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Fimion

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  1. Fimion liked a post in a topic by FarRockBF in My Dear Friends   
    Pizza party at my place cause we'rreeeee back boys!
  2. Fimion liked a post in a topic by michieltje300 in I'm still supporting :)   
    Hi, my name is Michiel
     
    This is my first topic, and i just wanne say I don't care how long it takes i keep supporting you guys I was there in the very beginning and i wil keep supporting you guys until the end!
    Keep making progress and you wil reach it!
     
    I hope you guys wil see this.
    Michieltje300
  3. Fimion liked a post in a topic by Kiwi in Open Stress Test Information   
    Hello Skylords, Skyladies and Skyfolks,
    As many of you are aware, the project has entered an Open Stress Testing Phase (NOT OPEN BETA) on Wednesday 5th September 2018.
    NOTE: There will be a wipe at some stage during/after the open stress testing phase.
    Playing The Open Stress Test
    You do not need to sign up to join the stress testing phase you just need to make an account on our forums and use the same email and password to log into the game.
    Downloads
    Client
    You can download the client using Mediafire or MEGA.nz.
    YOU DO NOT NEED TO RE-DOWNLOAD THE CLIENT AT ANY TIME IN THE FUTURE AS THE UPDATER WILL HELP WITH THIS.
    Skylords Reborn Updater
    You can download the Skylords Reborn Updater using Mediafire.
    Visual C++
    You will need to make sure you have Visual C++ Redistributable for 2015 installed. You can download that here.
    Our Official links
    Our Official links can be found here Facebook, Twitter, Twitch and YouTube. We do not have any other official links.
    Other Medias
    The VK Skylords Reborn page is a fan made page, we will NEVER ask for any payments. Our old domain bfreborn.com has been bought by someone who is pretending to be this project.
    Supporting the project
    You can help support us if you wish on our Patreon page only. The game is 100% FREE. Note: All money from Patreon goes towards server upkeep.
    Advertising
    We are currently talking with streamers and a website in order to let the world know about this project. We however currently have no advertising budget.
    Players can make videos or stream the Open stress test if they wish. All we ask of streamers is that they inform viewers that the game is currently in an Open stress testing stage that will be reset at the end along with it possibly containing bugs and crashes along with other issues and that a link to our Forums is provided so people can find out more about the project along with and possibly joining up themselves if they wish.
    If you wish to help advertise this project you can simply by just telling your family and friends and getting them to play!
    Recruitment
    We're looking for a C++ developer to add to our team, the minimal requirements to apply: 
    Good knowledge how to program (in at least one programming language) Ability to read C++17 code, and later C++20 You should have some experience with at least C++11 Good idea about threads and async operations  Basic idea about how TLS/SSL, DB, Boost. (no need for details, just basics) Have some free time to invest into the project Having some reverse engineering knowledge is always good, but not necessary Being familiar with Linux can be advantage too If you have the minimal requirements above, feel to apply on forum here (otherwise, please refrain)
    Running / System Requirements
    BattleForge is an old game so will run on basically anything. To see full spec details feel free to check out our Wiki page here, or you can check on the CYRI website here.
    Giveaways
    Giveaways are currently closed. We do hope to use them in the futrue for other giveaways and you will be able to take part in these by simply keeping an eye on our #giveaway channel on our Discord server and our giveaway section of the forums. To participate in the giveaway on our Discord you will normally need to react with the right emotion, beware it can change to a new one.
     
    If you have any questions or queries please feel free to ask them below or send me or @MrXLink a PM and we will try our best to answer them as much as we can.
    See you all in the forge! 
    =============================
    Important notes from @fiki574 regarding Open Stress Testing Phase:
    Promo cards - Will be in booster packs, except for the event promos like Santa and Easter Egg which will be related to the seasonal event. Boosters - Boosters will be a mixture of all sets for now. Speed run / map of the month - Will be available at start of Open Stress Test. Starter decks - You will start with 4 different starter decks, one of each color (Fire, Frost, Nature, Shadow). Tomes - Tomes will not be in Skylords Reborn at all. New accounts - All players will have new accounts and will be named the same as their Forum account this is due to us not having access to the data files from EA regarding accounts.
  4. Fimion liked a post in a topic by MrXLink in Important Progress Update and Clarification   
    Greetings Skylords, Skyladies and Skyfolks!
    Throughout the past few weeks we have noticed increasingly negative comments and remarks with regards to Skylords Reborn, its progress and its development time. Accusations of us scamming supporters are made on a daily basis, and while that is simply false in every aspect, we do understand that a lot of you have major concerns and are worried about the project, whether it's still a thing, whether we have run off with Patreon funds, and where we are right now after 3 years of development. Don't worry, though! We live, and as you will soon find out, we are doing well and are going nowhere!
    The thing is, and beta testers know this, that we are actually making a lot of progress to the point where we are busy stress testing the servers with the Closed Beta testing group, improving server stability and creeping closer to Open Beta with every single test. And by the Old Gods, it took a while to get here. A lot of you have an idea of how long a game development cycle can take, and so it is only understandable that 3 years seems like an awful lot just to bring a game back. However, it's a lot more complicated than that due to this being a passion/voluntary project that we don't get paid for, and finding/fixing bugs being way more complex due to us not having made the client code at all. This makes it an unpredictable process in which we can't set deadlines or promise fixed release times. For a more detailed explanation, refer to the quote below from the Open Beta Information thread:
    Rest assured, we are happy to inform you that we don't want to make money from this project (even if we wanted to, it would be illegal), and that your support is not in vain. Supporting the project is also completely voluntary, and we do not give any game rewards to patrons at all. Thanks to every single one of you who has been having faith in this project and supporting us by being a thriving and friendly community, we have managed to come a long way in 3 years, in which we faced managerial issues, legal complications, several server rewrites, and a lot of swapping regarding staff and partnerships. Our team right now is very solid and progressive, though, and we're getting closer and closer to that glorious Open Beta. We are reaching important testing milestones, which is fantastic. For example, @Kubik has evaluated our latest Closed Beta Stress Test, which was held yesterday. He has collected the following results:
    For more details on the stress test results, there will be an update on our Developer Platform soon!
    "What does all this mean?" you may wonder. In essence, it means that we are ironing out some of the last bugs in the current server code (as far as we can see), are getting further in making 12-player maps work properly, and the server is currently able to handle quite some players at the same time. In other words, progress, progress, progress! Keeping this in mind, we would like to give you the following information:
    Something BIG is coming.
    Though we will not be reaching a full open beta state just yet, something large and important will be coming to the Skylords Reborn community in the near future. To present this and to provide you with details on this big development milestone, we will be announcing a new, important official stream very soon, so stay tuned!
     
    Hopefully this update will clarify things and ease away some of the major concerns you may all be having regarding the project. Be sure to check the forums, discord or other social media for the stream announcements, and for weekly updates about all the progress we are actively making, check our Developer Platform!
    Thank you all again for your undying support and dedication to the project and the game, and we hope to bring all over 21 THOUSAND of you Skylords, Skyladies and Skythings (*GASP*) more great progress and updates in the near future!
  5. Fimion liked a post in a topic by SunWu in Important: Open Beta Status Announcement   
    On the other hand who wouldn't get annoyed/cynical from time to time putting so much time and work into something to give it to the people for free and then you got so many people complaining and being clever with what you could have done better...you would have to be completly non empathic or some kind of buddhist monk who doesn't know anger. I wouldn't handle it so well i think and i'm glad there are people who keep showing patience and support and are constructive if they are critical.
  6. Fimion liked a post in a topic by fiki574 in Important: Open Beta Status Announcement   
    Yet again, whatever I say, people will find a way to make it negative or draw out unintended negative parts. My posts have no intentions of harming anyone's feelings.
  7. Fimion liked a post in a topic by nofearek9 in Multiple Accounts   
    i dont care if plp are using 2,3,4 characters since it will not affect my game in any way.
    Matejob:share with us the reason of your downvote........
  8. Fimion liked a post in a topic by Hollwie in Multiple Accounts   
    Hey guys I just wanted to ask if it's ok to create multiple Accounts for the sake of playing PvP  with more than one Deck which you aren't used to, if it's not allowed it would be a good Idea to allow players to create more than one character per Account (like it used to be in the old Battleforge) don't you think?
  9. Fimion liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  10. Fimion liked a post in a topic by TomyWomy in Open Stress Test Information   
    I'm not saying their doing a bad job, i support them and their efforts 100%, but they should not promise a a precise week when the game will be released, its stupid. They should have just said the end of the month or start of next month, instead of rushing and losing sleep like insane hawk has admitted because losing sleep not only effects the devs health, but also prolongs the games release
  11. Fimion liked a post in a topic by TomyWomy in Open Stress Test Information   
    The devs should have put the release date for the 31st March rather than an uncertain date between a week
    *Edited - due to miss understanding what i meant :
    I'm not saying their doing a bad job, i support them and their efforts 100%, but they should not promise a a precise week when the game will be released, its stupid. They should have just said the end of the month or start of next month, instead of rushing and losing sleep like insane hawk has admitted because losing sleep not only effects the devs health, but also prolongs the games release
  12. Fimion liked a post in a topic by Lotte2525 in Open Stress Test Information   
    Since there is still no information from a dev or admin that looks more than bad in my eyes. And say again in advance. Tomorrow will be nothing and the whole thing will move again. But I said that a month ago, but no one believes me.
  13. Fimion liked a post in a topic by Silenthawk in Open Stress Test Information   
    I think his main Problem is - that we have a Timeline of 7 days, each Member has to f5 and refresh this Webside each 15 minutes to look for news..
    Dont understand me wrong way, i like the work you guys all do, but this Timeline sucks :/ 
  14. Fimion liked a post in a topic by MentalFurion in Open Stress Test Information   
    Wtf still nothing? You cant announce something and wait for the last few hours without saying anything! What does this say about your credibility?
     
    If its Not ready then delay it but this is rediculous!
  15. Fimion liked a post in a topic by Hans275 in Skylords Reborn Booster Ratios   
    Hello, 
    first of all i want to thank you and the other guys for bringing battleforge back to life.
    This ratio sounds nice in the first moment you read it, but it creates deeper and deeper conserns as longer i start thinking about this.
    You might repreat a mistake that killed battleforge in the first place.
    If you play PvP you accept to lose by lower skill rather than loosing by a not upgraded deck.
    My point is it might take ages to get a full upgraded pvp deck.
    Each pure deck needs a couple rar and ultra rar cards...
    If it takes for e.g. 6 month of farming PVE to get a playable pvp deck you lose a lot of players. 
    Try to lower the entry for pvp interested player.
    Greets 
    Hans275
  16. Ironshaduw liked a post in a topic by Fimion in [Important] Open Beta Delayed   
    i have a question about those 2 free Boosters:
    What about Multi Accounting? People can just make alot of accounts and send the Cards to their main account and get all Cards in no time.
  17. Fimion liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people
  18. Fimion liked a post in a topic by InsaneHawk in [Important] Open Beta Delayed   
    Hello Skylords,
    So now, let's talk about what we're going to do after all you will have to wait a bit longer, and please forgive us for this delay.

    We have decided on a few things:
    Everyone will receive 2 boosters once the game will be in open beta (you'll still get them even after a potential reset) From the 1st of February and until the Open beta, we'll invite some players everyday to the closed beta, to increase the amount of players, progressively (Giveaways will happen anytime during the day, morning, afternoon, evening ..) You'll be able from now to pre-download the client, and we finally after a lot of discussion decided to give the client here on the forum ourselves. Want to pre-download it ? You can use Mediafire or MEGA to download it! (You cannot start the game right now, you'll have to wait for open beta, and the release of our launcher to make it work.)  
     
    INFORMATION : Giveaways for the Closed Beta will resume! These giveaways will mainly be held on Discord, but it may also happen on the forum, so keep following these two closely!
    Discord : https://discord.gg/0y3WGMGXhd5q2lXA

    With kind regards and apologies for any inconvenience caused,

    Sincerely,
    The Skylords Reborn Team
  19. Fimion liked a post in a topic by RidenE in too much grinding ?   
    Thats exactly what im concerned about,if Players who grind multiple hours a day get a significant advantage over people who dont have that much time to play,
    BattleForge will soon be dead again because casual gamers and players who are new to this game, will get fed up and leave.
    In my opinion grind to win can be much worse than pay to win, especially when trying to make this game more popular.
    I hope the devs will find a way to make both hardcore Players and casuals happy.
     
  20. Fimion liked a post in a topic by gnomgrol in My Improved CardBase   
    TESTING NEW DECK-TO-IMAGE FEATURE:
     

     
    EDIT: YEY IT WORKS
  21. Fimion liked a post in a topic by gnomgrol in My Improved CardBase   
    Patch 1.3 is now live.
     
    - Added filters for Rarity, Affinity and Edition.
    - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail.
    - Fixed messed up UI for smaller screens
    - Renamed remaining Back to Purple
     
  22. Fimion liked a post in a topic by gnomgrol in My Improved CardBase   
    Thanks for the bugreport. I fixed the scrollbar for firefox, it should work now.
  23. Fimion liked a post in a topic by gnomgrol in My Improved CardBase   
    UPDATE: We made it! This is now the official cardBase. You can check it out on the usual link in the top bar of the forum.
    Or Here:
    https://allcards.skylords.eu/
    If you want anything added or changed or have a bug to report, comment below!
     
    Known bugs: 
    - Some cards are sorted into the wrong place or display outdated info in the tooltip. This is because some data in the API is out of date and there is not much I can do about it.
     
    1.8: - You can now sort cards in a deck using the arrow keys <- and -> - Booster Simulator now has a button to share a booster 1.7: - Added a Booster Simulator (link in the top bar) - Some Visual Bugfixes Patchnotes 1.6.6: - Added a slider to adjust card size. - Moved view maps button to the top line. - Added easier implementation into existing website. Patchnotes 1.6.5: - Small GUI edits - Made sure cards with bugged API stats still get added to all filters that they provide data for. - Deck pictures now also have a "small" version Patchnotes 1.6: - Massive clean-up and GUI improvements - Added Link Bar on top of page - Decks can now be exported as pictures to link in forum posts (or anywhere else) or downloaded! - Maps can now be sorted by player count Patchnotes 1.5: - Deckbuilding is live! Hover over the INFO text to get started. - Card links are aquired by shift-clicking now. - Decks can be ex/imported. Shift-click on any card in the deck to get a link! - Some minor tweaks to improve usablity on wierd screen resolutions. Patchnotes 1.4: - You can now choose your orb order and sort by cards you could play with it! - Double clicking a card shows a permanent link to the card. - Added Button to reset all filters. Patchnotes 1.3: - Added filters for Rarity, Affinity and Edition. - Added Unit Stat filtering. - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail. - Fixed messed up UI for smaller screens - Renamed remaining Back to Purple Patchnotes 1.2: - Added option to sort alphabetically - Upgrades are now always in the correct order - Added Maps View, which includes Minimap previews and loot tables - Renamed Color Black to Purple Patchnotes 1.1: - Greatly improved loading speed and stability. - Tooltip is now displayed next to the card, and intelligently chooses its position to be on screen. - Tooltip now contains upgrades. Effects + where they drop. - Sorting by Orbs or Energy is now exclusive of each other. Bugfixes:- Firefox scrollbar working now.  
     See you in beta.
     
  24. mrtamtamia liked a post in a topic by Fimion in which card gives you the most nostalgia?   
    Magma Hurler
    but i have no idea why ^^
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