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Xamos

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  1. Majora liked a post in a topic by Xamos in Decomposer   
    That´s actually insane
  2. Majora liked a post in a topic by Xamos in Community update #1 - April 23th 2021   
    Nice, thanks for your effort!
     
    Although not that much new infos here for me,
    I was just hoping to get some insight already on what the Plans of Balancing and new implementations are. I´d love to see a List of cards and their planned changes.
    Yes there is the wiki-page for the actual balancing, but I´d like a small summary with statements like: Shadow Worm will have lifesteal in the future, to become a strong 4x card!
    Also, as you are the community manager - it would have been nice if you catch up on some liked ideas (for card-changes) from the Forums and Discord and state them in your update, so that the majority of the community who are f.e. not that active but read your Post would know about the things the community is thinking about. And could add there opinion about these ideas here then.
    But maybe this would be too much for this status-upate i suppose. Only I was expecting something like it, but it makes more sense to wrap up the things that you wrote here. I do understand that.
    For me the game is nostalgic and awesome, but I would love it even more if we get new stuff - even in the form of new balanced cards like Battleship. So I´m mostly interested in stuff like that. Really looking forward to Ravenheart-Changes f.e.
    Don´t get me wrong, I don´t only want/expect buffs to cards - I like to see nerfs aswell.
    PvP balancing is fine, I just think myself that this doesn't have that much impact in the game as some nice card-function changes would to open up new ways to play or new strategies, like the Battleship-change did. And yes I play PvP every now and then, I´m just not that much of a pro that these tweaks affect my game I think.
    Moreover I´m actually hoping and waiting for the happy-hours update mostly cuz I rather spend time in PvE matches than endlessly waiting for PvP opponents.
     
    Nevertheless, I´m very glad that things are happening and thankful for all the work that is put into this!
  3. Kapo liked a post in a topic by Xamos in Consistency - Swap affinities of Twilight Creeper and Bandit Artillery   
    Good point, I think that's something that the SR description team likes to adjust, right?
    I found more inconsistencies: Mumbo-jumbo and Frost bite both have a fire and a shadow affinity, tho one does make the unit take more dmg on the fire one and the other one hast the same effect on the shadow one. 
    I suggest changing Frost Bite - swap their affinitys and also change the one where the unit attacks at a slower pace to frost. 




  4. Xamos liked a post in a topic by Bini Inibitor in Consistency - Swap affinities of Twilight Creeper and Bandit Artillery   
    Greetings,
    it's simple. Usually cards with a shadow affinity have some sort of interaction, which causes enemies to deal less damage or deal damage over time instead of instantly. Cards with Fire affinity on the other hand either cause units to take/deal more damage or deal damage instantly. On both, Twilight Creeper as well as Bandit Artillery, these aspects are flipped. My suggestion is to swap both of these affinities respectively to keep it in line with other cards.
    It is not a huge deal, but has me bugging ever since.

  5. Jaymy liked a post in a topic by Xamos in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Are there any updates to this topic yet?
    I´d love to see PvP happy-hours!
    Also liking the reward idea - maybe the bfp reserve would restore faster during "searching for an opponent" and empty faster during a match in these happy hours.
    And different happy-hours for 1v1 and 2v2 sound very good too - would compromise the players even more.
  6. Asraiel liked a post in a topic by Xamos in [BF Sink] Brainstorming Inflation   
    Understandable, but your proposal would not necessarily lower the overall ever-growing bfp and card amount in the game - it would just be like exchanging cards for their total value together. I mean you can kinda do this right now - if you have 50 rare cards you got from boosters and dont need - just sell them in the AH and buy the one expensive card you want. No need for such a exchange system then. In games like MTG Arena there are wildcards because you cannot trade cards. In Battleforge you can.

    Also, your proposal seems way harder to implement than just gamble 5 for 1 random.
    So i personally would prefer and like to see such a gamble option ingame, since it shredds cards and you get the chance to get something good.  
  7. Mynoduesp liked a post in a topic by Xamos in [BF Sink] Brainstorming Inflation   
    Understandable, but your proposal would not necessarily lower the overall ever-growing bfp and card amount in the game - it would just be like exchanging cards for their total value together. I mean you can kinda do this right now - if you have 50 rare cards you got from boosters and dont need - just sell them in the AH and buy the one expensive card you want. No need for such a exchange system then. In games like MTG Arena there are wildcards because you cannot trade cards. In Battleforge you can.

    Also, your proposal seems way harder to implement than just gamble 5 for 1 random.
    So i personally would prefer and like to see such a gamble option ingame, since it shredds cards and you get the chance to get something good.  
  8. Waker liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  9. heecks liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  10. DimDam liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
  11. Dynar liked a post in a topic by Xamos in Known issues   
    A Login Que would have been helpful ;D 
    Maybe add one in the near future?
    Because then everyone can see how many people are trying to login and also how long it might take for someone to get in the game.
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