wish granted, but then the forums shut down because of a virus for some time.
I wish I could teleport anywhere in the world at anytime with great accuracy.
I'm not a member of the team, but from what I understand the game(client) is coded in C++ and the server is coded in C#. Hope that answers your question, feel free to apply in the development section near the bottom of the forum page. It is a private thread only visible to the team.
Yeah that's one of the tough ones. You could use the skeletons or intercept with flying units early to counter him. Witch also works well because she summons skeletons Or anything high in health. His "Charge" does near to 400 damage so depending on your level he does as much as 1/4 of your tower health in damage
@Zenofton is also in the clan I believe
I rate GEMA/10
No seriously though, love the intro, even though metal isnt my genre, the electric guitar track is pretty catchy. Would be better if I could understand what the hell hes saying. So 7/10
Follow the announcement section, you prolly will need to either
1) Enter your email to sign up
2) log in to forums and click sign up button
When the time comes. You can't miss it then.
We hit 500 Subscribers on our BFReborn Community channel not too long ago. Enjoy this special video I made for you guys to celebrate the occasion. Keep the  up we are really close to playing this game we all  love again! Peace Out!
It used to not work on units, but then they buffed it to work on units,(Very OP after buff, you could spam Thugs against everything and just gain power back) and im not sure of the current state(whether it works on units still and they lowered the % or if they nerfed it back to work on buildings...)
hmm Im not sure myself about the softcap system. I mean it's suppose to be a way to not make BFP a grindable currency, but with the current model it will still be a grindable currency anyway, I'm not sure if there is a good way to avoid that.
The softcap system will actually promote multi-accounting to an certain extent, if the softcap decrease is alot(50%) less each time, then it will be more rewarding to start playing on the 2nd account even earlier
@RadicalX I just realized that it would make more sense to make the well healed the independent variable, and power cost the dependent. In that case it would be:
Repair cost - healed hp
150- 2000
75- 1000
37.5-500
7.5- 100
3.75-50
0.075-1
That way calculation is easier you just have to figure out damage done x 0.075= repair cost
@RadicalX Just a quick question regarding power wells. So they have 2000 HP, and their max repair cost is 150 Power( for 1999 HP damage), do you know the increments for 140,130,120,110,100 power in terms of at what HP damage the repair cost is? Great Guide by the way!
Many Thanks,
Ultra