This will be a summary mostly of special theme-decks i have played with passion.
Important Note: Some cards in the decks might be just "fun-cards" and cards rarely to very rarely played by players, means there were stronger to much stronger and faster alternatives i could put in but did not do it because i always hated the fact maps are way too easy to manage with an overpowered deck. Embalmers Shrine, Shadow Phoenix, ashbone pyro, lost souls ship, shrine of war, voidmanipulating and many other cards/tactics are for example extremely overpowered in PvE/rPvE and sadly never got nerfed.
So if you like to play a weaker playstyle than others but in exchange for a lot of more fun and challenging aspects you are right here.
With all of those decks every expert map and with most of them rPvE 9 and even 10 (-> some of the decks are not made for a lost souls randomised map in 10 though) are possible to defeat. (ofcourse at defending maps or other situational points there might be some keycard/building edits but still it let it be an extraordinary themedeck)
I will edit this thread from time to time.
Have fun with the inspirations and see you in the forge soon!
Lost Souls Pure Shadow
Root Network Constructs
Pure Nature Ultimate Defense
Pure Frost Pure Fire
Ships Allmighty Dragons
S-Units dmg Spells
Stonekin Deff Fire Deff
Pure Frost Deff Pure Shadow Deff
Pure Nature Deff Legendarys
Ultimate Deff 2 Pure T4
Rainbow Batariel rPvE Lost Souls 10
No XL Ultra UP Frost Fire
Shadow Nature Pure Fire rPvE Lost Souls 10
Pure Shadow rPvE Lost Souls 10 Lost Souls rPvE Lost Souls 10
Greetings Skylords, Skyladies and Skyfolks!
Throughout the past few weeks we have noticed increasingly negative comments and remarks with regards to Skylords Reborn, its progress and its development time. Accusations of us scamming supporters are made on a daily basis, and while that is simply false in every aspect, we do understand that a lot of you have major concerns and are worried about the project, whether it's still a thing, whether we have run off with Patreon funds, and where we are right now after 3 years of development. Don't worry, though! We live, and as you will soon find out, we are doing well and are going nowhere!
The thing is, and beta testers know this, that we are actually making a lot of progress to the point where we are busy stress testing the servers with the Closed Beta testing group, improving server stability and creeping closer to Open Beta with every single test. And by the Old Gods, it took a while to get here. A lot of you have an idea of how long a game development cycle can take, and so it is only understandable that 3 years seems like an awful lot just to bring a game back. However, it's a lot more complicated than that due to this being a passion/voluntary project that we don't get paid for, and finding/fixing bugs being way more complex due to us not having made the client code at all. This makes it an unpredictable process in which we can't set deadlines or promise fixed release times. For a more detailed explanation, refer to the quote below from the Open Beta Information thread:
Rest assured, we are happy to inform you that we don't want to make money from this project (even if we wanted to, it would be illegal), and that your support is not in vain. Supporting the project is also completely voluntary, and we do not give any game rewards to patrons at all. Thanks to every single one of you who has been having faith in this project and supporting us by being a thriving and friendly community, we have managed to come a long way in 3 years, in which we faced managerial issues, legal complications, several server rewrites, and a lot of swapping regarding staff and partnerships. Our team right now is very solid and progressive, though, and we're getting closer and closer to that glorious Open Beta. We are reaching important testing milestones, which is fantastic. For example, @Kubik has evaluated our latest Closed Beta Stress Test, which was held yesterday. He has collected the following results:
For more details on the stress test results, there will be an update on our Developer Platform soon!
"What does all this mean?" you may wonder. In essence, it means that we are ironing out some of the last bugs in the current server code (as far as we can see), are getting further in making 12-player maps work properly, and the server is currently able to handle quite some players at the same time. In other words, progress, progress, progress! Keeping this in mind, we would like to give you the following information:
Something BIG is coming.
Though we will not be reaching a full open beta state just yet, something large and important will be coming to the Skylords Reborn community in the near future. To present this and to provide you with details on this big development milestone, we will be announcing a new, important official stream very soon, so stay tuned!
Hopefully this update will clarify things and ease away some of the major concerns you may all be having regarding the project. Be sure to check the forums, discord or other social media for the stream announcements, and for weekly updates about all the progress we are actively making, check our Developer Platform!
Thank you all again for your undying support and dedication to the project and the game, and we hope to bring all over 21 THOUSAND of you Skylords, Skyladies and Skythings (*GASP*) more great progress and updates in the near future!