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Hrdina_Imperia

Map Designer
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  1. Hrdina_Imperia liked a post in a topic by Loriens in Quest & Achievement Suggestions - Megathread   
    "Tremors"
    Win a campaign map using 4 unique Worm units.
  2. Xamos liked a post in a topic by Hrdina_Imperia in New card ideas and suggestions - Megathread   
    Might as well include the first idea I had, which is revisited Twilight T2 archer from my own submission into the contest. 
    I just want to see more reskined Magma Hurler units 🤗
     
    Cursewood
    Uses Magma Hurler as a base.
    Abilities:
    Miasma Balls - Every 3 seconds, unit hurls a ball of infected miasma, dealing 210 damage to enemies in a 8m radius around its target, up to 330 in total. Enemies hit by the miasma are cursed: for the next 3 seconds, they will take extra 25% damage from entities infected by the Twilight curse. 
    Transformation - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met!
    Impiety - When this unit is spawned through Transformation from other Twilight unit, its power cost is reduced by extra 15% on top of the usual reduction. When Cursewood is spawned in such a way, it will deal 50% less damage for 10 seconds. 

  3. Metagross31 liked a post in a topic by Hrdina_Imperia in New card ideas and suggestions - Megathread   
    Recently, an awesome event took place with the Official Card Design Contest. As with any game and ever more so with card games, people simply do enjoy coming up with their own card ideas. No wonder, that this contest was super popular and arguably one of the most partaken in. Even the forum thread itself got over 100 replies, which is super nice (I myself am guilty of around 16 posts there *cough cough*).
    Since it seems people still want to share their ideas, instead of making up new thread every time, I decided that it might be worth while to make a megathread, where new card suggestions can be posted. 
    I would also like to point to this awesome site - https://smj.cards/creator , where you can create extremely good mock-ups of new SR cards. Go wild people! 
     
  4. JarodDempsey liked a post in a topic by Hrdina_Imperia in my idea for new t4 stonekin unit   
    I would welcome more squad based higher tier units any day. 
    Add charge to them and I'm sold ;^)
  5. Majora liked a post in a topic by Hrdina_Imperia in Patch #400039 - 14 January 2023   
    Amazing stuff, thank you all for your hard work. 
    Happy to see the building changes, as an avid builder, stronger towers are welcomed!
  6. Little_Ducky liked a post in a topic by Hrdina_Imperia in PvE League - Season 2 Sign Ups Open!   
    I'm happy to stay in Pro league, thank you very much. Let the suffering fun begin!
  7. nukie liked a post in a topic by Hrdina_Imperia in PvE League - Season 2 Sign Ups Open!   
    I'm happy to stay in Pro league, thank you very much. Let the suffering fun begin!
  8. Majora liked a post in a topic by Hrdina_Imperia in Patch Date Announcement   
    All aboard! *choo choo*
  9. Metagross31 liked a post in a topic by Hrdina_Imperia in Patch Date Announcement   
    All aboard! *choo choo*
  10. Hrdina_Imperia liked a post in a topic by Majora in Patch Date Announcement   
    • Patch date: 14-01-2023
    Greetings Skylords,
    We have a patch date!
    Our upcoming patch will be releasing next Saturday, January 14th! This patch will release the new cards Sanctuary and Raven Archwalker, as well as our first promo building: Worldbreaker Gun. There will also be new achievements to complete, the introduction of player cosmetics, and a ton of balance changes.
    You can find the patch notes here.
    Alongside the patch, we will also release a special recap video of everything that was added to Skylords Reborn since the release, voiced by Dreamlord. Catching up on Skylords Reborn should be easier than ever, and we hope we can count on you to spread the word about this great game.
    We hope you are looking forward to it!

  11. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    It's time to announce the winners!
    First, a big thanks to all involved in the contest, from the participants to the jurors and all in-between - the energy that emerged from the contest was great! Here is a link to the reveal stream, if you don't want to read that much and just want to check the top entries out:
     
     
    Here are the winners of the Card Idea Contest:
     
    PLATINUM TIER
    The following entries have achieved platinum tier:

    by Metagross31
     

    by Ult
     

    by Maze
     

    by Kapo
     
    GOLD+ TIER
    The jurors decided to highlight five entries that outperform Gold tier, yet do not make it completely into platinum:

    by Laze
     

    by Jolares
     

    by Styxious
     

    by Weak1ings
     

    by ElementG
     
    GOLD TIER
    There were so many excellent entries, re-formatting for presentation in the forums would be days and says of work, severely delaying the winner's announcement. So please click here to view them in a google docs:

    CLICK HERE FOR THE GOLD TIER WINNERS
    If you just want to check out if your entry landed in this tier, here is a shortlist of the Gold Tier winners:
    Reminder: Even if your name comes up twice, you will only receive the prize of the highest achieved tier.
     
    SILVER TIER
    The following entries have achieved silver tier:

    CLICK HERE FOR THE SILVER TIER WINNERS
     If you just want to check out if you landed in this tier, here is a "shortlist" of the Silver Tier winners:
     
     MEME TIER
    Some entries aimed (hopefully intentionally) at meme-worthy content, so the jurors decided to split them off and select the best two of them in a Meme Tier:

    by Damo
     
    by WaterMelonLord


              
    The prizes will be sent out within the next days. We all hope that you, even if you did not land in one of the top tiers, enjoyed this contest. This new encyclopedia of creative sparks will assist in the future development of cards for sure!
    Best regards,
    Skylords Reborn Team

     
     
     
     
     
  12. Hrdina_Imperia liked a post in a topic by Metagross31 in Moloch needs buff   
    There are already balancing discussions for Moloch going on in the balancing discord:
    https://discord.gg/6WsxQagh
    Feel free to check it out, if you want to 🙂
  13. Hrdina_Imperia liked a post in a topic by Volin in Moloch needs buff   
    Tho I completely agree with the TO, just to lower expectations: I personally would not expect this to be high on the list of priorities. Fire got some decent buffs and is by far in the best state it ever was. Would not be surprised if this changes will take some time.
    Though looking forward too for some buffs there.
  14. Ktaius liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Card idea #2 which is on the serious note. Though I am still very on the fence, whether or not go for something else. Ahh, those decisions, decisions... 😄
    Name: Worldship
    Tier & Orbs: T2, Nature and Shadow
    Type: Unit
    Power: 280
    Hit points and Size: 2700 & XL
    Attack value and Type: 2400 & ranged (M counter)
    Passive Abilities: 
    Ash Cannons - Every 2 seconds, 4 ashen turrets deal 60 damage each to enemies in 6m radius, up to 100 total.
    Sail Catalyst - Unless this unit is surrounded by at least 4 friendy Nature, Shadow or Amii units within 25m radius, it will gain the Slow debuff.
    Elusive - The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%.
    Active Abilities: 
    Blessed Temporal Field - 70 power
    Activate to create a temporal field centered on the unit with a diameter of 25 m. Allied small and medium units within this field are immune to knockback effects, while also taking 30% less damage. Lasts for 20 seconds. The heavy load of the temporal generator means, that Worldship is unable to be healed during the effect. Reusable every 40 seconds.
    Infused Temporal Field - 70 power
    Activate to create a temporal field centered on the unit with a diameter of 25 m. Allied small and medium units within this field gain 70% siege damage, while also taking 15% less damage. Lasts for 20 seconds. The heavy load of the temporal generator means, that Worldship is unable to be healed during the effect. Reusable every 40 seconds.
    Uses Battleship as a base model.
    Explanation of idea behind the card:
    Amii as a faction is still quite the blank slate, so it's hard to come up with actually researched propositions. But I will still try to make a case for Worldship, new Amii heavy support vessel. First thing first, it's the second XL T2 unit after Harvester, but it will not take over his sweet spot, as Worldship flies - thus losing some of the advantages of this type, while having the ability to navigate some obstacles. As it's main role is to support small and medium ground troops, it also gains a Slow unless it is near such units. 
    The idea is that Worldship will be spearheading attacks on enemy camps, shielding units from damage and knockbacks, or buffing them to deal faster with enemy buildings, especially spawners. Hefty bound price and extra power needed for the ability means the unit will be expensive, but worthwhile tool for Amii decks, while also synergizing with pure Nature and Shadow cards (small and medium units only). It shouldn't be an answer to every scenario, but might be most useful against heavily defended points. 
    Another balance factor is that it is unable to be healed (self, globally, shamans etc.) while the Temporal field effect is activated. Means you cannot just attack-move in the middle of the camp and sit back. Numbers probably need to be tweaked (no wonder), but I think the basic idea behind it could serve as an interesting addition to Nature/Shadow decks. 
    Also playing with the idea, that the Temporal Field could be a toggle (while also disabling attack of the unit, for balance). 
     
     

  15. Xamos liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I guess we should send our card ideas via DMs, but hell, people are sharing their ideas and I wanna do that too 😄
    Name: Cursed Tree
    Tier & Orbs: T2, Fire and Nature
    Type: Unit
    Power: 110
    Hit points and Size: 1000 & L
    Attack value and Type: 1300 & ranged (L counter)
    Passive Abilities: Miasma Balls - Every 3 seconds, unit hurls a ball of infected miasma, dealing 195 damage to enemies in a 8m radius around its target, up to 330 in total. Enemies hit by the miasma are cursed: for the next 5 seconds, they will take extra 30% damage from entities infected by the Twilight curse. 
    Active Abilities: Transformation (standard)
    Used Magma Hurler model as a base. The rocky parts are twilight greenish, the central 'fire' has the twilight yellow.
    Explanation of idea behind the card:
    Since the EA times, I always hated playing the Twilight. The faction seemed so good looking, so 'cool' if you will, but playing it was always a misery for me. The recent changes made by SR made it great again (pun not intended) and well, since now I play it plenty, I feel there is something missing for the early game of Twilight. Twilight faction lacks ranged options on second Era, only such unit currently being Deathglider (flier, papermush HP), if we don't count 'pure' cards. Cursed Tree is wannabe solution to that problem. It also serves as a 'middle point' power wise between the lower units and Vileblood.
    It offers good damage and potent support/buff effect for other Twilight cards, alongside the upside of being a ranged attacker. Downside and a means to balance it are no knockback and high power cost. 
    Its effect means that the card is still greatly useful even into later stages of the game, and once it loses its usefulness, Cursed Tree can be Transformed into a higher tier unit. The Miasma Balls effect only working for other Twilight units/buildings should also make the card not too strong in PVP, but since I am completely oblivious to this part of the game and its metas, I cannot be 100% sure. 
    And, then there is the biggest upside of it all - another card using the ALMIGHTY MAGMA HURLER MODEL!
     

  16. nukie liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I CANNOT STOP! But truly, already submitted my entries, but my head just wants to keep going 🥲
     
    Name: Possesed Fortress
    Tier & Orbs: T3, Frost, Shadow and Frost/Shadow
    Type: Building
    Power: 175
    Hit points and Size: 3195
    Attack value and Type: 2400
    Passive Abilities: 
    Ghost Turrets - Every 3 seconds, 8 turrets deal 50 damage each to enemies in 5m radius, up to 75 in total. Knocks back small units. Can attack only ground troops.
    Ray of Despair - Every 4 seconds, unit casts an energy lance that deals 110 damage to enemies in a 12m radius around it's target, up to 165 in total. Can only attack airborne entities.
    Cadaver Walls - Possesed Fortress can collect corpses from fallen enemies every 5 seconds, storing the avaible energy. When damaged, the Fortress will use up this stored energy to heal itself, using 1:1 ratio of energy to HP. Maximum storage capacity is 750 lifepoints. Maximum healing is 150 hp every second.
    Uses Stronghold model as a base.
    Explanation of idea behind the card:
    Well, Lost Souls buildings are mostly lackluster. Only faction defense is Lost Launcher, while on higher tiers player has to rely on pure Shadow/Frost cards. Time to change that!
    Possesed Fortress provides that mid-to early late game defense, which can hold its own against both ground and air troops. It can also use the corpses to heal itself, while having only limited storage for balance purposes. Its not meant to be completely sustainable in every situation, but with perfect conditions (or some support) this building can hold the line very well.

  17. Hrdina_Imperia liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I'm so excited to see what everyone send in! 
  18. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Time is up!
    In total, I have received 140 entries from 88 different participants.
    The next step is to compile all the data and present it to the jurors, they will (understandably) need some time to judge all the entries and to discuss edge cases. After the jury has made their decision, I will post the results here.
    Please note that 140 entries is A LOT, so this might take a while.
    Thanks for all the cool submissions and the awesome energy so many of you brought to this contest! 
  19. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update - January 2023   
    Oh, and happy new year you all!
  20. Xamos liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Let's bring in some Christmas magma hurlers 🥳
    Name: Ice Thrower
    Tier & Orbs: T3, 3x Frost
    Type: Unit
    Power: 150
    Hit points and Size: 1575 and L
    Attack value and Type: 2200
    Passive Abilities: 
    Sharp Ice - Every 4 seconds, unit throws a ball of sharpened ice, dealing 440 damage to target, and up to 660 in total in radius of 10m. It can ignore the usual damage reduction on frozen targets. 
    Winterbringer - Units attacked by Ice Thrower will be frozen for 5 seconds. Can occur only once every 20 seconds on single target. If Ice Thrower is under the effect of an Ice Shield, its attack will also make frozen units have their freeze state elongated by 5 more seconds. Occurs only once every 20 seconds. After the freeze wears off, the enemy target will have period of immunity from this effect. 
    Siege - Deals 50% more damage to structures. 
    Uses Magma Hurler model. 
    Explanation of idea behind the card:
    What can I say, another brother to the Hurler family. It allows nice synergy with the signature freezing ability of Frost, while also providing another 'archer' for Frost T3. 

  21. Toshio liked a post in a topic by Hrdina_Imperia in Community Update - January 2023   
    Oh, and happy new year you all!
  22. Kapo liked a post in a topic by Hrdina_Imperia in Community Update - January 2023   
    Oh, and happy new year you all!
  23. Majora liked a post in a topic by Hrdina_Imperia in Community Update - January 2023   
    Oh, and happy new year you all!
  24. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    🔔 The bells are ringing 🔔

    Last day to get your entry in, less than 4 hours to go!

  25. Hrdina_Imperia liked a post in a topic by SkyLord4Life in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Can't wait for the Results also Happy New Year to all Skylords
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