PrincessKenny 14 Posted September 1, 2020 Share Posted September 1, 2020 Inferno it's only fire spell (except fire sphere which is quite useless atm) with some damage that can target flying units and there are just 4 charges of it when fully upgraded.. Unfortunately Cluster Explosion cannot be used for airplanes... What do You think about more charges? Link to post Share on other sites
WaterMelonLord 616 Posted September 1, 2020 Share Posted September 1, 2020 have you heard of eruption? Link to post Share on other sites
PrincessKenny 14 Posted September 1, 2020 Author Share Posted September 1, 2020 7 minutes ago, ThomasMann said: have you heard of eruption? I'm talking about spell with some damage. Eruption is good for bandits and still need to be cast twice to kill group. Link to post Share on other sites
WaterMelonLord 616 Posted September 1, 2020 Share Posted September 1, 2020 wow dissing eruption Link to post Share on other sites
Pritstift 145 Posted September 2, 2020 Share Posted September 2, 2020 Increasing the charges for Inferno is already in discussion at the discord balance channel as far as i am informed. I support the idea to increase the charges for Inferno from 4 to 8. Cluster Explosion should not be able to attack air units - would be to strong in combination with Inferno and some other spells. RadicalX likes this Link to post Share on other sites
PrincessKenny 14 Posted September 2, 2020 Author Share Posted September 2, 2020 28 minutes ago, Pritstift said: Increasing the charges for Inferno is already in discussion at the discord balance channel as far as i am informed. Didn't know that. I was on that server for like 1h but I quit it after my idea got stolen by someone else. Forum is just safer :] Link to post Share on other sites
Mynoduesp 229 Posted September 2, 2020 Share Posted September 2, 2020 5 hours ago, PrincessKenny said: I quit it after my idea got stolen by someone else There's no stealing, it's a group effort to get the balancing right. A good idea should be popularized, in the end noone should care who came up with it originally. ^^ MephistoRoss, Loriens and Volin like this Link to post Share on other sites
PrincessKenny 14 Posted September 3, 2020 Author Share Posted September 3, 2020 15 hours ago, Mynoduesp said: There's no stealing, it's a group effort to get the balancing right. A good idea should be popularized, in the end noone should care who came up with it originally. ^^ Should be =/= Actually is. Link to post Share on other sites
Mynoduesp 229 Posted September 3, 2020 Share Posted September 3, 2020 You're telling me YOU care about who came up with ideas originally? Unfortunately, I can't change that. ? Link to post Share on other sites
PrincessKenny 14 Posted September 3, 2020 Author Share Posted September 3, 2020 I would no mind if someone will go to closed channel and write it as "there is an idea" but I DO mind if he take it to closed channel and write "My idea to change". Do I care if I'm mentioned as creator? No I don't. Do I care if someone claims my invention as his own? Yes. I do have a problem with it and I hope he will get diarea ( ͡° ʖ̯ ͡°) Link to post Share on other sites
Loriens 61 Posted September 3, 2020 Share Posted September 3, 2020 (edited) Lol stealing ideas ahahah that's crazy. For example when I create idea about balance in BF I never say it's mine, because it's just meaningless. Edited September 3, 2020 by Loriens Link to post Share on other sites
LEBOVIN 278 Posted September 4, 2020 Share Posted September 4, 2020 (edited) He is obviously referring to me for the above and making this duplicated post with the Inferno here - wouldnt that be the same then? Secondly, you proposed this in the Warlock case: Quote 1orb instead of 2, 50 cost instead of 65 Dryad aura instead of 1 unit buff and I proposed this: Reduce cost from 65 to 60 Increase duration of the buff from 15 to 20 seconds Change frequency of being able to cast from 5 to 4 seconds Allow him to cast also on himself (Small QoL), still prioritize others first (if possible) I believe this is different enough to not call it stealing your idea. And even if it was not, it is not like one is obliged to give credit for balancing suggestions especially as plain as a cost reduction. Besides you cannot really steal something that might get applied as a balancing change for everyone ...no offense was intended... we are all for change! On Inferno, result here is the same as in discord ✓ Edited September 4, 2020 by LEBOVIN DarcReaver likes this Link to post Share on other sites
DarcReaver 14 Posted September 4, 2020 Share Posted September 4, 2020 (edited) About the Warlock: A Pure Fire deck lacks the slots for additional "fun" cards, esp. in PvP. To include the Warlock into the typical pure Fire deck it needs to replace one of these units: - Enforcer - Gladiatrix - Skyfire Drake - Ravage (a heal can be seen to be sort of similar to a damage mod that the Warlock Spell provides) From my point of view the only cards that POSSIBLY could be replaced are the Gladiatrix and Ravage. And both come at a hefty tradeoff (no gladi = less reliable counter to air units with Spear + Eruption, no Ravage means much more problems at keeping Skyfire Drakes and Scythe Fiends alive). Overall, I doubt it would be played at all, even if you'd buff it with cheaper cost and QoL changes. The fire player has to sacrifice at least one major or even core card in his T2 to field a Warlock instead. Alternatively the fire player can choose to pick the Warlock over T3 Cards i.e. Giant Slayers or other shenanigans which nobody will do in a serious environment. This leaves the Warlock card to be used in non-serious games and "for fun" PvE decks. Which is where a minor change like -5 power cost or +5% ability damage boost won't change much, since it's not played for its efficiency but because the player likes the card. That's why I propose to remove it as a pure only card to a 1 Fire 1 Neutral orb. The damage boost/damage reduction is an interesting game mechanic that a lot of splash decks could make use of. It would become much more popular card since it would be waaaaaaay more useful in a lot of decks. Edited September 4, 2020 by DarcReaver Link to post Share on other sites
LEBOVIN 278 Posted September 5, 2020 Share Posted September 5, 2020 (edited) To be fair the other factions kind of have their buffs already with Motivate and Homesoil being percentage wise way higher and affect many at the same time and are cheaper. And nature true, only on the side of defense but there again with an aoe effecting dryad. Really only pure fire does not have this kind of damage booster. Regarding the slot problems, looking at the pure fire deck example radicalx has given in the forum, I would say most likely you swap him in for the virtuoso. Whilst the red affinity might be less interesting for pvp (with increased total number of targets that is more of pve option) the frost affinity dmg reduction sounds most promising to me in pvp. Especially cast on a skyfire dragon with ravage, the usual counter measures would not take him down anymore! As this has to be carefully explored I suggested subtle changes at first, to be strengthend if necessary. Increasing the frequency he can cast the buff even further is also an option to almost only buff him for pve viability as with the here proposed 5 simultaneous targets, anything beyond that is basically irrelevant for pvp. Edited September 5, 2020 by LEBOVIN Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now