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Kubik

Developer
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  1. Metagross31 liked a post in a topic by Kubik in Flying units can open gold chests since last patch   
    too late, I fixed it over a month ago
  2. Metagross31 liked a post in a topic by Kubik in Flying units can open gold chests since last patch   
    It is fixed for over a month, but deployment process is not that fast πŸ˜› you need to wait for it.
  3. Metagross31 liked a post in a topic by Kubik in Advanced Filtering - collection sorting with search bar commands   
    There is no price tag on the cards
  4. Carofex liked a post in a topic by Kubik in Advanced Filtering - collection sorting with search bar commands   
    There is no price tag on the cards
  5. Metagross31 liked a post in a topic by Kubik in Old School Efficiency   
    no replay files from BattleForge contains no video.
  6. Creampopz liked a post in a topic by Kubik in Old School Efficiency   
    no replay files from BattleForge contains no video.
  7. Metagross31 liked a post in a topic by Kubik in Survival/Defense Mode?   
    Also did you check Community maps "Wall Defence", "Christmas Defense", "Survive", "Tower Defence 2", "CircleTD"?
  8. Metagross31 liked a post in a topic by Kubik in Target Count display for spells   
    I do not think there is many people that would dislike that, but I also think there is no technical possibility to do that, and that it could make the game unplayable (performance wise) 😞
  9. Majora liked a post in a topic by Kubik in Target Count display for spells   
    I do not think there is many people that would dislike that, but I also think there is no technical possibility to do that, and that it could make the game unplayable (performance wise) 😞
  10. Volin liked a post in a topic by Kubik in Target Count display for spells   
    I do not think there is many people that would dislike that, but I also think there is no technical possibility to do that, and that it could make the game unplayable (performance wise) 😞
  11. Metagross31 liked a post in a topic by Kubik in Upgrade cards   
    Can you please elaborate on
    I tried to use same 2 cards, because on test server everyone have all cards fully upgraded, you can also test there.
  12. Kubik liked a post in a topic by Volin in Windows 11 - Client Crash on Startup and Login   
    Your onedrive is the problem, please check the troubleshooting FAQ
  13. Metagross31 liked a post in a topic by Kubik in SLR - Replay Checker Website   
    Added validator as an optional URL argument, so you can try the above validator by clicking this link: https://jakub.bandola.cz/wa/replay_info/?validator={"rules":[["rPvE 1p",{"Map":{"map":"RPvEOnePlayer"}}],["Difficulty 5",{"Difficulty":{"difficulty":5}}],["No Eruptions",{"ActionCount":{"filter":{"PlayCard":{"card":"Eruption"}},"count":{"start":0,"end":0}}}]]}
  14. Metagross31 liked a post in a topic by Kubik in SLR - Replay Checker Website   
    I added some "simple" replay validation, let me know if any other feature would be useful for you
  15. Metagross31 liked a post in a topic by Kubik in SLR - Replay Checker Website   
    here is my example version: https://jakub.bandola.cz/wa/replay_info/. Feel free to download it, and try it.
  16. Metagross31 liked a post in a topic by Kubik in SLR - Replay Checker Website   
    My "app" would not be anything fancy either πŸ˜› just simple UI for https://gitlab.com/skylords-reborn/rust-libraries/-/blob/main/replay_info/src/lib.rs, which would be just an example on how to use it πŸ™‚
  17. Ultralord liked a post in a topic by Kubik in SLR - Replay Checker Website   
    here is my example version: https://jakub.bandola.cz/wa/replay_info/. Feel free to download it, and try it.
  18. Metagross31 liked a post in a topic by Kubik in SLR - Replay Checker Website   
    I start preparing something like this (as downloadable open source application), is it worth finishing?
    few bugs:
    - "DifficultyID:" is not filled for rPvE
    - "GroupCount:", "DifficultyID2:", "Playtime2:", "PlayModeID2:", "PMVPlayerID2:", "ActionBlock:", "Unknow3:", "Unknow4:", "MatrixCount:", "TeamCount:" seems useless and confusing
    - What even is "Unknow3:", and "Unknow4:"? I was not able to find matching values in the file
    - "GameVersion:" should be 4 bytes earlier, and these 4 bytes should be "Client files version" (if you would like to match terminology used by the team)
    - "WinningTeam:" shows loosing team for me
    - "MapID:" using actual map name instead of ID seems like an good idea.
    - πŸ€” generating "not existing actions like "Build orb" seems weird
    - What is action "Cant get Gold"?
    - Renaming surrender to "Leave game" seems weird, because I do not need to leave the game yet
    - showing "players" like "pl_Enemy1", "pl_EnemySpawned", "pl_Player1", "pl_Player2", "pl_Player4" seems confusing, because it shows no actions for them, so maybe filter out players without actions out? or maybe better, list only human players?
    - movie_deck.pmv This replay causes error 520 which is not shown to the user, but the page is just reloaded after some time.
    I hope the "bug"/"suggestion"/"question" list isn't too long πŸ™‚
  19. Ultralord liked a post in a topic by Kubik in SLR - Replay Checker Website   
    I start preparing something like this (as downloadable open source application), is it worth finishing?
    few bugs:
    - "DifficultyID:" is not filled for rPvE
    - "GroupCount:", "DifficultyID2:", "Playtime2:", "PlayModeID2:", "PMVPlayerID2:", "ActionBlock:", "Unknow3:", "Unknow4:", "MatrixCount:", "TeamCount:" seems useless and confusing
    - What even is "Unknow3:", and "Unknow4:"? I was not able to find matching values in the file
    - "GameVersion:" should be 4 bytes earlier, and these 4 bytes should be "Client files version" (if you would like to match terminology used by the team)
    - "WinningTeam:" shows loosing team for me
    - "MapID:" using actual map name instead of ID seems like an good idea.
    - πŸ€” generating "not existing actions like "Build orb" seems weird
    - What is action "Cant get Gold"?
    - Renaming surrender to "Leave game" seems weird, because I do not need to leave the game yet
    - showing "players" like "pl_Enemy1", "pl_EnemySpawned", "pl_Player1", "pl_Player2", "pl_Player4" seems confusing, because it shows no actions for them, so maybe filter out players without actions out? or maybe better, list only human players?
    - movie_deck.pmv This replay causes error 520 which is not shown to the user, but the page is just reloaded after some time.
    I hope the "bug"/"suggestion"/"question" list isn't too long πŸ™‚
  20. Hirooo liked a post in a topic by Kubik in SLR - Replay Checker Website   
    I start preparing something like this (as downloadable open source application), is it worth finishing?
    few bugs:
    - "DifficultyID:" is not filled for rPvE
    - "GroupCount:", "DifficultyID2:", "Playtime2:", "PlayModeID2:", "PMVPlayerID2:", "ActionBlock:", "Unknow3:", "Unknow4:", "MatrixCount:", "TeamCount:" seems useless and confusing
    - What even is "Unknow3:", and "Unknow4:"? I was not able to find matching values in the file
    - "GameVersion:" should be 4 bytes earlier, and these 4 bytes should be "Client files version" (if you would like to match terminology used by the team)
    - "WinningTeam:" shows loosing team for me
    - "MapID:" using actual map name instead of ID seems like an good idea.
    - πŸ€” generating "not existing actions like "Build orb" seems weird
    - What is action "Cant get Gold"?
    - Renaming surrender to "Leave game" seems weird, because I do not need to leave the game yet
    - showing "players" like "pl_Enemy1", "pl_EnemySpawned", "pl_Player1", "pl_Player2", "pl_Player4" seems confusing, because it shows no actions for them, so maybe filter out players without actions out? or maybe better, list only human players?
    - movie_deck.pmv This replay causes error 520 which is not shown to the user, but the page is just reloaded after some time.
    I hope the "bug"/"suggestion"/"question" list isn't too long πŸ™‚
  21. Kubik liked a post in a topic by Metagross31 in Remove the BG10 achievement please   
    How are you supposed to find that out though?
    There are people with low ranks and deck levels, that are very well capable of carrying their own weight, while others have high ranks and deck levels and are more a burden than a help.
  22. Loriens liked a post in a topic by Kubik in Patch #400039 - 14 January 2023   
    no it is 0.05 s shorter delay (on average), so faster. And most importantly it is consistent, so if two players spawn same squad, they have same "power", instead of one being better, because of being spawned at different time.
  23. Metagross31 liked a post in a topic by Kubik in Have you considered using cloud services for the application engines?   
    The part why I responded to question I think was new, was already answered, but since then another option came to my attention. Which is when a spam bot post something in a dead topic, and I open the page before someone delete it, but click on the topic, after someone delete the spam, I will not have any visual indication that the topic is old, unless I check the date on the post.
    And for why no response was earlier, I just did not know about about the question
    For the pricing itself:
    (random german website, because I think server is in germany now): "https://www.hetzner.com/de/dedicated-rootserver/ax161/configurator#/" For just 129,47 € per month they have "AMD Ryzenβ„’ 9 5950X", 128 GB ECC RAM, "2 x 3.84 TB NVMe SSD Datacenter Edition", while Amazon asks for "m5ad.8xlarge" 32 vCPUs, 128 GB RAM, and only 2 600 NVMe SSD whole 1497,96 $ per month, which means, that for price of single server in AWS there could be easily 10 dedicated servers.
    In last 5 years companies I worked for was moving stuff to the cloud, and every single time it was significant cost increase for the company. And with one small exception it did not bring any cost savings, and that exception, was no where near to cover the flat cost increase (jut to be clear it was still big cost increase).
    So I personally have no clue why so many things are moved to the cloud, where it cost so much more.
  24. nukie liked a post in a topic by Kubik in Lost Grigori Immune to Damage 2v2   
    😞 multiple known issues
    Squad position and Unit position, are not always the same, for squad with only one unit.
    Attacks with small splash targeted at squad might miss all of its units (either the bug above, or 6 units knocked back from the center by some other attack, so they are all outside of the slash radius)
    Freezing is squad during movement is one way to trigger the first bug... usually the difference is small enough for the splash to still hit, but under some circumstances it is not.
    Swamp drake is common occurrence in reports of no damage, because it have extra small splash radius.
  25. Hirooo liked a post in a topic by Kubik in Lost Grigori Immune to Damage 2v2   
    😞 multiple known issues
    Squad position and Unit position, are not always the same, for squad with only one unit.
    Attacks with small splash targeted at squad might miss all of its units (either the bug above, or 6 units knocked back from the center by some other attack, so they are all outside of the slash radius)
    Freezing is squad during movement is one way to trigger the first bug... usually the difference is small enough for the splash to still hit, but under some circumstances it is not.
    Swamp drake is common occurrence in reports of no damage, because it have extra small splash radius.
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