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Hrdina_Imperia

Map Designer
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  1. Hrdina_Imperia liked a post in a topic by Dallarian in Community Map Challenge #4: “Lyr’s Distress Call” until 21st February 2022   
    Dear Skylords and Cute Beings,
    The event is finished, and all the results have been summarised.
    There were 44 participants, 43 players participated on Advanced difficulty and 6 on Expert difficulty.
     
    The following video summarises best runs:
     
    Average fast run
     
    Here are the most mighty Skylords from Lyrish Reaches:
    1st place         10:26   Mocaak
    2nd place       11:18    Treim
    3rd place        12:04   Dutchy
    4th place        12:21   Ruaga
    5th place        12:34   Wanky
    6th place        12:59   Tiksu
    7th place        14:07   Dagror
    8th place        14:17   SylarXXI
    9th place        14:18   Donaar
    10th place      14:44   Kserske
    11th place      15:46   Awot
    12th place      15:51   scr3x
    13th place      16:16   PeterPanda
    14th place      16:23   Epsilon
    15th place      19:52   StuWho
    16th place      20:30   Tiberium
    17th place      20:58   2weak2slow
    18th place      21:10   bulldozeroseven
    19th place      21:26   Maert
    20th place      21:37   Hrdina_Imperia
     
    Those Skylords completed bonus challenge on Expert difficulty:
    1st place         12:12   Pritstift
    2nd place        23:44  Awot
     
    Those are best among the less experienced Skylords, they all receive Dallarian's Frost starter pack:

    Mighty   Awot
    Mighty   StuWho
    Mighty   bulldozeroseven
    Mighty   Maert
    Mighty   Hrdina_Imperia
    Mighty   DemonRJ
    Mighty   Ultralord
    Mighty   puderquaste
    Mighty   DoTheJingle
    Mighty   Lans
     
    Mysterious reward is awarded to two Skylords, who completed the map with slowest time.
    Your input was as important as others'. Thanks to you People of Lyr are safe.
    Names are not given to ensure your anonimity, if you wish so, you may reveal yourself.
     
    All the rewards should be sent.
     
    Full list of Advanced results:
     
    Full list of Expert results:
     
    Thank you very much for playing my map and participating in the event.
  2. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Map Challenge #4: “Lyr’s Distress Call” until 21st February 2022   
    Instructions unclear, replay got stuck in ceiling fan 🤔
  3. Dallarian liked a post in a topic by Hrdina_Imperia in Aeglos Fortress - singleplayer frost-themed map   
    Personally, I am torn on this map. I do like it, but I feel it has some problems, at least when it comes to my own playstyle quirks. That said, everything I add is only concerning the Advanced difficulty. And whatever I say, kudos for making this map. 
    Visually, it's great. Snowy environment fits the Lyrish theme well, as well as the Ice/Frost element of the fortress. In this regard, I have very little to say.
    Now, when it comes to gameplay, I feel the map is too cramped. It would really benefit from being bigger in size (not sure what options there are in the editor), as the corridors are really thin, preventing kiting or any broader stratiegies except - go forth and kill/defend. This ties in with the single objective, since the map feels like a long hallways with the goal at the end, without much other options. The constant attacks also feel relentless, and while they are not hard to take down necesarily, it just feels like grinding against a wall, especially in the early ages, when you are also quite power starved.
    Yes, there are the 'alternate' pockets, but considering two of four contain orbs, half of them are basically mandatory. The southeastern one also solves itself, when the reinforcements arrive at the 8. or 9. minute mark, if I remember correctly. This leaves only the central path with War eagles as an actual alternate route, or bonus objective I guess. 
     
    I did try to sketch up a rough idea for a bit more open map, while adressing the issues I spoke of. Take this with huge grain of salt of course. 
    Red circles are orbs, triangles alternate paths/objectives, while starts are mandatory objectives. Right from the start, players could have the possibility of assisting the Frost army breaking down the wall, or going up without this support (as in original). There, you can go to the back of the first bandit base, or try a harder route north, towards what would normally be fourth orb. This gives players the option to choose, whether they want to get their second orb in the north (though harder task, balanced around this idea), or in the east. Wast yet not tightly defended bandit encampement could occupy the entire centre of the map, meaning you still have to fight through it (if you dont want to take the bandit fortress with T2 units). Yet you can take out just parts of it, as you make your way towards the northern paths, or the eastern orbs. 
    In this version, you can evade the main fortress (western star), which would in the end result in much bigger final assault wave. This is kinda a trade off - do you rather defend against much bigger onslaught, or take use time and power to destroy the bandit fortress?
    What is now 3rd orb would be more or less 4th orb (central east) in this iteration, being hidden behind quite the defences. Again, you can skip this and opt to go towards the Frost fortress to defend, or clean up the Bandit objective.  All the blue triangles would work as in the original, giving the AI defenders in the main objective support of units or buildings (think Empire engineers, or simply teleporting the units there, as it is now). 
    Hope my ramblings make sense and cheers. 

  4. Kapo liked a post in a topic by Hrdina_Imperia in CCC #2 - The Besieged Forge - UNTIL 05.02.2022   
    Submission sent, fun challenge! I do like the level playing field, considering you do not get to use your own cards. 
  5. Dutchy liked a post in a topic by Hrdina_Imperia in CCC #2 - The Besieged Forge - UNTIL 05.02.2022   
    Submission sent, fun challenge! I do like the level playing field, considering you do not get to use your own cards. 
  6. Ragenarok liked a post in a topic by Hrdina_Imperia in Nature/Shadow combination seems to fit Twilight more   
    This is just a minor pet-peeve of mine, but I have long felt that the Twilight faction should've been the combination of Nature and Shadow factions, not Nature and Fire. Obviously, I am not talking about the general in-game balance, neither lore standpoints. This stems from purely the visual feeling of the Twilight.
    I mean, they are literally called after the cycle of day, where the amount of light lessens (and shadow/darkness takes over). Their color pallete and designs fit my idea of shadow taking over nature much better, rather than the notion of combining Nature with Fire. That would logically (though that's not as important, this is a fantasy game) produce some kind of Ash faction, akin to Stonekin. 
    On this front, Amii Phantom kinda gives me the fire/nature vibe much better, mainly from her ability Amii Ashfighter. What creates ash? Well, fire burning nature, for example.  
    It just irks me in the back of my head, I am not advocating for changing anything. 
  7. Metagross31 liked a post in a topic by Hrdina_Imperia in Nature/Shadow combination seems to fit Twilight more   
    This is just a minor pet-peeve of mine, but I have long felt that the Twilight faction should've been the combination of Nature and Shadow factions, not Nature and Fire. Obviously, I am not talking about the general in-game balance, neither lore standpoints. This stems from purely the visual feeling of the Twilight.
    I mean, they are literally called after the cycle of day, where the amount of light lessens (and shadow/darkness takes over). Their color pallete and designs fit my idea of shadow taking over nature much better, rather than the notion of combining Nature with Fire. That would logically (though that's not as important, this is a fantasy game) produce some kind of Ash faction, akin to Stonekin. 
    On this front, Amii Phantom kinda gives me the fire/nature vibe much better, mainly from her ability Amii Ashfighter. What creates ash? Well, fire burning nature, for example.  
    It just irks me in the back of my head, I am not advocating for changing anything. 
  8. Dallarian liked a post in a topic by Hrdina_Imperia in Nature/Shadow combination seems to fit Twilight more   
    This is just a minor pet-peeve of mine, but I have long felt that the Twilight faction should've been the combination of Nature and Shadow factions, not Nature and Fire. Obviously, I am not talking about the general in-game balance, neither lore standpoints. This stems from purely the visual feeling of the Twilight.
    I mean, they are literally called after the cycle of day, where the amount of light lessens (and shadow/darkness takes over). Their color pallete and designs fit my idea of shadow taking over nature much better, rather than the notion of combining Nature with Fire. That would logically (though that's not as important, this is a fantasy game) produce some kind of Ash faction, akin to Stonekin. 
    On this front, Amii Phantom kinda gives me the fire/nature vibe much better, mainly from her ability Amii Ashfighter. What creates ash? Well, fire burning nature, for example.  
    It just irks me in the back of my head, I am not advocating for changing anything. 
  9. Metagross31 liked a post in a topic by Hrdina_Imperia in THE GIANT KING SHALL FALL!   
    All the good forums have some sort of nonsense phrase, that gets copy-pasted billion times in a thread. So let's try this one.

    Reply to this thread THE GIANT KING SHALL FALL or your giant king shall truly fall *wink wink*.

  10. Majora liked a post in a topic by Hrdina_Imperia in Community Update #17 - January 8th 2022   
    Lovely, keep it up! I always enjoyed the idea of Root Network deck, so cannot wait what you guys come up with. 
  11. KserSke liked a post in a topic by Hrdina_Imperia in Show possible upgrades on a campaign mission   
    As title says, I think this could be nice little quality of life improvement. When you select a mission, it could have an option to show up the possible upgrades you can get from completing that map. Similiar to how you can check the contents of a booster, perhaps? 
    Anyways, so far amazing work from the devs overall. Keep it up. 
  12. Hrdina_Imperia liked a post in a topic by RX8Toxic in A few thoughts on the new updates.   
    Hey all.
     
    I was playing tonight and was discussing with other players the new reforging system has had.
    Now before I begin, I want to make sure that EVERYONE is aware that this is intended to be constructive, and i mean no ill will to anyone.
    With that being said Id like to go over a few points.
    The current reforging rates and the rates on the release.
    As many of you are aware, the very fist day was absolute madness! In a good way though. There were new and exciting things, and many of us were testing everything out. In that madness we all were of course reforging all of those pesky worthless cards we had in hope of getting something better. The yields from this were great! I was able to get a few good cards that I had been working towards. and would up with some extra cards for trading and selling. And like many of us after running through about 20ish reforges I found myself broke and in need of gold. Well for the next few days I started grinding as much gold as I could and as soon as I had enough for a few more reforges.... I notice a drastic change in the system. about half way though my stockpiled gold I realized that I was not getting ANYTHING near as rewarding as before. And first thing I did was hop on Discord and sure enough the system was nerfed. With that, I still carried on in hopes that my luck would change. Pouring Rare after Rare in to the system only to continue to be disappointed.

    Now I have some things with this story I would like to bring up...
    A. The reforging rates were dialed back due to the  overwhelming amount of good ultra rares and rares the system was producing. Well to be honest I feel like the rates being reduced doesn't address the issue. By the time the rate adjustments were changed, it was too late. What I mean by this is all of the veteran players who had a huge stockpile of excess cards and gold had already reforged their stockpile. So if you had plenty of cards, and gold you had a field day on day 1. and for those who are still fighting to get a deck above level 90, already had little to no gold simply for the fact that they were still trying to buy card upgrades. So the veterans really reaped the rewards and those still trying to make their way, didn't get much.

    B. The Marketplace has been all over the place but slowly things are starting to settle. With the settling I am noticing 2 things. First the price of commons and uncommons are higher, but are starting to get lower (which I figured was going to happen anyway). And lastly, the price of the good cards (Infect, Enlightenment, Harvester, etc...) are starting to rise again. Now I understand the premise of supply and demand. But I feel like if the reforging system stays where it is at, it will slowly loose steam and will become an unused feature. When and if that happens we will see the market start to go back to its old ways.

    C. Booster Values. What I mean by this is the what a booster is really worth. Now that most rares and ultra rares that did have a decent value to them (Overlords, Lost Warlord, Rageflame, etc...) are now lower than ever, causing the value of an average  booster to not be worth it. Now I know now we do have to factor in the rising price of commons and uncommons, but even with that a booster at the current discounted rate of 350 BFP, isn't really worth it. Once the price changes back to the normal 450 BFP, then its rally going to make it harder to buy a booster over going and buying cards in the marketplace.

    NOW with that said, I know that A and C are contradicting to each other. 1 implies that the cards need to be easier to get, and the other implies that some cards are so cheap, that boosters are worth it anymore. I would like to offer a suggestion but im not really sure what I could suggest.

    IMHO The issue all comes back to the day 1 rates and the veterans that were able to mass reforge their entire collection. The cards that were at one time a pleasant surprise in a booster (Overlords, Lost Warlord, Rageflame, etc...) are now stocked up on the market, and the higher end cards are being held on to waiting for the top dollar price again.

    I feel like there might be an easy fix to this issue... Can there be a limit on the reforging system that grants "Boosted" rates for the first X cards and after that the rates start to decrease? This would stop the abuse of mass forging, and still grant newer players the same benefit that the veterans got on day 1?
      My next point I would like to bring up is gold. As previously stated for the veterans a gold supply isnt an issue, but for the newer players it is. When the reforging system came out, I had roughly 20k of gold saved up, as I was still saving for those expensive t2 and t3 upgrades. of course just like everyone else I depleted that pretty quick with some reforges. Now that reforges and upgrades are eating gold, its now more import than ever to have some. Is there any works in the making that might be revamping the gold situation?  
    With all of that said, I would like to make it clear that I am beyond grateful for all of the efforts of the SR team. I know that all of you have jobs/school outside of this project and you all are volunteering your time to provide us such an amazing game and I truly am grateful.

    Also that I don't want this to come across as bashing the reforging system. I think that it is a great idea and that it will retally benefit the game in many ways. When I was watching the live stream and it was announced I was blown away with excitement and it really is a great concept.

    Please take these thoughts as a 10,000 foot view of the newish players. 
    Thank you all again for all that you do!
  13. Hrdina_Imperia liked a post in a topic by Majora in Show possible upgrades on a campaign mission   
    Here is the overview 🙂
    https://docs.google.com/spreadsheets/d/1oMsqJ1IMx8hied3W1ZRtQ5YbpgD2_kBezviNSmSovjM/edit#gid=1527833434
  14. Metagross31 liked a post in a topic by Hrdina_Imperia in Show possible upgrades on a campaign mission   
    As title says, I think this could be nice little quality of life improvement. When you select a mission, it could have an option to show up the possible upgrades you can get from completing that map. Similiar to how you can check the contents of a booster, perhaps? 
    Anyways, so far amazing work from the devs overall. Keep it up. 
  15. Akilyon liked a post in a topic by Hrdina_Imperia in Show possible upgrades on a campaign mission   
    As title says, I think this could be nice little quality of life improvement. When you select a mission, it could have an option to show up the possible upgrades you can get from completing that map. Similiar to how you can check the contents of a booster, perhaps? 
    Anyways, so far amazing work from the devs overall. Keep it up. 
  16. Dutchy liked a post in a topic by Hrdina_Imperia in Show possible upgrades on a campaign mission   
    As title says, I think this could be nice little quality of life improvement. When you select a mission, it could have an option to show up the possible upgrades you can get from completing that map. Similiar to how you can check the contents of a booster, perhaps? 
    Anyways, so far amazing work from the devs overall. Keep it up. 
  17. Soy liked a post in a topic by Hrdina_Imperia in Finetuning Lost Souls on rPVE   
    Just a thought after getting into playing again. 

    During some rPVEs (difficulty 9) I've again came across my old ptsd - Lost Souls. Mainly the fights against guardians of the second Orb are sometimes just painful. Maybe I am completely wrong and correct me, but LS seems overly strong/overtuned in that part of the match. Extremely long ranges (Lost dancers) with knockback, L creatures (mana beasts), Ice shield spam, and more. You can be basically spawn killed, if the RNG just hits right (which seems to happen quite often).
    Last match one of our teammates got basically smoked by 6 dancers and some other stuff, before having chance to even spawn proper army at his T1. 
    I am well aware that something like this, even if accepted as a problem, is damn low on priority list, but I am just wondering, if LS are supposed to work like this, or something is amiss. Because all other factions seem just fine on difficulty 9, some even too weak. Late game, it's all good, when you have some breathing room. 
  18. Dallarian liked a post in a topic by Hrdina_Imperia in Finetuning Lost Souls on rPVE   
    Just a thought after getting into playing again. 

    During some rPVEs (difficulty 9) I've again came across my old ptsd - Lost Souls. Mainly the fights against guardians of the second Orb are sometimes just painful. Maybe I am completely wrong and correct me, but LS seems overly strong/overtuned in that part of the match. Extremely long ranges (Lost dancers) with knockback, L creatures (mana beasts), Ice shield spam, and more. You can be basically spawn killed, if the RNG just hits right (which seems to happen quite often).
    Last match one of our teammates got basically smoked by 6 dancers and some other stuff, before having chance to even spawn proper army at his T1. 
    I am well aware that something like this, even if accepted as a problem, is damn low on priority list, but I am just wondering, if LS are supposed to work like this, or something is amiss. Because all other factions seem just fine on difficulty 9, some even too weak. Late game, it's all good, when you have some breathing room. 
  19. Majora liked a post in a topic by Hrdina_Imperia in Community Update #14 - November 13th 2021   
    Looks good. I personally like the name Wasteland Wing. 
  20. Majora liked a post in a topic by Hrdina_Imperia in Community update #9 - August 14th 2021   
    Props to the dev team, nice work on the game so far! Cannot wait to see the new cards. 
  21. Metagross31 liked a post in a topic by Hrdina_Imperia in Community update #9 - August 14th 2021   
    Props to the dev team, nice work on the game so far! Cannot wait to see the new cards. 
  22. Dutchy liked a post in a topic by Hrdina_Imperia in Community update #9 - August 14th 2021   
    Props to the dev team, nice work on the game so far! Cannot wait to see the new cards. 
  23. Ladadoos liked a post in a topic by Hrdina_Imperia in Skylords Reborn: Open Staff Positions   
    I have probably the same problem as a lot of people - not having the time (or expecting not to have the time) to contribute accordingly. Otherwise, I do love testing maps and am hella tempted to apply. Anyways, great job to everyone working on the project. 
  24. borsborn liked a post in a topic by Hrdina_Imperia in 1 - Canceling auction doesnt give me back card   
    At least for me, I cancelled my Bloodhorn pretty fast, as I wanted to correct the price a little. Also, still managed to lose the same way 3 x Imperials, so I doubt they were all bid on. 
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