range of the spell/ability. The slight buff to Eruption shouldn't have an impact. Otherwise I expect nothing much to change. The vast majority of significantly affected cards are T4.
     
    My predictions concerning the impact on PVE:
    Enemies: Long range AOE attackers, like Bandit walkers and high tier defensive towers (e.g. artillery) will be more proficient at murdering grouped units.
    Players: Stronger tools of destruction at player disposal. It should only really affect T4, and shadow at lower tiers (Shadow Phoenix in particular should be noticeably more effective against large groups, Necroblaster will get stronger, Corpse explosion and Soulshatter will also be noticeably more effective).
     
    Final thoughts:
    I was for a long time under the impression, that large AOE damage sources are somehow underperforming, without really understanding why. Fire Sphere! Enormous explosion! Which... kills 3-4 units out of a cluster of 15 units. Now that I found out why those spells underperform, I've taken the effort to try and fix it. That's the result. I consider it a bugfix, even though it is also a moderately impactful balance change. That's how Skylords Reborn, and earlier Battleforge, handled AOE damage. A bug that had largely become a feature. I propose we change it in a logical way. Maximum 8000 damage in the area? If the targets in range have as much overall health, the damage will be dealt in full.
     
    Special thanks:
    Kubik, for his unending patience and making the unreadable mess of code actually parsable for the human mind.
     
    TL;DR:
    High tier AOE spells and abilities promise big numbers. Against lots of small targets, numbers are much smaller, because overkill damage is halved (multiple times). The proposed change fixes stuff, so that big spells deal the promised damage. Fire Sphere -> big boom -> big damage -> lots of dead bandits. Vote big damage. Vote dead bandits!
  2. Damo liked a post in a topic by Kubik in AOE damage overflow bugfix (high impact)   
    Why me? I just provided real time data for how the damage works. Implemented formulas @wibryz write and did some small testing. He is the one who did trough all these numbers to figure out what is wrong and how to fix it. (And I would say it was less than 4 days for the actual analysis and fix 🙂 )
    How much HP does "usual" targets of Shadow Phoenix have?
  3. Damo liked a post in a topic by Volin in Official 2p rPvE Contest#2 The Bandit alliance - Difficulty 9 - Event Finished!   
    Hey all,
    I'm already in a team with one of my usual mates to compete for the top ranks hopefully, but I feel I would have the time and energy to participate in another team.
    I would rather look for a newcomer or experienced player that is usually not among the top10 then to make another top team with well know speedrunners.
    I would not want to share the tactic I use in my other team, nor I want to give out a whole new strategy, but of course I would like to give advice and share my knowledge if wanted so. For myself I had a few ideas for some strats that could be fun and would like to test them. If someone already has a complete strategy idea I would even be glad to follow your lead completely! You see. I am open to many approaches!
    If you are interested reach out to me via Forums PM,via Discord (Volin#8101) or just ingame if you see me (Volin).
    This post will be edited when a team is built - so as long as you can read this, don't hesitate.
    One last thing: Using voice chat is a must for me in a contest, even if we would only more compete for a medium rank, using discord for fast communication is essential and makes things a lot easier and faster. We can speak in English or German, no matter what, this is not negotiable for me 🙂
     
    See you in the forge
     
     
  4. Damo liked a post in a topic by Minashigo Hiko in Official 2p rPvE Contest#2 The Bandit alliance - Difficulty 9 - Event Finished!   
    Hello Skylords, Skyladies and other Skybeings.
    Welcome to the second official rPvE event!
    We hope you will have a lot of fun with this event!



    What kind of event will it be?
    rPvE/Battlegrounds 2player - Map of the Month - Difficulty 9
    For this challenge, we want to see your adaptability in unique situations.
    We are looking at the fastest time with only one rule: each player may only spawn one single unit with ground presence* through the whole run.

    So gather a team, polish your strategy and go for the fastest time!
    Special thanks to THE_BIG_WET for assisting us in this event.


    When will it start? Event finished!
    We will be accepting entries starting 08.01.2022 00:00 CET.
    The event will run until the end of the month, to be specific: 31.01.2021 23:59 CET.
    You can send your replays through DM to me on Discord (Minashigo Hiko#1126) or through a PM to me on the forum (@Minashigo Hiko).


    How can I participate?
    You just have to send in your fastest replay, including the player names and your reached time [Note: Your entry has to be a victory]
    For example: "Hiko_Majora_Time_00h20m30s"

    You can send in your replays until the 31.01.2022. 
    You can find your replays here: Documents=>Battleforge=>replays

    Please note: 
    You are allowed to send in different replays, but only the fastest one will count. Meaning that if you compete with multiple teams, the team that has the best time will also be your personal best time. 


    What are the rules?
    --------------------------------------------------------------------------------------------------------------------------------
    The team with the fastest time wins. Each player may only spawn one single unit with ground presence throughout your whole run*. Only Map of the month Only Difficulty 9 Have fun! *FAQ / Questions you might have
    --------------------------------------------------------------------------------------------------------------------------------


    Sounds fun! What's the prize pool?
    The following prize pool will be adjusted according to the amount of participants.
    The prices are per person. If you compete with multiple teams, only your highest place will be rewarded :
    --------------------------------------------------------------------------------------------------------------------------------

    1st place                        10 general Booster packs
    2nd place                       9 general Booster packs
    3rd place                        8 general Booster packs
    4th-8th place                 5 general Booster packs
    9th-20th place               2 general Booster packs

    --------------------------------------------------------------------------------------------------------------------------------
                                                                                                                                                        
    In conclusion
    This event focuses on your speed, teamwork and flexibility on this month rPvE 2p map.

    To summarize the event in simple steps:
    Look for a team. You can either do this below this topic, on Discord or Ingame. Come up with a strategy for your run. Follow the rules while being as fast as possible. Satisfied? Send the replay to me! (Minashigo Hiko#1126 on Discord) or PM your best replay to me (@Minashigo Hiko).
    When will we stream ?
    We will announce the winners on stream.
    Date: 12th, of February, 2022 13:00 UTC+1
    We have streamed!




    Future events
    If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send me or @Metagross31 a PM on the forum, or direct message via Discord (Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.
    Best regards,
    Skylords Reborn Team
  5. Damo liked a post in a topic by Cocofang in Community update #16 - December 18th   
    The game NEEDS a way to get rid of excess cards. There is no way around it. People were sitting on hundreds, in some cases thousands, of Cs and UCs. This was also becoming an issue for the server. It was dead-weight too because their overbearing supply made their economical value so low that they weren't even worth selling. Meanwhile BFP were and still are constantly pouring into the game endlessly. This lead to inflation. A fixed price on boosters merely slowed it down. But it did not stop it at all, as people originally hoped it would. Most cards became worthless while the majority of the value was focused on a few top tiers. When opening boosters you basically always bled BFP unless you hit a jackpot worth multiple boosters. The top tiers became the magnet for the inflating BFP. We had a very low floor and a very high ceiling with less and less inbetween.
    Card reforging tackles all of these issues at once. It serves as a card drain and also as an indirect BFP drain, since cards are merely different manifestation of BFP. They are generated from boosters after all, which are generated from spending BFP.
    The "hard work" isn't going anywhere, it's getting readjusted. Ideally we will eventually see a state where every card has inherent value as reforging material, raising the floor. This also means that whenever a card drops too low in value, it immediately becomes an attractive purchase if only to reforge. The flipside is also true. When Rs and URs start increasing in price too much, it will eventually become worthwhile to purchase preceding rarities to forge into them. This ties all cards together, creating a completely new, interwoven economy.
    But the impact of reforging is greatly exaggerated right now. People went on a reforging frenzy after the patch. All the Cs and UCs that were gathering dust were getting funneled into Rs and URs. People also rushed to participate in the economy more. This lead to a drastic increase in supply but not enough demand to soak it up (yet). It will take some time for the market to adjust and reach a new equilibrium.
    And a second point, that isn't being considered, is the fact that we have a 100 BFP price reduction on boosters for one month. This will also drive market prices down across the board. Consequently they will increase again in mid-January, when the discount gets removed. We already know this from release.
    The biggest hurdle for the market settling in again is, aside from the current discount, the player numbers. A smaller amount of player simply means the process will take longer.
  6. Damo liked a post in a topic by Kubik in Community update #16 - December 18th   
    If you think balancing cards is easier solution, why not apply for "[Open] Balance Developer" position, to try out for yourself?
  7. Damo liked a post in a topic by Soy in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Thank you for this event Kapo.
  8. Damo liked a post in a topic by Kapo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Hello again Skylords, Skyladies and other Skybeings; The contest is over, and it's time to announce the winners!

    But first, I’d like to thank everyone for making the Crappy Community Contest happen - no matter in what way: participation, sponsoring prizes, spreading the word or helping me to organize it. I received so much support and even more nice words - maybe a small apology for the amount of crappy advertisements is also in order 😉
    In total, we reached a total number of 130 participants, more than double of our goal. Thanks to the Skylords Team for sponsoring the code CRAP-YCMN-TYCO-NTES
     
    Here are the fastest Skylords of the CCC #1:
    1st place          01:27.4       arabika
    2nd place         01:28.0       Damo
    3rd place          01:29.5       Hirooo
    4th place          01:30.4       RadicalX
    5th place          01:32.5       Treim
    6th place          01:34.6       Dolewan
    7th place          01:36.4       THE_BIG_WET
    8th place          01:39.7       Dutchy
    9th place          01:41.5       _empty_
    10th place        01:42.1       Hiko
    11th place        01:44.5       Bini_Inibitor
    12th place        01:45.4       Wanky
    13th place        01:46.3       batika
    14th place        01:47.5       Zorgok
    15th place        01:48.4       Relictook
    16th place        01:48.5       SylarXXI
    Upper 50% share: The split share of the 3000 bfp is only 46 BFP each - the high number of participants takes its toll here.
    Lower 50% draw:
    Draw 1      DeityExcalibur           Enlightenment
    Draw 2      Endimion                  Amii Monument
    Draw 3      Karl_Marx                 Rageflame (B)
    I will send you the prizes as soon as possible through ingame mail.
     
    Replays and Strategy
    Here are the replays of the Top-3 entries - copy them into your Replay folder to watch them:
    CCC1_01-27-4_arabikaa.pmv CCC1_01-28-0_Damo.pmv CCC1_01-29_5_Hirooo.pmv
    For those who just want to quickly know how the time is achieved without watching, here is a short description: 

    With this new knowledge, if you want to try for yourself, please remember that the Map of the Month gets switched pretty soon.
     
    In conclusion
    Thanks again to all who helped to make this happen. What I can tell so far is that the series will continue, CCC-2 has already been discussed with the Event Managers - but before that my guess is that we will see some other contests/events.
    If you have a crappy idea for future CCC's you may share and discuss that with me, maybe you can host your own Crappy Contest! Feel free to contact me. If you want to discuss or host any other kind of contest, contact our Event Managers Hiko and/or Metagross. They are super supportive and will help you to organize your own event!
     
  9. Damo liked a post in a topic by Kapo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    It's valid till the end of January, so no worries 😃
  10. Damo liked a post in a topic by Kapo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Hello Skylords, Skyladies and other Skybeings; and welcome to CCC #1 - the very first Crappy Community Contest!
     
     
    THE CONTEST HAS ENDED.
    To see the winners, scroll down below. If you are just here to grab the booster code, there you go:  CRAP-YCMN-TYCO-NTES
     
     
     
    What are “Crappy Community Contests”?
    This and future CCCs are meant to be super-small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small scale on the organizers side too: there will not be a stream, video or event announcing the winners. What's special about this contest is a participation price for the whole community.
     
    What, when, where, how?
    There are no special rules for this contest besides one:
    rPVE 1 (Map of the Month) - Fastest time wins 

    Small groups of bandits escaped from the rPVE9 contest. Kill them fast! 
     
    The contest has started already! Submit your replay of your fastest rPVE 1 1-Player MotM run through Discord (DM to Kapo#0116, please include your IGN) or the Skylords Forum (DM to Kapo) until 26.12. 23:59:59 (= 7 days time total).

    You can submit multiple times, but only your fastest one will count. Please note that the Top 3 Replays will be posted here in the forums.
    You can find your replays here: Documents=>Battleforge=>replays
     
    What's the prize pool?
    Since this is not just a Crappy Contest, but a Crappy Community Contest, you may earn a price for the whole Community. If we reach more than 30 participants (unique players, not entries), you will unlock a Mini-Booster code for the whole Skylords Community. If more than 50 participants enter, it will be upgraded to a Booster instead of a Mini-Booster. So tell your fellow Skylords to do a quick run, rPVE 1 is less than three minutes but it raises our chances to hand out a code for everybody. 
     
    The fastest skylords will get small prices too, sponsored by myself and other skylords:
    1st place               1000 bfp + Easter Egg + Bandit Minefield + Nether Warp (G)
    2nd place              500 bfp + Wheel of Gifts + Matter Mastery (G) + Grinder P
    3rd place               250 bfp + Worldbreaker Gun + Rogan Kayle + Grinder P
    4rd place               100 bfp + Church of Negation + Bandit Sniper + Grinder R
    5rd place               100 bfp + Home Soil  + Bloodhorn (R) + Grinder R
    6rd place               100 bfp + Battleship + Matter Mastery (G)
    7rd place               100 bfp + Ashbone Pyro + Cultist Master
    8rd place               75 bfp + Cultist Master + Ravenheart
    9th place                50 bfp + Corsair + Ravenheart
    10th place              50 bfp + Ravenheart + Plague
    11th place              Crystal Fiend (G) + Aggressor G
    12th place              Plague + Frost Crystal
    13th place              Amii Paladins + Mountain Rowdy P
    14th place              Amii Paladins + Coldsnap +
    15th place              Soulhunter B + Soulhunter P
    16th place              4 Crystals (Dark/Flame/...) and 2  Amii Phantoms as a Consolation Prize 😉

    Upper 50%             Split share of 3000 BFP
    Lower 50%             One random Skylord in the lower half recieves Enlightenment, another one Rageflame (B), another one Amii Monument.
    Last Place               Juice Tank (x4)
    In the unlikely case of a tie, the run that has been submitted earlier gets the higher placement in the ranks.
    If one or more mighty Skylords decides to sponsor this event, please contact me, I would be more than happy to upgrade the price pool. My special thanks to the SR Team for supporting a community prize idea. Also a big thanks to the following Skylords for sponsoring cards and/or BFP:
    THE_BIG_WET     Easter Egg Promo
    CrazyCockerell    Bandit Sniper
    Ultralord             500 BFP + Crystals
    Dutchy                3000 BFP + Ashbone Pyro, Cultist Master, Home Soil, Battleship, Worldbreaker Gun, Bandit Minefield, Corsair (G), Bloodhorn (R),
                               Crystal Fiend (G), Matter Mastery (G), Rogan Kayle
    Worgrimm          Amii Monument
    Sanguiris             Rageflame B, Nether Warp (G), Church of Negation, Matter Mastery G, Ravenheart (x4), Grinder P (x2), Grinder R (x2), Cultist Master, Plague, Mountain Rowdy P, Frost Crystal, Soulhunter P, Soulhunter B, Aggressor G, Aggressor B, Amii Paladins (x2), Amii Phantom (x2)
    Anonymous        Wheel of Gifts, Coldsnap, Plague
    Anonymous 2     Enlightenment
    Damo                 4 Juice Tanks specifically for the last Place
    In conclusion
    My hope is to start off a series of CCCs with very different ideas and themes, to explore the possibilities of small scale contests that don't take weeks to prepare and execute. If you have any questions, please do not hesitate to ask.
    Best regards,
    Kapo
     
    Future events
    If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers Minashigo Hiko and Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
    If you especially like this small-scale-format and you have an idea for it, you may also contact me directly to discuss your idea.
  11. arabikaa liked a post in a topic by Damo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    I have actually talked to my fellow rpve comrades quite recently about a similar idea for a contest.
    I think it's a great contest to show how much really small micro decisions can make and since it's singleplayer and only takes about 2 minutes it's easy to find room for improvement.

  12. Minashigo Hiko liked a post in a topic by Damo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    I have actually talked to my fellow rpve comrades quite recently about a similar idea for a contest.
    I think it's a great contest to show how much really small micro decisions can make and since it's singleplayer and only takes about 2 minutes it's easy to find room for improvement.

  13. Kapo liked a post in a topic by Damo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    I have actually talked to my fellow rpve comrades quite recently about a similar idea for a contest.
    I think it's a great contest to show how much really small micro decisions can make and since it's singleplayer and only takes about 2 minutes it's easy to find room for improvement.

  14. Damo liked a post in a topic by Blashyrkh in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    During the contest she was already neglected enough 🤣
  15. Damo liked a post in a topic by Volin in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Hey all!
    The contest is over and the participation was overwhelming - I thank you all for that. Love you folks
    All in all I got 33 replays, of which 24 where valid (3 double/6 invalid because of not opened chests).
    70 unique Players participated, that where more then in any other official contest so far (no guarantee on that).
    The Players with the most runs where:
    Paxvobiscum with 5 entries
    Damo with 4 entries
    and Subnnobs, Malolo, Taylor, AntonWsh and Janjua each with 3 entries

    I thank you very much for your replays. We will look out for the hot scenes and present you the highlight in the Stream on the 07.11.2021. Of course we will present you a full ranking then and hope for your patience until then! Keep the up!
  16. Damo liked a post in a topic by Volin in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Hello Skyfolks,
    again me with an update.

    We have been struggling with the question of whether to publish an interim score and how to publish it - as in every of this events. Many people give me the feedback, that I can feel, that they would like to know where are they standing.
    Others of course want to polish their times first, or need to find the time to do so in a 4 player group, we understand this too.
    We are also aware that such a ranking can be motivating as well as demotivating - we hope it can push you again - so here we are:

    There are already 12 submissions and a lot of people have still announced to send one. Here are the, anonymous, times of the top 3 as well as the currently 8th place.
    1st   10:57 min
    2nd  10:57 min
    3rd   12:04 min
    ...
    8th  14:06 min
    Yes, this is no copy and paste error, we have two submissions within the same second!


    To further increase your motivation to participate, we have decided that the prize pool will be expanded if we get beyond the 16 entries! Then there will be a booster per person for the places from the 9th to the teams that are in the top 50%.
    If we even crack the 30, we can possibly talk about even more boosters, so send me your replays!
  17. Damo liked a post in a topic by ZnSstr in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Anyone looking for a teammate? I have lots of nature level 3 cards or even shadow(infest warp phoenix overlord)
    Message me in-game I have same username
  18. Damo liked a post in a topic by Pritstift in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Due to unfair treatment of one of our speedrunning team member which is connected to a ban for the 3 next official pve/pvp events I will not participate in this event. 
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