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Majora

Project Coordinator
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Posts posted by Majora

  1. 2 hours ago, Johnnybonny said:

    I installed the game today. Please update the video to let players know they need to create the game folder and add an exception for it in their antivirus software. When I launched the updater, it started downloading files, but I received an error message for one .pak file. However, relaunching the updater fixed the issue, and I was able to launch the game successfully. Everything is working fine now.

    It is mentioned in the video, at around 1 minute.

  2. On 6/30/2025 at 11:55 AM, Rankerz said:

    I've came back a couple of times to this game with always hyped up and kinda was wondering why I abandon this game after a while

    I could play this game 0-24 no kidding, but the thing which does not allow me to do is the lack of playerbase which affects matchmarking 

    For example sometimes I open the lobby for a 2p or 4p map and get nobody to play with for 20 minutes and give up

    Yes you can solo anything with skill, but thats not what I'm after, especially in a multiplayer game

    So let's say there would be a middle ground between soloing the map and making a full team of players, and you could add an AI driven or bot teammate to fill a spot

    It could do simple actions like defend only, or even be neutral to player.

    I know this is an older game, and technology was not really advanced back then but this is might be possible right now 

    You can also set rules, like only 1 AI/bot per map or only on advanced difficulty whatever if this is pushing the boundaries of player agency

    Let me know your opinions 🙂

    The majority of our playerbase is in Europe (CET timezone). You should be able to easier find matches in the evening hours (19:00 ->) and weekends. 

    Metagross31 likes this
  3. 22 hours ago, Rankerz said:

     

    I am wondering if this means you have to almost max out the points on every other challenges to get the promo Sunderer?

    I made some calculations based on whats currently known, and seems like if a player is only able to do all missions on advanced difficulty it would not net 850 points, rather 700 point ish

    Can any dev confirm? Do we need to do most of the challenges maxed out and almost all maps on expert to get the promo Sunderer?

    It is valuable information to know before someone invest 4 months into something to never be able to reach it

    (For example 720! round of RPVE does not seems to sound fun to me, even in 4 months)

    I'd have to confirm with Windhunter, but I'm fairly sure it is required to do (most of) the challenges on Expert yes. 

    While the Promo Sunderer is earnable without doing Nightmare missions, it is intended as a top-end reward.
    The alternative will be saving up relics to purchase it at a later time. 

  4. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     Season #1 - Primordial Fire - Month #2
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    Last month, we released a patch that kicked off our very first Season, and the reception has been largely positive! Player numbers have gone up, and Skylords are enjoying the fresh challenges the season brings. This season will last for four months: June, July, August, and September.

    Unfortunately, with so many moving parts, some bugs were inevitable. Our team has worked hard to fix as many of them as quickly as possible. We've addressed these issues through several hotfix patches, which you can find in the patch notes here. Some of these hotfixes include minor touch-ups related to the season, such as description clarifications and small UI improvements. The update from June 29th also included minor balance changes, so be sure to check out the patch notes.

    We'd like to take this opportunity to address a few topics that have come up frequently since the season's release:

     

    Connection Problems for Russian Players
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    We've noticed that some Russian players are experiencing issues connecting to our server, which is located in Germany. Although these issues began around the time of our patch release, they are actually the result of sanctions outside of our control.

    We're currently exploring alternatives, such as hosting a VPS in another region to forward traffic. We expect to have more information within the next 1 to 3 months. In the meantime, we advise affected players to use a VPN to connect.

     

    Nightmare Challenges
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    We’ve seen some players expressing frustration about not being able to complete certain challenges or finding them too difficult. We want to emphasize that Nightmare challenges are intended for the highest-level players and are not required to earn the top rewards. You will be able to unlock Promo Sunderer this season without completing any Nightmare missions. However, you will need to complete the second and third batches of challenges (along with most repeatables), which will be released today and in August.

    We highly advise players not to burn out on a specific challenge if you are not having fun. We’ve tried to include content for everyone this season. That means some challenges may feel too easy, while others may feel too difficult, depending on your playstyle. But remember: you don’t need to complete everything. We do encourage you to try strategies outside your comfort zone, but at the end of the day, it’s all about enjoying the game. And if you do want to conquer a particular challenge, the community is more than happy to help. Be sure to check out our Discord if you're looking for advice or teammates!
     

    Dwarfen Stronghold
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    Challenge 2.5 requires players to complete two community maps. It reads: 
    Win the 4-player featured community maps Dwarfen Stronghold Rework and Twisted Legends on advanced difficulty or higher, with all team members using decks that contain 10 or more Fire, Twilight or Bandits cards.

    Some players experience a crash or error when trying to host the map Dwarfen Stonghold Rework.
    To fix this, close the game, go into your
    doc/BattleForge/map folder and delete all instances of Dwarfen. After restarting the game, you should now be able to download the correct map and host your match.

     

    Filtering for Twilight Edition
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    Challenge 2.8 has caused some confusion among the player base. It reads:
    Complete 5 different campaign maps or featured community maps on advanced difficulty or higher, with all team members using decks that contain only Fire, Twilight or Bandits cards, none of which are from the Twilight edition.

    Back when the original BattleForge came out, cards were released in expansions, with the base set being called the Twilight Edition, and cards were purchasable in boosters from specific expansions. When we overhauled the economy to free-to-play, we actually removed those edition-boosters, and replaced them for faction-boosters instead. While this was a great improvement, it also means that non-veteran players were never really exposed to the "Twilight Edition'' naming. This was an oversight on our part when we created this challenge. 

     

    image.png


    To clarify; cards from the Twilight Edition all have the Sunrise Icon, are only Nature, Shadow, Frost and Fire (so no hybrid/neutral), and have no affinities. Even though the name might imply it, the Twilight Edition contains no cards from the Twilight faction.

    For this specific challenge, there is actually a filter you can use to exclude every card from the Twilight Edition. If you write the following text into the search bar of your inventory, you are left with all cards that are not included in the Twilight edition:
    !(edition=twilight)

    Just remember that challenge 2.8 also restricts you to Fire, Bandits or Twilight (the faction, not the edition!) cards, though you can easily filter for those with the elemental buttons on the left. 

    If you want to know more about filtering options, have a look at our Advanced Filtering document. It goes into detail what is possible with the search bar, and how it came to be. 

     

    Fire Wormlings
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    Fire Wormlings, unfortunately, hold the questionable honor of being the most problematic card in the history of this project. Initially intended as a new type of archer to be placed on walls, it had to be completely redesigned after model issues made that original concept impossible. Then, after finally being released, the card caused lag spikes when played for extended periods. Thankfully, we were able to fix those lag issues relatively quickly, but soon after, another problem surfaced: players began reporting widespread desync issues.


    Unfortunately, we have not yet been able to identify and fix the root cause of these desyncs.

    To better understand the complexity of the situation, consider the following:
    - Fire Wormlings is a resized version of an XL model.
    - It's a squad unit, based on a model that was never originally intended for use in a squad.
    - Its attack lays down a unique visual effect that deals damage over time.
    - It has a buff that checks for specific unit classes nearby, activating and deactivating accordingly.
    - It uses the worm model, which moves in a very unique way, basically teleporting across the map while appearing to burrow underground.
    - Desyncs are reported in most matches where Fire Wormlings are played.
    - In single-player matches, the desync warning does not appear, but replays are often out of sync with the actual match.
    - None of our tests so far have been able to pinpoint the issue with certainty.


    We’ve been testing a variety of solutions, including removing the passive ability, resizing the worm, or converting it to a single unit. While we still lack a definitive answer, current evidence suggests the desyncs are related to the movement behavior of the worm model. Similar reports have occurred for the original XL worms in the past, but those units are played less frequently, and later in matches, due to them being Tier 4. Additionally, those issues have been rare and hard to reproduce consistently. We suspect that the combination of smaller size and squad mechanics increases the likelihood of movement-based desyncs. For instance, if the squad moves over uneven terrain or is knocked around, parts of the squad can get separated or stuck, increasing instability.

    We considered temporarily restricting the card in multiplayer, until we discovered the same issue also affects single-player matches. Adding to the challenge is the open in-game market. While Fire Wormlings is part of the season rewards, some players have paid a significant amount of BFP to acquire it. Simply removing the card and refunding players isn't viable, since that also raises questions about how to handle those who sold the card. We obviously don't like players not being able to use their new cards. At the same time, players are currently asking each other to stop using the card, basically banning it from play anyway. 

    We considered replacing the model entirely and reworking the card from scratch, but this would also require new artwork, effectively meaning we’d need to remove the Wormlings and create a completely new unit. This would be a months-long process and would seriously disrupt our planning. Fire Wormlings is also heavily featured in our marketing for the season, so removing it is something we hope to avoid.

    image.png

    So, where does that leave us?

    We are currently testing a version of Fire Wormlings that removes the squad mechanic, and results so far have been promising. However, we still haven’t found a consistent fix for the desyncs, and we’re increasingly concerned that the worm model itself might be inherently problematic. 

    Because of this, we’re also exploring the option to rework the burrow movement, potentially replacing it with a more generic movement style while maintaining a similar visual through existing animations. However, we are limited in our options here, considering we don't have the source code and can not create new models or animations yet. 

    We hope this breakdown helps players understand why Fire Wormlings is still not fixed and why solving the issue has been so challenging. Due to our limited testing capacity, we are now considering deploying the most promising version of the card to the live server soon, to collect feedback and data from the broader player base. We would also like to expand our internal testing, so if you want to help out as a tester, consider reaching out. 

    With your help, we hope to finally identify the exact cause and deliver a stable version of the card for everyone to enjoy.

     

    Changes mid-season
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    Many of you have already shared what you like and dislike about various aspects of the season. From challenges and rewards to UI and descriptions, your feedback is incredibly valuable in helping us determine whether we’re on the right track. While we’ve already been able to implement some quality-of-life improvements based on your input, not all suggestions can be incorporated mid-season. That said, we are carefully observing what works and what doesn’t, and we will take this into account for future seasons.

    Common feedback includes the option to play Standard difficulty on certain challenges, less restrictive deck-building, and the concern that neutral/legendary cards are not playable in any future season with the current setup. We’ll definitely keep this feedback in mind as we prepare for Season 2. 

     

    Non-seasonal content
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    We’re also hard at work on a new patch unrelated to seasonal content. While we believe it’s important to offer exciting rewards through the seasonal track, you can still expect new cards and new map releases through content patches, just like we did before the introduction of seasons.

    While we don’t have anything concrete to share just yet, we expect to have more to announce soon!

     

     Seasonal Challenges Batch #2
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    As we enter the second month of this season, a batch of additional challenges is now available!
    The following challenges are now active:

     

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     3.1 - Survive until the end on the survival community map, The Last Soultree on advanced difficulty or higher, with all team members playing only Fire cards.
       
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     3.2 - Win the 1-player scenarios Behind Enemy Lines and Siege of Hope on advanced difficulty or higher, with you playing only Fire cards and no building cards.
       
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     3.3 - Win the 2-player scenario, Crusade and the 1-player featured community map Spooky Encounters on advanced difficulty or higher, with all team members playing only Fire cards of Tier 2 or below.
       
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     3.4 - Win the 4-player scenarios Empire and Raven's End on advanced difficulty or higher, with all team members playing only Fire or Neutral cards, with units of Tier 2 and above being Neutral units.

     

    We hope you enjoy the current batch of challenges! The final set of challenges (including new Nightmare missions) will release in August. Players will then have the entire month of September to complete any remaining challenges before we wrap up this first season.

    After the season concludes, players will be able to use the new Relic resource to purchase any missed seasonal cosmetics rewards, including the Promo Sunderer, through the Relic Shop. Relics can be earned during the season by completing challenges and by beating the weekly map affected by a map modifier. The Fire Boosters and the cards Fire Wormlings, Hellhound and Treasure Wagon will not be purchasable with relics however. The new cards will drop from boosters after the season has concluded. 

    Our next season will also feature relics that can be used to purchase rewards from Season #1 – Primordial Fire.

     

     New Card Reveal - Amii Ashrider
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    While players continue with the first season, we are constantly working on additional content and are once again able to give you a sneak peek into a future new card. We have already expanded the Amii unit roster with various new cards: Amii Paladins, Amii Sentinel, Skydancer and Energy Core. Now that Elkondo has settled into our art department, we are able to create a new tier 2 unit for the faction.

    Let's take a look at Amii Ashrider!

    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release.  

    Amii Ashrider (1).png
     

    image.pngRide of the Amii
    When the unit is surrounded by 3 other friendly Ashriders in a 25m radius, it moves at high speed (8.0 m/s) and knocks back small and medium units dealing 25 damage, up to 100 in total.

     

    image.pngElusive
    Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.

     


    Design notes:

    There are several cards in the game with movement knockback mechanics that deal damage. These are mostly confined to the higher tiers and besides the reworked Colossus are found on ranged units like the Worms or the hybrid melee-ranged unit Thunderwagon. When we were thinking of a new Amii T2 unit, we thought it was time to finally put the movement damage effect on a lower tier unit. Particularly, we thought it would fit with a horse-based Amii unit, therefore allowing players to simulate performing a cavalry charge. As can be seen with the new Treasure Wagon card, having a perpetual M-sized trample effect in T2 provides a substantial amount of crowd control.

    Ashrider is our first non-T4 Amii unit made specifically for PvE. Other Amii units, towers, and spells are on the way to flesh out the faction's T2 and T3 arsenal in PvE and allow players to enjoy a full Amii deck from T2 onwards.

    Amii Ashrider will release in an upcoming content patch, date to be announced. 

     

     Art Spotlight - Amii Ashrider
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    Amii Ashrider was drawn by our artist Elkondo. Below, he will share what went into creating the new unit. Take it away Elkondo!
     
    "The first challenge was to come up with a clear and distinct pose for the unit. Since Skylords Reborn already features multiple horseback units, it was important to differentiate it with a unique silhouette as well as colors."
     
    image4.png  image2.png  image1.png
     
    "After some exploration, the pose was quickly decided, and with a quick paint-over, the general vision for the artwork became clear."
     
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    "At this stage all that was left was cleanup. The 'Ride of the Amii' skill causes the unit to leave behind a trail of green smoke - this was something we wanted to show in the artwork."

    image6.png
     
    "As cool as it was, however, it looked too much like flames. At the same time, we wanted to simplify the background to make the unit stand out a bit more. It took a few attempts to finally find contrast that works best."
     
    image7.png  image8.png  image9.png
     
    "With the background done, it was time to polish the main subject a bit and add some much-needed details. We realized the attempted strong perspective on the rider didn't really work any more. The green flames were also removed to try a different look later."
     
    image10.png
     
    "Lastly, alongside additional polish and new smoke effect, the lance was simplified and moved, as the previous intricate design didn't really fit the Amii aesthetic."
     

    image11.jpg


    And that is how our latest Amii unit got its artwork! We hope you are looking forward to Amii Ashrider

     
     Team Changes
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    We are happy to announce that two new members have joined our volunteer team!
     
    First off, VicRattlehead has joined our team as a Discord Moderator, while also showing interest in helping out with development in the future. 
     
    Secondly, Arphox has already offered a lot of help in regards to improving our updater, and has now properly joined the team as a Tool developer with the goal of making more improvements. 
     
     
    Thank you both, and welcome to the team!
     

     Contribute to Skylords Reborn
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    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

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    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     

     Events
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    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    Current events:

    image.pngSTREAM - WINNER REVEAL: Battle of Tactics #9: The Great Mage Magician - 04.06.2025
    Find out who is the greatest of the Great Mage Magicians and their mighty generals in the winner reveal stream of this 3-player event. Join Ultralord on July 4 at 7:00 PM on Twitch.

     

    image.pngFINISHED - The Skylords Reborn Spring Cup 2025
    The Spring Cup was our second PvP tournament of the year, and it included some great matches. The tournament was hosted and livestreamed by Ultralord, and you can watch the action here

     

    image.pngNEW - PvP Tome Tournament - 06.07.2025 15:00 CET
    Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. With everyone playing with random cards, there are bound to be some unconventional strategies! Please sign-up in advance. 

     

    image.pngCOMING SOON - Crystal Solid Defence - PvE Event - Starting 11.07.2025 until 27.07.2025
    While we arent ready to reveal this event just yet, be sure to check back in on the 11th for a new PvE Event!

     

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.

     

     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Fire booster:
    HEAT-LAVA-FIRE-CARD

    This code is valid until August 1st, when we will bring you another Community Update.

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

    You can also sign-up to our e-mail newsletter here.
    Community Update footer.png

    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update June 2025

  5. Unfortunately several antivirus programs have been flagging certain Skylords Reborn files. Add an exception on your anti-virus for the game's folder to allow the launcher to work. Anti-virus programs, including Windows Defender, can also isolate your files while downloading, preventing the installation altogether. White-list the folder beforehand. 

    Apologies for the inconvenience. Please read this for a full explanation.

  6. 14 hours ago, Raikao said:

    You should add this to the installation guide for one thing as I just had the exact same problem and this has been an issue for a year. It kills your onboarding I don't know why you would not make it very clear to people that the installation will fail unless you prep a folder for it and exclude it from your AV/Windows Defender.

    Sorry to hear you were having problems. It is included in our latest video installer guide

     

    It is also included in our FAQ on the download page: Common Technical Issues people face. 

    The issue has become more widespread however, so we will make additional adjustments. 

  7. Just now, RNG Golvigstein said:

    I played once 4man map i think game freeze for all of us, because they start typing after crash. Since then im playing solo, because i dont want to leave teammates causing harder game for them.

    Your logs mention the loss of connection between you and the server. Battleforge has a very strict 100% uptime restriction, meaning it can't reconnect like most modern games can if a hickup occurs. If you have the slightest instability in your internet, it can freeze and not recover. You could try using a VPN, which often solves the issue for most players. 

  8. 8 hours ago, RNG Golvigstein said:

    @Majora Hey! Did You guys still receive report of freezes mid game? All of 8 games i played end up like that. I send logs of crash but get no response, and in post You said it getting better for majority. My old pc migh be more vunarable, Im gonna buy new at end of year but god, season makes my so hype, im just keep trying XD For me thats one of the best way to engage people to keep playing. Passives on map + Season reward will make me play anormous amounts of games... But first... Should i wait or reinstall?  I search for repair tool but couldnt find such a thing. Love You guys!

     

    _log_proxy_1.log 617.93 kB · 0 downloads _log_proxy_2.log 230.68 kB · 0 downloads _log_proxy_3.log 479.52 kB · 0 downloads _log_proxy_4.log 506.15 kB · 0 downloads

    _log_proxy_0.log 309.06 kB · 0 downloads

    _log_proxy_Z.log 329.48 kB · 0 downloads

    Thank you! I forwarded the logs to the right people. Do you happen to know if the game also freezes for your teammates? 
    While we wait for the developers to take a look, you might also consider trying a VPN, that tends to work for many. 

    Reinstall is also not a bad idea. We unfortunately do not have a repair tool yet, so you might have an outdated file. 

  9. 15 hours ago, HotDog said:

    Sad, that the code is expired after two weeks. During the beginning of the patch i lost round about two hours playtime because of freezes.

    Why you get only rewarded if you check instant the news?

    The reason for the expiration date on the code is to reduce the amount of codes that are out there at the same time, and to not apply to people who were not effected by the crash. That being said, considering there are still some outstanding issues, I have extended the code to the 29th. This will be the final extension, so be sure to use it before the end date 🙂 

    Armatores likes this
  10. While I understand players uneasiness regarding files being flagged as malicious/viruses/trojans, its almost impossible for a mod-project to pass all security checks. You will see the same in, for example, the Command & Conquer community, where the official servers have closed down, and you need external software to be able to play. These also trigger Anti Virus programs and Windows Security blocking/removing the necessary files. 

    We try to get our files whitelisted where we can, but unfortunately there is only so much we can do. 

    Armatores likes this
  11. I like the idea to have better organize options, but its a bit unclear to me how you are suggesting this would work; you mean you can, in addition to a name, select a color for your deck? 
    Cause I don't see how the game can automatically filter what counts as an expert deck f.e.. 

    The biggest problem I see with implementing something like this would be UI space. Everything is pretty much already used. Where would you place ways to pick and sort deck-categories. 

    As a temporary solution; you could of course always put R, PvP and EX in front of your deck-names and use the Search filter. 

    GrubaSrb likes this
  12. Greetings Skylords,

    With the first week of the season behind us we are happy to see players are enjoying the content, with player numbers still increasing. We are glad you decided to check out the new update!

    There are a couple of things we would like to share as we head into the second week of the season. 

    - We are aware of Desync issues with Fire Wormlings. We are currently hard at work pinpointing the exact issue, and the best solution going forward. We apologize for the inconvenience, obviously we would have preferred you could use this new unit without concerns. While we work on a fix, be aware that you can use them in single player matches without any (known) issues. 

    - We are working on a hotfix in regards to some seasonal challenges not updating correctly. We hope to release this soon. You can find our latest change log in Discord or in the comment under the patch notes. 

    - Not related to the patch, but happening around the same time: we have noticed Russian players are having issues connecting our server in Germany, related to sanctions outside of our control. We advise these players to use a VPN.

    - We like to remind everyone that this season will last 4 months, will get two more batches of challenges, and nightmare missions are not required. We see some players stressing they are not able to complete certain challenges, or find others too hard. We like to stress that Nightmare challenges are aimed at the highest level of players, and are also not needed to reach the top rewards. You will be able to collect the Promo Sunderer in the season without doing any Nightmare missions. You will need the 2nd and 3rd batch of challenges (in addition to most repeatable) though, which are releasing in July and August. 

    We highly advise players to not burn out on a specific challenge if you are not having fun. We tried to put content for everyone into the season. This will result in some challenges being too easy, and others being too hard for certain players, but you don't need to complete everything. 

    For now, thank you for playing, and we hope you are enjoying the content! 

  13. We like to stress that Nightmare challenges are aimed at the highest level of players, and are also not needed to reach the top rewards. 

    You will be able to collect Promo Sunderer in the season without doing Nightmare missions. You will need the 2nd and 3rd batch of challenges (in addition to most repeatable) though, which are releasing in July and August. 

    Additionally, the season lasts 4 months, and we are now on day 9. While some Nightmare missions can be frustratingly hard, every single challenge so far has been completed. I highly advice players to not burn out on a specific challenge if you are not having fun. We tried to put content for everyone into the season. This will result in some challenges being too easy, and others being too hard for certain players. 

    I don't want to dismiss the feedback or even frustration players have with certain challenges, we will collect all feedback and take as much of it into account for the next season. But we build the season specifically so you can pick and choose what kind of challenge you want to do. Some of these harder challenges also cause players to figure out strategies (Radical just wrote a guide on ITJ for example: 

     Play whatever you find fun, there is plenty of time in the season left, and two complete batches of challenges (and another nightmare one) coming up too!
     

    Metagross31 likes this
  14. I'd like to clarify two things:

    - Promo Sunderer will not drop from boosters after the season. It will be purchasable with Relics though. 

    - You will be able to collect Promo Sunderer in the season without doing Nightmare missions. You will need the 2nd and 3rd batch of challenges (in addition to some repeatable) though, which are releasing in July and August. 

    Metagross31 likes this
  15. On 6/7/2025 at 11:36 AM, Riviera said:

    Dear Team,
    It's been a while now, every time I try to start a "random PVE" game with teammates, the game gets desynchronized almost instantly. I hadn't really worried about this problem, playing solo when quests required it. But now with the season, which is a remarkable achievement by the way, this problem is a real inconvenience. I've already tried reinstalling the game, but nothing has changed. Do you have a solution to suggest?

    Thanks in advance.

    Please confirm if Fire Wormlings were played in the match that desynct, and if not, if you can pinpoint what happened right before the desync. We are looking into the issues. 

  16. Please read our statement regarding the issues introduced in the latest patch.

    As a token of goodwill, we’re also giving away two Fire Boosters via a redeemable code.
    Thank you for your patience as we work to resolve the remaining issues.

  17. Greetings Skylords,

    Our
    latest patch released on Sunday, bringing with it our first Season. With so many moving parts, there were bound to be some bugs, and our team has worked hard on fixing as many of them as fast as possible. 

    The server-wide freezes that plagued the game during the first few days seem to be resolved. There was also an issue regarding Fire Wormlings causing extreme lag spikes, which has hopefully been fixed as well with our latest hotfix. While there are still reports coming in of crashes, lag spikes, desyncs and other issues, they seem to be mostly individual based at this point. 

    We would like to ask for your help in further pinpointing these issues, so we can solve them as fast as possible.
    To do so, please report bugs, freezes, crashes and weird interactions you come across. Let us know what you were doing when the issue happened, and please share your crash log data and replays. If you are experiencing a desync, please collect two different replays from players on the map, so we can investigate. The best way to do so, is through our 
    Discord channels "report a bug" and "technical support". 

    Middle_splitter.png

    While we absolutely understand the frustration in regards to these issues, raging at the team is not productive, and highly demotivating during these stressful times. Please try to be a bit more understanding. We are all volunteers here, combining our work on Skylords Reborn with our other life responsibilities. We would love to hear your feedback and reports, but the way you phrase it matters a lot. Please keep that in mind. 

    Thank you for your patience and understanding.

    Armatores, JH24, Riviute and 10 others like this
  18. 3 minutes ago, Samson said:

    1) I'm more willing to believe that once we get a direct confirmation from the team itself.

    2) My problem wasn't with the Difficulty itself but rather with the fact those maps had clear issues with it's mechanics such as the Monolith given to you in the first map of the Amii Campaign being breakable and not being able to build it again, I'm not sure if it was fixed in a previous patch I've missed or this current one though so might be outdated take to be fair.

    3) I still think preserving the original campaign and putting more incentives in player made maps, sepcially more visibility to it in the World Map, could prove more beneficial in the short-mid run of the game. This is a topic I'm waiting for a definitive judgment by the team as well, they naturally have more data on the matter then any of us.

    4) I'm a PVE player myself, never really cared for that aspect of BF since I was pretty casual even back in the day, I've only brought it up because I'm aware there is a group of people who enjoy it and...who knows what the future holds for BF .¯\_(ツ)_/¯

    Not sure why people keep necroing a thread from 2021. People come in for a new patch, and the latest comment is doomsaying about the dead of the game is not a good look. Not sure what people hope to gain with it. But anyway.. I'll try to answer the questions.

    1. We are unfortunately not allowed to bring the game to Steam/GoG/etc. The BattleForge IP is from EA. We are not allowed to do paid advertisement either. We wish we could do more, but we cant. Player numbers have been stable over the years though. 

    2. I'm not sure if im understanding you correctly, but unlocking the amii monument on that map is an optional quests. If you lose the shrine thats powering it, it is indeed destroyed. That's just the unique design of the map, just like ITJ has the Phantoms building up Power Wells. It was a bit unclear when the map released how this mechanic worked, and we have learned to not overload the players with info/mechanics like that in future maps. 

    3. We already made various adjustments to Community Maps; including ''featured community maps'', increasing rewards, and making achievements/quests that care about them (even as recent as the patch from Sunday). While putting them on the world map comes up every so often, its not super easy to do so in a way that works satisfactory. Additionally; unfortunately there are barely any new maps being made by the community, even after we provided a extensive map making tutorial.

    4. We had a bigger focus on PvP in the beginning, and were met with a lot of critique, even to this day. It has become clear the PvP scene is simply too small to carry the game. We still focus on both PvE and PvP, but PvP is not the lifeblood of the game. That being said, a new PvP map is scheduled to release soon. 

    I hope that answers your questions.

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