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Cocofang

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Posts posted by Cocofang

  1. Unity B + Bloodthirst is very strong sustain and tankiness. Even crazier when paired with a Moloch.

    Bloodthirst was already buffed multiple times and I would even argue that it's totally overloaded right now. Then again, it carries fire sustain on its back. And it even synergizes with Unity because the damage distribution can trigger the heal.

    The only think pure fire lacks is out-of-combat healing. But during combat a fire army can top itself off very quickly.

    Metagross31 likes this
  2. Well, I suppose the counter argument to that is that this is how it's always been up to this point and it hasn't really worked out in a way that players are being on-boarded to make the jump from 9s to 10s.

    On the contrary, the achievement that required people to play 10s was in part received negatively because it disrupted the veteran experience by pushing unprepared players into lobbies for 10s. There they were mostly perceived as a nuisance that has to be carried. In addition, taking the extra step and asking for a mentor isn't something most people will generally do.

    So it's probably fair to say that the difficulty curve has to instead be smoothed out so that players can more or less help themselves.

  3. Just dumb luck it seems.

    This is my recent 4P LS rPvE9. Actually had incomes of Treefiend+Priests from the first row camp. Joining Spellbreakers incomes from T3. Was so busy fighting those off with only T1 that the other player had time to build up a huge T2 army to clear T3 by themselves. Last row was a total meatgrinder. Won but it had a few close calls. Especially the player that had the Spellbreaker T2 camp accidentally pulled it by spawning his Nomads at his base towards the camp, aggroing it and losing his orb and well before being able to come back with support.

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  4. I don't really see the exact problem. It's an optional achievement that grants an optional forge skin and boosters worth 900 BFP. The featured maps are hand picked. And they can be difficult.

    Why should this exact achievement be made easier? It's a vanity reward. If it's really cool and desirable, shouldn't the effort be worth it? If it isn't you don't have to bother. Why is this reward perceived so differently from Promo Mana Wing or Promo Worldbreaker Gun and their respective achievements?

    That aside, there is also the aspect that having players try the various featured community maps on a high difficulty can potentially help highlight the ones that are in a really good state. Thus they could eventually serve as a baseline for official cPvE releases. Having a well functioning Expert-version is very important because when a new cPvE map hits live there will immediately be many seasoned players giving it a try. And if you look at the current Upvotes, thanks to the amazing UI overhaul by the Client/Server Devs, there definitely seem to be some contenders.

    Hrdina_Imperia and Metagross31 like this
  5. Good catch!

    Internally each upgrade of a card is actually its very own unique card with individual properties that can be, independent from other upgrades of that card, adjusted at will. That's how different upgrade stages for cards can do different things.

    So what happened here is that U0, U1 and U2 of Sunken Temple G don't have the necessary functionality of the Hibernation mode. Which breaks the entire building now because it was changed in such a way that it needs the Hibernation mode to work. U3 has it, so it works as intended.

    Can be fixed but for now use U3.

  6. Another thing to note about Behind Enemy Lines is that the changes to tower targeting, which mostly affected T1 towers, now allow these to reliably hit the Twilight Disciple when being built at the top of the plateau.

    Xamos likes this
  7. 11 hours ago, Fundus said:

    The last post in that topic is from April 29, 2021 and its not even in the Balance Discussions section.

    Are you suggesting people would've brought up different points if it was? That the arguments would've changed one year later? What actually hasn't been said about these topics at this point? Even right here it devolved into yet another repeat with the same people talking about the same things ad neuseam. Some of which isn't even relevant anymore.

    The discussion and community interaction was there, whether you like to acknowledge that or not. If anything the fact that part of it took place on Discord lead to more input not less. Also awfully selective to completely ignore all the times where things were adjusted or just downright thrown overboard based on community feedback. "Not what I wanted the result to be" or "Too few adjustments to the changes that count for me" does not equal "Nobody asks anyone about anything".

  8. Quote

    And after you nerfed Bloodhorn whats gonna get nerfed next? Fire Dragons or Wasteland Terror + Unity and Bloodthirst?

    False equivalency and Bloodhorn isn't even scheduled for any changes.

    2 hours ago, Fundus said:

    Also i would really like to know why there was no topic about Batariel in the Balance Discussions part of the forum before he was nerfed you just made those changes without asking the BF community first. There are topics about Colossus and Necroblaster but not about Batariel.

    I mean, fair enough about there not being a dedicated forum topic. Then again, the Balancing Discord is available to everyone, is more active than the balancing forum and the dedicated Batariel thread dates back to January 9th 2022. The initial nerf patch hit September 14th. Almost 250 days in between. Even before that Batariel was a topic that was brought up repeatedly. And the changes went through several iterations based on feedback. Riling that the community was not asked is blatantly untrue. Similar for Decomposer. Hotly debated topic since forever. "Asking the BF community" also consists of following relevant discussions, which is done. And there is literally a huge, old topic titled "Decomposer" on this forum with staff engagement.

  9. It is ridiculous hyperbole to call Primeval Watcher a "trash tier" card which really cannot be taken seriously. Its chaining attack with Siege has huge damage potential and Stasis Field is more versatile than ever. It got stronger in every way, except the orb requirement changes. That alone makes it bad?

    I would be in favor of moving it to :neutralorb::neutralorb::natureorb::natureorb: since it left this orb combination without a payoff unit from natures side given that Spore Launcher is dedicated to its own deck archetype. Since that Siege doesn't really fit Primeval Watcher thematically anyway, like are the fairies it spits out carrying away the bricks or something, I'd just give that up in order to make it more flexible once again.

    Quote

    Bloodhorn for example is MUCH more powerful and only requires 1 shadow and 1 fire same applies to Gemeye,which by the way recieved a buff without changing its orb requirements. 

    Bloodhorn is so powerful that realistically it should be a pure Bandit card or at least have hybrid orbs instead of flex. The fact that it still retains its requirements despite its power is already a concession.

    Enlightened Bata was ludicrously OP and everybody knew it. Claiming that the new Bata, despite it being a very powerful carry deck, is in any way weak just underlines how the existence of complete outliers warp and twist the perception of power. Imagine if Bata never had an uncapped damage aura that is affected by buffs. Just a steady 100 DPS. People would be blown away by its 300 DPS aura right now.
    Decomposer straight up broke the game by throwing any conventions about economy out the window. BH farming was just a symptom of that, although it did heavy damage to progression. In any case the mechanic is planned to make a comeback through a dedicated mode. Addressing the issue was a priority though.

    All of that was talked to death though, so focusing back on the topic at hand I think the weakspot of pure Nature is still T2. Fire can just continue to roll with its incredibly T1s, Shadow has Phoenix and Frost also gets a sturdy arsenal. Nature T2 feels wonky in comparison.

    T1 was always good although somewhat monotonous but at least there is a semi-viable Werebeasts + Amazon + Fountain of Rebirth combo now. Still heavily suffers from being melee though. T3 is also good and even got a really fun toy with Abyssal Warder + Promise of Life. T4 is buttery smooth with Forest Elder being amazing, Primeval Watcher shredding and Mind Control being both good and fun. I am still unconvinced by Sanctuary but changes to Willzapper might help there.

    Volin and Xamos like this
  10. Nostalgia is fleeting. A coherent, solid game is forever. The game is in a better state than it ever was at any point in time, among other things because of various fixes and nerfs, few as they were.

    With that being said though, I myself am strongly in favor of providing a Legacy BF version. Although there would have to be a strict hands-off policy because when you would get into talking about which things to fix and which additions to implement it's another can of worms. So no popularity voting like "X was disliked by most, that should be fixed. Change Y was liked by most, that should be implemented". It has to be an as-is version of the game from a pre-release point. Simply a time capsule. Straight performance/stability fixes are of course fine but absolutely no additions and changes that affect gameplay in any way.

    And the patch the legacy version would get pulled from has to be decided on as well. Simply the very last official version is the most straight forward. And would probably make the most sense too. But maybe an even older version would be more desirable? Although I wonder how accessible these older versions even are.

    I doubt it would split the playerbase in any meaningful way as people really interested in such a version of the game and those that want the current, changed version seem to be somewhat different audiences in the first place. Logging into this Legacy BF could function similarly to how logging into the testserver functions.

  11. I think that would actually improve the consistency of card prices and reduce the frequency of price spikes.

    A price spike commonly occurs when the supply of a given card runs out so the next seller takes this opportunity to put theirs up for some outrageous price. Which then leads to this new price being the reference point for several future listings until, over the course of a few days, people undercutting one another leads to the price being normalized again.

    Price spikes can of course still be artificial when somebody intentionally buys up the supply for one card to relist it but at least against organically occurring price spikes longer AH times could help.

  12. Ravenheart is not categorized as Bandit. The buff icon from Rioter's Retreat also doesn't show up. You probably confused it with the regular idle-healing around buildings.

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