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January Patch Feedback Thread


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Hello everyone,

It has been ten days now since the patch has released, and while this is not exactly a long time, I wanted to open a discussion and encourage everyone to provide feedback on the changes we have made to the game. Below are some of the topics of which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. 

Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark and what should we avoid in the future?

Do you enjoy the new cards, are they balanced, etc.?

What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?

You can also join us at our balance discord to further discuss changes to cards: https://discord.gg/jrGEBG9NT5

Metagross31 and WatcherOfSky like this
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Hey WindHunter,

then I'll make the start on this one again. But let me say first, for many things this not even 2 weeks are not enough for me to share more then a first impression. Even more as I have limited time and internet currently and I did not personally test everything as deep as I wanted.
 

On 1/25/2023 at 12:16 AM, WindHunter said:

Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark and what should we avoid in the future?

Only T1 card I checked myself so far is Strikers. I still don't see any really use case beside to have a fun opener in the Thugs and Striker changes. Nothing that hurts, but nothing that gave me excitement.

In T3 I liked most the changes to Rageflame, did not test it yet, but I'm excited to do so. The Unity nerf is reasonable, though it hurts my currently most beloved deck. In one match against Fire I really struggled to keep my army alive, but to early to say that it came from this quite small change, perhaps just executed poorly by me.

Fire Sphere nerf really hurts, but tbh - it feels more balanced now. Sad, Fire was lately just behind bandits decks in terms of meta speedy decks and fell now a slight bit behind. But still fire is in the best state ever. Batariel buff makes up for the Sphere buff from my feeling, as you get a higher stage more consistently. The buff for the purple one was not needed, but feels good!

Forest Elder finally feels almost worth the 4th Nature Orb, great job! Mind Control got a ton better, every addressed issue was perfectly hit imo. Good inventory, good solution!

Other T4 changes I really liked to read, but I did not test myself yet are Shadow Worm and Gemeye. But seen a Stonekin deck today where I was a bit disappointed. But we did learn with this patch, "Its the player, not the cards" - need to test this myself soon.

 

On 1/25/2023 at 12:16 AM, WindHunter said:

Do you enjoy the new cards, are they balanced, etc.?

Raven Walker seems weaker as expected on the first glance, but only made 2 games with it so far. I feel also that I did not find the perfect deck for it so far. It feels a bit clunky to use it to perfect conditions, but that is a thing I want and need to explore further. My first fears that it sounds/looks a bit OP have not come true. If it is really viable in the current state, it seems that you need quite some micro and a good deck composition to make it working really good.

Sanctuary green feels way better then expected after the final changes and the 75% CC reduction are more viable as I would have guessed. Finally a good tool against Zappers and worthy enough to me to have some more use of the 4th nature orb. The reduction is enough to bring even a smaller army in position and deal clean with Twilight camps, works even in a 3-Zapper camp though it needs quite some micro. I like it!

Sanctuary blue feels a bit pointless to me. Where do I use that and why? Perhaps a cpve thingy I could imagine, but rpve just wants the green one.
 

On 1/25/2023 at 12:16 AM, WindHunter said:

What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring?

Yes! All! None!

Jokes aside, I mean its achievements. Something you can do, nothing you must do. I mean I can complain fast, but see nothing to complain here. If someone thinks: Oh this is to tedious to me - just leave it aside. Or take it as extra motivation after all other things are done. If someone thinks that one is maybe too hard - leave it out for now. I guess for any of the new achievements you will find at least a handful of people who are grateful for that.
Really good job on this one. What brings us to

 

On 1/25/2023 at 12:16 AM, WindHunter said:

Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?


Hell yes! I feel a good mix of rewards as we have it currently should be a good way to make the majority of people happy. There is stuff for everyone, some achievements grant a ton of boosters (or can be converted to hard BFP), some give a promo (that are behind a challenge, but not too harsh so that everybody can get those with some investment of time and effort) and others just reward you with nice fluff.


This patch was a milestone for SR for sure, alongside the buffs/changes to the pure factions and reforging tool.

Fanboy over and out. 🙂



PS: Nah - one last thing. Big love for taking all the community feedback (where I was quite loud for sure) on the buffed Batariel issue. I had not played it for quite some time and this was really one of the first things I tested. I would not have expected from the numbers, but he is back! ❤️ I love that the deck is finally playable again, even if not in that old state, but good enough to carry a 10 like it should or to use at least 1-2 Batas in a speedrun again. Not as OP as it was, but really enjoyable if executed well. I really hope that we (the community) and you (the balancing team) can agree on the current state as a compromise.

Tho I will still miss a beautiful 2-3 sec last row clear like seen sometimes if everything was executed really perfectly 🥺

EDIT PPS: Who is the genius behind the WBG promo. Damn I did not use WBG for quite a while, but this looks so awesome that I will play it once again in near future. What. A. Beauty.

Edited by Volin
Metagross31 and nukie like this
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On 1/24/2023 at 6:16 PM, WindHunter said:

What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?

I like the mix/range of options/rewards achievements gives now. I replayed Siege of Hope way more times than I would had to get Shield Texture with "No Human Left Behind" because doing maps with extra conditions (beside time) is up my alley and achievement/events would be the motivation.

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