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Ultrakool

Global Moderator
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Everything posted by Ultrakool

  1. Ultrakool

    The Stress Test Open#7 21.04.19

    I gotta drop :/ might not be able to make it. Sorry guys
  2. Ultrakool

    The Stress Test Open#7 21.04.19

    J> tournament. LF to getting my butt kicked
  3. Ultrakool

    Can not start the game...

    We can’t help you further if you can’t understand and follow those simple instructions. :/ sorry Maybe you can bring to IT shop and they can help you
  4. Ultrakool

    Can not start the game...

    You have to download and run those programs It’s not the laptop it’s you It’s a common error that shouldn’t happen if you followed all those steps so follow them please.
  5. Ultrakool

    Can not start the game...

    Try reading this step 6 @nilspferd
  6. Ultrakool

    Im new!

    Hiya, it’s always a very pleasant feeling to meet players new to BattleForge as a whole, and not just new to this project (skylords reborn). Welcome! As WatcherOfSky said, feel free to ask anything and everything about the game. It can be quite daunting for a new player haha
  7. Ultrakool

    chance to ban unfairly

    The chance is always there but very low. Multiaccount bans are done on case by case and through use of multiple flags. As long as you are not trading unfairly between the accounts, there shouldn’t be any suspicion on your accounts.
  8. Ultrakool

    Update Loop

    Deactivating your antivirus may not be enough, you may need to add the folder as exception
  9. Ultrakool

    Boring for beginners

    I think a better way for the boost is to activate by default for total of X matches, and add it into the Quest screen as like “New player quest-receive x% gold boost for x matches x/y”
  10. Ultrakool

    Boring for beginners

    Maybe to that aspect of a boost in the beginning we can do x matches boost of gold? In pve or pvp or both. @Kubik
  11. Ultrakool

    Boring for beginners

    Okay so I think there are several points being addressed/mentioned here 1: A lot of you are talking about the reset. I agree that there is a lot of players waiting for reset and as such right now is not an accurate representation of how the player base would be after reset. There are still things to be done before reset but I feel we should wait for that before implementing/testing any changes to be able to fully see the impact. 2: Having a collection faster (Not in weeks/months). There are 2 main groups here. One that want a solid progression line and the feeling of building their cards from scratch, trading to get better cards and the other who want most(all) of their cards they previously owned without a lot of effort. Now before there was the possibility of buying BFP/gold to close this gap, however now we have to make a conpromise between these 2 types. The basic cards should provide a solid foundation, and they do, we have added t1 cards for every color, and a very reasonable base for building decks of all colors, on top of 2 premade decks. So if you compare the F2P experience with skylords compared to the original BattleForge you can see that skylords is much more beginner friendly. I think the idea of a temporary full collection in the beginning may seem like a good idea, however there is the downside that new players may be intimidated by the sheer amount of cards that there are. Not to mention the very immense game mechanics present in this game that are even more important to understand for pvp rather than pve. Therefore it is unrealistic to think that even with a full collection they will stand any chance against a more seasoned player. The way I see it there is only one good solution for this, and that is a healthy influx of new players. That way every player can find newbies at their card collection/upgrades/game knowledge level to have a taste of pvp. Mind you, it will not be a full pvp experience but at least it will not lead to as much(any) frustration compared to being roflstomped by old(er) players. 3: Auction House: These are free markets, so with the auction house it may seem like the price is high simply because there isn’t enough supply of cards in the market, with the current model people are inclined to sell boosters, which means the net supply of boosters is much less as less boosters will be “bought” from the auction house itself. The high prices just reflect on that. I agree with the suggestion to make more BFP rewards/rather than boosters available and to scale up the BFP price and reward price.However, there is 1 unimplemented feature which will help with this abit We plan to release different edition/booster types which should also help a lot with specific card supply. All in all these are very important things to think about, but I think you guys are rather biased based on the nostalgia and for a new player, it will not be the same experience or mindset. It is nearly impossible to increase progression while still maintaining some form of progression as with the current rate many have already complained it was too fast( we received some requests to reset people’s collection already)
  12. Ultrakool

    The Stress Test Rookies#2! 06.04.19

    In keeping with a new tradition of mine I’ll donate 100 each to the 9 contestants that didn’t get a prize, as a participation award ^^
  13. Ultrakool

    Playing SkylordsReborn with a PS4 controller

    Moved to technical support—> resolved
  14. Ultrakool

    Help with starting the game

    You have to unpack, that’s just a screenshot of the archive. Click extract to—> place of your choice
  15. Ultrakool

    Launcher does not work

    Moved
  16. Ultrakool

    Offering help for rpve lvl 10

    Carry me senpai
  17. Ultrakool

    (Suggestion) Detailed HP Bars

    @Ladadoos@John
  18. Ultrakool

    Freezing and crashing

    @Kubik?
  19. Ultrakool

    Gamecrash in every game

    Moved to resolved
  20. Ultrakool

    PVP Profile Should Show Your All Time/Best Ranking

    It’s an interesting idea, but if it’s indefinitely it’s way too much. Now if there were supposed Ranked seasons(2-3months) then you could have something if that sort to show your highest rank in that person particular season.
  21. Ultrakool

    All-time fastest speedrun rankings

    @PritstiftI get that a lot of effort was made into speed running maps, but if you are talking about someone impersonating your name, and the other assumption that some records could stay for years, couldn’t it be that a person who doesn’t deserve a record could have it for years? Another point is that if you’ve done it once, can’t it be done again? In trying new tactics or trying to beat the map even faster than your last time you will eventually set the record again anyways, and nothing will have changed. Unless you decide to never run a particular map for speed run again, eventually you will make a record as fast as your current run. It is much less complicated than trying to preserve so many records and having cases of people impersonating to get the record etc. If there’s a solution to reserving character name ingame then I think it could be an option but otherwise I agree with Kubik that it’s abit too messy.
  22. Ultrakool

    Estimated time for release?

    I don’t think it should be a goal to balance things according to that, it (should) be impossible to complete your collection to that extent, especially only through daily rewards and no trading, since trading is a key part of the game. I agree that getting the cards you need is very slow if you don’t trade AT ALL however if you focus on getting 1 or 2 decks it should be doable in a couple of weeks
  23. Ultrakool

    The Stress Test Rookies! 23.02.19

    Prizes sent to @Toggy. They should be distributed shortly if not already. Sorry for the wait everyone!
  24. Ultrakool

    All-time fastest speedrun rankings

    Pinned
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