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Metagross31

Event Organizer
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Posts posted by Metagross31

  1. 6 hours ago, LionHeart said:

    First, I love this game. Battleforge was a uniquely beautiful game to play. But now, I cant stand the basis on which a large majority of these changes are being made. Mix decks and PvE take priority over the great changes you could make. Looter on strikers was a really nice feature to have, Especially considering the cost of strikers and its style of play. The same went for thugs when they had it, it applied a layer of power threat for fire that played into their heavy offensive playstyle in PVP. If this was done to bring mix decks more in line with the pure decks at tier 1 that would make sense but each and every patch the mix decks get tons of attention and Tier 2 fire in particular along with the other pure decks are ignored. Before, mix decks were fun because of card versatility but at the cost of the full power of what that architype could provide (example Fire - Offense, nature - CC/heals, Frost - Defense, Shadow - high risk high reward). But now, mix decks command not only the most versatility but also merge the best of what each architype can produce with virtually no drawbacks. It genuinely feels like the balance team never plays PVP or if they do, they only use mix decks. Strikers was an off meta card in PVP that strongly represented the offensive architype of Pure Fire, now its just another dead card as a PVP option. Changes like Fire Bomb give me hope, cause its more in line with what id like to see in terms of creativity and giving dead cards viability in both PVP/PVE. I understand we have a small team working on this and I appreciate them, but please don't release patches that completely hinder certain cards or architypes without providing something to balance it out.

    Strikers were off-meta in old EA days, but after the Thugs nerf, people figured out how broken Strikers were and there was a short period, were the whole T1 meta was focused arouns them and it was completely ridiculous.

    Pure decks also received attention in PvP. Fire even got a whole new card in Burning Spears, Frost received buffs to White Rangers and Mountain Rowdy and Pure Nature received a massive overhaul with buffs/reworks to many cards, including Parasite, Parasite Swarm, Deep One, Ghostspears etc.

    Furthermore, splash decks have also been hit with nerfes, e.g. Mountaineer, Ghostspears being made pure nature and Nerfs to Stonekin units such as Stone Tempest.

    In fact, the team managed to give each faction more of an individual identity and more playstyle options than ever before.

    The PvP balance developers in our team are also some of the best players there are and saying they never play PvP is just completely wrong.

  2. I often have a problem that some people might know.
    I have a few mails in my mailbox, which I do not want to delete, but keep them, either because they have some important information or just for memories sake.
    However, when I sell lots of cards on the auction house, my mailbox gets flooded with mail from the AH.
    Now I am in the situation, where I either have to delete all mail manually or click "collect all", which would also delete the mail I want to keep.

    Thus, I want to make the following suggestion:
    Implement an option to archive mail, which then gets moved to a different tab in the mailbox.
    Here is a quick UI mockup I did in gimp:
    image.png

    The idea is, that I can select a mail and click "Move to archive" to have the mail no longer appear in the "Incoming" tab, but instead in the "Archive" tab.
    When I then click "Collect All", it will delete and collect all mail in "Incoming", but not in "Archive". When I switch tabs to "Archive", I would be able to see all archived mails, where I still have the option to read, delete or move them back to "Incoming".

    nukie, Volin, LEBOVIN and 2 others like this
  3. 4 hours ago, Brocniken said:

    Hello im native russian too

    if I join to this will i have GM mark on the game too?

    Hey, if you want, you can join the translators. We can give you a trial role.

    But as Kapo said, translators dont have a GM tag, unless they are part of the staff.

  4. 2 hours ago, Volin said:

    Tho I read this, it shows again as unread to me the second day.

    Sadly it just stays on the "unread" list now for me

    The reason for that is, that people post their records here and we (either @LEBOVIN or me) edits the new record into the main post and afterwards hides the post with the new record, so this thread doesn't get too crowded.

    If people prefer to have all the records visible in this thread, we could also go back to not hiding them I guess.

  5. 4 hours ago, MacoWish said:

    As a bi big fan of this game and a great appreciate of the devs and people keeping skylords up and running ❤️ I would absolutely love to see perhaps maybe an additional "expansion" in terms of campaign pve maps. I wouldn't even mind if it was completely new lore connected to some of the elemental factions. This could be pretty far fetched for a game with no real financing from the looks of it but this would be cool as heck.

    Hey MacoWish,

    welcome to the forums.
    New maps and even new gamemodes are already being worked on behind the scenes, but they take a lot of time to make.
    If you want to see some of the stuff, that might come at some point, but needs more people working on it, check out this community update:
    https://forum.skylords.eu/index.php?/topic/9152-community-update-25-july-2022/

    If you want to help out with something of this, feel free to check out our recruitment thread:
    https://forum.skylords.eu/index.php?/topic/9024-want-to-help-improving-skylords-reborn-read-this/

     

    Kapo, Majora and MacoWish like this
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