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Majora

Project Coordinator
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Posts posted by Majora

  1. 37 minutes ago, Vrizz said:

    Email newsletter redirected me to some virus-dense crappy site with lots of ads. Is it on my side?

     

    Who can provide more info about tester coordinator?

    Thats.. weird. Looks like the bitly link is expired and now links to something random instead. I have removed the link while we grab the correct sign-up link. Apologies for the inconvenience, and thank you for pointing it out! 

    As for your other question, @Dutchyshould be able to help you out, please contact him for any questions you might have. 

  2. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     Patch Release
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    Our latest patch is out! People are now able to collect a new Stonekin Ultra-rare card: Bedrock! 

    To help players get their hands on the new cards created by the Skylords Reborn team, we have also introduced the Rebirth booster. This special booster contains 3 cards, all from the Rebirth edition, with a substantially increased chance of producing an Ultra-rare card.

    Players can earn Rebirth boosters by playing our new Map-of-the-Day. Each day, a different map is highlighted on the world map. Completing this map awards players with additional rewards, like increased gold, upgrades and/or bfp. For every 10 days you complete the Map of the Day, players are rewarded with a Rebirth booster. These boosters will also be available through certain events, so keep your eyes out for that!

    We have also added some balance changes to underperforming Twilight cards, as well as a bugfix to a longstanding bug with heal stacking. To round out the patch, we added a batch of quality of life changes requested by the community. 

     

    image.pngSR_booster.png

    Click here to read the full patch notes. 

     

     Where is Gate of Akylos
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    Returning readers of the Community Update might wonder whatever happened to Gate of Akylos. In our last Community Update we mentioned the recent patch would contain both Bedrock and Gate of Akylos as two new Ultra-rare cards, but only the Turtle made it to the live server.

    Sadly, Gate of Akylos (GoA) could not make the deadline. GoA is a very labor-intensive card. While the effect might read easy on paper, the only way to make this effect work is making adjustments to all Lost Souls units. We underestimated the amount of work and time this would take, and with us all being volunteers, we had to make the call to delay the card or the whole patch. We opted for the later, and will continue working on getting GoA released in the future. We apologize for the premature announcement, we always strive to find a good balance between announcing upcoming content and making sure they get in your hands in a timely matter. We hope for your patience as we continue working on new content.  

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     Feedback Survey - Community Updates
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    For the past 3 years we have been providing you with a recurring Community Update, sharing upcoming features and behind the scenes information about the project. We are now at Community Update #47, and we are really curious about your opinion on them. What sections do you like? What would you like to see more off? Do you like to see things that we are currently working on, or prefer for us to only share information when a release date is near? 

    We have decided not to put a booster behind the survey this time (though be sure to check the scratch code at the bottom of this Community Update for a special treat!) but we hope you will take a few minutes to answer these questions regardless. 

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     New Card Reveal - Icespike
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    We are taking a break from our new Amii card reveals (check out Skydancer and Amii Sentinel in case you missed them) to talk about an upcoming new Frost card. Scheduled for a release later this year, say hello to Icespike

    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. 

    Icespike.png

    Icespike will be a new tier 3 Frost unit, and will be an uncommon. It will release in a future patch. Let's break down the card.
     

    image.pngBrrrrr!
    Enemy units attacked by Icespike are frozen for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds.

     

    shield.jpgFrozen Blanket - Cost: 50p
    Activate to bestow up to 5 friendly units in a 20m radius with an Ice Shield. Each Ice Shield absorbs up to 800 damage for 30 seconds and can be strengthened to absorb up to 2000 damage. Reusable every 30 / 20 / 20 / 20 seconds.

     

    Design notes: When we first started working on Frost way back in March 2021, we identified the lack of ways to create Ice Shields as one of the faction's biggest problems. At the time, the only ways to create more than one Ice Shield at once were Winter Witch and Area Ice Shield. Since then, we have added Coat of Protection to T4 and Soulstone to T1. Tier 3 Frost is still lacking a way to create Ice Shields, which is an even bigger issue because Ice Age exists in T3. Enter Icespike. We originally wanted to give a multi-target Ice Shield spell to Avatar of Frost, but we ran into animation issues which caused the card to moonwalk after using the ability. Additionally, we feel that Avatar is in a good spot already and we wanted to add a card which could fit into multiple different Frost decks. 

    Icespike will apply a weak 800-strength Ice Shield to up to 5 allied units. This shield can be strengthened up to 2000 total strength by Ice Age. This will give Frost T3 a new sustain option in addition to Ward of the North. Icespike will also freeze any unit it attacks on contact. This kind of auto-attack CC is common among NPC enemies, but as of yet it is not a feature of any player card. We thought this was thematically fitting, turn enemies to ice while using ice to protect allies, and it makes the unit a bit more interesting than being just a walking Ice Shield generator. 

     

    • Art Spotlight - Icespike
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    The artwork for Icespike is based on an unused* artwork from BattleForge called ''Winter Demon''. We are always on the lookout for ways to increase the flow of new content, and we thought the artwork was very promising, but not very Frost looking. Our artist Tweeto ended up tuning the artwork to fit in better with other Frost cards, making changes to both the background and the color on the entity itself. We hope you like it!

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    *Technically the original artwork appears in the game once: on the map Ascension for Viridya's Aspects of Winter

    We have also adjusted the model, as originally it was completely transparent and therefore hard to see. You will be able to get your hands on Icespike as a player card later this year.

     

     New Community Map & Event: Town in Need
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    While you are waiting for the new campaign maps, why not explore a brand new community map created by the map maker R4bitF00t!
    In this map, you choose whether to defend the Town, or launch an attack against the Twilight. Here is a special trailer for the occasion: 

    The map is now available in the Community Map section. You can also win some prizes by competing in the event currently running. Click here for more information.  

     

     Events
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    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     

    stronghold.jpgNEW - Official Event #13 - A Town in Need is a Town Indeed - until 14.05.2024
    Play a newly released community map, where you have the choice of defending the town or overwhelming the Twilight attackers. Whichever way you choose you get a chance for amazing prices, including the newly released Bedrock card. More information.

     

    Spitfire.jpgNEW - Battle of Tactics #7: This isn't even my final form - on 11.05.2024
    Ultralord is back with a new PvP Tome Tournament! As is common for the Battle of Tactics, there is a small twist to it. The tournament has a very large prize pool, so be sure to sign-up! More information.

     

    image.pngSECOND PHASE STARTED PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

     Map Testers needed
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    With the latest patch behind us, our focus is now on the next patch, which includes highly anticipated new campaign maps. Progress is steady, but to ensure high-quality content, we're in urgent need of additional map testers.

    As a map tester, you'll gain exclusive early access to maps in various stages of development. Your tasks may vary from simply playing the map on specified difficulties and sharing feedback, to executing particular strategies or focusing on specific areas of the map. Since the majority of the content currently in the works requires at least 2 players, we're seeking players who can reliably commit their time to the testing process.

    For more information and to apply, please click here. 

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    Unexpected Visitors will be one of the new campaign maps coming in 2024. 

     

     Team changes
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    Speaking of map testers, Volin has concluded his role of Map Tester Coordinator. We want to thank him for his contributions. 
    If anyone is interested to take on the mantle, please consider to...

     

     Contribute to Skylords Reborn
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    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

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    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 

    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.

     

     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    Just this month, the code will reward you with one of the new Rebirth booster:
    JUST-AONE-TIME-GIFT

    The code is valid until June 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

    You can also sign-up to our e-mail newsletter here.
    We are experiencing some issues with the sign-up link to our newsletter, apologies for the inconvenience, we will update this post when we have it solved. 

     

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    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update April 2024

  3. On 4/21/2024 at 11:41 AM, S1ndicate said:

    The client does not start. I click on the game icon, and after confirming the administrator rights, nothing happens.

    Please try starting the game through the launcher, instead of the game exe itself. 

  4. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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    Click below to view our April Fools joke for 2024. 

    Spoiler

     Skylords Reborn - VR Edition
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    Every year, we take a look at our options of providing Skylords Reborn to a wider audience in unique new ways. Today we have a very special announcement. 

    Please take a look at the trailer below. 

    Skylords Reborn VR is available today! To download, please click here
     
     

     Upcoming Patch - April
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    While we continue working on our significant Summer patch (which will include our new campaign missions), we are nearly ready to release another patch to bridge the gap until you can get your hands on the Echoes of the Amii patch. In this smaller patch, planned for release in April, we will introduce two new cards, Map-of-the-Day, our new Rebirth booster, as well as some minor balance changes. Stay tuned for the full patch notes later this month.

    The two new cards included in this patch will be the long-awaited Stonekin turtle, Bedrock, and a new build-around tool for Lost Souls players in Gate of Akylos.

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    As you can see, these cards will mark the introduction of the first new Ultra Rare cards to the game. If you're curious about the basis for our rarities, please check out our rarity design philosophy.

    While maintaining a consistent logic for rarities is important to us, we also want to ensure that players can actually experience our newly created content. These new cards will be obtainable in their respective boosters as usual, but introducing an Ultra Rare without additional measures would likely make them unattainable for the majority of the player base.

    We have received feedback from the community regarding the availability of the new cards in the Rebirth Edition in general, and set out to find a solution. Introducing: the Rebirth booster.

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    This booster will differ from the other boosters currently in the game. It will not be available in the store and can only be obtained through special events and a new reoccurring achievement. This new achievement rewards you for interacting with our new Map-of-the-Day feature. Every day, a random multiplayer Campaign Map will be selected for the Map-of-the-Day. They will be easy to spot, with an effect around their icon on the world map similar to the PvP-happy hour. For every completed Map-of-the-Day on a different day, players will receive 50 BFP. Additionally, for every 10th map, they will receive a Rebirth booster.

    Each Rebirth booster contains 3 cards, all from the Rebirth Edition. Additionally, there will be an increased chance for cards of a higher rarity to drop.

    We hope that Map-of-the-Day will encourage players to play both fan-favorite and lesser-played campaign maps. This should also help in assisting new players who are seeking to complete the full campaign. We will be monitoring the prices of our new cards and the impact the Rebirth booster is having on the economy, and might adjust accordingly in the future. We are also planning to distribute some Rebirth boosters through various events.

     

    While we are unable to announce a specific release date yet, we feel quite comfortable announcing that this patch will go live in April. We hope you look forward to it!

     

     New Card Reveal - Skydancer
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    During our Anniversary Stream we announced there would be three new Amii units coming to Skylords Reborn in 2024. We will be revealing those cards in the upcoming Community Updates. Last month we revealed Amii Sentinel. Today we are ready to reveal Skydancer!

    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Skydancer (4).png

     

    image.pngSpirit Blade
    Every 1.6 seconds, unit casts a lance of elemental power that deals 222 damage to enemies in a 5m radius around its target, up to 333 in total.


     

    ActivateAbilityShadow.pngSpirit of Anguish - Mode Change, Cost: 50p
    Activate to call forth an ancient Shadow spirit draining the enemy’s will to fight. While an enemy unit is within 40m of Sky Dancer, it deals 20% less damage. After being affected for 10 seconds, the debuff increases, causing enemies to deal 50% less damage. Effect lasts for 10 seconds after an enemy leaves range. Lasts until deactivated. Reusable every 30 seconds.

     

    image.pngSpirit of Hope - Mode Change, Cost: 50p
    Activate to call forth an ancient Nature spirit that bolsters the life of allies. While an allied unit is within 30m of Sky Dancer, its maximum life points are increased by 20% and it regenerates 1% of its life points every second. Effect lasts for 10 seconds after units leave the area of effect. Lasts until deactivated. Reusable every 30 seconds.

     

    amii-passive.pngElusive
    Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.

     

     

    Design notes: Last month, we revealed Amii Sentinel. The card itself was well received and its design led to a lively discussion in our card balancing discord about potential synergizes and the types of strategies people thought it would create. The design of Amii Sentinel, while interesting in itself, becomes more so when considered alongside its intended support unit, Skydancer. Skydancer is an L-sized flying unit with two powerful support abilities. The first is Spirit of Anguish, a kind of anti-rage effect which scales in strength as the enemy remains in range. The other is Spirit of Hope, which introduces a new mechanic allowing for players to increase the maximum life points of their own units. This second ability is the one intended to directly synergize with Amii Sentinel. Amii Sentinel can turn health into damage through its reflect mechanic, and by adding more total life points to its pool of health, the total damage available through reflection also increases. 

    Our goal for Skydancer goes beyond being a summon-once support for Amii Sentinel. In general, XL-sized melee units rule T4, particularly in random PvE, with there being a lot of structural reasons why this is true. While we love XL-units as much as everyone else, we as a team want to start diversifying the unit experience by bolstering other types of strategies. With a solid damage-to-power ratio, a large amount of survivability via both Spirit abilities, and a natural synergy with Transcendence, we hope to see flying armies of Skydancers become a viable strategy in T4, both with and without Amii Sentinel. 

    Skydancer is currently planned to release alongside our next major content patch in the summer, including brand-new campaign maps. We are not yet able to announce an exact release date. Please stay tuned for more information, and check in next month for another Amii card reveal!

     

     Input requested: Elemental Mastery
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    Skylords Reborn can be a daunting game, given the large variety of cards and mechanics. With so many options to explore, there is always more to learn. We want players to get a sense of which faction they play the most, what kind of interactions they have with the faction, and to complete tasks that give them a sense of having achieved mastery with said faction. To support both the learning and mastering process for each faction, we would like to introduce a new category of mini-achievements known as Elemental Masteries. These achievements will be tailored to each faction and divided into two categories:

    Individual - these will track specific card actions, such as the number of spawns erupted to death.
    General - these will will track player progress with the overall faction, such as how many maps a player has completed with Pure Fire.

    Each category will reward minor rewards along the way, mostly in the form of faction-specific cosmetics.

    The goal is for each faction to track 5 interactions per tier, as well as 5-10 general faction progress trackers. We are interested in the community's ideas for what types of card actions they would like to track, with focus on things which are commonly repeatable. Focus can be either PvP or PvE, though the final choices will be a mix of both.
     

    Examples of Trackable Actions
    Due to recent advancements in our understanding of the game, we can track most internal and external card interactions. Below are a list of some of these trackable events, all of which have been taken from Fire cards.  

    Number of units charged by Enforcer
    Enemy spawn buildings erupted to death
    Buildings suppressed (Sunstriders + Suppression)
    Enemies knocked back with Lava Field
    Total time Batariel has spent in his stage 3 burning phase
    Total damage dealt by Fire Dragons
    Void returned with Shrine of War
     

    Join our brainstorm
    You can share your idea's in this thread on the Forum. Brainstorming is also taking place in our official discord dedicated to discussion of card balancing in Skylords Reborn. Please join us there if you would like to see more elemental mastery suggestions or if you would like to participate in discussions relating to proposed changes to the game before they happen.

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     Events
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    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     

    Egg.jpgNEW Returning Easter Event
    Complete any match during the Easter season to collect a free Promo Easter Egg. Additionally, you can collect a special Easter-themed border by completing the community map "The Easter Tree". 

     

    image.pngSECOND PHASE STARTED PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

     Team changes
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    We are happy to announce that both a new and a returning member have formally joined the Skylords Reborn team. ElementG is our new 3D artist, assisting the art team with model adjustments. His latest work, Skydancer, has turned out very nicely, so stay tuned for that. Additionally, Chibiterasu has re-joined the team as a Card Implementor. We are delighted to have him return, as his experience with the tools is a welcome addition to our work output.

    Minashigo Hiko has concluded his role as an Event Manager. We would like to thank him for his contributions over the years.

    As our team continues to grow, Dutchy has taken on the role of HR Coordinator alongside his Lead Moderator duties. Are you interested in helping out with the project but not sure how? Feel free to send him a message!

     

     Contribute to Skylords Reborn
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    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

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    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 

    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.

     

     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster:
    SKYL-ORDS-REBO-RNVR

    The code is valid until May 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update March 2024

     

  5. Hey there and welcome!

    Cards are not automatically added to your deck. If you get new cards, for example  from boosters, they go into your Inventory first.

    If you bought cards from other players through the AH, they are most likely in your ingame mailbox. Its a bit of a weird system and a relic from its time. In the future we hope to streamline this.

    Hope that answered your question!

    Metagross31 likes this
  6. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     February Hotfix Patches
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    Over the course of February, we released several hotfix patches for our most recent major content update. If you are still experiencing any issues, please contact our technical support team and/or use the 'report a bug'-feature on our Discord.

    One of these hotfix patches also includes an often-requested feature: spawnable bosses in the Forge. We have added a new 'Leader' tab to the Forge Menu, allowing you to spawn bosses from randomly generated scenarios. 

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     Upcoming Feature - Map of the Day 
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    In our last patch, we increased the rewards for playing campaign maps to bring them more in line with rPvE, which players could feel forced to play due to its better rewards. In our continued effort to allow players to enjoy each different game mode, we are working on multiple additional incentives to play the campaign; one being Map of the Day. 

    Map of the Day is a feature that highlights a particular multi-player map each day and rewards players additional rewards for completing that map, similar to the PvP Happy Hour. This map is randomly selected each day, and picks from the pool of existing multi-player campaign maps. Our new campaign maps, once released, will also be added to the pool. 

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    Playing on the Map of the Day rewards players with an additional upgrade on all 2-player and 4-player maps. Players will also receive additional gold for completing the 12-player maps Passage to Darkness and Ascension on Advanced (1200g), and Expert (2400g) difficulties.

    Our goal for Map of the Day is to give players an incentive to get together and play one of the various campaign maps, including less popular ones. The Map of the Day will highlight in a similar way to Happy Hours on the World Map, so people know which map is active for additional rewards. 

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    We are currently working on finalizing the feature, and hope to release it in the near future. 
    Disclaimer: text, layout and colors are subject to change.

     

     Skylords Reborn Classic - Legacy Server
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    BattleForge shut down its servers on October 31, 2013, following its release in March 2009. Our unofficial revival of the game opened its servers on December 18, 2020 as Skylords Reborn. Over the past 3 years since its release, we have added a ton of new content, quality of life changes and balance changes to the game. While we don't have a video covering the last year, our 2-year recap video should give you an idea of what we've added to the game. 

    It is not uncommon for communities to provide mod support for older titles. However, those titles are typically still available for purchase or playable offline post-official support. This is not the case for BattleForge. If you want to play BattleForge in 2024, your only option is through Skylords Reborn.  

    Our dedicated team, now comprising over 50 volunteers, has always taken this project very seriously, striving to make it the best it can possibly be. We're committed to continually introducing new content and delivering fresh experiences to keep our players engaged. Whether it's through new campaign maps, additional cards, new systems (such as Reforging), or balance adjustments (discussed on our balance discord), we feel a responsibility to keep the legacy of BattleForge in place, while also wanting to prevent the same fate of its downfall. 

    However, we acknowledge that some of our past and future changes, while essential for the health of the game, may impact players' nostalgic sentiments. Considering that numerous cards have already undergone modifications compared to the original game, the differences between Skylords Reborn and BattleForge is increasing with each patch. Thus, the concept of a Legacy server has been a topic of discussion within our team over the years.

    Yet, implementing a Legacy server isn't as straightforward as reverting to the version of BattleForge at the time of its shutdown. The game simply wouldn't work. Significant overhauls to the game's economy, rectification of critical bugs, and resolution of other technical issues were needed. Now, as we enter the fourth year of Skylords Reborn, we felt it was time to revisit this idea and have devised a way to introduce a Legacy server without impeding Skylords Reborn's ongoing development.

    Here is what you can expect of the Legacy server:
    Original cards, maps and balancing
    All cards are available to the player right away
    No progression system
    No new cards
    No balance patches
    No additional rPvE factions (Fire, Nature) or campaign maps
    No technical or moderation support

    We have to set up the server this way to prevent additional workload that would impact our actual patch releases for Skylords Reborn, which will continue to be our top priority. Additionally, there may be certain features on the Legacy server that deviate from a true "legacy" experience. For instance, Reforging will be available (though redundant given the complete card collection), and while Achievements and Quests may also be accessible, some may be unattainable due to outdated balance, game systems, or maps. 

    The server will work similar to our current test server, you'll log into the Legacy server with a new account, and there will be no interaction between players on this server and the primary SR-server. The SR-server will remain the default server for both new players discovering the game and seasoned veterans seeking fresh content. All our major content patches will be releasing exclusively on the SR-server, including new campaign maps and new cards. Because of this, we don't expect a big split in our player base.      

    Nevertheless, we anticipate that the Legacy server will offer a nostalgic journey for Skylords keen on revisiting the original BattleForge gameplay, as well as for players interested in witnessing the evolution of Skylords Reborn.

    While we're still finalizing certain details, and things might change before its release. The Legacy server is scheduled to launch alongside our next major content patch.

     

     New Card Reveal - Amii Sentinel
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    During our Anniversary Stream we announced there would be three new Amii units coming to Skylords Reborn in 2024. We will be revealing those cards in the upcoming Community Updates, the first being revealed today! Here is Amii Sentinel!

    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Amii Sentinel (2).png

     

    claw.jpgGrasp of the Earth - 60 power
    Activate to reach Amii Golem's fist into the ground, emerging within the target area of 15m and dealing 1800 damage to enemies, up to 5400 in total. Reusable every 20 seconds.

     

    body.jpgVolatile Body
    100% of all damage done to the unit will additionally also be distributed among all units within a 20m radius. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.

     

    siege.jpgSiege
    Deals 50% more damage against structures.

     

     

    amii-passive.pngElusive
    Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.

     

     

    Design notes: Our goal for Amii's T4 is to create a micro-intensive deck where most of the damage is unit-based. With Amii Sentinel in particular, our goal is to create a frontline tank that functions as a perfect conduit for Shadow's single-target buff cards. Volatile Body's 100% reflect turns Sentinel's health into a damage resource, which synergizes perfectly with cards like Regrowth, Transcendence, and Lifeweaving.

    The active ability "Grasp of the Earth" is designed to one-shot problematic buildings when buffed, which is important because both Shadow and Nature lack fast acting anti-building tools.

    Amii Sentinel is currently planned to release alongside our next major content patch, including brand-new campaign maps. We are not yet able to announce a release date. Please stay tuned for more information, and check in next month for another Amii card reveal!

     

     Art Spotlight - Amii Sentinel
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    It has been a while since we have done an Art Spotlight; diving into the process of our artists coming up with a new card artwork. Amii Sentinel was always part of a combination of three Amii units, combined into a single landscape image. We asked our artist Tweeto to share some work-in-progress artwork and sketches, as well as his workflow. As always, a big thanks to our Art Critiques to offer valuable feedback during the process.

    AmiiSentinel1.png

    Initial Sketch: I started off with a loose sketch to block in the basic stance and proportions of the character. Keeping the lines dynamic and rough, I focused on the silhouette to ensure a strong, impactful presence that conveys power and stability.

    Values Blocking: Next, I moved into grayscale, blocking my values to develop the form and give the character a sense of volume. This is a critical step in figuring how light interacts with the different materials and shapes of the character. To speed up this process, I employed AI generation tools, which allowed me to quickly iterate on different lighting scenarios and value compositions

    Color Blocking: After nailing down the values, I started laying in broad strokes of color. Using a muted palette, I began to block in the main hues, thinking about the overall temperature balance and how it will complement the character's environment.

    AmiiSentinel2.png

    Detailing and Texture: With the base colors in place, I zoomed in to start rendering the finer details. Here, I focused on the texture of the stone, adding cracks and variations to make the surface look realistic. I also added golden ornate details to give it a more intricate look, and connect the character to the Amii aesthetics.

    Lighting and Atmosphere: Then, I intensified the lighting effects to emphasize the magical core and the dramatic ambient light of the scene. I worked on the specular highlights on the metal parts, as well as the soft glow emanating from the core, to suggest a powerful energy source within.

    AmiiSentinel4.png

    Final Adjustments: In the final stage, I made subtle adjustments to the composition and the pose, fine-tuning the contrast and saturation to make certain elements pop. I also added a more pronounced rim light to enhance the character's form against the background, and adjusted the overall color balance for visual harmony.

    Polishing: To finish off, I polished the image by sharpening key areas to draw focus, such as the face, the core, and the hand. I also rendered the background elements, ensuring the character look integrated with the environment and reflect the character's influence on its surroundings.

    AmiiSentinalFull.png

    We are very happy with how the Amii faction is now finally coming together, and hope you appreciate all the thoughts and passion that went into creating them! 

     

     PvP Bots
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    Right now, Skylords Reborn doesn't have a mode where players can practice against computer-controlled opponents before jumping into ranked matches. This missing feature can make it tough for new players to get into PvP (Player versus Player). To help players ease into PvP, we're looking to add bots to the game in the future, and we're asking the community for their support to make it happen.

    Below you can see a short video showcasing bots playing against each other:

     

    If you are interested in helping out, be sure to check the PvP AI programming contest below!

     

     Events
    community_splitter.png

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

     

    image.pngNEW - Battle of Tactics #6 - Rainbow Road - February 23rd until March 3rd
    Try to conquer a modified version of Dwarven Riddle in this crazy colorful contest hosted by Ultralord. In this one player map, you don't build orbs, but have a Rainbow crystal granting you different elements. More information.

     

    image.pngFINISHED - Faction Fusion: Embrace the Shift
    Skylords were tasked to play the newly redesigned rPvE difficulties to have a chance at receiving one of the new cards, Lost Manabeast and Tectonic Shift. More information.

     

    image.pngSECOND PHASE STARTED PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

     Contribute
    community_splitter.png

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

    image.png

    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 

    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.

     

     In Conclusion
    community_splitter.png

    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster:
    AFTE-RALL-THIS-TIME

    The code is valid until April 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update February 2024

     

    RadicalX, Kayrie, bergerb and 9 others like this
  7. Its a nice suggestion for sure, but as Kubik already mentioned, very hard to develop. Without the source code, we cant always change or understand how the game references certain things, so its not a matter of ''simply show a greyed out image here that doesn't do anything''. 

    Fun fact; I remember in their goodbye interview that EA phenomic originally wanted to have a greyed out version of each card in your inventory, so you could easier keep track of your collection. They didnt end up having time/resources to do so, even with the source code. So Im afraid that this wont be happening any time soon. 

    Metagross31 likes this
  8. 1 hour ago, Cocofang said:

    Holy shit, what? Enlightenment made cards FREEEEEEEEEE? 175p for unbound units and buildings by T3?

    I don't even remember that and I played the original on launch. How quickly was that changed? Did that even go live at any point?

    Im fairly sure it was changed on public release, but im also fairly sure the card costed 125 power or something. I was spawning bloodhorns in 2vs2

  9. 2 hours ago, zz_tophat said:

    Now where the heck is that replay folder again...




    EDIT: found it

    Stoneskin_expert_zzesus.pmv 72.61 kB · 0 downloads

    Was mentioned in the post 😉 Please note; you need to send your replay to Metagross. 

     

    To enter, you just have to send in your best replay, including the player name and the faction used, to Metagross31 on Discord (metagross31) or the forum (@Metagross31)

    Battleforge automatically saves a replay of your last game. You can find your replays here: Documents=>Battleforge=>replays
    To save me some time, please rename the replay to the following name format:  <your_faction>_<your_difficulty>_<your_name>.pmv (e.g. "Stonekin_standardplusplus_Majora.pmv")
     

    zz_tophat and Metagross31 like this
  10. What do you mean with question 1? For rPvE or campaign maps? 

    As for question 2; technically this is possible, though creating new cards is a lot of work, and we are currently working on adding new cards to the Amii faction. 

    Metagross31 likes this
  11. Just to clarify, our rPvE changes did not impact or change bandits in any way. The issues people are voicing now, are not new and were present under the old difficulty logic as well. What was changed is the naming, and the addition of ''9.5'' (for each faction). 

    The difference in difficulty of, say, bandits vs Lost Souls, is another issue altogether, and might be something for our map team to look into adjusting in the future. However, our current focus is on the new campaign maps, so we are unable to promise changes coming to bandits for the near future.  
     

  12. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    2-24-CU.png


     New Patch Release
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    Our latest patch, Revenant's Doom, has been released! This patch comes with two brand-new cards!

    The new Lost Manabeast (card spotlight), in combination with our Lost Soul rework, allows players to lean more into the revenant playstyle of the faction. Meanwhile, Tectonic Shifts (card spotlight) gives Stonekin players the unique ability to bring their very buildings to the frontlines. 

    This patch also sees the introduction of a new difficulty for rPvE, alongside a naming adjustment for the difficulty scale to be in line with the campaign map logic of Standard, Advanced and Expert. We have created a video to explain the changes in more detail.  
     


    While the popularity of rPvE encouraged us to implement more challenges for players to enjoy, we also have been working on improvements for playing campaign maps. We have replaced the old Need/Greed, Random and Assign system for a clearer post-game screen. Players now earn rewards on a per-player basis, allowing players to pick the upgrades they would like, without feeling guilty towards their fellow players if they want the same upgrade. Meanwhile, disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. For more information, check out our patch notes
     

    image.png

     

    Alongside new cards, our loot rework and the addition of a new rPvE difficulty, we have also implemented multiple balance changes, quality-of-life-fixes, and a smoother new-player experience through tutorial missions. 
     

    Full Patch Notes
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    To celebrate the patch release, we have a small present for the community. Enter this scratch code in the marketplace to get a mini-booster: PLAY-SKYL-ORDS-RPVE, This code has expired. Please see the code at the bottom of this Community Update instead. 

     

     Where is Bedrock?
    community_splitter.png

    image.pngWe know a lot of Skylords are looking forward to our revealed Stonekin card Bedrock. Originally planned for the current patch cycle, we sadly had to either delay the whole patch, or delay Bedrock due to technical complications while implementing the card. We are still hard at work on solving these issues, and while we feel confident we can release the card as intended, we were not able to do so before the deadline.

    Our next big content patch of 2024, Echoes of the Amii, which will contain our new campaign maps, will not be released for quite a while. Because we do not want to delay Bedrock for so long, our current plan is to release a mini-patch in-between. Due to the uncertainty of the mentioned complications we are not able to share a release date yet. 

    On the topic of Bedrock, many of you have voiced concerns about its card availability, noticing Bedrock will be the first Ultra Rare card released in Skylords Reborn. While the cards' rarity is decided by our rarity design philosophy, we also want to make sure enough players are able to enjoy this and other new additions from the Rebirth Edition. To do so, we are working on a new type of booster, focusing on the new Skylord Reborn cards from the Rebirth Edition. We are still fleshing out the details on how this booster will be obtainable, but rest assured that we will strive for a good balance between rarity and availability. We will share more information about this in the future. 

     

    And with Stonekin getting a shiny new Ultra Rare, the Lost Souls couldn't stay behind. Now planned for a release alongside Bedrock, have a look at Gate of Akylos!

     

     New Card Reveal - Gate of Akylos
    community_splitter.png

    Today we have an exciting upcoming new card to reveal. At the end of 2022, we hosted a card creation contest where everyone from the community could submit a card design to our jury. Adding a new card to Skylords Reborn is a big undertaking, as has become apparent during the years (if you want to know more about everything that goes into it, be sure to check out episodes #2 and #9 from the interview series from Kapo). 

    One of the winning designs of the contest was Lost Obelisk, a card aimed at supporting the Lost Souls faction's revenant gameplay. We have since been hard at work on balancing the original card design from Ult, and are happy to reveal its final iteration: Gate of Akylos!

    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 

    Gate of Akylos (2).png

    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. Let's break down the card! 
     

    gateeye.pngSoul Extraction
    Activate to extract a revenant from a friendly Tier 3 or Tier 4 Lost Souls unit. A revenant of that unit will appear nearby, and if active, the Revenant's Doom effect will be removed from the unit. The unit cannot activate Revenant's Doom again afterward. Only one revenant can be extracted from a Lost Souls unit in this way. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.

     

    Give_up_the_Ghost.pngGive up the Ghost
    Activate to sacrifice up to 6 friendly Tier 2 Lost Souls units in a 50m radius around Gate of Akylos to extract revenants from their remains. A revenant from all sacrificed units will appear nearby. Has a 60 seconds cool-down after the building was built. Usable every 60 seconds.

     

    Gate.pngEthereal Anchor
    Every friendly revenant in the current game will have its duration extended by 25%.

     

     

    Design Notes: While we are happy with the recent changes to Lost Souls, the faction still lacks a global support card and all of its revenant effects (Lost Manabeast, Revenant's Blessing) are localized with a lot of micro and power required for upkeep. Gate of Akylos is intended to make revenants more efficient, both in terms of initial cost and overall longevity.

    "Soul Extraction" provides a way for Lost Souls units to generate revenants without having to die, and "Give up the Ghost" allows for faster and cheaper transitions of T2 units to revenants, which can combine with Banestone to act as defenders. This gives GoA both an offensive and defensive function. Additionally, all effects work on allies, meaning that players who choose to run Lost Souls together only need 1 GoA between them.

    Gate of Akylos will release alongside Bedrock in a mini-patch on a later to be announced date.
    S
    tarting next month, we will also start revealing the card designs for the upcoming new Amii cards planned for the Echoes of the Amii patch.

    2024 is going to be an exciting year for Skylords Reborn!

     

     Skylords Reborn Resources
    community_splitter.png

    Over the years we have released a lot of content, both in-game and on our Forum. From explaining our rarity system, to Deep Dives exploring various factions, there is a lot of behind the scenes information available. We have now placed all these resources into one place, so both new and current Skylords alike will have an easier time finding the information they need.
     

    Skylord Reborn Resources
    Middle_splitter.png

     

     

     New - Map Editor Tutorial
    community_splitter.png

    Speaking of resources; our Map Designer r4bitf00t has been working on the official map editor tutorial! Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. 

    Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor. By the end, you will be able to create your own maps, script them, and publish them to the Community Maps section of the game. If your map is enjoyed by fellow Skylords, it might even earn a place among the featured community maps!

    Want to work on more formal map content? Consider applying as Map Designer or Map Developer and help out the team! 

     

    Map Editor Tutorial
    Middle_splitter.png

    image.png     image.png 

     Events
    community_splitter.png

    To celebrate the patch release, we have a new event based around rPvE, with the chance to win the new cards!
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! 


    LostManaBeast.jpgNEW - Faction Fusion: Embrace the Shift - February 1st until February 14th 
    New cards for Stonekin and Lost Souls are here! Play the newly redesigned rPvE difficulties to have a chance at receiving one of the new cards, Lost Manabeast and Tectonic Shift. More information.

     

    flamecrystal.jpgCOMING UP - Battle of Tactics #6 - Rainbow Road - February 23rd until March 3rd
    Try to conquer a modified version of a well-known campaign map in this crazy colorful contest hosted by Ultralord. 
    Stay tuned for more information!

     

    amii-passive.pngFINISHED - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the existing ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.

     

    image.pngFIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Phase 2 is starting soon! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

     Contribute
    community_splitter.png

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

    image.png
     

    We are currently looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. 

    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.

     

     

     In Conclusion
    community_splitter.png

    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster:
    LOST-SOUL-STON-EKIN

    The code is valid until March 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Community Update footer.png

    Archive
    Skylords Reborn Resources (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update January 2024

  13. 10 hours ago, Draconnor said:

    Great Work
    but i have some issues with tectonic shift - that sometimes cancel teleportation in middle of annimation.


    But still big and nice content.
    Im currently testing my refreshed PvE tower deck and i totally miss some small  and low cost T4 tower 😉

    Any more information on this? Does the teleportation cancel because the spot its supposed to warp towards is blocked during the resolution of the spell? 

    We are currently working on a hotfix patch to solve the issues coming up after this release. 

  14. 7 hours ago, XanderLord said:

    Hello.  Not sure if this is the right place to comment but on 1/26/2024 at 4:30pm PST users seem to be unable to login to the server.  Where is the correct place to post the issue?

    Thx for the update and great feautres!

    Patch was being implemented 😉

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