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Community Update - June 2025


Majora

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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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 Patch Release: Primordial Fire
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In our last Community Update we announced our first season, scheduled for a release in June. We are excited to share that our first season goes live today!

This is one of our biggest patches yet, so we have a extra long Community Update diving into all its additions, alongside the patch notes. 


In this year's player survey the number one request was for more reasons to login and play the game. Once the initial rush of excitement and progressing through achievements wears off the game provides the player little reason to continue past the 45 minute mark when they get their daily booster discount. Additionally, while more achievements are good, the issue is that once we hit a critical number of achievements they no longer funneled players towards the same content to make matchmaking easier, especially for campaign achievements. Our solution to these problems is a season system focused around 1 or 2 factions at a time with time-based challenges. 

The seasons system is based around approximately 30 challenges that the player will complete over a 4-month time period (in this case June 1st to September 30th). Here are all the rewards you will be able to earn during our first season!
 

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These rewards are placed among our new season progression track. Completing challenges rewards points which are used for unlocking card, booster, and cosmetic rewards. Each challenge can be completed on either advanced or expert difficulty, with expert providing more points, allowing players of all skill levels to participate. Each season will have a few cards exclusive to the season (but which after the season ends will be available in boosters like normal) as well as a number of cosmetics. Here is the full progression track for Season 1:

 

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Nearly every challenge has deckbuilding restrictions based on the season theme, encouraging players to try out a new faction for the season duration. Completing challenges rewards points which are used for unlocking card, booster, and cosmetic rewards. Each challenge can be completed on either advanced or expert difficulty, with expert providing more points, allowing players of all skill levels to participate. Each season will have a few cards exclusive to the season (but which after the season ends will be available in boosters like normal) as well as a number of cosmetics. We put the card and booster rewards early in the season progress to ensure that players who might not be able to play as much, or who are lacking the correct faction cards to do harder challenges, will still get access to the gameplay rewards while cosmetic rewards, including the season promo, are farther in the season progress.
 

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We hope that this system will give new and old, highly active and semi-active players alike a reason to log in and keep playing. We intend seasons to be an ongoing feature with new content every 4 months. Given this is our first iteration, we expect that not everything will be perfect, and we are looking forward to hearing your feedback on how to improve the feature to make it a truly enjoyable experience for all types of players. 

To get started with Season 1, go to the new in-game icon shown above which opens the Seasons window.

 

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 Infected Map of the Week - Map Modifiers (BETA RELEASE)community_splitter.png

This patch also sees the anticipated (beta) release of Map Modifiers. 

Infected map modifiers was originally a player suggestion over 3 years ago which we loved but did not yet have the means to make happen. Since then, it has been one of our most anticipated internal features and we are glad to finally bring you the Beta release. Map modifiers are global effects which apply to the player or to the NPC enemies, often with significant gameplay changes. In the current Beta form, these modifiers infect one campaign map and each random PvE level with the same modifiers for a week. Similar to the existing Map of the Day this creates a new Infected Map of the Week feature. 

Infected maps are an opt-in feature, you will never be forced to play them. They are intended to provide endgame content for players whose skill level has outstripped the current expert experience while also providing twists on advanced maps for less skilled players. A player only needs to beat an infected map, either the chosen campaign map or its equivalent difficulty in random PvE, once per week to get the full reward. Modifiers provide season progress and Relics (see next section) when completed on either advanced or expert difficulty, with more rewards given when beating the infection on expert.

As part of these changes we have remade the map codex in-game to provide information related to the Map of the Day, the Infected Map of the Week, and PvP Happy Hours. Eventually, we plan to add a large collection of modifiers, both positive and negative, which players can freely apply to any match and game mode to provide near endless gameplay possibilities.

 

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Please note this is a Beta release!
While we tried our best to test each modifier, we expect individual modifiers as well as certain modifier combinations to be unbalanced and we ask for your aid in helping us rebalance them! Additionally, we would love to hear your suggestions for future modifiers, positive and negative, that you think would be good additions to the system.

 

 Relics and the new Relic Shopcommunity_splitter.png

We already talked a bit about Relics in our last community update. Today we dive deeper into the new shop where you can spend your hard earned Relics. 

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As part of our new Seasons and Infected map features we are introducing a new in-game currency called Relics. Relics can be earned from completing season challenges and beating the Infected Map of the Week. Once earned, Relics can be used in our new Relic Shop, which can be found in the Season's window.

 

In the Relic Shop players will be able to purchase exclusive cosmetics, NPC enemies, and cosmetic rewards from previous seasons. For now the only thing available in the Relic Shop are NPC bosses and buildings. Once purchased, these enemies can be found under a new "Enemies" tab in the deckbuilding menu. From there players can summon them freely in the Forge, allowing players to create epic battles or test specific strategies against the game's classic enemies. Eventually all NPC enemies will be available for purchase from the Relic shop. As already mentioned, cosmetic rewards - including the promo card from each season - will be available in the Relic Shop after that season concludes. This will allow players who miss a season to still purchase their favorite seasonal cosmetics. But be warned, it will be much easier to earn the cosmetics within a season than to purchase them all after a season concludes. Given that Relics are a new currency we expect to do some rebalancing as players start to earn and use them. 

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Relics are intended as a currency which provides long-term progression to the game in a way that has currently been lacking. As part of this, we will be adding some expensive exclusive cosmetics to the Relic Shop which will act as a means for players to show off their veteran status. The first part of these exclusive rewards are a set of progressive borders which players will earn for every 50 Relics they spend. Each color has three levels marked by stars along the top and the colors directly correspond to the PvE and PvP rank progression in-game similar to our recent progressive banners which can be earned by speedrunning Unexpected Visitors.

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Some people might question why we are adding a new currency instead of repurposing Gold. The reason for this is because we do not think Gold is a salvageable as a currency at this point. When we first released the game, we made the mistake of not giving gold a proper gold sink. Additionally, gold is an uncapped currency in the sense that players can play all day and continue to earn the same amount with neither a soft nor hard cap like has been built into BFP. It has now been 4.5 years since our official release and some players have accrued tens of millions of Gold pieces. We simply cannot balance Gold when we would have to account for these veteran players as well as new players who have no gold reserves. If we were to create a deep enough gold sink to allow veteran players to use up all their gold we would end up gatekeeping new and less active players from those features for years if not permanently. Given these issues, we determined it was better to start from scratch. 

 

 How Does It Work: Deckbuilding
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In our YouTube series "How Does It Work" we dive into various topics that often raise questions.
So far, we’ve released a video on Void Power, the Root Network, a guide on how to install the game, and the BFP & Reward System. 

 

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Another topic that often comes up is deckbuilding. Skylords Reborn can be overwhelming with its content and many expansions. In our latest video, we aim to provide a framework players can use to start building their own decks. 
 

 
 Team Changes
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In July 2021, Dutchy joined our team as Discord Moderator, and got promoted to Global Moderator in September. In February 2022, he took over the role of lead moderator after Pascal left the team, a role he would continue to fill for years to come.

Now with a full-time job and a fiancé, Dutchy leaves the moderator team in the capable hands of Vultagx, who will take over the mantle of lead moderator going forward. Dutchy will remain in the team in the role of HR Coordinator, handling applications and onboarding of new staff members. 

We want to give a heartfelt thank you to both Dutchy and Vultagx for making sure Skylords Reborn is a fair experience for everyone. 


 Contribute to Skylords Reborn
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Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
 

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Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
 

 Events
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In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

Current events:
 

image.pngNEW - The Skylords Reborn Spring Cup 2025 - 22.06.2025 at 15:30 CEST
Get ready for some PvP action! The Spring Cup is the second of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance.

 

image.pngNEW - Battle of Tactics 9 - 13.06.2025
We postponed some of the events so you all can enjoin and focus the first week on the new Content of the Patch. However, get ready for a new Battle of Tactics once the dust has settled! More info soon!

 

unit_windweaver_artwork.jpgENDED - A Fresh New Start - WINNER REVEAL 
This event will test your skill with the cards that we all start with! Beat the first single player campaign map “Encounters with Twilight” on advanced difficulty and win some great prizes! More information. 

 

• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

 

 In Conclusion
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That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a general booster:
FIRE-SEAS-ONIS-LIVE

This code is valid until July 1st, when we will bring you another Community Update.

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

You can also sign-up to our e-mail newsletter here.
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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update May 2024

 

RadicalX, Xamos, MacoWish and 10 others like this
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Thanks so much for the kind words! I’m grateful to be part of such an awesome team and community. ❤️

Huge shoutout to Vultagx! I know the mod team’s in great hands! 

I’m excited to keep supporting behind the scenes as HR Coordinator. Let’s keep making Skylords Reborn the best it can be! 💪

Majora, Xamos and Metagross31 like this
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Thank you to @Dutchy for his great work and effort in the part as lead moderator and being a mentor. All the best for your tasks as HR coordinator and private life.

 

Whenever you - the community - are facing issues, concerns or feedback please be invited to reach out via official channels e.g. Discord ticket oder forum thread. We as moderation team are here to assist you and make this a welcoming place for everyone, as long as you follow the rules 😉

Majora, Xamos, Dutchy and 2 others like this
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1 hour ago, Grate said:

My game keeps freezing since the update. 😞 Does anyone know what to do about it?

We are currently trying to pinpoint the cause of these freezes. Apologies for the inconvenience!

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Posted (edited)

Amazing stuff, this looks very promising and makes me want to play all day (but I can´t because of job & wife & kids) 😄

 

Unfortunately the Launcher/Updater crashes since the Update (system.Net.Http.HttpRequestException -> AuthenticationException -> certificate invalid)
Edit: it´s still my internet provider who is blocking this, I can actually play with the use of my phone´s hotspot ^^

Edited by Xamos
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