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Graaf_Markus

Beta Tester
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  1. Graaf_Markus liked a post in a topic by Ceekay in [Forum Game] Rate the song!   
    5/10 generally do listen to rock, though
    here's an example (had to revive this thread, cause music is life)
     
     
  2. Graaf_Markus liked a post in a topic by batorfly in [Forum Game] Rate the song!   
    2/10. I'll go with edgy stuff once again. 
     
     
  3. Ceekay liked a post in a topic by Graaf_Markus in [Forum Game] Rate the song!   
    7/10 I've heard better electro swing
    Lets shake things up once again, btw you need to listen this with good speakers + a sub
     
  4. Luki liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  5. BFlove123 liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  6. Graaf_Markus liked a post in a topic by Luki in Important: Open Beta Status Announcement   
    Actually I think this has been a subject of discussion more than enough and normally I don't join such shitstormlike structures on principle, but this sentence makes me think you're stupid, so I need to inform you:
    First of all Duke Nukem Forever: 14 Years delay... you wouldnt have said that if you had been waiting for that game Age of Empires - Definite Edition: Six days b4 release in October 2017, delayed to 2018 Dead Island 2: Release date 2015 - not released yet as far as i know Zelda - Breath of the Wild: Release date: 2015, came out 2017 South park - the fractured but whole: 2016 -> 2017 Mass Effect Andromeda: 2016 -> 2017 Horizon Zero Dawn: 2016 -> 2017 ... I could continue this list till "1000." Last but not least: Gothic 3, released on time in 2006 -> most awefull stupid unplayable buggy game I've ever played, not even working properly and lagfree today on highend 2018 computers (without community-patch)...
    So please inform yourself of things b4 you reveal your immature anger about non-professional freetime developers next time
    Furthermore I can recommend this article warmly to you. Maybe then you will understand that an early release is not the most important thing in your life right now.
  7. batorfly liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  8. Obento liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  9. Doggymon liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  10. BurningWorld liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  11. Deadman liked a post in a topic by Graaf_Markus in Frost and different stonekin Tempest   
    So after 4 hours of tinkering around I've modified the HD art.
    Feel free to use it
    Photo 1, I just removed the background

    Photo 2: Made it into stonekin

     
    I am not a pro at photoshop, so there could still be mistakes
  12. Graaf_Markus liked a post in a topic by Eviatar10 in Important: Open Beta Status Announcement   
    THE DELAYING METHOD :
    Hello There , my name is Eviatar , former player of battleforge by EA , was one of my favorite games EVER.
    Now I would like to ask you a question friend , 
    this Method of you guys , is that look normal to you pal ? 
    Have you ever seen a game , promised to release a month after a month and constently and repeatedly fails its fans down?
    I can tell you i have never encountered anything like that anywhere else , I rarly knew few games that delayed their release dates ONCE , not more .
    Dont get me wrong pal , its not the programming part that i judge you guys about , no no , I had experience with programming before , I know how difficult and hard it can be , in that part you have my tottal understanding , 
    so please dont take me for a fool .
    the part i judge you guys about is the dates , as i sayd ive never seen anything like this , this is just a torture for some people , delaying again and again and again each time posting another heartbreaking post about the problems of the servers and how much you guys want to make this succeed , i think the people know you want to make it succeed , so do they .
    Please , stop making false dates , i think it pisses so many people off (me included) , its really not providing anything.
    In my opinion a true date , even a one people may not like , would be batter , even if you talled me now : "something exploded in the game , alot of unexpected problems , the game will release in 3 years" , 
    I would still appreciate it more then each month having people waiting in patience and failing them each time.
    I want to remind you man that i still appreciate your work guys and i believe you do your best ,as i always did , i just wanted to express my opinion here.
    Thank you for your time , have a good day.
    this is a latter i wrote to MrXLink , he read it and did not responded.
  13. Graaf_Markus liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in Art Gallery by Me, the Chimaka   
    Here Is my not first, but the best drown art - Stone Warrior environment with snowy blowings. I had drawn on fascinating lecture... Then I did the grafic rework on phone app Autodesk (*No advertising ( ͡° ͜ʖ ͡°)*), here it is. Lower I post high resolution sketch version. I'll also include in the topic few more sketches, but they are not reworked.


  14. Graaf_Markus liked a post in a topic by MrXLink in Open Beta *Memes* Collection !   
    Based on everyday experiences




  15. Graaf_Markus liked a post in a topic by Chimaka( ͡° ͜ʖ ͡°) in 2 - Players will stuck on the loading screen, if one of the players skips narrator   
    NAME:  Players will stuck on the loading screen, if one of the players skips narrator
    SEVERITY: 2
    LOCATION: Lobby (Loading screen)
    REPRODUCIBILITY: ALWAYS (not tested yet, but there are chances)
    DESCRIPTION: If player skips the narrator while another player still loads, game will freeze and both players will be stuck on the loading screen.
    VIDEO: 
     
    ADDITIONAL INFORMATION: doesn't crash server
  16. BurningWorld liked a post in a topic by Graaf_Markus in [Forum Game] Rate the song!   
    7/10 I've heard better electro swing
    Lets shake things up once again, btw you need to listen this with good speakers + a sub
     
  17. NedDeppat liked a post in a topic by Graaf_Markus in [Forum Game] Rate the song!   
    7/10 I've heard better electro swing
    Lets shake things up once again, btw you need to listen this with good speakers + a sub
     
  18. Graaf_Markus liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  19. Graaf_Markus liked a post in a topic by BurningWorld in [Forum Game] Rate the song!   
    8/10, I wouldn't listen to it while driving around or with friends haha, but it's for sure a pretty piece of music!
    Here's a little bit of Hippie Music, straight from the late 60s' (it was released one year before Woodstock). I chose this one coz I listen to this one up and down, since like 4 days  
    Hope you like it aswell as I do, wish a nice day
  20. Graaf_Markus liked a post in a topic by Eonir in Important: Open Beta Status Announcement   
    Hi there...
    For those who are whining, I just want you to remember Skylord reborn is not a company, neither staff and dev are professionals. 
    They give their free time for this project, for us all; that we can again play this game. I don't think most of you have any idea how big, hard and complicated this work can be, and if you do and keep whining, then sorry but you are stupid. 
    I follow this project since the begining and get closer after the rewrite annoucement, saw the evolution. Got some luck and get into CBT and then saw the behind of the scene.
    Sure it's not perfect, but it can't be, even a big company has their problems and mistakes. 
    Things go in the good way, so yeah it take longer than expected but is it a reason to harass the staff like some people does ? I really find that totally unbelivable, even for a 12 years old child... Keep in mind staff are people like other and want the game as much as anyone there, so show some respect for the work they give.
    Devs are doing everything they can to get a stable server working, even disconnect, we just have to tag and they connect as fast as they can to restart the server after a crash or have new info; meaning, they stop their real life to come check why they are tag, to work for free, how many of you will make it, for years without giving up... And it's not just about knowledge, this dev's side, you need to create something, not just fix something already working before. You need to be organised, smart and creative without of course talking about programming knwoledge for the base.
    I could write long post about how much I'm amazed about you, whiners but will not change so much right now; better keep energy for supporting this team.
    They are many things not write in the stone for sure, but one is clearly sure, you will all come back playing in this community like little kitties, so show some respect for those who will allow you to play again this game one day.
     
    See you soon online 
  21. Graaf_Markus liked a post in a topic by Modex in Important: Open Beta Status Announcement   
    By reading other people comments i can say that you are the only one who expresses such an opinion. I understand that announcing and then postponing the release is more than annoying, but if you have experience in battleforge server reverse engineering that could help fix current issues and bugs then everyone including staff would gladly accept it. I compare reverse enginering to changing car engine sparkplugs... trough the exaust pipe.. (it is not designed to be done this way).  
    Otherwise i can only suggest to take a deep breath to let your emotions cool, because this isint the first time when OB has been delayed. Most of the people here are making jokes about it and being positive about whole situation. And enjoy next 3 weeks, becausee after them we will have far less time to spare for other activities than Skylords.  
  22. Graaf_Markus liked a post in a topic by MrXLink in Introducing... Ultrakool, our new Moderator!   
    Greetings, Skylords, Skyladies, Skyfolks!
    With Open Beta pounding on the locked gates of the Forge, we have considered it would be time to get some new Moderators in play to keep the community a friendly, safe, and comfortable environment, as well as the actual game server when open beta starts. In the past few weeks, there has been some internal discussion about hiring new moderators, and we have come to the conclusion that @Ultrakool would make a fitting addition to the team, due to his motivation, game knowledge, forum activity, and overall expertise. 
    With this we have reached our current limit for EU-region moderators. Throughout Open Beta we may decide on hiring more EU mods, possibly relatively soon. We have had Ultra in mind for a long time now, but if the upcoming server traffic requires more, we will throw the recruitment section open soon for EU members. 
    For NA forum members aspiring to be moderators, however; we are looking for a new moderator in the Americas. When Open Beta is released, we'll unlock the recruitment forums for NA moderators to apply.
    Those who have been meaning to apply, please don't worry. Open Beta is a touch time with lots of traffic and people joining, and I am expecting we may need some more moderation. We'll just have to face Open Beta first.
    Meanwhile, please welcome @Ultrakool to the team! May his efforts within the team make the forge stronger, safer, and more awesome than ever before!
  23. Graaf_Markus liked a post in a topic by Wychor in So close guys   
    A little something for raiZZ
    I believe it quite accurately represents all of our hyped feelings.

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