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Metagross31

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Posts posted by Metagross31

  1. Changing the cost of special abilities is indeed a great tool to use during balancing. However, some special abilities are already super strong for how cheap they are, so that removing them would just make them way to strong. Take for example the special abilities of Tremor, Timeless One or Stormsinger - they all have amazing effects for a super low cost, especially compared to spells, which do the same (for example: Timeless One's freeze costs 10 power, while Coldsnap costs 75).

    So, I think some ability costs might need some tweaking, but removing them all together overshoots the goal by a lot imo.

    If you want to talk more about specific topics regarding balancing, also check out the Skylords Balancing Discord.

  2. I hope everyone is fine and noone got hurt by the flooding.

    Short (slightly drunk) question:
    why remove frostmage from pure frost PvP Deck?

    Edit: There are some more things unclear about the free PvP deck changes. Do you guys have a full explanation of the changes somewhere?

    Also: :hype:ย for special effects!

    Timer, VolvoxGlobator and Kapo like this
  3. 8 hours ago, VyTeex said:

    I fully agree with Xanatoss and Bking that PvP is too fast and too stressful for many players, sometime including me :P. But I think this problem and also Bking's suggestions could be solved or implemented. On the one hand, this could be solved via map design. Larger map, less open, further paths, more walls and orb spots with 3 or 4 wells. On the other hand, wouldn't it be possible for you to create a second duel area in which different starting conditions apply? Then you could provide a pool with larger maps and / orย let the players start with 2 monuments and more energy.

    Another simple option would be to significantly reduce the costs of walls in PvP.

    I think it is possible to make custom PvP maps, which have all of the things you mentioned here. I also think new PvP maps will be surely added to the official pool at some point in the future, but only after extensive testing. Also, all of the points Majora mentioned still have to be considered. But hey, maybe someone will create some bigger/slower maps, which are decently balanced at some point ๐Ÿ™‚

  4. :hype:
    Glad to hear, that community maps are getting some more love!

    But I think the biggest feature mentioned hear is the "view lobbies while in a ranked queue" feature. Finally you no longer have to commit to only waiting when in a queue, but can still do other stuff meanwhile. This is such a great feature imo! I think this can help PvP playercount a lot!

    Majora likes this
  5. I see your point and, to be honest, I don't really care for 5bfp most of the time either, but I think the main advantage of this system is, that it might discourage players from rerolling quests for specific maps and thus increasing the popularity of lesser played maps by a bit.

    Pritstift likes this
  6. 1 hour ago, KserSke said:

    Hmm Introducing more quest would be great too. Like rarer/tougher achievements requiring you to beat the map using only certain cards or without the usage of certain cards. This would make more sense to compare achievements

    There is already a brainstorming thread for that:

    ย 

  7. How about a feature, that when you right click a players name, a new option called "Compare achievements" opens up, where you can compare your progress on all the achievements ingame with that of another player? This could be an additional incentive to grind the repeatable ones/beat the one time only ones, since you can then officially brag with them.

    KserSke likes this
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