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Dutchy

HR Coordinator
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  1. Dutchy liked a post in a topic by Majora in Plans for long-term stability   
    Not sure why people keep necroing a thread from 2021. People come in for a new patch, and the latest comment is doomsaying about the dead of the game is not a good look. Not sure what people hope to gain with it. But anyway.. I'll try to answer the questions.
    1. We are unfortunately not allowed to bring the game to Steam/GoG/etc. The BattleForge IP is from EA. We are not allowed to do paid advertisement either. We wish we could do more, but we cant. Player numbers have been stable over the years though. 
    2. I'm not sure if im understanding you correctly, but unlocking the amii monument on that map is an optional quests. If you lose the shrine thats powering it, it is indeed destroyed. That's just the unique design of the map, just like ITJ has the Phantoms building up Power Wells. It was a bit unclear when the map released how this mechanic worked, and we have learned to not overload the players with info/mechanics like that in future maps. 
    3. We already made various adjustments to Community Maps; including ''featured community maps'', increasing rewards, and making achievements/quests that care about them (even as recent as the patch from Sunday). While putting them on the world map comes up every so often, its not super easy to do so in a way that works satisfactory. Additionally; unfortunately there are barely any new maps being made by the community, even after we provided a extensive map making tutorial.
    4. We had a bigger focus on PvP in the beginning, and were met with a lot of critique, even to this day. It has become clear the PvP scene is simply too small to carry the game. We still focus on both PvE and PvP, but PvP is not the lifeblood of the game. That being said, a new PvP map is scheduled to release soon. 
    I hope that answers your questions.
  2. Dutchy liked a post in a topic by TreyDog3 in Community Update - June 2025   
    Best update yet!! 
  3. Xamos liked a post in a topic by Dutchy in Community Update - June 2025   
    Thanks so much for the kind words! I’m grateful to be part of such an awesome team and community. ❤️
    Huge shoutout to Vultagx! I know the mod team’s in great hands! 
    I’m excited to keep supporting behind the scenes as HR Coordinator. Let’s keep making Skylords Reborn the best it can be! 💪
  4. Metagross31 liked a post in a topic by Dutchy in Community Update - June 2025   
    Thanks so much for the kind words! I’m grateful to be part of such an awesome team and community. ❤️
    Huge shoutout to Vultagx! I know the mod team’s in great hands! 
    I’m excited to keep supporting behind the scenes as HR Coordinator. Let’s keep making Skylords Reborn the best it can be! 💪
  5. Dutchy liked a post in a topic by Vultagx in Community Update - June 2025   
    Thank you to @Dutchy for his great work and effort in the part as lead moderator and being a mentor. All the best for your tasks as HR coordinator and private life.
     
    Whenever you - the community - are facing issues, concerns or feedback please be invited to reach out via official channels e.g. Discord ticket oder forum thread. We as moderation team are here to assist you and make this a welcoming place for everyone, as long as you follow the rules 😉
  6. Majora liked a post in a topic by Dutchy in Community Update - June 2025   
    Thanks so much for the kind words! I’m grateful to be part of such an awesome team and community. ❤️
    Huge shoutout to Vultagx! I know the mod team’s in great hands! 
    I’m excited to keep supporting behind the scenes as HR Coordinator. Let’s keep making Skylords Reborn the best it can be! 💪
  7. Dutchy liked a post in a topic by Majora in Community Update - May 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Development Update

    Since its release in 2020, Skylords Reborn has added a ton of new content and features to the original BattleForge. We overhauled the old micro-transaction economy, added quests and achievements, and implemented various balance changes and bugfixes. Being able to bring BattleForge back was our primary goal, and it was lovely to see players enjoying reliving nostalgia and being able to play their favorite game once more. 
    However, part of BattleForge's DNA was the constant exploration and new experiences that come with a Trading Card Game / Multiplayer RTS. In June 2021, 6 months after the public release, we therefore announced we were starting development on completely new cards through our Rebirth edition, wanting to expand on the content the game was offering. Alongside balance changes and reworks, we started working on making sure each color combination was competitive and fun to play, with various options to choose from. We introduced a new enemy rPvE faction to play against, and the team introduced Reforging, as a way to keep the economy in check in the long run. 
    The next step for Skylords Reborn was obvious but would not be easy; adding new campaign maps. The many moving parts proved a challenge, especially with the structure of a volunteer team. While work on the maps happened in the background, we explored other ways to keep players engaged throughout 2022 and 2023. We (and the community!) hosted a variety of events and tournaments for players to compete in. The team added new achievements, (promo) cards, and cosmetic rewards (banners, borders, Forges) to give players something to work towards. We also continued to take on quality-of-life feature requests like in-game drop locations that smoothened the play-experience, always carefully balancing our workload versus the enjoyment of the playerbase. 
    2024 finally saw the release of new campaign maps, and to great reception! Players old and new checked them out, and we saw an increase in player activity during the months surrounding their release. While we do our best to release patches on a regular basis, many players had clearly been waiting for concrete new content to explore, and this was definitely a marketable event. Work on more campaign maps is already in development, and while we feel confidant you wont have to wait another 2 years for their release, it will still be a while before we can share more. 

    Which brings us to the point of this trip down memory lane. The team behind Skylords Reborn is constantly working on new content, but the player-base consumes it at a rapid pace. Releasing a few new cards that cost months to complete, often results in players spending just a weekend or two to check out a patch, and then either returning to their daily grind, or getting bored and moving on to other games while waiting for the next patch. With some features taking quite some time to get to release, we started looking at ways to keep the player-base engaged while we work on more content like new campaign maps. After a lot of preparation, we think we have come up with a exciting way to experience Skylords Reborn, and make sure the game continues to evolve and feel alive, even in the downtime between patches.
    Today we are excited to announce that Seasons are coming to Skylords Reborn!
     
    • Announcing Seasons

    Seasons combine everything we have learned during the years developing Skylords Reborn. They provide thematic challenges that players can tackle for cool rewards, which include cosmetics, Forges, boosters, and new cards! 
    While season rewards will not contain only mono-colored cards, they will be tied to one or more of the various factions, which will also determine the special promo card that can be earned during the season. Our first season will be centered around the element of Fire, and we are excited to reveal its promo card: Sunderer! 


    New timed exclusive cards
    Players will also be able to earn 3 new cards, including additional charges for those cards spread out over the progression track. For our first season, those cards will be Fire Wormlings, Hellhound and Treasure Wagon. Those cards will be exclusive to the season for its duration, but will be made available in boosters after the season has concluded. However, these cards will be trade-able from the beginning, should players decide to do so. 
     
         

    Challenges for all skill-levels
    We have prepared a variety of challenges for players to explore, taking into account the differences in skill-level among our player-base. We have made sure players can pick and choose challenges without being locked into ones that aim to provide a challenge for our most experienced players. During the season, players will earn seasonal points by completing these challenges, which will unlock a variety of rewards in return. 
    To prevent players from blasting through the season right away, these challenges will gradually be unlocked during the season. More challenges will automatically unlock throughout its four month duration, resulting in a new batch of fresh challenges.
     
    New currency: Relics
    With seasons, we are also introducing a new currency players can collect in addition to gold and BFP. Relics will be used to purchase certain rewards in a new Relic shop. Here, players can find special rewards, including seasonal content. They also act as a kind of insurance for players, covering past and future seasons. Let's say you don't participate in the first season but come back for Season 2. The relics mean you can purchase at least some of the Fire cosmetics you desire from the first season. Same for if you participate in Season 1 but not Season 2, the relics then allow you to grab some cosmetics you missed by not participating in that season. Relics will also be earnable outside of seasons, but more on that next month!

    We feel its very important to find a good balance between giving players something rewarding to play towards, while also respecting their time and not lean into the FOMO-approach many games take these days. We will monitor feedback during the first season, and take this into account for future seasons.

    F.A.Q.
    How long will seasons last?
    - Our current plans are for seasons to last 4 months. Our intention is for the next season to start soon after Season 1 has concluded. 

    What is the difference between a Season and a large achievement like Force of Nature?
    - Seasons bundle together various thematic challenges that players can choose to pursue. With an achievement like Force of Nature, we are forced to make a choice regarding difficulty; if we make it too easy, our veteran players rush through the challenge, but if its too hard, we lock out a large amount of the player-base. Seasons allow for a lot of flexibility, allowing for different challenges. Additionally, its timed nature pushes the community as a whole to play together and face these challenges together. 

    Why are the new cards exclusive to the season?
    - We feel its important for players to have exciting rewards to play towards. Many players have already accumulated an abundant amount of BFP, Gold, and boosters, making these lackluster rewards. We feel that by making the cards timed exclusives, that there is a nice balance between worthwhile rewards and general availability once the season is over. Additionally, similar to f.e. Promo Mana Wing, players can still decide to get the cards from other players, since the cards will not be trade-locked, if players decide to sell their rewards. 

    Will seasons replace content patches?
    - While seasons create a returning patch window every four months or so, they are not intended to replace general patch content. We are still going to add new content, features, and cards to the game, which are not tied to seasons. Our goal for seasons is to always have something to do in Skylords Reborn. 

    Why do the challenges unlock in four stages, instead of all at once? 
    - We do not want players to blast through four months of content at the very start of the season. Players might have felt they needed to do so to keep up, and get the rewards as soon as possible. By spreading out the challenges, we give players something to return to every month, which is very important to keep the game exciting and fresh, even while we are between patches.   

    Do I need to complete every challenge of the season to earn rewards? 
    - No. Challenges provide season points which will unlock seasonal rewards. The more points you have, the more rewards you get, but even a few points will already get you some Fire boosters and the new card Fire Wormlings. Promo Sunderer is meant as a special reward, and will be in the high-end of seasonal points required. 

    What will the challenges and reward structure look like?
    - We will share more about the seasonal rewards and challenges in the next community update. 

    When will Season 1 start?
    - We expect Season 1 to start in June, exact date to be announced. We will share more information in the next Community Update.

    We hope you are as excited as we are about the new challenges Seasons will bring. Do you have any additional questions? Be sure to ask them in the comments below, and we'll make sure to update our F.A.Q. for the next Community Update. 
     
    • New Card Reveal - Fire Wormlings

    In the Community Update from March 2023, we shared our struggles with adding Fire Wormlings, a potential new archer-type unit for the Fire faction. Turns out that adding worms on walls is not an issue easily fixed, as it has now been over 2 years since we last mentioned the unit. 
    People did like the idea of these small worms, so we decided to completely rework the unit, letting go of the restriction of them being units to put on walls. Today, we'd like to share the new card design for Fire Wormlings. Let's break down the card!

     
    Worm Fire
    Every 2.5 seconds, unit launches spittle at enemies that deal 67 damage to enemies in a 8m radius around its target, up to 100 in total. The affected area around the target will ignite for 10 seconds dealing 10 damage every second to enemy units.
     
    Primal Resonance
    Within a 30m radius of a Primordial unit, Fire Wormlings will deal 60% more damage. Does not trigger from other Fire Wormlings.
     
    Earth Dive
    While moving around unit takes 50% less damage and deals 30 damage to enemy units in target area, up to 120 in total. Affects ground targets only.

    Design notes:
    Two major issues facing Pure Fire's T2 are a lack of scaling and a lack of sustain. Fire Force helps with the sustain option, but it lacks good targets in Pure Fire T2. Scythe Fiends and Enforcer are good PvP cards but struggle in PvE. On the ranged side, Gladiatrix and Skyfire are good, but ultimately too fragile, especially for maps which require a robust T2. The parts of Fire's T2 functioning well are therefore its siege units and its damage spells. Given the upcoming season will strongly encourage playing Pure Fire, we wanted to take the opportunity to introduce a new PvE focused T2 unit which still fits Fire's core identity without being overly fragile. Enter Fire Wormlings.
    Fire Wormlings are a 2-unit M-sized ranged squad. Their initial stats are mediocre at best, but each attack causes a damage over time area to be created, similar to Gemeye (). These burning areas stack, meaning that groups of Fire Wormlings can create highly destructive locations on the map similar to a Fire Emitter or a Mine. At the same time, the Wormlings move fairly quickly, allowing the player to use them for hit and run tactics. In addition to the burn effect and the normal worm earth dive, they have an effect which makes their damage scale around other Primordials. This makes for good synergy with Nature in T2, specifically Deep Ones, and allows for any leftover Wormlings to scale well into T3 when used alongside the new Hellhound card.
    Fire Wormlings will be part of the seasonal rewards of Season 1. 
     
    • Skylords Mega Quiz

    Players who have participated in one of Ultralords many events, know he loves asking quiz questions on his live streams. Find out what happens if we give him access to a bunch of Prizes and the official Skylords Twitch channel!  Join us on May 3rd for the Skylords Mega Quiz, live on Twitch! 

    Test your knowledge of BattleForge and win prizes while doing so! There are a bunch of boosters and BFP up for grabs, so even if you don't win the whole thing, chances are you are walking away with a good time and something to show for it!
    We hope to see you there!
     
    • Team Changes
    Our video-editor Ultralord, responsible for our various trailers and card spotlights, is no stranger to events. Even before joining the team as video-editor he already hosted a variety of community events. After reassurance that he will be able to continue hosting wacky events, even in an official role, he has now formally joined the team as event manager. Nothing will change for the players, but we are glad to finally be able to credit him with the role! 
    The marketeer role for Skylords Reborn has been infamously challenging to fill, and unfortunately RainZy did not beat the odds. Due to a long period of inactivity, we have decided to restart our search. RainZy has been removed from the team. 

    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    Current events:
    • STARTING SOON - Skylords Reborn Mega Quiz - 03.05.2025 at 20:00 CEST
    Win prizes with your knowledge of BattleForge! Join the Mega Quiz live on Twitch for a chance to win BFP and boosters. Come hang out with us, win some prizes, and perhaps learn a new thing or two! More information. 
     
    • NEW - A Fresh New Start - 02.05.2025 
    This event will test your skill with the cards that we all start with! Beat the first single player campaign map “Encounters with Twilight” on advanced difficulty and win some great prizes! More information. 
     
    • NEW - Legacy Tournament - 11.05.2025 17:30
    Travel back to 2013 in this Legacy PvP tournament! Played on our Legacy server, experience BattleForge before the Skylords Reborn team added any balance changes. The tournament will be streamed live on Twitch. Please sign-up in advance. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: JOIN-MEGA-QUIZ-MAY3
    This code is valid until June 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update April 2024
  8. Dutchy liked a post in a topic by Vultagx in Banning players   
    Dear @shaulani,
    we understand your displeasure, as toxic behavior or trolling can really spoil the fun of the game.

    As a rule, it is sufficient to report the player. The moderation team will take a look at the situation as soon as they have time and evaluate it, including replays, chats and various other factors.

    Not every player is automatically banned for trolling. We will assess whether there has really been a hindrance to play, in the case of “minor” trolling, whether this has occurred more frequently, etc.
    For us, game interference means that a player is actively removed from the game, their orbs are stolen or their match progress is hindered, to name just a few examples.
    If the trolling is confirmed, the player will at least be warned or, depending on the severity, temporarily banned. In case of repeated trolling with longer periods of time or even permanently.

    Of course, you are also welcome to provide the replays.

    Please understand that we cannot process your report immediately, as we do this work voluntarily and unpaid. However, we will take a close look at every report and any anomalies.
     
    Please understand that we will not provide further details in order to avoid exploiting loopholes.
    Best regards,
    Vultagx
  9. WindHunter liked a post in a topic by Dutchy in Patch #400051 - 2 March 2025   
    Some love for Strikers ❤️ 
  10. 4esan4o95 liked a post in a topic by Dutchy in Patch #400051 - 2 March 2025   
    Some love for Strikers ❤️ 
  11. Dutchy liked a post in a topic by WindHunter in Patch #400051 - 2 March 2025   
    Patch #400051 - Spring Cleaning
    Welcome to our newest patch. This update contains our seventeenth balance patch for the game, 4 brand-new cards, quality of life changes, and much more!

     

    Patch Preview
    Four new cards are now available! Jump in-game to collect Gate of Akylos, Power Shrine, Spirit Gate, and Bandit Hut! Many long awaited quality of life changes have been added to the game. Major reworks to several underperforming cards such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil.  Reworked Empire and fixed two other campaign maps to streamline the player experience.
    General Changes & Fixes
    When using Twilight Transformation, transformed units now inherit the original unit's group, selection, and commands. Increased the maximum number of visible buff icons on units and buildings to 8. Fixed global effects not applying to units spawned by abilities. For example, this fixes Ravenheart's Ravenships not being affected by Wheel of Gifts or The Incredible Mo.  Fixed an issue with Bedrock's Sculptor ability that caused its ability tooltip to disappear when multiple Bedrocks were selected at the same time. Affinity differences are now highlighted in each card's description. Each affinity has colored text corresponding to the color of the affinity element which highlights only those words and abilities which are different than its alterative affinity. Players who hover over cards with affinities in-game will immediately notice the changes. This featue can be disabled by setting "enable_affinities_highlighting" to "false" on the section "gui" of the file "Documents\BattleForge\config.json". New maps script: - "MapAudio": Audio files (flac, mp3, wav, ogg) can now be played directly from the community map folder. Reference can be viewed on https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference.
    New Updater - Version v0.15
    Added support for game channels, you can select the channel on the top left, it will only check updates for the selected channel (main server, test server, etc.).  Improved performance and added caching to update checking. Added config settings to `Documents\BattleForge\updater-config.json`. Added logging to `Documents\BattleForge\Diag\log_updater.log`. Updated Skylords Reborn logo on the top left. Improved error handling and messages. Small UI improvements. Modifiable parameter on`updater-config.json`:
     `fileIntegrityCheckMaxDegreeOfParallelism`: Users can set it to 1 on HDD or slower PCs, default is Processor Count / 2. If you are using Wine on Linux or MacOS, additional dependencies are required:
    `sudo apt-get install winbind` `WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d`
    New Cards
    Bandit Hut - 120p T3 Bandit Building 
    You will find the upgrades for this card on the maps Blight (U1) and Into the Jungle (U2/U3).
    The enemies of the Skylords have long made use of spawn buildings to reinforce their armies, and this power is now also available to Bandit loving Skylords. Bandit Hut can spawn the previously unavailable units Bandit Vanguards (Bandit Strikers) and Alpha Skyrakes (Bandit Mana Wings), up to a population cap of 150. This will allow the player to quickly spawn in an army of weaker Bandit units to supplement their main army. Now Skylords can give their enemies a taste of their own medicine with their own attack waves! 
     
    Gate of Akylos - 200p T3 Lost Souls Building 
    You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
    Similar to Soulstone, Gate of Akylos was a card that got stuck in development hell as we faced substantially more implementation issues than initially expected. We are excited to finally share it with our players. Gate of Akylos is a global revenant support building. Its abilities focus around lengthening revenant duration and extracting revenants from existing Lost Souls units. We hope that Gate of Akylos, as well as the changes to other revenant support cards in this patch, help to make the revenant playstyle more accessible to the general playerbase.  
     
    Power Shrine - 140p T2 Amii Building 
    You will find the upgrades for this card on the maps Convoy (U1) and Into the Jungle (U2/U3).

    Ever since we nerfed Shrine of War to require 2 Fire orbs, similar to all other void shrines, rainbow decks have been without a source of consistent void return. Power Shrine fixes this issue. Power Shrine is a T2 global Amii void shrine that allows players to play cards directly out of their void power. With each activation, each member of the Amii player's team will be able to use void power to play their next 3 cards. This card-based approach means Power Shrine will scale well into the later game as player card costs increase in higher tiers. 
     
    Spirit Gate - 70p T2 Amii Spell 
    You will find the upgrades for this card on the maps Sunbridge (U1) and Unexpected Visitors (U2/U3).

    Nether Warp has long been the only source of teleportation that is both reliable and flexible. Spirit Gate adds a second strong teleportation option but with its own twist. Unlike Nether Warp, Spirit Gate is a unit-ability granting spell, similar to Tectonic Shift and Infernal Chain, which gives individual friendly units the ability to teleport to sources of own ground presence in a 75m range. Given the fact that it can be applied to friendly units and not just own units, a friendly Amii player can now grant every player on their team the ability to teleport their armies around the battlefield. Happy warping Skylords!
     

    Game Balance Changes
    [ Tier 1 Card Changes ]
     Ice Shield Tower:
    1. Power cost: 50p ➜ 80p
    2. Ice Bolt damage: 66, up to 100 in total ➜ 72, up to 108 in total
    3. Ice Shield:
       A. Change from active to auto-cast (30m range).
       B. Ice Shield strength: 880 → 660
       C. New Description: "Every 20 seconds, tower applies an Ice Shield to a friendly unit that absorbs up to 660 damage for 30 seconds. Has a range of 30m."
    4. Ice Field (new passive ability): Ice Shields within a 25m radius of the tower do not run out. Cannot be disabled by spellblocking abilities.
    Frost T1 has a lot of building options and Ice Shield Tower has long struggled to find its place. We are reworking the card to make its Ice Shield ability into an auto-cast as well as adding a new passive ability that prevents Ice Shields from expiring in the area around the building. This should hopefully make it a compelling choice in defense situations where you have lots of time to build up shields for defending units. 
     Soul Splicer (r):
    1. Infused Necromancy (r) damage boost: 50% ➜ 70%
     Snapjaws:
    1. Power cost: 75p ➜ 65p
     Strikers:
    1. Power cost: 90p ➜ 75p
    2. Damage: 780 dp20 ➜ 600 dp20
    3. Life points: 600 ➜ 420
    4. Unit counter: M-counter ➜ S-counter
    5. Charge damage: 30 ➜ 20 damage per squad member
    6. New passive ability “Bloodthirsty”: Unit regenerates 15 life points per second over the next 4 seconds per every 150 damage it deals.
    Ever since their looter nerf, Strikers have been languishing without much use in either PvP or PvE. We are therefore completely reworking them. On maps where hit-and-run tactics are favorable and where there is a lack of early flying enemies, our testing has shown the new Strikers to have a comparable or even superior performance compared to Nomads. The new Strikers will give Fire T1 players yet another starting unit option. 
    [ Tier 2 Card Changes ]
     Altar of Nihil:
    1. Orb cost: Shadow, Neutral, Neutral (T3) ➜ Shadow, Shadow (T2)
    2. Power cost: 110p ➜ 50p
    3. Life points: 990 ➜ 670
    4. Complete Rework, Nihilation:
       A. Description: Activate to create a corrupted zone of 25m around the building where summoning friendly units requires 85% less of the usual power costs but causes all summoned units to irrevocably die after 20 seconds. Does not affect flying units. Lasts for 30 seconds. Reusable every 60 seconds.
    Altar of Nihil was originally designed to support cards like Wrathgazer or Cultist Master in PvP. It was a niche strategy in the past until Voidstorm got moved to T3. A global map reset paired with void removal created arguably the the most uncounterable and overpowered late game PvP combination the game has ever seen. As a result, we had to remove the strategy entirely by nerfing Altar of Nihil into the ground. Since then, the card has maintained a 0% play rate in every game mode.
    As the previous ability was not salvageable due to the interaction mentioned above, we redesigned Altar of Nihil entirely. The new ability is supposed to bring more strategic depth to Shadow's card arsenal by synergizing with its sacrificial elements. We also moved away from a purely harmful effect to open up PvE usage. We will keep a close eye on the card's balancing and adjust numbers in the future if necessary.
     Global Warming:
    1. Both affinities now speed up own Fire units by 25% for 20 seconds.
    This change will give Global Warming more flexibility, making it better able to justify itself in taking up a deck slot. 
     Mountaineer:
    1. Life points: 1350 ➜ 1140
    2. Bombard damage: 220, up to 330 in total ➜ 80, up to 120 in total
    3. Glacier Shield now refreshes unconditionally every 12 seconds.
    4. Icing Up Rework:
       A. Charges: 100, up to 800 in total ➜ 80, up to 400 in total
       B. Charge tick speed: 1000 ms (1 sec) ➜ 3500 ms (3.5 sec) - Aligns with the attack speed, so the unit gains 80 charges every 3.5 seconds.
       C. Charges are now converted into 200% damage.
    Mountaineer now generates charges overtime which are then converted into damage, similar to the way Death Ray's corpse mechanic works. This gives Mountaineer more damage at the beginning of combat, but his damage over time drops sharply if he remains in combat for a long period of time. The idea is that the unit should maintain its hit-and-run playstyle but without the buggy shield interaction which would stop the unit from attacking whenever the shield recharged. As regards the Ice Shield, it now recharges unconditionally similar to Avatar of Frost's shield which should help with Mountaineers overall survivability. 
     Portal Nexus:
    1. Explosive Death: Friendly entities ➜ Friendly units
    This change should make it easier to place and use Portal Nexus without negatively affected the strategies that use the card to kill own and friendly units.
     Shadow Mage:
    1. Foul Play health damage percentage: 400% ➜ 500%
     Shrine of Greed:
    1. Enemy void return percentage: 50% ➜ 25%
     Revenant's Blessing:
    1. Charges: 12 ➜ 20
    2. Cooldown: Reusable every 20 seconds ➜ Instantly reusable.
    As part of the release of Gate of Akylos, we are touching up a few revenant-based cards to help buff up the playstyle. This change is intended to make it easier to keep unbound revenants alive without bringing both affinities of Revenant's Blessing, saving the player an important deck slot. 
     Tranquility:
    1. Soothing Whispers:
       A. Damage buff: 30% more damage ➜ 35% more damage
       B. Healing: 50 life points every 2 seconds ➜ 7% max life points every 2 seconds
    2. Foreboding Whispers:
       A. Damage debuff: 30% more damage received ➜ 35% more damage received
    With these changes, Tranquility should scale well as a single-target buff even into T3 and T4, giving the player a better reason to include it in Amii decks.
     Twilight Curse:
    1. No longer blocked by mind control effects.
    Players can now mind control enemies, such as with Amazon, and use Twilight Curse to transform them.
     Twilight Minions:
    1. Gifted Incentive (g) damage boost: 30% ➜ 50% more damage by friendly Fire, Nature, and Twilight units
    2. Infused Incentive (r) damage boost: 65% ➜ 75% more damage by friendly small units
    Encourage use of Twilight Minion's transformation effect, especially alongside the new Twilight Archers card.
    [ Tier 3 Card Changes ]
     Healing Gardens:
    1. Ritual of Recovery duration: 45 seconds ➜ 60 seconds
    Players can now keep Ritual of Recovery active 100% of the time with only one Healing Gardens.
     Lost Grigori:
    1. Disintegrating Shock:
       A. Ability power cost: 100p ➜ 70p
       B. Cooldown: 30 seconds ➜ 20 seconds
       C. Can no longer disintegrate XL units
       D. Lost Grigori now regenerates 180 life points per sec while channeling disintegration.
    Lost Grigori presently struggles in both PvP and PvE. We are tweaking its disintegration ability in an attempt to breathe some life into the card, especially in PvE. We are removing the ability to target XL-units to prevent PvP abuses, while at the same time giving it a cost reduction and cooldown reduction. Most importantly, Lost Grigori now heals itself while disintegrating enemies, meaning it can self-sustain without a need for other support cards.
     Razorleaf:
    1. Damage per leaf: 34, up to 51 in total ➜ 30, up to 45 in total
    Despite being a T3 unit, Razorleaf is stronger than most T4 defenses. The card has always been strong and it has received numerous indirect buffs as we have buffed other Nature cards around it. While we want the card to remain a strong endgame defensive option, even into T4, it currently stands too far above its competitors so we are chopping off 10% of its total damage. 
     Twilight Bombard:
    1. Damage: 420, up to 630 total (2100 dp20) ➜ 460, up to 690 in total (2300 dp20)
    2. Life points: 2660 ➜ 2920
    Despite previous buffs, Twilight Bombard is still struggling to find its place among Twilight's T3 defense options. We are giving it a 10% buff to both its damage and life points to make it more efficient for the power cost.
    [ Map Changes ]
      Ascension Map 3:
    1. Map 3 of Ascension is now playable even when one side of the map has no players. This will allow players to play this map solo.
    2. Map 3: Allow players from the respective other side to also take control of the portal devices with nearby ground entities.
     The Insane God:
    1. Fixed a bug where a Seeker would instantly turn into a Guardian if it was killed while transforming.
    2. Urzach's Seeker: Added an indicator to the visual effect of the transformation ritual and hide both if the ritual is interrupted.
     Empire:
    1. Reworked Magic-Devices:
    One of the more annoying things in Empire was the clunky Device-logic. Before this patch, only one player (per side) could teleport the Red-King to his timeline. Now every player is able to teleport the Red King back and forth.
    2. Reworked Ritual:
    We added a few visual indicators to hopefully make the ritual more understandable.
    3. Removed Player-Limit:
    As soon as one side of the map had no more players, the game ended. This restriction caused games to end, which could have been successful even without the other side of the map present.
    4. Minor changes:
    We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing.

  12. Dutchy liked a post in a topic by Immortal Skylord in Community Update - March 1st 2025   
    Awesome Update!!! Thank you the Skylord Team!
  13. Dutchy liked a post in a topic by Skillz in Community Update - March 1st 2025   
    Thank you for your hard work!!!!!
    Great Update
  14. Dutchy liked a post in a topic by Majora in Community Update - March 1st 2025   
    We have also released spotlight videos for the new cards. Please give them a like for the mighty algorithm!
      
      
    A big thank you to Dreamlord for voicing our spotlights!
  15. Dutchy liked a post in a topic by Majora in Community Update - March 1st 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Patch announcement

    Great news Skylords! We will release a new content patch this weekend, introducing some exciting new cards, QoL fixes and balance changes! 
    This patch will contain 4 new cards, two of which have been revealed in previous Community Updates, while the other two are a surprise release. Get ready to collect the long-awaited "Gate of Akylos", the first Amii building "Power Shrine", a new teleport spell "Spirit Gate" and a spawn building for the bandit faction; "Bandit Hut". 
    These new cards have been long in the making, and we hope you are looking forward to the new options they will bring. 

    Besides new cards, this patch also includes major reworks to several cards that were underperforming in PvE, such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil. 
    We have also included some map changes, most importantly a rework to the map Empire. We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing. A rework of the magical devices and the ritual at the end should also streamline the experience.
    Lastly, this patch includes one of the most frequently requested features since release: easier distinction between affinities. Affinity differences are now highlighted in each card's description. Each card's specific affinity now has colored text whose color corresponds to its affinity element. These sections of highlighted text consist only of those words and abilities which are different than the ability of its alternative affinity card. Players who hover over cards with affinities in-game will immediately notice the changes. 
    Head over to the patch notes for a full list of the changes and additions to the game. 
    This patch will release on March 2nd. 
     
    • New Featured Community Map: Thirsty Journey Home

    While work continues on more official campaign maps, the public map editor continues to deliver new content. The new community map "Thirsty Journey Home" is the latest addition to our featured community maps. Featured community maps are high quality maps that count toward your daily playtime/rewards. This latest addition was created by one of our members on the map team, R4bitF00t, as a personal side-project. 
    Thirsty Journey Home introduces Bren, a knight from Lyr who got lost on his way home. He now finds himself in a desert populated by bandits, while the Stonekin are on his trail. Can you help him find his way home?
    You can find this new map in the Community Map section on the World Map. Look for the featured map Thirsty Journey Home, marked by a star.
    Please note: this map will release alongside the new patch on March 2nd. There will also be a release event to win one of the new cards!

    From the creator:
    I really liked Mo's story in the original game, and wanted to make another character that players could enjoy. I hope I succeeded, and Bren will become another small part of Skylords Reborn you will cherish ^^ This is not the end of his story though; I plan to share his story over a 3 map odyssey. I hope you will continue to help Bren in his journey when the time comes.
    - R4bitF00t


    • Marketing Questionnaire

    Skylords, we'd like to ask for your help. 
    Skylords Reborn has a steady player base that consists of mostly original BattleForge players, as shown by our yearly feedback surveys. Most of you found out about the project due to some nostalgic Google search, or through friends. 
    While the game is old (the original Battleforge released in 2009!), it stood the test of time quite well, and there is a lot to love for a RTS/TCG player. A recurring problem, even during the original EA times, is reaching those players. This has become even harder for us, considering we can not do any paid advertisement or marketing of the game. 
    This is where you come in. We would like to reach potential players by approaching promising streamers/YouTubers who are active in the RTS or TCG scene. We would like to ask the community for help in our search for potential players that might enjoy this great game.
    Please take 2 minutes to fill in our short questionnaire. 


    • New Card Reveal - Phantom Stampede
    While our next patch is releasing soon, we are already hard at work on future content. Lost Hulk was originally created as a fun unit for our Halloween Map Spooky Encounters, but ended up being embraced by the community. While we did not have the intention to add it as a player card originally, the interest from the community caused us to look at ways to include it somehow. Today, we are taking a look at the new spell card Phantom Stampede!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 

     
    Ghost Train
    Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 25 seconds.

    Phantom Stampede does something we have never done before: spawning a unit that acts like a spell. Doing so was not without its challenges. Check out this early footage of its development while we were still figuring things out. 

    Design notes:
    Phantom Stampede is a hybrid support and damage spell meant to give Lost Souls a faction specific damage spell that does not rely on revenants, as well as a sustain option beyond Blood Healing. The card was inspired by the widespread desire to see the Lost Hulk unit as a playable card. We thought extensively about ways to add Lost Hulk to Lost Souls in a way that would be interesting and in-line with the faction's identity, but we ultimately determined that a stampede unit would not fit into Lost Souls. Still, we wanted to give players some way to use Lost Hulk, causing us to develop this spell.
    Phantom Stampede will release in a future content patch, date to be announced. 

    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Thirsty Journey Home - March 2nd until March 16th
    To celebrate the release of both the new patch and the new featured community map, we have a special release event. Simply play the map and upload a replay for a chance to win one of the new cards! More information. 
     
    • NEW - Skylords Reborn Winter Cup
    Get ready for some PvP action! The Winter Cup is the first of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: VOID-GATE-WARP-HOME
    This code is valid until April 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update February 2024
     
  16. CptFrameLag liked a post in a topic by Dutchy in Connect Failed!   
    We noticed and are working on a solution.
  17. CptFrameLag liked a post in a topic by Dutchy in Connect Failed!   
    It should be up again 😀
  18. Dutchy liked a post in a topic by You will win with me in Connect Failed!   
    At this point, I'd just like to give you some praise for the fact that the servers are down so rarely. ❤️
  19. Dutchy liked a post in a topic by CptFrameLag in Connect Failed!   
    +1 to that! 😄 The amount of quality the team keeps delivering on all fronts is absolutely incredible. Looking forward to being able to play again ❤️ 
  20. You will win with me liked a post in a topic by Dutchy in Connect Failed!   
    We noticed and are working on a solution.
  21. Dutchy liked a post in a topic by Majora in Community Update - February 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
    • Feedback Survey

    We'd like to start this community update with a big thank you for providing your feedback through our Yearly Feedback Survey. Over 1.400 Skylords took the time to share their thoughts with us, which is much appreciated! 
    Just like last year, we have gathered all the responses and condensed them into a brief presentation. While this presentation mostly focused on graphs and general data, rest assured we read your personal comments and will take your feedback from open-questions into account as well. 



    • An update on Gate of Akylos

    Exactly a year ago, we announced the exciting new Lost Souls card Gate of Akylos. Sadly, we ran into technical limitations and underestimated the amount of work this card would take to implement. The card was put aside in favor of focusing on other content. We recently picked the card up again, and figured out a way to make the card work as intended. We are currently testing out this iteration, and things are looking hopeful for its release sometime in the future.    Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. You can check out the original card reveal here. We are excited to bring this new card to the faction, and want to thank you for your patience!       • New Card Reveal - Treasure Wagon

    Today we have a very unique new card to reveal. Treasure Wagon gives you control of one of the wagons from the legendary Treasure Fleet. How will you use this card to your advantage? Let's break down the card!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 

     
    Fool's Gold
    When the unit is destroyed, 2 Thugs will spawn out of its remains.
    Relentless Stomp
    Tramples small and medium units. Additionally, Treasure Wagon cannot be slowed by unit collision.
    Resilient
    This unit takes 50% less damage.
    Slow
    This unit has Slow movement.

    Avarice - Mode-Change 20p
    The lure of immense wealth attracts the attention of every hostile unit within a 20m radius around Treasure Wagon. Affected enemy units within this aura will then be forced to only attack the caster and cannot be controlled any more. Reusable every 3 seconds.

    Design notes:
    Treasure Wagons are an icon part of the campaign and we wanted to find a way to put them in the player's hands. While legendary cards are already hard to design, Treasure Wagon suffers from the additional issue that it has no attack. This required us to get creative to develop a viable unit design for a non-attacking XL-unit in T2. Taking inspiration from the lore, we gave it a taunt, Avarice, which allows Treasure Wagon to function as a tank unit, drawing fire away from the player's offensive units. Taking more inspiration from the lore, we made it spawn 2 Thugs on death, as the Wagons were used to hide Fire units during the Treasure Fleet campaign mission.
    Treasure Wagon will release in an upcoming content patch, date to be announced. 
     
    • Team changes

    Our team is constantly evolving. As new Skylords join the team, old ones move on to other projects or life responsibilities. We would like to thank Hirooo (card implementation/faction designer), Runeseeker (marketing), Linkz (moderator) and Pierakor (tool development) for their contributions during their time with us. 
    With our team spanning members across the globe, developments in the world, such as the war in Israel, have sadly also impacted our team. While we do not know if something has happened, or if he is simply focused on other priorities, after a year of radio silence we unfortunately have to accept that Tweeto has left the team. Tweeto has been with us since Community Update #1 and was responsible for the artwork of many Rebirth-edition cards, such as Coat of Protection, Burning Spears, and most cards from the Amii faction. He also inspired and supported our other artist SpiritAlpha, offering advice and encouragement. We are extremely grateful for his work on the game, and hope we will hear from him again. Thank you for everything Tweeto, we all hope you are safe.  
    In happier news, we are happy to welcome RainZy as our new outreach coordinator / brand manager. He will focus on reaching new players to grow our playerbase. Meanwhile, Prof_Amezy will take over our social media, working together to inform our current playerbase and grow our channels. 

    A warm welcome to both of you! 
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • LAST DAY - Save Christmas - Until February 2nd
    While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot.  
     
     • FINISHED - PvP AI programming contest - Final Showdown
    We have a winner! Find out which Bot won in our most recent PVP tournament that featured community-made bots facing off for glory. You can rewatch the stream, which had co-host Toggy make a special guest appearance. More information.
     
    • Please fill in our short PvP-bots Feedback survey
    We would like to ask you all to answer a short feedback survey about the PvP-bots-contest. Please, also fill it out even if you did not submit a bot for the final showdown. We want to learn what we could have improved! Take the survey here. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: LOOT-SHIP-GRAB-GOLD
    This code is valid until March 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2024
  22. Dutchy liked a post in a topic by Majora in Skylords Reborn 4th Anniversary Christmas Event   
    Today, marks the 4th Anniversary of Skylords Reborn! We’re thrilled not only to have revived this wonderful game but also to continue its development. This project is truly by the fans, for the fans, and we’re deeply grateful for your support in the Forge.
    To mark this special occasion, we’ve prepared an exciting event! Starting December 22nd, our Save Christmas event goes live!
    With this patch, a new achievement will challenge you to conquer three special Christmas-themed maps. Succeed, and you’ll earn a unique Frost Mage promo card as a reward.
    Join us on December 22nd for the full patch notes and celebrate this milestone with us!
    In the meantime, have a look at this teaser trailer. 

  23. Dutchy liked a post in a topic by Ultralord in Seven Strategy Showdown - All you need to know   
    Great greetings, people of the sky, 🙂
    after 6 Months of Perpetrations and 5 Months of events, SSS came to an end.
    I hope you all enjoyed joining and playing along, and found the challenges interesting.
    We had 316 Replays, from 111 Players, and 13 of them joint in all 7 Events ❤️ 
    Feed free to share your opining on the event here in this thread.
    I would love to get feedback! Which was your fav. least fav. challenge? Was the time frame ok? etc.
    I want to sent a BIG THANKYOU to all who helped me behind the scenes! 
    The event would not be as good as it was without your help.
    Attached you find the SSS Rankings from the website, since it will be removed at some point.
    Until the next event - See you in the forge fellow Skylords
    Ultralord 🎩
    SSS_Rankings.xlsx
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