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Everything posted by Ladadoos
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As mentioned when trying to switch quest pools, you keep the current quests you have. Currently there is only the option to reroll a quest once, which you already did, which means you will have to complete this quest (if you don't plan to ignore it). Another option you have is to wait until we add a feature to allow multiple rerolls, which is planned but no estimated date for it yet. Unfortunately I will not manually switch your quests as that is unfair for the rest.
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More often than not 100% reproduceable crashes on a map mean corrupted client files. Anyways, happy to see you were able to fix the issue.
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Thanks for checking: I suppose a different spot will have to be found then.
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If that spot is empty for all resolutions, then it should not be difficult to add the current time there. But I am not sure if it is empty, so that would have to be checked.
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I wonder, do other games have in-game clocks? If so, which?
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I had a few spare minutes to try to envision a UI for this feature. Maybe something like this for comparing achievements with a player? Feel free to just open up paint and come up with a design 😄
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In general I like the idea of being able to compare your progression with other players. I do wonder though, if comparing your progression with only one other player would achieve the effect, of incentivizing players to play more, well enough? Another option is to create progression (achievement) leaderboards.
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
Ladadoos replied to JustCoco's topic in Suggestions
@JustCoco Thanks for the suggestion. We have added it to our list of new features, so you can hopefully expect to see it in the future 🙂 -
@Kapo Thank you for the bug report! This has actually been a bug for a very long time and I am surprised to finally see a bug report about it. Luckily the cause of this on the server is also already known, and I guess now that it has been reported it needs to be fixed. 😝
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
Ladadoos replied to JustCoco's topic in Suggestions
The idea would be to add an option in-game to disable the stars on the worldmap. As for certain maps not having standard, I would just not show that star. Another option would be to show a "stone" star, or something that indicates it is there but cannot be achieved. -
UI Suggestion - Lobby Map and Difficulty Progress Indicator
Ladadoos replied to JustCoco's topic in Suggestions
I would definitely not remove the difficulty names from the buttons: the approach to add the symbols next to the names sounds much more suitable and I think is a good solution. Even though I think the initial proposal of using small dots is cleaner, stars likely convey the message better. That being said, I would make them much smaller and always at the same position, like image below. In order to make the UI consistent with the achievements, I would make it such that the stars indicate the highest won difficulty and not all the difficulties played. As an example, if the left a -
UI Suggestion - Lobby Map and Difficulty Progress Indicator
Ladadoos replied to JustCoco's topic in Suggestions
Looking forward to the proposal(s) The simpler and intuitive it is, the better. Even seemingly simple and obvious features are often overlooked by players, so don't underestimate how easy/hard it is for a player to notice and understand the meaning of it. Not saying you are, just talking from experience. -
UI Suggestion - Lobby Map and Difficulty Progress Indicator
Ladadoos replied to JustCoco's topic in Suggestions
I like the idea, personally the only thing I do not like is that you don't know what those dots mean unless someone tells you what it means or you happen to find the meaning of it. -
Do you mean, that if you show your deck to someone and that person closes the window, that they can see the deck again without having to send a view deck request?
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"Delete all" button on messages from auction house
Ladadoos replied to Siddhartha79's topic in Resolved
Moved this thread to Report a bug. @Siddhartha79 Could you please send me your log files found in Documents/BattleForge/diag in private in the forums? -
So are we Before it was a, what we call, progressive achievement that rewarded 4 BFP for each step. In other words it means it rewarded 4 BFP for each completed quest but only rewarded the BFP at certain milestones that grew non-linearly in size.
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Will remove this to resolved for now, as I have not heard anyone experience this recently. Please create a new thread if you still experience it.
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This issue should have been fixed with our latest update. Would be nice to hear if you still experience this.
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This issue should have been fixed with our latest update. Would be nice to hear if you still experience this.
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Could you please re-try? We rolled out an update that might have fixed this issue.
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Unfortunately rewarding BFP and XP for community maps is a little tricky. There are ideas to revamp how community maps work and how you interact with them, and even the idea of making (good) community maps official so that we can start rewarding players for playing community maps too (second world map perhaps?). It's not a feature we are currently actively working on, but definitely something we are discussing together with our map making team.
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Patch #400029 Greetings Skylords, Skyladies, and Skyfolks, this is a minor update that contains mostly behind the scenes changes that were required for our maintenance we had on the 22nd of May. It also contains a new feature that allows players to see all of the boosters they have opened in the past! General fixes Fixed postgame screen (after a match) showing a negative BFP gain occasionally. Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game. Improved numerous tooltips in the in-game Rank
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I am sorry: everyone works on this in their free time and the weekend is a good time for us because then most developers have time to help. With that being said, servers are up and running again! @XT2RY4
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The game servers will be down for a few hours for the maintenance starting now, but it could also take considerably longer. It depends on how long it takes our data to be exported and imported between our new machines. We will update here once it goes live again.