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Volin

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Posts posted by Volin

  1. 44 minutes ago, Majora said:

    A valid point and something for us to keep in mind. Our current reasoning is we want to increase our Marketing range (and thus our player base), and this is one way to do it. We'll adjust accordingly if it does not have the desired effect. 

    Understand that expanding to other platforms can extend the range of SR, but has it to be exclusive there? I mean this forum is where it all began and it would be a pity for veterans that we can't find any information here anymore.

    Don't say "don't go to Instagram", only would love to see here too what others can see over there

    Little_Ducky likes this
  2. Great piece of information once again, all great news but one

    On 8/7/2022 at 10:32 AM, Majora said:

    community_splitter.png


    Instagram_logo_2022.svg.pngWant to see more art, exclusive content and giveaways? Be sure to follow us on our new Instagram! Rumors say you might even catch a glimpse of a new and not yet revealed card in the upcoming days! Follow us now to join our upcoming giveaway for a chance to win some Twilight boosters.

    please don't force us to use other platforms then forum and discord if we want to know stuff. That there is an Instagram only giveaway only makes it worse.

    Don't like that

  3. 19 minutes ago, Lans said:

    Are you talking about this deck?

    ballz.png.429c405cca9953105524e24b33126204.png

    Solid/typical T1 Nature (I usually don't use Werebeast in rPvE but seems ok).

     

    I have not had to use dual affinity Aggressors ever. They are rather expensive in terms of power and you should only use a couple of them for CC/control. Juice Tank is a hard no for rPvE... I would recommend Bleeding Grounds there.

     

    Magma Hurler is pretty good.

     

    I don't know why you want a T3 carry when you got Bloodhorn? I have only heard of Ashbone Pyro for T3 but never played and sounds like it requires a specialized deck. I would say replace Cluster Explosion with Offering and get another T4 unit (in place one of the Aggressors or Viridya) if problem is lack of charge on T4.

    Nice Rainbow deck! But consider Aggressor is not a carry for T2, it is a supporter

  4. Playing T3 only decks is possible, but always an extra challenge.

    If you say

    1 hour ago, Marvvster said:

    since i have the biggest problems to go from T3 to T4

    you should not try T3 decks yet tbh

    1 hour ago, Marvvster said:

    Someone stated out that Aggressor and Magma Hurler are very capable if massed and supported by spells.

    Perhaps possible, but never seen or heard of it. This is one of the weakest T3-only decks for sure.


    The only quite strong deck on T3 is the Ashbone deck, but still a quite advanced thing and has some weak points on harder 9s.

     

  5. 8 hours ago, Lans said:

    there is no doubt it reduces the difficulty of a lot of maps where you can defend/accumulate power a little longer and win by power advantage.

    There is stong doubt, thats what some of us want to say. You invest energy when needed most and get your "profit" when not needed at all.

    In fact Juice Tanks make things mostly even harder, draining your energy (when you need it) and slowing you down when things are prolly still spicy.

    Donaar likes this
  6. 16 minutes ago, Donaar said:

    Here is a comprehensive list of maps and wells where Juicy Tank is actually viable:

    -

    I can add to this list aswell:

    -











    PS: But joking aside, I played one here and math says it was worth building it (as I had some unused slots anyway) or it did not matter (for the action count). If it not saved me an action, it was worth time wise, as I had a very long T2 phase.

     

    Donaar likes this
  7. 3 minutes ago, Nemoo SK said:

    That sounds like a plan. Fire could use some Thrash, or Power metal. 

    For Shadow, Black or Death metal :^) 

    Nature, well truly, more chill music is needed. Folk metal? Balads?

    As for Frost, something atmospheric sounds nice. 

    Ofc would nature work with a nice rocky ballad! 😄

    Biggest problem usually is to find music that is unlicenced. for the free use on youtube.

    Btw - if you are a metal enjoyer, did you know this one:

     

  8. 18 hours ago, Rasberry said:

    Hello, I started playing after long time and I am curious if there is an option in the settings to disable RMB moving the screen. 

    I find it annoying when Right clicking unit to attack and it starts to move the screen, I can always use WASD for that.

    It's not that big of a deal if such option is not in the settings, thanks in advance!

    grafik.png.f7c97d9e9a30f42dd0e95c8e2eaac214.png

  9. Though it has effect on some longer maps it is never a life saver. In the most cases it drains your energy when needed in early game and gives you energy in late game when having enough anyways.

    If it was needed on any longer map all not-frost splashes would be not playable, which is not the thing.

    Think it is quite well placed in F. That does not mean it is not playable after all, but it is suuuuuuper niche and not optimal in almost any scenario. Cause even a frost splash would perform better without even on longer maps.

    Imo the only good thing JT is good for in most scenarios is for building up 120-pop armies w/o any energy management at all

    Hrdina_Imperia likes this
  10. Great idea, though a bit sad that time gives this a second component which makes this, even more then other contests, a shoot in the dark.

    But don't get me wrong, the concept remains wonderfull!

    One question, playing a unit/building is an action too, or are spells the only card that count for that?

     

    EDIT: What is btw. about raising wells?

    Damo and Ultralord like this
  11. 12 hours ago, Dutchy said:

    How I would probably do it 🤔
    yes, that battleship is in the same tier as Juice Tank only because of Dallarian (❤️

    image.png.6624aadc38132ec48bc533be899e62e8.png

    We've had seen on the deck tierlists that one tier up/down was mostly a personal preference, same for me here for some cards. But this looks a world better to me!

    First things that came to my mind, for me Frost Mage, Coat, Shard, Ice Age, Witch and Shatter Ice one tier higher.

    One down at first glance would be for me Stormsinger, Hut, SoM, Sage, Lyrish, Wintertide and all building protectors from your B-tier.

    But as we are speaking about 1/20  parts of a deck and not about complete builds as in other games this is very much about personal flavors.

     

    But thanks to @KserSke for bringing the topic of tierlists back on the table, as @Metagross31 cut it perfect starting this some time ago - the discussion of such lists is always a big fun for many people!!

    Fire tierlist when? 🤗

    Metagross31 likes this
  12. 18 hours ago, Marvvster said:

    Ty for all the replies. I already moved forward today with my deck.

    I'm really undecided about the T4-unit of my choice (Shadow/Nature will stay as my main deck focus):

    - With q blue orb i can get LSS but they feel much weaker as i remember (got they nerfed?)

    - 3 shadow orbs death ray: sooooo slow till U3 but even then, are they THAT good? And they need really micromanagement

    - grim bahir: Really love that card visually but am i crippling myself because that card is much weaker as the other options?

    - 1 Red orb: bloodhorn. Would be a ground unit but its really strong. And with SoW id not need the FoF combo wich needs more micromanagement and get me one more card slot.

    Are they other options i dont think about atm?

    With the other options id take grimvine or overlord as t4 ground unit, but i really like grimvime since its a good meatshild and its cheaper.

    Any mentioned T4 are viable imo.

    LSS weren't touched since OB as far as I know. At times they where a bit overrated in memories to old wheel stack "strategies". Still not a bad unit, if you stack some and support they are pretty decent.

    Bloodhorn are one of the strongest T4 around - never a bad choice.

    Stacked Death Rays are the strongest damage dealers shadow has, even without their ability. If you support and micro the Leech Guns they get insane strong.

    A single Grim Bahir isn't that strong, but they are quite cheap and it is easy in such a deck to stack a bunch of them quite fast. Double Shadow (Boosters) plus the Breeding Ground support this perfectly and mass Bahirs aren't that bad. Support those further with (energywise) cheap Grimvine or Overlords and you have a pretty decent and big army in no time. The crawlers spawned by the Bahirs got buffed a bit and should not be underestimated. They deal nice extra dmg, can be used for Offering and make this option most tanky.

    Alone the above options are 4 different decks to me. Though build on the same core they may give all a quite unique playing experience and are all worth to be build.

    Other options you ask: Always! If you just change a few cards or one orb of this core deck you will find many other t4 options.

    In 2 Shadow/2 Green for example Primeval Watcher spam is a funny and viable option.

    Void Maw aswell as Necrofury can be options, both got buffs and are nice units these days.

    When one of the Green Orbs can be also Frost or Fire you got many options: Emberstike spam, Banzai Lords, Comstructs and Gemeys are the most obvious.

    All of the mentioned can make a lovley deck and all are worth to make a deck to me.

     

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