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There are some threads asking about new cards being added to the game. I think it's useless, there are more important things to worry about now
On the other hand, WHY not unleash creativity just for FUN? 
When BattleForge closed all the servers, I spent a few months drawing cards in my notebook. I unfortunately lost it, but then I found an online card creator [url=http://www.bfcardcreator.com/]HERE[/url]
Just unleash your ideas, for pure fun 
Lets get to the mood for BattleForge together, with ideas and creativity unleashed!

[url=http://www.bfcardcreator.com/]Card Creator[/url]
NOTE: The website is not mine, if you enjoy it, consider donating - it's fun and easy to work with

This is an example of a created card: [url=http://www.bfcardcreator.com?task=quicklink&cid=2277]HERE[/url]
NOTE: I am not the creator of this card
Happy creations :)

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[quote='ladadoos' pid='5388' dateline='1436899056']
Your link doesn't seem to work. :S The one  where you want to show an example =/

Edit: Oh wait, It works, but only half of the link is clickable o.o I believe you didn't post it properly.
[/quote]

I see. It doesnt work :D
I will attemp to fix it ASAP, thank you for letting me now :)

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[quote='veryhasted' pid='8304' dateline='1437425226']
Tried to make a card: [url=http://www.bfcardcreator.com?task=quicklink&cid=10884]http://www.bfcardcreator.com?task=quicklink&cid=10884[/url]

That happened.
[/quote]
First card created, its nice :)

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I made some cards, IDK if they are any good, but I like them:


[url=http://www.bfcardcreator.com?task=quicklink&cid=9508]Floating Lifetree[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8930]Twilight Unite[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8929]Twilight Hulk[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8931]Bandit Mine[/url]

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Great job! Perhaps the power of the mine is a bit too low though. The second card, "Twilight Unite", is a pretty interesting one. However, the Twilight Hulk is in my opinion the best.
A little bit off-topic: I don't understand why some creatures weren't able to be acquired in card form. Two examples are: Twilight Hulk and Bandit Sniper.

Does anyone have a logical reason as to why these weren't added?

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[quote='ladadoos' pid='8346' dateline='1437435005']
Great job! Perhaps the power of the mine is a bit too low though. The second card, "Twilight Unite", is a pretty interesting one. However, the Twilight Hulk is in my opinion the best.
A little bit off-topic: I don't understand why some creatures weren't able to be acquired in card form. Two examples are: Twilight Hulk and Bandit Sniper.

Does anyone have a logical reason as to why these weren't added?
[/quote]

The links actually messed up and you ended up missing the actual second card. >.

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I have asked around to assure that what I'm going to say isn't false.
The damage on a card is the damage that it does in 20 seconds (DPTS). Doing basic math, if your Floating Lifetree does 109 dmg in 5 secs, it would do around 436 dmg in 20 seconds. That would mean that it should be DMG: 436 LIFE: 1050. The only thing that could change this, is if the atack did splash dmg. I'm guessing your tower does have splash dmg, but I don't see how it's DMG would reach over 2k.
Did you just put a random number as his dmg ?

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Those seem a bit overpowered. Twilight unity is just a better ravage. Bandit mine could be good in theory, but it needs to cost way more. I would just spam those as cc if they only cost 30 power to knock back L units for 6 seconds.

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[quote='ladadoos' pid='8356' dateline='1437436250']
I have asked around to assure that what I'm going to say isn't false.
The damage on a card is the damage that it does in 20 seconds (DPTS). Doing basic math, if your Floating Lifetree does 109 dmg in 5 secs, it would do around 436 dmg in 20 seconds. That would mean that it should be DMG: 436 LIFE: 1050. The only thing that could change this, is if the atack did splash dmg. I'm guessing your tower does have splash dmg, but I don't see how it's DMG would reach over 2k.
Did you just put a random number as his dmg ?
[/quote]

I noticed that too, and I am aware it is the dmg in 20 seconds. xD I calculated the dmg of lifetree atatcked once every second, which is probably better.

I know the cards aren't completely balance, but they are more for the concept rather than the balance.

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[quote='WatcherOfSky' pid='8344' dateline='1437434712']
I made some cards, IDK if they are any good, but I like them:


[url=http://www.bfcardcreator.com?task=quicklink&cid=9508]Floating Lifetree[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8930]Twilight Unite[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8929]Twilight Hulk[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8931]Bandit Mine[/url]
[/quote]

Out of these the Floating Lifetree is waaay too weak, the Twilight Unite and the Bandit Mine are extremely overpowered and the Twilight Hulk is kinda fair i'd say.

The problem with the Floating Lifetree is that it's way too expensive for a t2 turret, and has way too weak abilities, spawning a werewolf on t2 while the tower itself costs 275 is just useless... And pure nature already has a very expensive t2 tower, what's called living tower. To be honest i don't really like this concept.

Twilight Unite: t2 spell, heal 1600 over 20 seconds. Compared to Ravage, what heals 750 over 20 seconds and only costs 10 less power it is just something that would be insane... On the other hand to deal 50% more for 60 mana is a little bit too weak in my opinion. The Warlock card in pure fire gives the same buff for free, and the minion only costs 5 more (65) power.

Bandit Mine: knocking back S, M is probably ok and still would be used in all bandit decks, because the bandit doesn't have any other cc, but 30 mana for knocking back the L units as well?! I believe it would be used even without dealing any damage, because this ability in controlling the field is that crazy! Not to mention that knockback is not counted as a cc in the game, so the units will get knocked up every time and won't have resist against this...

Twilight Hulk: I think this card is quite fair, but only because it has 3 fixed orb-colors. Without 3 fixed orb-colors it could be used in other splashes that would make the card little bit strong in my opinion.

[quote='veryhasted' pid='8304' dateline='1437425226']
Tried to make a card: [url=http://www.bfcardcreator.com/?task=quicklink&cid=10884]http://www.bfcardcreator.com?task=quicklink&cid=10884[/url]

That happened.
[/quote]

Sorry to say that, but i don't like the concept of a M sized M counter in shadow splashes due to a really good card called Nightcrawler. And especially do not like it in a Shadow-Nature, where we already have the Amii Phantom as well. The "Rush" ability is also something the shadow-nature cannot use to it's full potential, that would be much better in a bandit deck, where you can use banner of command to take your minions down with full hp after making this teleport. If you really want to make a shadow-nature card I would advice you to make something cheaper as well, 110 power is too much for a M unit and if you make it into a L minion, well in the S-N it has to be very expensive, or too weak, because other ways it will simply end up with huge nerfs (see what happened to the Deep One, the S-N was one of the main reasons it became a pure nature card). L sized unit in S-N on t2 would be even more OP than the lost reaver due to the support spells. I honestly believe the S-N is the class that has the most potential, and if it would get some other decent cards (don't need to make any OP cards, just decent would be fine) it easily could become the strongest deck out of all.

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[quote='tbpeti' pid='8386' dateline='1437441985']
[quote='WatcherOfSky' pid='8344' dateline='1437434712']
I made some cards, IDK if they are any good, but I like them:


[url=http://www.bfcardcreator.com?task=quicklink&cid=9508]Floating Lifetree[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8930]Twilight Unite[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8929]Twilight Hulk[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8931]Bandit Mine[/url]
[/quote]

Out of these the Floating Lifetree is waaay too weak, the Twilight Unite and the Bandit Mine are extremely overpowered and the Twilight Hulk is kinda fair i'd say.

The problem with the Floating Lifetree is that it's way too expensive for a t2 turret, and has way too weak abilities, spawning a werewolf on t2 while the tower itself costs 275 is just useless... And pure nature already has a very expensive t2 tower, what's called living tower. To be honest i don't really like this concept.

Twilight Unite: t2 spell, heal 1600 over 20 seconds. Compared to Ravage, what heals 750 over 20 seconds and only costs 10 less power it is just something that would be insane... On the other hand to deal 50% more for 60 mana is a little bit too weak in my opinion. The Warlock card in pure fire gives the same buff for free, and the minion only costs 5 more (65) power.

Bandit Mine: knocking back S, M is probably ok and still would be used in all bandit decks, because the bandit doesn't have any other cc, but 30 mana for knocking back the L units as well?! I believe it would be used even without dealing any damage, because this ability in controlling the field is that crazy! Not to mention that knockback is not counted as a cc in the game, so the units will get knocked up every time and won't have resist against this...

Twilight Hulk: I think this card is quite fair, but only because it has 3 fixed orb-colors. Without 3 fixed orb-colors it could be used in other splashes that would make the card little bit strong in my opinion.

[quote='veryhasted' pid='8304' dateline='1437425226']
Tried to make a card: [url=http://www.bfcardcreator.com/?task=quicklink&cid=10884]http://www.bfcardcreator.com?task=quicklink&cid=10884[/url]

That happened.
[/quote]

Sorry to say that, but i don't like the concept of a M sized M counter in shadow splashes due to a really good card called Nightcrawler. And especially do not like it in a Shadow-Nature, where we already have the Amii Phantom as well. The "Rush" ability is also something the shadow-nature cannot use to it's full potential, that would be much better in a bandit deck, where you can use banner of command to take your minions down with full hp after making this teleport. If you really want to make a shadow-nature card I would advice you to make something cheaper as well, 110 power is too much for a M unit and if you make it into a L minion, well in the S-N it has to be very expensive, or too weak, because other ways it will simply end up with huge nerfs (see what happened to the Deep One, the S-N was one of the main reasons it became a pure nature card). L sized unit in S-N on t2 would be even more OP than the lost reaver due to the support spells. I honestly believe the S-N is the class that has the most potential, and if it would get some other decent cards (don't need to make any OP cards, just decent would be fine) it easily could become the strongest deck out of all.
[/quote]

+1
TBPeti is always on point :)

I don' t really think shad/nature needs a buff. I think it contends for the strongest deck already. I would have played shadow/nat if I had bfp to waste on dreadchargers. I really want to try it out this time around.

The bandit mine might be useful if it did no damage (or as much as a hurricane) and needed a cooldown. Because it's basically a cc for M units. (which I think bandits probably needs). Obviously it won't help against juggernaut, but if that's your fault for letting it get spawned in the first place.

I wonder if it would be possible to make twilight hulk in 2 affinities, one requiring 2 nat 1 fire, and one with 2 fire 1 nat?
Also it should probably be an L counter, because if there's one thing fire/nat doesn't need, it's more XL counters. (also, this is just a worse juggernaut)

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[quote='WatcherOfSky' pid='8344' dateline='1437434712']
I made some cards, IDK if they are any good, but I like them:


[url=http://www.bfcardcreator.com?task=quicklink&cid=9508]Floating Lifetree[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8930]Twilight Unite[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8929]Twilight Hulk[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=8931]Bandit Mine[/url]
[/quote]

They look great! Maybe try to add a picture to the twilight unite? Maybe this one? [img]http://vignette4.wikia.nocookie.net/battleforge/images/1/19/LoadingScreen_Akylos.jpg/revision/latest?cb=20090618090204[/img]
[hr]
[URL="http://www.bfcardcreator.com/index.php?cardinfo=true&rarity=1&orb_generic=0&orb_red=1&orb_blue=0&orb_green=2&orb_black=0&card_name=TL&types_type=toggled&ability4_type=&ability4_desc=&ability3_type=toggled&ability3_name=Root&ability3_desc=Enable to become immobile and gain:&ability2_type=toggled&ability2_name=Root&ability2_desc=Enable to become immobile and gain:&ability1_type=&ability1_name=&ability1_desc=&image_url=http://vignette1.wikia.nocookie.net/battleforge/images/d/da/Artwork_Twilight_Treefiend.jpg/revision/latest?cb=20090623042540&unit_size=L&hitpoints=1500&attack_size=ranged L&attack_power=900&section=unit&charges=&building_type=&class_type=Dominator&race_type=Beast&squad_type=&spell_effect_name=&spell_decription=&spell_type=&cid=0&card_color=multi"]Twilight Treefiend[/url]
[hr]
i just created a card.. but it wont work.. i cant paste this link
[hr]
i just created a card.. but it wont work.. i cant paste this link

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I always wanted to see fire/frost mix up or nature/shadow mix up, so here are some of mine. I hope they are not too op.

[url=http://www.bfcardcreator.com?task=quicklink&cid=10888]Devestator[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=10889]Serpent[/url]

These are t4 units I'll try to think of some t3 and t2 units

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[quote='NeoNyle' pid='9036' dateline='1437632134']
I always wanted to see fire/frost mix up or nature/shadow mix up, so here are some of mine. I hope they are not too op.

[url=http://www.bfcardcreator.com?task=quicklink&cid=10888]Devestator[/url]

[url=http://www.bfcardcreator.com?task=quicklink&cid=10889]Serpent[/url]

These are t4 units I'll try to think of some t3 and t2 units
[/quote]

Nope, these look just fine. Good that you made Nature/shadow card and a fire/frost cards, we need more of those.

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