Jump to content

Deadman

Member
  • Posts

    562
  • Joined

  • Last visited

Reputation Activity

  1. Deadman liked a post in a topic by Hrdina_Imperia in Interesting tidbits and statistics   
    As I am being bored in work, I decided to lurk around the BF/SLR card wiki for a bit. Gathering up some insight, interesting statistics, and more of such, I decided to create a thread for such information. Enjoy reading these, or feel free to add your own. I will update the list with all the new additions.
    There is no Ultra-Rare Tier 1 card Fire has the most Ultra-Rare cards - 16 (different affinities count as different cards). Least amount (excluding Amii) has the Stonekin and Bandit factions - only 2 each Until recently, there were no T1 promo cards. The first one is SLR exclusive promo Mana Wing* *I forgot that promo Snapjaws existed. RIP thread* Out of all the factions/elements, Nature and Shadow have the most promo cards, standing currently and 3 pieces each. (If we count Neutral cards as a group of it's own, it it has the most promos - 5). Other way around, Twilight, Bandits, Lost Souls and Amii factions have no promo cards When the original BattleForge closed, there was only single Amii faction card - Amii Phantom Most used enemy faction in PvE is Twilight (14 campaigns and can appear in rPVE), least used is Frost (never used as enemy in campaign, cannot appear in rPVE) and Amii. Frost has the most playable cards - 92. Least amount has the Amii faction, currently sitting at 3 (+1 new announced recently) There is only single T4 unit, that has the S-size: Rifle Cultists. Interestingly enough, there is currently no S-size T3 unit (but there are announced Twilight Slayers, which will fill this hole) By Metagross: The twilight edition, each faction had exactly one Ultrarare spell, one UR building and 3 UR units, with the Units being split as one on T2, 3 and 4 respectively. Out of those, only Mountaineer and Primeval Watcher were the only splashable, i.e. non pure, units. The buildings except Mindweaver were all T3 and required 2 faction orbs and 1 neutral orb, same for all spells except Backlash. That's it for today, folks. 
  2. Deadman liked a post in a topic by Kapo in CCC #8 - He makes it sound easy... UNTIL 11.09.   
    Hello Skylords, Skyladies and other Skybeings; and welcome to CCC #8 – the eighth Crappy Community Contest!
     
    THE CONTEST HAS ENDED.
    To see the winners, CLICK HERE. If you are just here to grab the booster code, there you go:  CCC8-NOWA-LLNE-EDED



    What are “Crappy Community Contests”?
    CCC's are meant to be small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small-scale on the organizers side too: there will be no stream, video or event announcing the winners. What's special about these contests is a participation price for the whole Skylords community.

    This is the first CCC not only presented by me, but the Winner of CCC # 7 - the contest-idea-contest: Sucks! (@womiy org) We have worked together the last few weeks to present you this challenge, an extension to what he submitted:
     
    What, when, where, how?
    He makes it sound easy...

    The city is the last hope for the people of Lyr,
    but Rogan Kayle still wants you to prove your prowess.

    This challenge is to win the 1-player-map “Defending Hope” on Expert
    without walls and as many extra-challenges as you are able to manage.

    Even when exploring the expert maps for the first time, Defending Hope is usually a map that is an easy win. So let's start making it as difficult as you can handle! For an eligible entry, you are not allowed to build any walls and both Soulstones have to stay intact. After that, you can earn points to rank up your entry by taking on extra challenges. The Skylord with the most points will win this challenge - in case of a tie, the faster Skylord will win. You can earn points by adding the following hardships to your run:
     
    Mandatory: Use no walls Mandatory: Both Soulstones stay intact
      A: 1 Point: No Faction Cards (Bandit, Twilight, Stonekin, Lost Souls) Cards are played B: 1 Point: Using a Pure Color Deck C : 1 Point: Only Twilight Edition Cards are used
      D : 2 Points: Play no Buildings E: 2 Points: Play no Spells F: 3 Points: Play no Units G: 2 Points: Play only Buildings H: 1 Point: Play only Units
      I: 1 Point: Don't go T4  J: 2 Points: Don't go T3   K: 3 Points: Don't go T2  
      L: 1 Point: No wells inside the city get destroyed M: 1 Point: No orb gets destroyed N: 1 Point: Both Soulstone Guardians Survive
      O: 1 Point: Claim 4 (or more) wells outside the city P: 1 Point: Claim southern 2 wells Q: 1 Point: Claim no well inside the city R: 2 Points: Claim all wells outside the city and don't lose any well during whole game
      S: 1 Point: Collect no gold chest
      T: 1 Point: Destroy two Twilight Manifestations U: 1 Point: Destroy all Twilight Manifestations V: 2 Points: Kill no Twilight Dragon
      W: 1 Point: No Shrine of War / Memory / Martys / Greed or Furnace of Flesh is played X: 1 Point: No Unity / Frenetic Assault / Thunderstorm / Frost Shard is played Y: 1 Point: No Razorleaf / Necroblaster / Magma Hurler / Stronghold
    (Edit: After it has been suggested, I added letters to make it easier to submit an entry.)

    As you can see, the list is constructed in a way that we expect NOBODY to get all possible points. This challenge is to set an attainable goal with as many points as you are able to get without losing the map. To avoid misunderstandings: points on this list accumulate. So, if you kill all Twilight Manifestations, you get one point for the "kill two Manifastations" AND one point for "kill all Manifestations", yielding a total of two points. Also, if you don't go T2, you will get a total of six points for that, not just the three points mentioned in the list on that line.
    Please add the following information to your entry:
    IGN: <Your ingame name> Objectives Achieved: <Name them: A, B, C, ...> Points total: <Points> Your replay with the following file name: CCC8_<Points>_<Your IGN>.pmv
      Battleforge automatically saves a replay file of the last match you play, named autosave.pmv.  After playing the map, rename this file, so it doesn't get overwritten. You can find your replays here: Documents => Battleforge => replays.

    The contest has started with the release of this post – submit your entry through Discord (DM to Kapo#0116) or the Skylords Forum (DM to @Kapo) until 11.09.2022 23:59 CET  (= 8 days time total). You can submit multiple times, but only the one with the most points will count. Please note that your any submitted replay may be posted here in the forums.

    Clarifications
     

     
     
    What's the price pool?
    Since this is not just a Crappy Contest, but a Crappy Community Contest, you may help with your participation to earn a price for the whole Community. If we reach more than 20 participants (unique players, not entries), we will unlock a Mini-Booster code for the entire Skylords Community. If more than 35 participants enter, the code will be upgraded to a Booster instead of a Mini-Booster. So tell your fellow Skylords to try this challenge – it's an occasion to try something completely new, and it raises our chances to hand out a code for everybody. 
    Of course, the Skylords with the most points will get prices too, sponsored by myself, the Community and the Skylords Reborn Team:
    1st place               5 General Boosters + Promo Rogan Kayle + Easter Egg
    2nd place              4 General Boosters + Promo Lyrish Knight + Easter Egg
    3rd place              3 General Boosters + Promo Snapjaws + Easter Egg
    4th place              2 General Boosters + Lord Cyrian + Easter Egg
    5th place              1 General Booster +  Core Dredge (B) + Easter Egg
    6th place              250 BFP + Promise of Life (B) + Bloodhorn (R) + Easter Egg
    7th place              200 BFP + Banzai (P) + Banzai (G) + Easter Egg
    8th place              175 BFP + Bloodhorn (R) + Mind Control + Easter Egg
    9th place              150 BFP + Home Soil + Giant Slayer + Easter Egg
    10th place            100 BFP + Sunderer + Easter Egg
    11th-15th place    Santa Claus

    Last place              Juice Tank (x8)
    For participation, there is a random chance to win one of the following cards:
    Random Draws          5x1 General Booster, Avatar of Frost, Spitfire, Church of Negation, Bandit Minefield, Fire Worm, Skyelf Templar, Banzai Lord (P) (x5)
    This CCC also features again a Newcomer Card Pool. By participating, players of Bronze or Silver Rank will automatically receive an uncommon random card sponsored by @THE_BIG_WET. Of course, you may also win other random draws additionally if you are lucky. The Newbie Card Pool contains the following cards:
     
    Should we get more entries than 20 Bronze/Silver, the pool will be expanded, so every newcomer will receive a card. Those expansion cards will be rare cards (instead of more uncommons), so tell your fellow beginner to participate!
     
    Sponsors
    If one or more mighty Skylord(s) decides to sponsor this event, please contact me. I would be more than happy to beef up or expand the prize pool beyond the 10th place, add additional random draws, special bounties or any other upgrades to the prize pool. 
    The following prices have been sponsored so far:
    Skylords Team          General Boosters (x20), Community Booster Code
    @Kapo                Promo Rogan Kayle, Promo Lyrish Knight
    @womiy org        Promo Snapjaws
    @THE_BIG_WET     Newcomer Card Pool (see above)
    @Donaar             Juice Tank (x8)
    @T1421               Spitfire
    @DeLirium          1400 BFP (which has been in part used to buy random draw cards)
    @Sylar                Avatar of Frost, Church of Negation, Core Dredge (B), Promise of Life (B), Lord Cyrian, Bandit Minefield, Sunderer, Giant Slayer, Mind Control, Bloodhorn (R), Bloodhorn, (P), Banzai Lord (G), Banzai Lord, (P), Fire Worm, Home Soil, Skyelf Templar
    @Bozzah             Easter Egg (x10), Banzai Lord (P) (x5), Santa Claus (x5)
     
     
    Special thanks and Conclusion
    My very special thanks (and congratulations on winning CCC#7!) goes out to Sucks, who came up with this idea and worked with me designing on this challenge.

    One last disclaimer: Should there be a patch rolling into the contest, it may end early.
    Good luck, I hope you will like this very modular challenge where you can set your own difficulty!
    Kapo
         
    Future Events - get involved!
    If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers @Minashigo Hiko and/or @Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
    If you especially like this small-scale-format, and you have an idea for it, you may also contact me directly to discuss your idea and host your own Crappy Community Contest.
  3. Deadman liked a post in a topic by Majora in Community Update #27 - September   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Survey Results

    Once more, a big thank you to everyone who provided feedback in our 2022 Survey. 2.227 of you provided feedback regarding various topics, from general opinions regarding the project, to balance and upcoming features. We have collected the answers and provided them in a short presentation. 


    • Upcoming Patch 

    Last month we promised more information about our upcoming new content patch. We are almost ready to bring you a new patch that will include a ton of balance changes, map changes, bug fixes and new cards! While we sadly can't give you a concrete date on the patch yet, we are aiming for a release around mid-September. We are also planning to release some additional achievements in a small follow-up patch soon after. 
    As for the upcoming content patch; we have added new Transformation effects to T2 and T3 Twilight cards, aimed at making Twilight's Transformation ability worth using. We have also made substantial changes to Fire T4 cards, while continuing our work on Nature. At the same time, we are making some much-needed changes for the health and future of the game. This patch will implement changes to Batariel, Decomposer, Frenetic Assault and mindcontrol-effects like Nightguard and Parasite Swarm. These cards have been the topic of many heated discussions over the years, which is why we would like to take some time to explain why we are making these changes. 
     
    • Why Nerf Cards?

    It has been the conscious choice of the Skylords Reborn Team since we began balancing the game nearly 2 years ago to avoid any PvE specific nerfs. The reasoning was twofold:
    (1) Nerfs feel bad and continued nerfs of popular cards can be demoralizing to players, and
    (2) There did not exist a sufficient number of strategies such that nerfing top performers would actually lead to more diverse gameplay. The top performing strategies were sometimes the only viable strategies in the game, and removing them would have just lead to an ever decreasing set of viable archetypes. 
    Instead of nerfing cards, we in the faction design and balancing team have endeavored to create an increasingly large set of viable strategies, both between and within factions. Within factions, Bandits has been our greatest success, with several top tier Bandit deck archetypes being viable across all maps and game modes. Across factions, we have also steadily been succeeding in our original goal. Pure Frost and Pure Fire do not have as much intra-faction deck diversity as something like Bandits, but both do have viable archetypes capable of succeeding at all levels of play. Slowly, but steadily, we have also been working towards this same goal with Pure Nature, Pure Shadow, and their non-pure derivatives such as Shadow's Death Ray archetype. In the next few patch cycles we are hoping to touch the Stonekin, Lost Souls, and Twilight factions as well, simultaneously adding new unique strategies while also fleshing out their existing viable archetypes. All in all, we think we have come a very long way in creating both fun and viable strategies for the majority of factions, and we will labor every patch to continue this work. 
    Unfortunately, despite the work that has been done, there is still a perception among much of the playerbase that decks like Pure Frost are not strong, despite Pure Frost being viable against all factions even in RPvE 10. This is because, with the exception of the addition of Banzai Lord and Plague, the top decks have remained nearly identical from release until now. This is unsurprising. In T4, Batariel-Enlightenment and Bloodhorn decks are so strong that if we attempted to make all archetypes compete with them, we would thereby trivialize the game through power creep. In T1, we have made substantial changes to ensure that every faction has a viable opening for all maps and game modes, but by and large a majority of players still progress through the campaign using Nightguard in at least a plurality if not a majority of maps. This situation of having a large set of viable playstyles but a few select ones that outshine all others, creates the impression that Skylords Reborn lacks gameplay diversity and leads to players defaulting to the same few decks over and over again. This is not a recipe for long term success. Even after the most recent patch, you can still see messages in global chat to the effect of "I wish there were other strategies than Batariel or Nightguard." There are many more strategies, it is just that some strategies are so strong that everything else seems paltry in comparison. 
    Given the current state of the game, we as a balancing team have determined that it is finally time to nerf some of the game's top performers and that by doing so we will actually be expanding the set of strategies players view as viable, thereby hopefully leading to increased in-game deck diversity. Yet, our goal is not to remove the existing top strategies from the game. We want them to remain top strategies, but to be closer to the strength of other archetypes which have proven themselves to be viable alternatives. We are truly convinced this is the best course of action for the long term health of Skylords Reborn. The other options are increasing the strength of all cards to the level of these very few cards, thereby trivializing existing content, or accepting a perpetually stagnate meta where the same few strategies continue to dominate forever. 
    As a final note, we want to assuage any fears that we will be going through and nerfing any and every strong card in the game. We are convinced that there are less than 10 total cards problematic enough to justify large changes. Balancing is more music than algebra. There is a band of viability within which cards sit. It is okay if some cards are better than other ones, as long as those cards are neither too powerful nor too weak. As long as a strategy is not so dominant across multiple game modes that it warps the game around itself and adversely affects the playerbase's perception of what is acceptably strong, we can and will happily turn a blind eye to it and allow it to continue unchanged. 
    Our upcoming patch notes will dive into what exactly will be changed about these cards. These will be posted alongside the patch release.

    • New Card Reveal: Tranquility

    The results from our feedback survey shows you really like new cards, so we are excited to reveal our new Amii spell: Tranquility!

    This card holds the record for longest development cycle, going all the way back to November 2021. Having changed names, effects, art and visuals multiple times during its long process since then. We are very happy with the end result though, and we hope you look forward to playing it.
    Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release.
    Let's break down the card: 

    Tranquility is a tier 2 spell for Nature/Shadow. Upgrading the card increases its effect and reduces its Power Cost. It will be a rare and won't have an affinity. As with the card Transcendence, the effect of this new Amii spell changes depending on if you cast it on an enemy or friendly unit:
     
    Soothing Whispers
    Empowers a friendly unit to fight more joyfully. Target friendly unit will deal 20/30/30/30% more damage and regenerate 50 life points every 2 seconds if the unit deals at least 80 damage every 5 seconds. Lasts 20 seconds. Reusable every 25 seconds.

    Foreboding Whispers
    Weakens an enemy unit and makes it unable to fight. Target hostile unit cannot attack or use special abilities and takes 20/20/30/30% more damage for 10 seconds. Reusable every 25 seconds.
     
    Tranquility offers Skylords a flexible early game Amii spell that can be used in both PvE and PvP.
    For its buff/debuff visual, we have created a completely new flower model, another milestone in our development for Skylords Reborn! 

     
    • Phone Wallpaper

    The artwork for Tranquility was created by Tweeto, and went through many iterations (as tends to happen with our team full of perfectionists). The final artwork goes beyond the size of what we can show on a card, which is why we decided to release the full artwork as a Phone Wallpaper. We hope you like it!  

    • Skylords Reborn Instagram


    Want to see more art, exclusive content and giveaways? Be sure to follow us on our new Instagram! Rumors say you might even catch a glimpse of a new and not yet revealed card in the upcoming days! Follow us now to join our upcoming giveaway for a chance to win some Twilight boosters.
     
    • Tournaments / Events

    Now that the Community Updates moved to a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • NEW - Community PvE League Season 1
    In this Community-hosted PvE league, you will compete against other players of similar abilities and ranks in a series of challenges, consisting of campaign, community and rPVE maps. There are exciting prizes to be won, so be sure to click here for more information! 

    • NEW- Crappy Community Contest #8
    The contest-idea-contest (CCC#7) has brought some excellent ideas to light, and the yet unannounced winner will be presented tomorrow as a new contest. As always, if enough Skylords participate, there will be a booster code as prize for the whole community!

    • FINISHED - Community event #4: Onslaught on the Ground
    Can you finish King of the Giants Solo under 13 minutes - without using flying units? The winner of 'Onslaught on the Ground' was able to pull this off, check out his replay here.
     
    • FINISHED - Battle of Tactics #1: Your actions count
    How many clicks do you need to finish Encounters with Twilight? See a super-cut of how the participants tried to be as efficient as possible: watch the video. 


    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team changes 

    A lot has happened in the team behind Skylords Reborn in the past month. 
    Sadly nkmol, who worked with Freund and Maze on the web-interface, has left the team due to personal circumstances. We are grateful for his work and wish him all the best.
    Luckily, we also have some good news to share! 

    Ult has recently joined the team as a client and server developer. He has been working on something exciting we can't wait to show you on in a future community update! 
    Katchau also joined the team as a client developer. He will be helping out in adding new features into the game that were previously blocked due to a lack of UI developers.  
    Lebovim (one of our Skylords of Honor) has done a ton for the project already, but always worked alongside the team, not in it. He has now formally joined the team, and will be helping out with implementing map and card changes, among other things. 
    Maxxxel is also new to the team and working on creating tools and workflows capable of editing and adding new 3D models. We hope we will be able to add new models to the game at some point, but no promises yet. 
    Lastly, Dallarian will move from a Global Moderator role into the Map Department. Our survey showed loud and clear that you want more campaign maps, so he is currently exploring the map editor to make that happen.
    Welcome, and we are grateful for all of you who spend their free time helping out with Skylords Reborn! 

    • Contribute to the Project

    As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 
    We have also opened the position of Global Moderator, and are currently in need of more Russian Translators.

     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Amii-booster: REAL-SOON-THIS-TIME

    The code is valid until October 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #26
  4. Deadman liked a post in a topic by Ultralord in Battle of Tactics #1: Your actions count - Until 14.08.2022   
    The "Battle of Tactics #1: Your actions count - Best of" video is done
    Hope to see you all in the next event. Till than - check out the video 😉
     
  5. nukie liked a post in a topic by Deadman in Season 1 PVE League - Join us anytime for some fun challenges   
    I might do this, only the rookie league though 
  6. Katchau liked a post in a topic by Deadman in Season 1 PVE League - Join us anytime for some fun challenges   
    I might do this, only the rookie league though 
  7. Ultralord liked a post in a topic by Deadman in Season 1 PVE League - Join us anytime for some fun challenges   
    I might do this, only the rookie league though 
  8. Metagross31 liked a post in a topic by Deadman in Season 1 PVE League - Join us anytime for some fun challenges   
    I might do this, only the rookie league though 
  9. Kapo liked a post in a topic by Deadman in Season 1 PVE League - Join us anytime for some fun challenges   
    I might do this, only the rookie league though 
  10. Metagross31 liked a post in a topic by Deadman in Introduction   
    Cool man welcome 
  11. Deadman liked a post in a topic by visi in Introduction   
    Hello! I am Visi! A newcomer! Already downloading the game to play with my brother but haven`t tried it 😆 I love forums so I guess I will be active here. Good to meet the bunch, and the forum seems legit. Also I work on Photoshop, if anyone needs a graphic done, hit me up.
  12. Deadman liked a post in a topic by erkserkserks in Bad Harvest Position 3 Practice Map   
    Bad Harvest Position 3 Practice Map
    Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance!

     
    Why this map exists
    Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies.
     
    Map Layout
    This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). 

     
    Map Mechanics
    All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory.

     
    How to Play
    Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice"
    You can also download the map here.
    Credits/Thanks
    Thanks to Kapo for inspiring this map idea by hosting CCC #7.
    Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
     
  13. Deadman liked a post in a topic by Dutchy in Community event #4: Onslaught on the Ground   
    The event has concluded, thank you for participating!
     
     
    Dear fellow Skylords 
     
    You have to prove yourself worthy – this time without air support! You have to break the walls and get yourself and Rogan Kayle to the end of the map as fast as possible! You can bring one friend on this endeavor, but that's it.
     
    Information:
    Map:                          King of the Giants
    Difficulty:                   Advanced
    Players:                      Either solo or duo (separate prizes)
    Card restrictions:       No Amii Monument, Nether Warp, Enlightenment, and units that can fly
    Goal:                          Win the map as fast as possible
    Start:                          19.08.2022 18:00 CEST
    Until when:                28.08.2022 23:59 CEST
    Replays:                     PM in the Forum @Dutchy or DM via Discord Dutchy#4596
    Replay name:             KingoftheGiants_Dutchy_time_0_20_12.0.pmv

    You can send in multiple replays, the last one which I receive will be used for the event.
     
    Prizes:
    Solo
    1st place:           5 Stonekin Boosters
    2nd place:          4 Stonekin Boosters
    3rd place:           3 Stonekin Boosters
    4th place:           2 Stonekin Boosters
    5th -10th place: 1 Stonekin Booster
    Duo (each)
    1st place:          4 Stonekin Boosters
    2nd place:         3 Stonekin Boosters
    3rd place:          2 Stonekin Boosters
    4th place:          1 Stonekin Booster
    Slowest solo run:         8x Juice Tank and 69 bfp
    Random draw:             Rogan Kayle Promo
    5th place solo:             Spitfire
    Top 5 slowest overall runs gets 3 Magma Hurlers each - Nemoo SK / Hrdina Impéria
     
    Big Thank you to:
    The Skylords team for sponsoring this event.
    Donaar for sponsoring 8x Juice Tanks and 69 bfp.
    Kapo for sponsoring a Rogan Kayle promo
    Ultralord for sponsoring a Spitfire
    Nemoo SK / Hrdina Impéria for sponsoring 15 Magma Hurlers

    Future events
    If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers @Minashigo Hiko and @Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
  14. Deadman liked a post in a topic by Chimerae in Battle of Tactics #1: Your actions count - Until 14.08.2022   
    Cool! Don't think I'll be able to watch the stream, but I'm curious to see the results!
  15. Kapo liked a post in a topic by Deadman in TAC - Totally A Contest   
    Much better than the CCC 
  16. Deadman liked a post in a topic by Sykole in TAC - Totally A Contest   
    Hi, this is an in-game contest. 
     
    Reward: 3000 BFP granted by @Titan 
    Contest Requirements: Have your name written below.
    Contestants: @Sykole
     
    And the winner is, @Sykole! Congratulations, you are now the winner of the contest and the 3000 BFP.
     
    Thanks for coming everyone, the contest is now over.  
  17. Metagross31 liked a post in a topic by Deadman in Video memes   
    Some ones been busy changing maps 
  18. Dallarian liked a post in a topic by Deadman in Video memes   
    Some ones been busy changing maps 
  19. Metagross31 liked a post in a topic by Deadman in CCC #7 - Contest-ception   
    congrats 
  20. Deadman liked a post in a topic by Dallarian in CCC #7 - Contest-ception   
    Knowing there are so many ideas better than mine makes my heart grow.
    I can't wait to see what blooms out of all of them.
  21. Deadman liked a post in a topic by Dutchy in Maps   
    Hopefully this helps:
     

  22. Deadman liked a post in a topic by Kapo in Video: Slave Master   
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use