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Ladadoos

Admin & Main Developer
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Posts posted by Ladadoos

  1. 10 hours ago, MojoPain said:

    I'm also having this problem. I've not had any new daily quests in 3 days. 

    Some kind of compensation for those affected would really help as it's disheartening seeing everyone else advance quicker than us.

    I do indeed notice weird behavior or your account and a couple others. Could you tell me a little more about what you have and/or have not received? Think of daily BFP, quests, booster discount etc. Or any other weird behavior. Is this the first time you login after new years?

  2. Greetings Skylords, Skyladies, and Skyfolks!

    We are happy to announce that @Maze has joined our team as a web developer. He has demonstrated to have time, knowledge and interest in the project, especially with the card price tracking website and card price notification bot he has been developing. For now he will be working with @freund17 on new tools and services, more prominently internal moderation tools. That being said, he has shown interest in other areas such as Data Analysis, which can for example become very useful to analyze the effect of balance changes in the future. :hype:

    Best Regards,
    Skylords Reborn Team

     

  3. 12 minutes ago, Cocofang said:

    Speaking of patchnotes, when can we expect the first balancing patchnotes? The ETA for the balance patch was 01.01.21, right?

    They will be made public on the day we plan to release the balancing update. Patrons get the release notes earlier. 

  4. Patch #400021 

    Greetings Skylords,

    This update contains mostly minor tweaks/fixes and quality of life improvements, but also an important new mode for PvP that allows players who want to grind their PvP decks to do so. We have heard your feedback on the free PvP decks and hope this is a good compromise. 

    General changes

    • Made mini boosters untradeable. These boosters were meant to be opened and not traded, and we noticed some players were trying to scam with this booster.
       
    • Added "Unlimited" PvP mode for sparring. In this sparring mode players can use both the free PvP cards and the cards from their own collection. This is unlike the "Collection" sparring PvP mode which was changed to allow players to only use cards from their own collection (and will not allow free PvP cards to be used). Ranked PvP works as before and players can freely choose what cards they would like to use.
       
    • Matches played alone will now not kick the player if they go AFK. Instead, they will not receive any BFP from their daily boost and will also not progress in any quest or achievement. They will still receive the rewards for completing the match (this includes the upgrades).
       
    • The Ravenheart card as reward from the achievement "Blight's Black Heart" is now tradable. All Ravenheart cards from this achievement have been made tradeable.
       
    • Added an option to save your password in the login screen.

    General fixes

    • Improved the description and translations of several achievements and quests.
    • Minor adjustments to UI elements in the quests window.
    • Fixed very rarely being able to open gold chests multiple times.
    • Fixed various issues with distributing rewards and updating UI in the post-game screen.
  5. 50 minutes ago, macabi said:

    If I do that I will end up hearting my hand since I am not young any more,  so for me this achievement is unachievable.

    Well, I am sorry to hear that that happens to your hand, but for many players it does not. Like I mentioned there are different types of achievements, and this one simply isn't for you then. Luckily there are many other achievements that you can complete. 

    53 minutes ago, macabi said:

    If your goal is to make certain achievements very hard to achieve then I guess you achieved your goal.

    My goal is to have different types of achievements (measurement and completion achievements of different difficulty levels) for different stages of the game (early game, mid-game and late game). That way everyone has something.

    56 minutes ago, macabi said:

    I view achievements more like quests, not too hard to achieve once you put your mind to it.

     Well, achievements work very differently from quests and they also have different purposes than quests.

    57 minutes ago, macabi said:

    In any case, I don't think there is anything unfair about expressing an opinion.

    I never stated that expressing an opinion is unfair. I said it is unfair to call this achievement unachievable in general and that it should be removed because very few players cannot complete it, especially considering already 15% of the current players completed it.

  6. 9 minutes ago, macabi said:

    Either make that achievement achievable or get rid of it.

    Or we realize that achievements are supposed to remain what they are: achievements. Not every achievement is for everyone and just because some players cannot finish it, is absolutely no reason to get rid of them. If anything, I would consider the reserves achievement to be the best achievement we have thus far. I have read so many players who had as goal to complete this achievement and felt rewarded once they did so. If achievements are too easy they stop being rewarding or have any meaningful impact. Plus you totally defeat the purpose of having said achievements.

    There are different achievements for different people. Calling this achievement not achievable is very unfair, especially considering more than 15% of players have already completed it.

    Metagross31, RayG, Strider and 3 others like this
  7. Likely our biggest and only form of advertisement for now will be contacting youtubers, magazines, streamers etc. to write or talk about our project, or even better to play and share that experience with others. The open stress phase was very useful to fix prominent bugs, but now we need to also first make sure our servers still work properly when there are many more players online. Since release me and zyna have already fixed a couple of issues that were not easily detectable with lower player base. The servers are handling it very well and release could almost not have gone better, but we just want to make sure that any possible issues due to the increase in players are fixed first before we start actively advertising using the previously mentioned methods.

    Drakeslayer and RuneSeeker like this
  8. "elementary mastery no reward at 70 matches"
    This achievement does not give a reward at 70 matches.

    If your achievement does not progress then you are simply using the wrong decks. If it says you must only use a nature deck for example, then you cannot use any other cards that have either Fire, Frost or Shadow in this deck.

  9. @GIZMACHI Yes, you can play with your wife! Be a little careful with doing trades though. If we see you are trading a lot of points only to one account it makes it really suspicious for multi-accounting. What is your ingame name and your wise ingame name?

  10. Everyone constantly only looks at the promo announcements and nothing else. At the time of writing less than 0.02% of cards are promos. Keep in mind that not everyone will trade their promos, not everyone will use their promos constantly and in the late game people will get less boosters than now. They are much rarer than everyone thinks from the announcements.

    I bet if we were to turn off the announcements everyone would think it is completely fine how rare the promos are.

    Strider and Deadman like this
  11. It would be nice if the original post (or someone) could compile a list of suggested changes plus their possible down and upsides.

    This is not an official statement, but thus far the option to create "Free PvP" PvP matches or "Collection" PvP matches sounds like the best compromise (assuming each mode has a healthy amount of players). That way players who want to play with maxed out decks can do so against other players with maxed out decks, and players who wanna build up their deck can do so and play against other players who also do the same. 

     

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