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MarcoMaar

Client Developer (Retired)
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  1. MarcoMaar liked a post in a topic by NovacX in Launcher crashing without Internet connection   
    Hi everyone,
     
    just found a bug which describes as follows:
     
    Description:
    Launcher crashes during "Checking ..." for update, with no error message.
     
    Happens when:
    Having no internet connection, so either removing the cable or actually losing connection.
     
    Fix:
    I would suggest fixing it to at least show some kind of message to the user, that there is no internet connection at the moment. Another option would be to make it wait until there is a connection again.
     
    Kind regards
    NovacX
  2. Metagross31 liked a post in a topic by MarcoMaar in Adding additional options to filter cards   
    Hey,

    Thanks for the suggestions.
    Especially spare card filter is something I would also like to see myself.
  3. MarcoMaar liked a post in a topic by KserSke in Adding additional options to filter cards   
    Hi! Not sure if this has been suggested but I have a couple of suggestions relating to the card filter. 
    1. Spare cards Filter: The number one concern would be the constant scroll to check if I have any spare/duplicate cards that I either want to give away or put it on the auction house. I am not sure if its possible but i suggest doing a card filter for "Spare cards" this would mean the system will be able to detect if you have more than 4 of the same card (1 + 3 Upgrade charges). By enabling this card filter, you will only be shown the cards where you are sure to have no use of. This would mean that it'll be easier to either give away your cards (Rather than scrolling through your collection) as you will know the spare cards you have, or makes putting spare cards on the auction house less tedious.
    2.  Mixed factions filter: Less important than the first, adding card filters such as bandit/stonekin and lost souls etc. Instead of seeing cards of both factions cramped altogether it'll be nice to only see the cards you want to build e.g Bandit deck. 
     
  4. Metagross31 liked a post in a topic by MarcoMaar in Ultimate Card Collection   
    I liked the idea because you easily see which cards are missing in your collection.
    Currently, figuring out which cards you need to buy to get a full collection is quite cumbersome.
    You likely need a 3rd party tool to find the missing cards.

    The crafting system in Hearthstone makes this task much easier.
    I just mean the visualization of what is missing, not necessarily crafting the cards.


    It is likely possible but too much work for now.
    We can revisit this in the future  
  5. MarcoMaar liked a post in a topic by Cocofang in Patch #400029 - 23 May 2021   
    Good job on the Booster History @MarcoMaar
    Looking forward to your next project.

    What was the reward interval on the "Completed Quests" achievement before?
  6. MarcoMaar liked a post in a topic by Majora in The Skylords Open #8 30.05.21   
    Glad to see more people are signing up in advance. Last time we went from 5 to 16 players in the last hour or so, which is not ideal. If you want to have a fun day playing some PvP, just sign up  
  7. Majora liked a post in a topic by MarcoMaar in The Skylords Open #8 30.05.21   
    It is on!
  8. MarcoMaar liked a post in a topic by Majora in Community update #3 - May 21st 2021   
    Greetings Skylords!

    It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Promo Snapjaws
    Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course!
    There are currently no plans to distribute the Snapjaw Promo through boosters.

    New Patch on the Test Server
    A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord!
    Global Changes
    Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. 
    PvE Changes
    Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. 
    PvP Changes
    After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. 
    Bug Fixes
    A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow).
    Class Fixes
    Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). 
    QoL description changes
    Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system.

    As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. 

    Skylords Reborn Design Philosophy
    Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible.
    As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats.
    In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles.
    The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months.
    This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap.
    As always, we are open to constructive feedback. 
    Upcoming Tournaments

    • NEW: Skylords Open #8
    Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! 
    If you want to participate, it helps a lot if you sign-up in advance!

    • Community Challenge #3: King's Ridge
    The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes!

    • NEW: Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!

    New Team Members / Team Changes
    Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator.
    We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. 
    We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer.

    In conclusion
    And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th.
    COMM-UNIT-YUPD-ATE3
    Archive
    Community Update #1
    Community Update #2
    Attachments
    Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  9. Metagross31 liked a post in a topic by MarcoMaar in Ultimate Card Collection   
    That is indeed interesting!
    I can explore this a bit once I have time.

    Without checking the code I would guess this is doable.

    We already have the greyed out versions of cards in the game in the upgrade menu
  10. DefAnske liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    @Bini Inibitor yeah, I also like how it turned out. Hope it will be useful for folks  
  11. DefAnske liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    Glad to be part of the team!
  12. fiki574 liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    Glad to be part of the team!
  13. Metagross31 liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    Glad to be part of the team!
  14. Kapo liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    Glad to be part of the team!
  15. Chibiterasu liked a post in a topic by MarcoMaar in Introducing... MarcoMaar, our new client developer!   
    Glad to be part of the team!
  16. Metagross31 liked a post in a topic by MarcoMaar in The Skylords Open #6 24.04.21 -TESTSERVER-   
    all aboard the hype train
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