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Majora

Project Coordinator
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Everything posted by Majora

  1. The name Battleforge is owned by EA, and the condition was to change it for the project to go forward. Since we dont own the property, we also cannot release "Battleforge 2"
  2. We are, and will still be, working on the current factions and cards. We feel, especially given the many requests for new cards, that we are now in a spot where we can, and should, do both.
  3. I think it is currently not possible to add a new one, so we will probably just use the latest one (which was a small edition anyway). But maybe during the process we will figure out a way to add a new symbol
  4. Greetings Skylords! It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn! Some exciting news to start off this community update: New cards development: starting soon We have reached a great milestone: we are ready to create some new cards! We will release these new cards in batches, instead of a full expansion. Our plan for the first batch is to create new cards for 3 different factions, with up to 9 cards added in total. We are also planning to add affinities to some, if not all, of these cards. As a thank you to our (Moon and higher) patrons, they will have a chance to vote on the 3 factions which we will create cards for. The two most picked factions will receive new cards. The Skylords Reborn team will then pick the last faction to create new cards for, resulting in a total of up to 9 brand new cards (excluding affinities) for the game! Don't worry, we plan to add new cards to each faction over time, the current voting only impacts the order of our release. A few things to note: • The poll will be open for one week, until the 11th of June. • Voting happens on Patreon. Moon tier and higher Patrons will be able to vote. • The factions to vote for are: Fire • Frost • Shadow • Nature • Bandits • Stonekin • Lost Souls • Twilight • Amii (Nature/Shadow). • We are currently not able to add Fire/Frost cards. • We have not commited to a 3-3-3 split, some factions might get more or less cards, depending on their needs or design space. • People vote for the faction, not the actual cards. Our balance and development teams will look at what cards to add, and what role they will play. • Since this is new territory for us, we are currently not able to say when new cards will be ready, and when the vote for the next batch will be. We will be actively working on this, but we don't want to rush out new cards. Changes to Patreon benefits From now on, being subscribed on Patreon with at least the Moon tier will give you a vote for the next poll. Once a new poll is here and you unsubscribed in between, we will reach out to you to ask for your vote. After a poll is done, you will only be allowed to vote in the next poll if you subscribe for at least one month again. We hope this new flexibility will make it easier to support the project in a way you feel comfortable with. Fire/Frost cards Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction. We are however hard at work to make this possible in the future. More factions for rPvE (on the test server) We rolled out a change on the test server which unlocks more factions in rPvE. For example, its now possible to play against Lost Souls in 1 player rPvE. You can read the patch notes that includes this change and how to join the test server here. This is currently still being tested, so please let us know on our rPvE Discord server if you run into anything weird. Prior to this change you could only receive: • Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE • Bushland, Ghostland and Twilightland in 2 player rPvE • Greenland, Frostland and Cactusland in 1 player rPvE We also have plans to add Shadow, Nature, Fire and Frost as enemies in the future, resulting in four more factions you might fight your way through rPvE. It's already possible to test these out in the community map section on both the test and live server. We hope you will enjoy this new content on the test server and we hope to bring it to the live servers soon. New PvE Taskforce In the last community update we shared our design philosophy. In an effort to gather good PvE feedback for the future, we are happy to announce our newly constituted PvE Taskforce! For now, we have decided to include 5 initial members: 1. Lebovim – Mapmaker, Skylord of Honor, Master of the Skylords Reborn wiki, and one of the game’s top speedrunners. 2. Keksmonsta – Top PvE player with a wide and deep knowledge of the game who has shown his ability to constructively represent the interests of the competitive PvE and speedrunner communities. 3. Volin – Very active and helpful top RPvE player. Volin’s knowledge of PvE and RPvE will help us to have the knowledge to make informed design decisions. 4. Chibiterasu – Our own beloved balancing developer, Chibi has already been partially playing this role in the background, we now want to formalize and expand it. 5. Bini Inibitor – Bini has previously proven himself full of good suggestions, the initial idea to allow heal/rejuvenation stacking should be credited to him, the further development of the idea to Chibi. As you might have noticed, we tried to include representatives of the different segments of the Skylords community, from average players up to the game’s top speedrunners. In the future, we would like to rotate in guest members as well. Additionally, in the near future we will be releasing a document detailing our new balancing process. While we are happy with the progress we have made recently, we also think that a more defined process with set deadlines will help us to increase our pace of development, especially as we begin adding new cards to the game. This will also come with larger changes to the balancing discord. Upcoming Tournaments As we mentioned in our first community update, you can also check out the new tournaments and events happening in-game. Just click the scroll on the menu and check out the event tab for the upcoming events you can participate in. • Official PvE Contest#1 Siege of Hope Our first official PvE contest is running! Play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards for thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out! • Finished: Community Challenge #3: King's Ridge The King's Ridge PvE contest has finished! Check out the winners here. New Team Members We mentioned earlier that we are looking into making Fire/Frost cards possible. A key member in this task is Kubik, who has returned to the project as Client/Reverse Engineer Developer. We are also planning to add more server developers in the very near future to speed up progress. We are still looking for new team members however! If you want to see Skylords Reborn succeed, please take a look at how you can help. In conclusion We are very excited to be at a point where we can actively start working towards adding new cards into Skylords Reborn. We hope you will continue to join us on the ride! Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 19th. COMM-UNIT-YUPD-ATE4 Archive Community Update #1 Community Update #2 Community Update #3
  5. My promo swamp drake is very dear to me, even though its only just a common.
  6. Pretty much this. Its not that we are on some high horse deeming 3 hours a week not worthy of our team. Its just like Kapo said, to accomplish anything meanginfull in our teamstructure, and as a developper specificly, would require more than 3 hours to be able to have time for actual development work on top of meetings and coordinating with the other teammembers. Every member on the team is unpaid. We are also not allowed to make a profit (since EA owns the property) or use patreon to pay teammembers. It also makes little sense for us to pay other people to help us, since that basicly means we have a job that costs us money (on top of a lot of time). So how can we expect people to work for the project? The same way we do. We all have a passion for the project and want to see it succeed. And as Ladadoos mentioned above, we do understand life comes first, and finding a good balance requires the willingness to work together and a certain time availability. On some roles this wont be as much, but as mentioned before, the developers are a very crucial role in the project that require more time to be effective. We are not some evil company trying to trick people into working for free. We are a community project that is literally not allowed to pay people or make a profit ourselves. Yet we all pour our heart, soul and time into the project anyway.
  7. Where were you? :O I went 0-2, 0-2, so not much you missed, but still
  8. This should be possible, and I agree its a great QoL suggestion. Ill forward it to the devs.
  9. I always thought it was weird that the legendary creatures are neutral cards. Moon is clearly shadow, Viridya is clearly nature, Rogan is pretty much frost, Brannoc is clearly fire, etc. Seeing this guy as neutral instead of fire (or fire shadow I suppose!) again gives me that feeling ''why did the original devs go with the neutral cards for those legendary creatures?'' Not saying we are going to (or should) change that, but it always confused me from a flavor perspective.
  10. Let me check with the devs if this would be easy to implement Edit: So its not possible to show live progress because we only update quest progression at the end of the match. It would probably be possible to show the quest you currently have however. We would first need to check if there would be any weird bugs if quests are rerolled and stuff like that however. Would this feature still be of help to you, or was it mostly about the progression bar (which isnt possible)?
  11. Not sure if you are aware, but Warlock is actually getting some changes They are currently being tested on the Test server. I think a legendary umbabwe that can throw meteors is definitly cool tho
  12. Glad to see more people are signing up in advance. Last time we went from 5 to 16 players in the last hour or so, which is not ideal. If you want to have a fun day playing some PvP, just sign up
  13. Arent all the units you spawn in Battleforge things that the people imagine/believe in? So in that sense, do they really need to be alive if the people know the stories?
  14. Nothing official to share on that yet (cause we have not made a decision regarding this) but since people are already calling Nature/Shadow Amii, and the spotlight unit is also Amii, I think it would make sense to move forward with them for the Shadow Nature faction. But thats just me, and im not in charge of that
  15. Hey there, thank you for taking the time to write an in-depth reply. First let me make one thing clear since I see you asking for my personal opinion: this is not a document written by me, but a document from the whole Skylords Reborn team. This document has been carefully crafted over weeks and proofread by all teammembers that are in one way or another responsible for the game. We have decided to release the document as a team, to not give the wrong idea that one sole member is responsible for the direction we are taking. As for your question regarding how we feel each faction should look like ideally: a very good question and one we will answer in the future! You can expect 9 more documents in the future that dive deeper into the different factions in the game. So fear not, we will definitely expand on this on a faction-by-faction level in the future! For now we have decided to share a general overview of our philosophy, and since that is already quite long (and will no doubt get feedback and questions from the community) we will work on the faction deep dives after. I hope that answered your questions? Edit: so basicly what WindHunter said
  16. Greetings Skylords! It's been two weeks already since our second community update so it's time to bring you up to speed with everything going on in Skylords Reborn! Promo Snapjaws Collectors rejoice! Promo Snapjaws will be trade-able after the next maintenance update. This promo was handed out through a scratch code that was only valid around the time of the game release. If you missed out on this one, you can now trade or buy them in the AH from other players. If they are willing to part from it of course! There are currently no plans to distribute the Snapjaw Promo through boosters. New Patch on the Test Server A new patch has hit the test server with quite a lot of changes in all kind of categories. Full notes can be found attached to this post, but here are some things that are currently being tested. Please note: none of those are final, and they will not necessarily make their way to the live server in this state! Please give us feedback regarding those changes on the balance discord! Global Changes Various tier 3 units (Swamp Drake, Bandit Lancer, Fallen Skyelf, etc.) have had their charges increased. PvE Changes Thugs have received a new ability to compensate for the nerfs they received with the removal of looter. There is also some love for pure frost. PvP Changes After some necessary nerfs in the last few patches, we are now in a position where we can also buff some cards to provide more options and playstyles. Various tier 3 units (Drones, Unstable Demon, Magma Hurler, etc.) are seeing some buffs, while counter units like Lyrish Knight and Gladiatrix are also being looked at. Bug Fixes A couple of bug fixes and a change that makes Bloodthirst and Unity stackable with every other regeneration ability in the game (others will follow). Class Fixes Some units have had their class changed or fixed. This can mean the correct melee or ranged class, but also creature class (Deathglider is now a Demon for all you Eliminator lovers out there!). QoL description changes Some nice Quality of Life changes in descriptions have been made to make cards easier to understand or consistent. Please note this is not the big description changes mentioned in an earlier update yet; that is still in the works. Noteworthy would be the Mountaineer: It now shows the hidden ammo generation used for its attack and ice shield, so one can better use the card. Additionally U0 now also has the Glacier Shield for consistency with the shown ammo system. As mentioned before, those changes are still on the test server and you can find the full list of changes in the document attached to this post. Please note that for the changes to be implemented, we had to clear the test server accounts. So don't be startled if you have to create a new account. Skylords Reborn Design Philosophy Now that Skylords Reborn has been released fully, we are looking at the future of the game for the next couple of years. Over the past months there have been a lot of discussions and feedback regarding the state of the game and the changes to make (or not make) moving forward. In the attached document, we go extensively into this topic. We understand not everyone will be interested in reading 12 pages, but we did want to take the time to clarify our vision for the future as much as possible. As unique as Battleforge is, it also has some unique concerns in regards to balance. Where most RTS games only provide a limited number of factions to play, the number of decks in Battleforge is virtually uncountable. And while most other RTS games limit their balancing concerns to either competitive or cooperative play, Battleforge has to serve them both. Fortunately, this is mitigated by the fact that PvE and PvP are often build around different core-cards. However, some overlap between cards is inevitable and some changes will have ripple effects in other formats. In this document we have striven to detail the thought process behind how we will be balancing the game moving forward. We have broken the document into three parts: Introduction, PvE Balance, and Fundamental Game Principles. The reason we have written this document is to give you, the community, a clear view into our philosophy and stance on certain topics. We will use the topics described here as guidelines for the changes we will make in the coming months. This is just a start that covers our fundamentals for faction design and more concrete documents will follow. We want to analyze and discuss each faction in particular and shed light into our roadmap. As always, we are open to constructive feedback. Upcoming Tournaments • NEW: Skylords Open #8 Next week (30th of May) you can again battle it out in the Skylords Open #8. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prizes! If you want to participate, it helps a lot if you sign-up in advance! • Community Challenge #3: King's Ridge The King's Ridge PvE contest is still going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prizes! • NEW: Official PvE Contest#1 Siege of Hope Our first official PvE contest is here! play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out! New Team Members / Team Changes Another new member, HardwareHeinz, has joined the Skylords Reborn team. We are happy to have him as our new Global Moderator. We would also like to take this time to thank MrXLink for all the work he put in Skylords Reborn over the years. After many years and many roles, he has decided to step down as a member of the Skylords Reborn team. You can read his full explanation here. We wish him all the best and are grateful for all his hard work. We are still looking for new team members! If you want to see Skylords Reborn succeed, please take a look at how you can help. We recently added these new positions: backend web developer, frontend web developer and C# developer. In conclusion And that's it for this Community Update! We hope we were able to share something you like. See you again in 2 weeks! What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 5th. COMM-UNIT-YUPD-ATE3 Archive Community Update #1 Community Update #2 Attachments Balance_Philosophy_Skylords_Reborn.pdfTest_Server_Patch_Skylords_Reborn.pdf
  17. (Here before Metagross? What is this madness?)
  18. Are you playing while a VPN is active?
  19. Oh wow really? For how many maps was this done? Almost all RTS-games with Fog of War dont have the option to spawn in units (and spells!) directly. Scouting is important because you can see what tech and units your opponent has, in battleforge that would only limit to which orbs are available. I think it would also greatly limit factions without CC, since they cant stall and counter attack as easily, making most games play out mostly random. I also dont think this would result in what you think, since towers still bind power, and thus you are still better off having units on the field most of the time. I just dont see this working in Battleforge personally. Now this I could see happening. I always think free for alls are a ton of fun in RTS games. Im sure this mode will also have some weird balance issues, but it could be interesting, and most spells at least require you to have ground presence. Let me check with the Devs if this is actually possible to add tho.
  20. Please do not make two topics about the same issue. It sounds like your character got banned somehow, please appeal here to have a mod check it out: https://forum.skylords.eu/index.php?/forum/76-ban-appeals/
  21. Stone Shell needs enemies (purple affinity) or allies (green affinity) around to provide the buff.
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