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Posts posted by Ladadoos
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1 hour ago, OuhYesPlease said:
One question I have though, is how strong are your servers? While I don't expect a flawless first day when many players try to login simultaneously, will there be enough capacity to support x-fold of player numbers compared to the stress tests? Or is capacity calculated moderatly, and increased depending on player numbers.
The current server should easily be able to handle at least 1k players, very likely quite a bit more (currently 100-150 at peak).
OuhYesPlease likes this -
@Er0Xan You can already play the game. Keep in mind though that at release we will reset everyone's accounts, so your progress will be lost at release.
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12 minutes ago, Psymantis said:
This is just brilliant.
Then I think you will be happy to know that we added this window that shows the content of each booster.... which allows you to also click on the cards to spawn them. So you don't even need to rely on the card being in the marketplace (except for santa claus and easter egg).
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1 minute ago, Rapsodos said:
Wow ! Awesome, so after release there will be no more wipes ?
That is the plan, correct: no more wipes after release.
Zyna likes this -
Not sure if anyone already added/mentioned this, but there is also: BattleForgeScripting.docx Keep in mind that some of the tools in this tutorial we don't have, but the scripting part itself should be a decent read regardless.
Metagross31 and Chimaka( ͡° ͜ʖ ͡°) like this -
Hello Skylords,
The day everyone has been awaiting has finally arrived. After all these years of hard work and dedication we are excited to tell you we have an official release date for Skylords Reborn!December 18, 2020
As you might know, we will also have a progression reset alongside this release. This means everyone's progress (this includes cards, BFP, gold, upgrades etc.) will be reset on release day. So hold back just a little if you were planning to play before release (or don't if you don't mind losing the progress). We have always said that there will be a reset on release date and it will definitely happen. If you would like to follow what we are up to and what is still left to be done before release, you can do so by looking at our Trello here.
On another note, we are looking for new staff members!
With the game being more stable and bug-free than ever before, and the upcoming release, we will start to look for ways to expand on the current game. This includes adding cards and maps, doing card and map balance changes, holding events and tournaments etc. And this is where we need your help. Listed below are three positions which will be open for applications. If you want to offer your help you can do so by applying in the recruitment section here on the forum. Please apply in the `Development` section and specify what role you would like to fulfill.
- Designer: Design game mechanics related to progression/quests/rewards.
- Map Scripters: Fixes bugs in map scripts, and assists the map designers with map scripting.
- Map Designers: Makes new maps, or polishes existing maps so they can be added as official to the game.That's it for now! For more information you can watch the livestream we did here. Thank you for your support thus far and we will see each other around.
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56 minutes ago, Cocofang said:
Obviously you aren't forced to do it, as in nobody is holding a gun to your head, but not doing so will put you at such a massive disadvantage that you have almost no choice if you want to be competitive right out of the gate.
My statement is about the card collecting part, not the PvP (competitiveness) part. Of course this feature creates a higher bar that new players can only reach by choosing the PvP decks. What is also equally as obvious is that these decks don't cover everyone's needs nor eliminate the need to ever collect cards. Plus people at some point might want to diversify beyond the two decks offered per week.
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3 minutes ago, MrBao said:
sorry for my english. what i expect from the game was to make my own pvp deck, build it up gradually. Running out of cards, having to play with only certain cards. It also allows games to start with unpredictable decks on both sides. please at least set that these 12 decks are only playable in game unranked pvp. Thank you.
Your English is fine! We do realize that there are some players who want to still gather cards and play PvP. That is one of the reasons why we didn't give PvP players all cards. Also I believe there are many more PvP players who want to play PvP (so they need upgraded cards) than there are players who also want to collect the cards, so looking at the bigger picture this feature is beneficial for the community and the PvP gamemode. This feature still allows you to collect cards, and you are not forced to use this feature. These PvP decks are only usable in PvP (ranked and unranked), but not usable in PvE.
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@Karl Lavafeld You can view your free PvP cards in your inventory (in the same way you could view your tome cards in the old BF), by clicking on the dropdown menu top-left of your inventory. This means you can also create new decks from the cards you get from the two decks you select. In other words: some players might consider looking at the cards in the decks instead of the deck themselves, so they can form a new deck based of the cards from the two selected decks.
About maximum deck count: yes, they count as a deck and therefore also for your 100 deck limit. It should not be possible to have more than 100 decks this way. If it is, then it is a bug and should be reported.
Maybe we should clarify that you can view your free pvp cards using that dropdown here
Chibiterasu, Emmaerzeh and Metagross31 like this -
Moved to client section.
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Thanks for the report. This is a known issue and will unfortunately likely not be fixed anytime soon as we have issues with more importance.
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That would indeed be quite fitting
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7 hours ago, Kyoji said:
The 20ish BFP I get for a map isn't worth the effort. I would rather decrease the daily mission rewards from 75/50 BFP to 50/25 and would rather like to see the base gain from a standard mission (because we will all need to farm for our upgrades) increased from the average 20 whatever to 35 which would require 13 standard maps to get a pack which is more reasonable than 21-22 maps needed which is simply absurd. Advanced missions should reward around 45 which requires 10 maps and expert should give 55 which is at 8 maps.
You don't earn BFP for winning a map, you gain BFP by spending time in matches. More matches does not equal more BFP. I am also not sure where you are pulling "20 BFP" from. Furthermore, your statement about requiring 10-20+ matches for an extra booster misses the point. The daily BFP rewards (which are different from the daily quests), consists of the daily boost and the reserves. With the daily boost (250BFP) + 2 quests (150BFP) you can buy whatever booster you wish with the booster discount. The reserves is and was not meant to give you an option to buy an extra booster. It is simply there to give you some BFP if you decide to play a lot more. At one point many more achievements will be added too, which gives players another reason to play more (or differently, rewards players for playing more).
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6 hours ago, Kyoji said:
It sounds strange that the best way to get cards is to sell a booster pack and focus so much on the AH. The AH in most card games is meant to find specific cards needed to finish your deck.
The prices at which cards are being sold at in the marketplace currently suggest that nearly all boosters are worth their value, some even more (meaning buying the booster is better than the cards from said booster). So I am very confident about your statement that selling boosters and buying the cards instead in the marketplace is the best option. For specific cards, AH is and will be the best option. If you simply want cards, boosters can be equally as good or better (as of now).
6 hours ago, Kyoji said:It would be also nice to play the game for more than an hour before it becomes less desirable to do so rewards-wise.
This is a never ending battle: some people want rewards quickly, some people don't. We can't make everyone happy. You'll have to rely on future achievements or own goals, besides the current quest system and daily rewards, for more content for now.
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Will move this to resolved as I have not received any report of this after the possible fix.
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Yeh, this is a known issue that can be fixed quite easily at one point. The issue is that your card is charged, but the cards that form those charges don't exist.
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Please send me a screenshot of your mail and your achievements tab.
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All rewards from achievements and quests are sent to you by email. If you have more than 40 mails, you need to first delete a few before you can see new ones.
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The only achievement that we have now grants only BFP.
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A possible fix for this issue is now on the server, let us know if it happens again.
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Ignore button does not work perfectly
in Suggestions
Posted
This is not necessarily a bug but rather a suggestion. What exactly would you expect the ignore feature to do? What should it block and what should it not?
Moved to suggestions.