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Buddelmuddel

Offering help for rpve lvl 10

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Ok, so rpve lvl 10 is basically the only thing in syklords reborn that i play. And i when i play with players who know what they are doing i enjoy myself the most. But there are only a few, maybe 10. 

So if any of you is interested in playing rpve lvl 10, write me an ingame messsage. We then start a game together and i may say a word or 2, so that you can get into lvl 10. This would be helpful to people who have problems to get to lvl 2, but also genreally for people who have played it a few times, but would like to win it more often.

 

The more players i have to play with the better. If you sometimes take a word of advice, even better (-:

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I was used to play lvl 10. Even then it was hard to gather 4 people for that difficulty. But nowadays I did not try again. When are your usual uptimes? Maybe we can get 4 players together.

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For all who would like to get into lvl 10, at the moment the map of the month (motm) lvl 10 for 4 players, is probably the easiest lvl 10 map there is. Just play it a bit, you can still experience how the start works and how to get to t2, which is the first and one of the biggest difficutlies on lvl 10 maps.

 

EDIT: Also the 1 player motm map this month is very easy and good for beginners, but its a little harder then the 4 player map 

EDIT2: did solo it by the way, although it cannot be seen anymore, since now so many played it (-:

Edited by Buddelmuddel
Eudoxos likes this

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Maybe i write some general notes, basically stuff that i like to tell everyone that i play with. It will also answer your question dhrwafel, and it will be short (-:

 

1. Make sure one of you has a shrine of war in the deck. Preferably one on each side. The first who gets t3 builds it right away.

2. The best decks to start with are blue and green. With them it is easy to play consistent.

3. If you have a bunch of not so experienced players, make sure one has fountains of rebirth, it will make the start so much easier for everyone. By the way i give them away for free, just pm me

 

 

 

Blue deck T1:

frost mage; master archer; ice barrier; homesoil (glyphe)

Green deck T1:

windweaver; surge of light; hurrican (roots, dryad b, fountain of rebirth) ((shamans, mark of the keeper))

 

T2:

black: shadow phoenix (Shadow mage, virydia)

blue: mountaineer, stormsinger g, coldsnap, home soil, ice barrier

green, blue: matter mastery

green: oink, breeding grounds (burrower, surge of light)

green, green: ((deep one, creeping paralyses))

green, red: ((vileblood))

red,red: ((firedacner))

T3:

black: ashbone pyromane

green, red: creeper r

black, blue: (lost horror)

black,red: (slavehunter)

 

T4:

lost spirit ships or batariel or bloodhorns ((grinder, thunderwaggons, abominations, ironclads))

 

 

now you are good to go

 

Edited by Buddelmuddel

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The following is only recommended for experienced players, because red just isn't as consistend and when you make a fault you wont make t2. Blacks T1 is just generally hard to play on lvl 10.

 

Red T1:

nomads, g, mine, eruption, blaster cannon r (suppression, sunstriders, thugs)

black T1:

forsaken, motivate, soul splicer g, snapjaws r (nox trooper) 

Edited by Buddelmuddel

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So, again if you want to try rpve lvl 10 this month motm is very good again. It's a little bit harder then the last one. There are incoomings for the outside positions and also the t3 will be attacked. But if you made it to t4 the rest of the map is easier then a lvl 9 map. It is a very good practice for the start of a lvl 10 map. It is still easier then the other fractions.

Be sure to start with blue or green on the outside positions (pos 1 and 4) to be able to take on the incoming. Then you are good to go, gl hf

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Meanwhile questions that arised or that i was asked:

 

- the orb is always from position 4 to position 3

- if there is a tower or flying the general map difficulty will be higher

- position 1 and 4 will get incomings on some maps, pls play green or blue here

- map difficulty: bandit - twilight -stoneskin - lost souls

- position 4 will often not get their second orb, if you are a new player this is the position with the least impact, start here and look how the other play the map

- try to build all building as a team that affect all players: start with fountains of rebirth, incredible mo, shrine of war, wheels, healing gardens

- for lost souls map generally 2 fire start decks are good

- put in a t2 and a t3 unit. Cave: tortuguns at t2

- i did adapt the card suggestions, one bracket ( means kind of playable, maybe even good when you are experienced with it, two brackets (( means decent, but if all 4 of you have a deck like this you wont make it

 

EDIT: Motm is bandit this month again, so i heard - good for practice and starting out

Edited by Buddelmuddel

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If you are ingame and want to try lvl 10, feel free to ask me to join you.

Also, if you need an idea for a lvl 10 deck, just write my ingame, or via mail, and add the colour with which you would like to start the deck

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Posted (edited)

- Generally try to have half your deck to be t1 and t2 cards

- when you play with me you dont need any buildings, i will build shrine of war, fountain of rebirth, healing gardens, incredible mo, wheels; just focus all cards,  to make it through the map

 

And some deck examples for the first two orbs:

green -green: t1: windweaver, dryade blue, surge of light, fountains of rebirth, roots, hurrican,mark of the keeper, maybe shamans t2: deep one, burrower, curse of oink, creeping paralysis

10 cards, just t1,t2, you can`t go wrong with that in lvl 10

blue green: t1: master archer, frost mage, ice barrier, home soil, glyphe of forst, wintertide blue t2: mountaineer, stormsinger, matter mastery, curse of oink, coldsnap, maybe aggressor

11 cards just t1,t2 you get the idea

For t3, t4 the easiest is to go for lost spirit ships, batariel or bloodhorns, maybe abominations, grinder, but doesn't matter to much, to get to t4 takes most of the time on lvl 10 maps

 

Is there a way that i could add in the picutre of the cards, and not just write the names down?

Edited by Buddelmuddel

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5 hours ago, ThomasMann said:

How does one beat lvl 10 with just snapjaws? Asking for a friend

You don't, but you can get t2 with just snapjaws, but still its challenging

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Posted (edited)

A bunch of people want to start black. Black is the hardest to play, and you might need some help. If you play with me I will build fountains of rebirth, and help you with fire support, so that you should be fine.

 

A general black lvl 10 random deck, would look like this:

T1: Forsaken, nox trooper, Snapjaws red, motivate, soulsplicer green, embalmer  T2: resource booster, phoenix, shadow mage, army of the dead, nether warp green, maybe harvester, Viridya

Edited by Buddelmuddel

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