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Ladadoos

Admin & Main Developer
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Everything posted by Ladadoos

  1. NAME: 2 - Inviting someone to your group while in lobby doesn't always add him to the group channelSEVERITY: 2LOCATION: LobbyREPRODUCIBILITY: Random(?)DESCRIPTION: Whenever I invite someone to my group while in a lobby, the invited player doesn't always seem to be able to use group chat and receives the message "You are not in a group channel." At this point the invited player also doesn't receive any group messages from other group members. Whether you need to be in a lobby for this bug to occur I am not sure but it seems to only have when I invite people.
  2. NAME: Whenever party leaders leaves an ingame match he is kicked from the groupSEVERITY: 1LOCATION: Ingame (match)REPRODUCIBILITY: AlwaysDESCRIPTION: When a party leader leaves the match he is kicked from the group a few seconds later. On his end (the player who left the match), he still sees himself in the group while players that are still ingame don't see him in the group anymore. This has a bad side effect, which is that whenever the party leader leaves the match while the match has only 2 players left (the party leader and another person), the game freezes shortly after for the player still ingame. He can't spawn units and can't click "leave match" to leave the match. Logging out works fine. I assume this side-effect is related to this bug.
  3. @Kubik I haven't been able to reproduce this in a while. Either move it to resolved or even better, to archived.
  4. NAME: Setting speedrun doesn't set speedrun for all lobby members SEVERITY: 3 LOCATION: Lobby REPRODUCIBILITY: ALWAYS DESCRIPTION: If the leader sets the lobby to be speedrun, other players don't see the lobby set to speedrun. Whenever the match starts the leader is playing the match in speedrun mode while the rest aren't.
  5. NAME: [Kubik] - 3 - Leader not always reassigned correctly after leader leaves SEVERITY: 3 LOCATION: Forge REPRODUCIBILITY: Very often DESCRIPTION: Whenever the leader of a group leaves the group, leadership of the group is not always assigned to the correct member. The person who has been the longest in the group after the leader leaves should become group leader. Example: A invites B and then C A leaves -> B should now become leader B invites A B leaves -> C should now become leader C invites B C leaves -> A should now become leader etc...
  6. NAME: [Kubik] - 2 - AFK(?) people seem to cause some general issuesSEVERITY: 2LOCATION: ForgeREPRODUCIBILITY: Always (3/3)DESCRIPTION: Whenever I try to whisper someone who has been AFK for a while (not sure how long exactly, 10-30 mins(?)), a world packet is forwarded but my whisper doesn't go through. Inviting that person to my group causes me to freeze and disconnect, requesting his deck gives me a "Request deck from X" and no message afterwards (like he refused or ignored me) and it allows me to instantly request deck again (same applies for show deck). Whenever that AFK person is back and he whispers someone (I don't know if the act of doing something or if whispering specifically fixes it), I am able to whisper that person just fine. Reproducibility is 3/3 because 3 people were AFK and with all of the 3 people I experienced what I wrote above. This doesn't mean it's necessarily AFK related, but the chances are very high. EDIT: This seems to also happen to someone who has ONLY been upgrading cards for a while and not necessarily AFK. Not sure if the following is also caused by this, but what I also noticed was: I can't read any messages the person writes in global. The AFK person relogged and I still couldn't read it. I had to relog too before we could both read each other's global messages.
  7. @fiki574 It is still pretty much what @John said: Right now if a player is alone in a lobby, "This player is already in a group" is given as an error when you attempt to invite that player to a group. So this is technically not causing any issues and is consistent in behavior now. However, being able to invite players which are in a 'one person group' would still be a nice feature.
  8. Blight, slavemaster. Moon, Nightmare's Shard 'Looks like we're having pork chops tonight!'
  9. The Skylords Reborn team did what had to be done and it sucks, I know. It's even more frustrating for them than it is for you. An unbelievable amount of hours was put into the project, both by the team and testers, these past couple of days to try to make it for the deadline. It is not like bugs weren't known, it's just that they were proven to be more tricky to fix than first expected. There is only so much a few developers can do and rushing was definitely not the better option in this case. I read many times people stating that bugs are to be expected in open beta and I wholeheartedly agree. That being said though, there is a difference between (minor) bugs that don't affect the rest of the player base and bugs that are, in some cases, easily triggered and crash the server(s). To be able to test you need a solid base. An open beta where the server(s) constantly crash sounds like an open beta that was released too soon if you ask me. The lack of an aforementioned solid base doesn't give players, nor the developers for that matter, an enjoyable testing phase. So, even though it has been delayed yet again, let us not forget that it was for a logical reason and that such delay should not undermine the hard work that has been put into the project the past couple of weeks, even years.
  10. Beta is not open yet. Keep an eye out for announcements.
  11. The game can either be in English, Russian, German or French.
  12. I guess it's fixed. If I am in a group with John and I leave (he is party leader), I am able to invite him to my group (which means his group got disbanded). So I guess technically speaking this bug is fixed, although the group/lobbies are a cluster f*** at the moment and issues arise when he accepts my group invite. I can't tell certain.
  13. NAME: Groups do not get destroyed when there is only one player left while you are in a lobby SEVERITY: 3 LOCATION: Lobby REPRODUCIBILITY: ALWAYS DESCRIPTION: If you have a lobby with two players for example and the non-leader player leaves the group, the leader is left in a 1 man group. The group should be disbanded.
  14. Game files with non-HD textures seem to be around 3.4GB (in .rar archive around 1.9GB)
  15. Rule 12. Content Uploading Policy might answer your question.
  16. Either you would have to have a lot of people working on this weekly PVE map or have them made by the community (and have the staff pick one every week), because making reasonable standard PVE missions is no small task.
  17. NAME: Abnormal high amount of EXP received after completing king of the giants SEVERITY: 3 LOCATION: Reward screen after completing king of the ginats REPRODUCIBILITY: ALWAYS DESCRIPTION: After completing the map 'King of the Giants' the player is rewarded with an abnormal amount of EXP: 78k on Expert, 50k on Advanced and 25k on Easy. SCREENSHOT: - ADDITIONAL INFORMATION: On other 4p maps you receive around 9-12k on Expert. I tested this while playing the maps alone.
  18. Check this post from @InsaneHawk, there you can find it: https://forum.skylords.eu/index.php?/announcement/23-join-our-discord/
  19. Happy birthday Dall :frostorb:

    Stay frosty

    1. Show previous comments  3 more
    2. EonBen

      EonBen

      happy b-day Dallarian :]

    3. Eddio

      Eddio

      Happy birthday my frost friend :frostorb::D 

    4. Asraiel

      Asraiel

      well Happy Birthgday better late than never

  20. True, but that's only really helpful if your land around the wells is also symmetrical
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