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Posts posted by Metagross31
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Changing the cost of special abilities is indeed a great tool to use during balancing. However, some special abilities are already super strong for how cheap they are, so that removing them would just make them way to strong. Take for example the special abilities of Tremor, Timeless One or Stormsinger - they all have amazing effects for a super low cost, especially compared to spells, which do the same (for example: Timeless One's freeze costs 10 power, while Coldsnap costs 75).
So, I think some ability costs might need some tweaking, but removing them all together overshoots the goal by a lot imo.
If you want to talk more about specific topics regarding balancing, also check out the Skylords Balancing Discord.
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Sounds great, but also sounds hard to implement.
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This sounds interesting, definitely looking forward to it!
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I hope everyone is fine and noone got hurt by the flooding.
Short (slightly drunk) question:
why remove frostmage from pure frost PvP Deck?Edit: There are some more things unclear about the free PvP deck changes. Do you guys have a full explanation of the changes somewhere?
Also:
ย for special effects!
Timer, VolvoxGlobator and Kapo like this -
8 hours ago, VyTeex said:
I fully agree with Xanatoss and Bking that PvP is too fast and too stressful for many players, sometime including me :P. But I think this problem and also Bking's suggestions could be solved or implemented. On the one hand, this could be solved via map design. Larger map, less open, further paths, more walls and orb spots with 3 or 4 wells. On the other hand, wouldn't it be possible for you to create a second duel area in which different starting conditions apply? Then you could provide a pool with larger maps and / orย let the players start with 2 monuments and more energy.
Another simple option would be to significantly reduce the costs of walls in PvP.
I think it is possible to make custom PvP maps, which have all of the things you mentioned here. I also think new PvP maps will be surely added to the official pool at some point in the future, but only after extensive testing. Also, all of the points Majora mentioned still have to be considered. But hey, maybe someone will create some bigger/slower maps, which are decently balanced at some point ๐
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Majora likes this
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1 hour ago, Rebane said:
Heii, im playing campaign maps.ย
okey, so change shrine of memory for stormsinger? ๐
Sounds good to me ๐
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There is currently already a plan of making it deal full dmg to frozen targets to fix the first issue. For more info on that, check out the balancing discord.
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Glad to hear, that community maps are getting some more love!But I think the biggest feature mentioned hear is the "view lobbies while in a ranked queue" feature. Finally you no longer have to commit to only waiting when in a queue, but can still do other stuff meanwhile. This is such a great feature imo! I think this can help PvP playercount a lot!
Majora likes this -
In the order that they appear in the deck:
Curse of Oink
Creeping Paralysis
Equilibrium (g)
Regrowth
Disenchant (g)
Revenge
Twilight Pestilence (b)
Thunderstorm
Inferno
Cluster Explosion (both affinities)
Earthshaker
Eruption
MineNomad (g)
Gladiatrix (g)
Twilight Creeper (p)
Abomination (b)Breeding Grounds
Shrine of WarVolin likes this -
Very cool guide, thanks a lot for it!
Is it also viable to use bloodhealing on a night crawler spawned by infect?Volin likes this -
I see your point and, to be honest, I don't really care for 5bfp most of the time either, but I think the main advantage of this system is, that it might discourage players from rerolling quests for specific maps and thus increasing the popularity of lesser played maps by a bit.
Pritstift likes this -
I think this is intended, since the ranged attack does siege damage (+50% against buildings). So basically the ability not only changes range but also dmg type.
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There you go ๐
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In case it hasn't been mentioned here yet:
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I don't think you can warp into the middle canyon (If it is possible though, I am open to see how :)). What you can do, however, is warping over the gate before the boss with nether warp. This is for example done in the speedrun:
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Great idea!
Another option would be to do it like in WoW; grant achievement points for each achiev - more for harder ones, less for easier ones - and have a leaderboard for those points.
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1 hour ago, KserSke said:
Hmm Introducing more quest would be great too. Like rarer/tougher achievements requiring you to beat the map using only certain cards or without the usage of certain cards. This would make more sense to compare achievements
There is already a brainstorming thread for that:
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Wanky and Lebovin in the novice category? Man, that makes me hyped for the expert category! ๐
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How about a feature, that when you right click a players name, a new option called "Compare achievements" opens up, where you can compare your progress on all the achievements ingame with that of another player? This could be an additional incentive to grind the repeatable ones/beat the one time only ones, since you can then officially brag with them.
KserSke likes this -
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I think the renaming was ordered by EA in oder to avoid copyright issues.
Toggys Tome Tournament#2 22.08.21 -TESTSERVER-
in Events and Tournaments
Posted
So, is it an open tournament this time?
Sadly, I won't be able to make it either way. Hopefully next time ๐