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WatcherOfSky

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Posts posted by WatcherOfSky

  1. Twilight finally getting the love it deserves in the transformation buffs is one of the biggest things I've been wanting since I first saw the mechanic haha. Awesome new cards and changes, really feels like all the nooks and crannies of Battleforge are being cleaned up thoroughly! 

    Absolutely love it all!

    Majora likes this
  2.  I think the topic is being overblown to a large degree. Nocap, did anyone ACTUALLY use either card at all? Is anyone actually nostalgic for them to any degree? If I had to choose with whether I agree or disagree with the change, I'd go with agree, because I'd rather not worry about the image bothering anybody at all.

    @Fimion If you feel like "wokeness" is going to ruin Battleforge, what do you actually mean? I quite dislike the term, because it tends to be used in a way that undermines the important aspects to the movement that haven't been commercialized for profit. What about the image do you think makes it justified that it shouldn't be changed? What does it do for you? Is it because it was from the original authors; therefore we shouldn't change it? Isn't that the entire point of Skylords Reborn?

    My mind is just being blown that someone is having a semi-conniption over the change.

     

     

    Edit: Can anyone change my vote? I actually voted no without reading the post because how could I have predicted what it was actually about lol

    Fat4life likes this
  3. 17 minutes ago, Demiron said:

    Since you've brought it up let's stick with your example card, Infect. A highly sought after, ultra rare card that's always been expensive and I guess out of reach for some players, especially newcomers. It definitely shines in the right deck and makes life easier. But is it really a necessity? Not to sound like a broken record but I still believe that no ultra rare card is needed to finish the game (on any difficulty). I view it as some kind of a luxury item. Something to work towards to. High-end ultra rares and especially rares will not fill that role anymore. I understand why you ultimately decided to go with it but I still don't like that you've sacrificed this aspect in return.

    There is a difference between settling with a working strategy, or using the strategy that is fun for you. If all the cards you enjoy playing or want to play with are locked behind either a lottery system or an extremely high grind wall, then that will detract from the experience overall for new players. I don't really think we have the luxury of that for the most part either, being a niche game and all.

  4. 7 minutes ago, Demiron said:

    The system was already generous as far as bfp gain and card acquisition goes (daily quests, achivements), FAR more than the original design, it did not need a new way to crush higher end / rare card prices imo.

    Because of how reforging works, card prices are now tied to rarities rather than their usefulness or the value they provide in games. Bad rares and ultra rares will become valuable craft materials, despite how little they offer during actual gameplay, which is not ok with me. There are essentially no bad pack openings anymore as you can just sell 4 bad ones and buy something good off the auction house or if you're the gambler type you'll roll into something good eventually.

    I personally like the feeling of my hard work paying off and getting something rare and valuable at the end of my days/weeks/months long grinding session. Unless we're talking about promos, it's not there anymore. Everything's within reach now. Maybe it's just a me problem, but maybe there are others out there, missing this feeling. I'm happy for everyone enjoying the system though and hats off to the very dedicated dev team.

    So you're saying you liked shamans going for 800+ bfp?

    I'm being a little shit for that statement haha, but I just like how this let's people gather more of a collection potentially faster while letting people with much fuller collections have something to do. Also, there are still pretty large gaps between useful cards and not useful card, but I'm sure it can be tweeked a little bit to have rares and mythics still be a bit... rarer? As is, I love the mechanic, plus I love more lottery-esque stuff that really gives me that rush of adrenaline. 😄

  5. 6 minutes ago, Demiron said:

    What I don't like:

    - reforge system - I like the collecting aspect in card games, having to either pay, trade or grind my way to a specific card I've wanted for a long time, and while Battleforge is not your classic tcg in that sense, this aspect was completely nullified with this system. It makes me want to play less, not more

     

    Why does it nullify the system?

    I for one really enjoy the aspect of being able to get rid of all my extra commons laying about catching dust. Idk if you thought you get to CHOOSE what you want, but it's a tiny random lottery that seems very fair so far with my testing.

  6. 9 minutes ago, WindHunter said:

    Just to clarify, the Balance Developer position implements changes to new or existing cards. So for example, I would design a card, say Wasteland Wing, and the balance developer then uses the tool to create that unit within the game. Or we decide to allow Ravenheart to summon ships with X cost, and the balance developer makes those changes. Or the Map Makers need a new boss unit, so the balance developer creates the boss. We have an in-house tool that we use to do this and it is just a matter of spending enough time familiarizing yourself with it to help out in this way.

    Oh! I didn't realize. I might actually apply then. 🙂

     

    Dallarian and Dutchy like this
  7. Amazing new card! Getting all this tier 4 support for archetypes that seemed to be lagging behind in power level is really exciting. I especially can't wait until any potential new campaigns come out to be able to try them on.

    As for the name of the card new card:

     

    Name: Wasteland Scourge
    Ability: Tainted/Infused Cleanse

     

    The ability honestly sounds fine, as it's better to name them something familiar. Otherwise, I think the word Scourge better conveys that this monster is the apex of it's surroundings, rather than naming it Wasteland Wing, which rather sounds like it's implying for there to be many of these kinds. Even if it ends up being named Wasteland Wing, it still sounds cool, and any tier 4 bandit support is SO very welcome. 

    I'm also so tempted to try applying for Balance Developer, but IDK if I have it in me to be able to do the job justice, as I don't play much pvp.

     

    Either way, you guys have been doing an absolute amazing job, keep it up!!

    Majora and Deadman like this
  8. 3 hours ago, Cocofang said:

    I only play true ethical SSF hardcore. I give away every meta card I draw because it is unethical to keep it. When I lose a map, I delete every card upgrade I used on that map because it's not true ethical SSF hardcore otherwise. I disenchant every meta upgrade I land because it is unrealistic to ever get the upgrade I want in true ethical SSF hardcore. I skip XL units because they are unethical powerhouses. Every time a Cursed Orb or Cursed Well drops, I immediately remove a random card from my current deck to increase the challenge. I've had beginner chat and strategy chat disabled since I got my closed beta invite because player interaction gave too much advantage. I've sent at least 84 emails to the Skylords devs over the years asking for unlimited ignore player space so I can make sure that no one talks to me when I'm in the forge. I read and listen to every NPC callout, unit quote and lore entry to fully immerse myself in the true ethical SSF hardcore experience. Every time I go into this general and read the word "meta", "trading", "amii monument", "batariel", "nightguard", "mark of the keeper", so on and so on, I make sure to thrust my giant vibrating dildo one to three times to punish myself accordingly for tainting my TESSFHC experience. I've stolen at least a dozen credit cards from my parents to pay for the patreon to show my support for the Skylords devs and the true hardcore game that they have revived. Why do you self-proclaimed SSF hardcores even try to pretend that you're truly SSF hardcore? You make me fucking sick.

    Wtf? A little too hard on the gas there. Also I don't even know what SSF means even after looking it up. 

    Volin likes this
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