So aside from all the things happening wird Discs/ freezes: what positive things happend?
It felt awesome to ne back in the Force. Opening the first 2 Booster, oh the chills. Managed to get the first Mission done. Couldnt remember a Lot so it felt kinda like playing it the first Time.
Thanks for that, cant wait to play again when i got the Time!
Way to Go devs
I have a strong feeling that this isn't the real FarRockBF from YouTube, there's no way he would act like that about this game and not have the common sense the understand what a stress test is. Probably a troll trying to give the real FarRockBF a bad name.
Sorry we didn't meet your expectations with STRESS TEST, but the servers are getting improved every day. We don't force anyone to try to get in and waste their oh-so-precious time, you could also just wait a week or two until the STRESS period passes by and until stuff is more stable.
Well, have you heard about "Legacy Reforge" ? Under that name, one guy wanted to create a completely new Game based on battleforge. As far as i know, he came pretty far considering that he had nice-looking 3D Models which looked like Juggernaut but cooler^^ however, he stopped working on it i think, because it was way to much work.
I love Battleforge and i am really glad they brought it back, so for me i think Skylords Reborn are doing perfectly fine.
Just a quick announcement to let you know that we have a new developer in our team! Welcome @Kubik in the project! He proved himself during our tests and discussions, and he's clearly a good developer, we are really happy and amazed about that! So, he'll work on the server with the rest of our team!
THE DELAYING METHOD :
Hello There , my name is Eviatar , former player of battleforge by EA , was one of my favorite games EVER. Now I would like to ask you a question friend , this Method of you guys , is that look normal to you pal ? Have you ever seen a game , promised to release a month after a month and constently and repeatedly fails its fans down? I can tell you i have never encountered anything like that anywhere else , I rarly knew few games that delayed their release dates ONCE , not more . Dont get me wrong pal , its not the programming part that i judge you guys about , no no , I had experience with programming before , I know how difficult and hard it can be , in that part you have my tottal understanding , so please dont take me for a fool . the part i judge you guys about is the dates , as i sayd ive never seen anything like this , this is just a torture for some people , delaying again and again and again each time posting another heartbreaking post about the problems of the servers and how much you guys want to make this succeed , i think the people know you want to make it succeed , so do they . Please , stop making false dates , i think it pisses so many people off (me included) , its really not providing anything. In my opinion a true date , even a one people may not like , would be batter , even if you talled me now : "something exploded in the game , alot of unexpected problems , the game will release in 3 years" , I would still appreciate it more then each month having people waiting in patience and failing them each time. I want to remind you man that i still appreciate your work guys and i believe you do your best ,as i always did , i just wanted to express my opinion here. Thank you for your time , have a good day.
this is a latter i wrote to MrXLink , he read it and did not responded.
Dearest Skylords, Skyladies, Skyfolks,
I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain.
The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues.
The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely.
This means that any development estimated times will be longer, but also more uncertain.
This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.
------TL;DR? Start here-------
The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when! -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/
Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/
But there's some positive news too!
> The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
> Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
> Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
> Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
> We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
> During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
> The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
Sincerely, and on behalf of the entire Skylords Reborn Team,
MrXLink, your Community Manager
"Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
I don't want to really complain about it, yet i wanted to give a small info : lots of These giveaways are at around 00:00am or even 01:00am in the western european time Zone (Berlin etc.) which is really late for the People that have to go to work the next day. I know you cannot please everyone because there are People from many different timezones, but i think the majority should be in europe and would maybe appreciate if These giveaways would be an hour earlier or so.
La santé avant tout! C'est un jeu comme nous savons tous), vous êtes déjà très gentil de refaire vivre ce jeu. Prenais le temps qu'il faut pour que ce futur jeu est un succès Fou à sa sortie ^^. C'est du bon boulot, et courage à vous, prenais le temps de vivre aussi hein! ^^
So now, let's talk about what we're going to do after all you will have to wait a bit longer, and please forgive us for this delay.
We have decided on a few things:
Everyone will receive 2 boosters once the game will be in open beta (you'll still get them even after a potential reset)
From the 1st of February and until the Open beta, we'll invite some players everyday to the closed beta, to increase the amount of players, progressively (Giveaways will happen anytime during the day, morning, afternoon, evening ..)
You'll be able from now to pre-download the client, and we finally after a lot of discussion decided to give the client here on the forum ourselves. Want to pre-download it ? You can use Mediafire or MEGA to download it! (You cannot start the game right now, you'll have to wait for open beta, and the release of our launcher to make it work.)
INFORMATION : Giveaways for the Closed Beta will resume! These giveaways will mainly be held on Discord, but it may also happen on the forum, so keep following these two closely!
Discord : https://discord.gg/0y3WGMGXhd5q2lXA
With kind regards and apologies for any inconvenience caused,
Greetings, Skylords As some of you might already have heard, I've been spending my time in the forge updating existing information we had on card upgrades, ability costs and hidden values and meanings behind obscure ability descriptions. It has finally been completed; I have documented every card's upgrade values, found out each ability cost (which is not usually stated in card descriptions) and I have found some missing information on some card descriptions that are vague or don't describe anything at all. Examples include the mechanics behind Rage and Root Network bonuses, spawned creature health/attack power or even what the heck spells like Lost Evocation and Thunderstorm do exactly. I put it all in a speadsheet for you to observe. Hopefully we can use all this information to keep the Wiki, Allcards and the game itself in a better state! Have a look over here to see the list: https://docs.google.com/spreadsheets/d/1EymgWic3qqaZeakjhMr5nUhhidxzKVg2GzVVfZp3M08/edit?usp=sharing Enjoy and expect the future to hold wiki updates to be done. Stay cool, Skylords, and please try to avoid those pesky little rodents hiding in the soles of your shoes, they have sent complaints.