@RadicalX Ah yes, don't get me wrong. I completely agree that firefrost loses to purefrost in deep T2+. I mostly meant to say that for the firefrost player the game is decided in late T1 early T2. If he can get a large enough lead, great, otherwise he loses.
Have you considered perhaps making the decks and placing the link to them (instead of the lists)? Newer players probably wouldn't know what every card does. Having the description of the card would probably help them quite a bit.
Love the guide! I don't necessarily think that pure frost has an advantage over fire frost though. I think it is one of the more skill-dependent matchups actually.
Have you considered adding PvP gameplay commentaries to the list? Both yourself (@Eirias), FarRock, and i believe a couple others in the community, have made very useful youtube-commentaries on what should be or should not be casted in certain scenarios.
I Think newer players would gain a lot from watching them.
Hi All! My IGN is Ferevus and i'm 22 years old.
Currently a PhD student in Biology.
I've been a dweller on this forum for roughly a year now although i'm perhaps one of the individuals that posts the least?
I've played BF since May of the year it launched (whenever that was)... loved playing PvP with some of the "cheaper cards" to show new players what could be done without the really expensive mid/late game.. you'd be surprised how well they fared.
Although i agree that the "best" challenges will come once people have set up accounts and began obtaining cards, i do think that there is quite the value in pointing out possible challenges pre-alpha as It allows interested users to voice their opinion on what could be fun/challenging and whatnot! For example: I'd be interested in seeing group challenges (with the reward being split among members) to cover maps such as Ascension. The challenge could be that for each map the players have to use only 1 element or creature "type" (example: insect like cards)... or within each map each player has to use a unique color and no cards may overlap..... This type of mechanics should force teamwork and innovative play style. This is obviously a rough idea, but putting out the concept is what matters.. if no one voices their interest/opinions how will our fabulous devs going to know what will pique out interest?