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Damo

Map Designer
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  1. Damo liked a post in a topic by Minashigo Hiko in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Hello Skylords, Skyladies and other Skybeings.
    Welcome to the first official rPvE event!
    We hope you will have a lot of fun with this event!


    What kind of event will it be?

    rPvE/Battlegrounds 4player - Map of the Month - Difficulty 9
    Join us in an invasion against the bandit camps that endangers the human realm.
    Be fast, be quick and do not forget the gold!
    We are weakened and limited, gather together fellow skylords!
    The old Amii structure can not help us in this conquest.

    In order to defeat our enemies quickly, Volin will be happy to provide you with strategic advice.

    When will it start?

    We will be accepting entries starting 11.10.2021 00:00 CET.
    The event will run for approximately 2 weeks, so you have time until the beginning of the last week of October.
    To be specific: 25.10.2021 23:59 CET.
    You can send your replays through DM to Volin on Discord (Volin#8101) or through a PM to him on the forum.

    Stream, when?

    We will stream the Event conclusion on Saturday, the 6th of November Sunday, the 7th of November 13:00 CET on the official Skylords channel via Twitch.

    How can I participate?

    You just have to send in your fastest replay, including the player names. [Note: Your entry has to be a victory]
    For example: "Hiko, Majora, Volin, Toggy"

    Please note: You are allowed to send in different replays, but only the fastest one will count. This means that if you compete with multiple teams, the one that reached the best time will also be your personal best time.

    You can find your replays here: Documents=>Battleforge=>replays

    What are the rules?

    --------------------------------------------------------------------------------------------------------------------------------
    The team with the fastest time wins. Only mono color decks (colorless cards are allowed). Every team member has to play with a different color. Collect all gold chests. No Amii monument. Only Map of the Month. Have fun! --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun! What's the prize pool?

    The following prize pool will be adjusted according to the amount of participants.
    The prices are per person. If you compete with multiple teams, only your highest place will be rewarded:
    --------------------------------------------------------------------------------------------------------------------------------

    1st place               10 general Booster packs
    2nd place              9 general Booster packs
    3rd place               8 general Booster packs
    4th place               7 general Booster packs
    5th-8th place        6 general Booster packs
    9th place               4 general Booster packs
    10th place             3 general Booster pack
    11th-12th place    2 general Booster pack
    13th-15th place    1 general Booster pack

    --------------------------------------------------------------------------------------------------------------------------------

    In conclusion

    This event focuses on your speed and teamwork on this rPvE map.

    To summarize the event in simple steps:
    Look for a team. You can either do this below this topic, on Discord or Ingame. Scout the map. Decide who plays which color and which position. Run the Map. Collect all gold chests. Satisfied? Send the replay to Volin! (Volin#8101 on Discord) or PM your best replay to him (in the forum).


    Future events
    If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send me a PM on the forum, or direct message via Discord (Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team and Volin

  2. Damo liked a post in a topic by Majora in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Big thanks to Volin for helping us with this event!
  3. Damo liked a post in a topic by RadicalX in All-time fastest speedrun rankings (October 2013-September 2022)   
    New time for rPvE 10 1player 

  4. Damo liked a post in a topic by RadicalX in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record on behind enemy lines

  5. Damo liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)   
    Update on the rPvE Map of the Month difficulty 9 record: 
    7:24.1
     
     

  6. Damo liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)   
    New Record on rPvE Map of the Month difficulty 9:  
    7:32.8

  7. Damo liked a post in a topic by wanky in Decomposer   
    if pos3 is to hard for a single one, pos 4 can suport him verry well.  As always for expert maps, if it seems to hard, communication will help.
  8. Damo liked a post in a topic by Kubik in Buddelmuddels suggestions for the game   
    and 196605 = 65535 * 3
    where 3 is  for 1p 2p 4p rPvE maps because all 3 of them have difficulty 10 and 65535 are all possible seeds (maximum value of 16 bit unsigned inteager - 1 because 0 is not allowed as seed)
    if you would want other difficulties you can multiply it by 10 (each difficulty have its own maps)
    if you want all presets that are present, but are not available under SR (and was not under EA) then you can multiply it by 10 (only 1 preset per seed is picked)
  9. Damo liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game   
    If you want to thank us that someone read your proposal and made the research that you obviously did not do, then you are welcome ... why would you propose something that you did not look into???
    Are you for real?? Read this quote below again and pay attention (or were you not able to count to 2) 
    why would shaman go up in price he is one of the cards thats worth the most even tho he is bad. Do you even have an idea how many cards are in the game and how much the top 20% priced cards cost? I guess you do not. Stop throwing random numbers and „facts“ around and defending this idea because its just bad. 
     
    It is your own fault if you tell us you played 1 game each day and didn‘t progress: there ist the daily boost which requires 60 minutes of playtime (the daily booster before which required 30 minutes of ingame time)
    The start is boring and no one can really change that if the game wants to have a healthy economy over a long time. 
     
    Another proposition where you have no idea what you are talking about. 
    Thanks to Kubik i do not need to comment on this any further

    Just because the forum offers you a platform to make your absurd suggestions, doesn't mean that you should use this opportunity. And stop making up random numbers that support your argumentation in the situational context, which on closer inspection are completely valueless
    Regards
    BlueBerryBoy
  10. Damo liked a post in a topic by Kubik in Buddelmuddels suggestions for the game   
    how exactly you @Buddelmuddel plan to sort 196605 maps in 1,5h? And why exactly you did not do it already? You can generate all of them with editor.
  11. Damo liked a post in a topic by BlueBerryBoy in Buddelmuddels suggestions for the game   
    Irrelevant. Get down from your high horse. Don’t act like you are some kind of Messias every game needs to have.
    This is a terrible idea: 
    1. your math is wrong: 2+3+5=10 not 8
    2. i think the devs have better stuff to do than implementing such a system that obviously won’ t work. As an Example: prices develop dynamically so after reset when the highly demanded t1 cards get sold for way more than most of the other cards, your idea sucks because the chance of these cards dropping in a booster will be even smaller than it is with the current booster system. 
    To the PvP start idea: if you would have followed the recent events you would have noticed that there is an other idea which gives every player access to every PvP deck for ranked at deck level 120. 
    Belongs to balance discord where such ideas are already discussed. 
    Great idea! You can start by checking all seeds for battlegrounds for their "true" difficulty level yourself.
    conclusion: Don‘t act like you are able to fix problems of this game with 4 bad ideas in which you put no research in. 

    Regards 
    BlueBerryBoy
     
  12. macabi liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  13. Loriens liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    So first of all: I don't want to talk completely badly about what has been implemented here. I think that the new Reward System conceptually contains some good approaches.
    In my humble opinion, this could have been a great addition to the old quests (especially the booster quest). 
    But I still don't see how it can replace the old system in a meaningful, long-term, and above all sustainable way.
    The market could have been kept alive by the daily boosters, while players will have the additional opportunity to earn extra Bfp by grinding whichever gamemode they like.
    Why take away the daily boosters from the players, which are essentially the last bastion of the already rotten market?
    I'll second that.
    What could be better in the last few weeks than to take half an hour of time during the home office lunch breaks to play some battleground. That was rounded off by opening the booster!
    This great experience is now completely lost. 
    Another problem that I have with the current version of the new rewards is that daily active players will be punished additionally if they don't get their 60 minutes per day.
    If the Daily Boost is not played down to 0 BFP, the next day only 100 will be added to the pool. 
    Normal players who played their half hour or less per day for the Booster this system takes away all the financial basis to be able to play the game at a reasonable level at all.
    In what world is that "a bit much"? The sense of progress for new players is already low and will now simply slowed down even further. 
    This can't be seriously the idea behind all this. Slow down the process of getting cards until it takes months to assemble individual decks, under the pretext of generating long-term motivation.
    Most players I know enjoy playing with full decks and being rewarded for achievements rather than being left behind with semi-constructed decks for what feels like an eternity.
     
    Last but not least, I've taken some time to look up the prices of some of my battleground decks and listed how long it takes for each deck to purchase a single charge for each card in the deck broken down into "Quests + Daily" (400 Bfp per day), "Quests + Daily + One Reserve" (600 Bfp per day), "Quests + Daily + Full Reserves" (880 Bfp per day).
    Small note: This would be "60 minutes", "260 minutes" and "540 minutes" per day 
    I did not even include common cards in the prices.  The prices are taken from the market place today (~17:00 CEST). Fire Spell Support (Fire -> Nature -> Fire -> Fire):  4260 Bfp per charge
    5 days (Quests + Daily + Full Reserves) - 540 minutes per day 7 days (Quests + Daily + One Reserve) - 260 minutes per day 10 days (Quests + Daily) - 60 minutes per day Grimvine + Ships (Nature -> Shadow -> Shadow -> Frost):  9660 Bfp per charge
    11 days (Quests + Daily + Full Reserves) - 540 minutes 16 days (Quests + Daily + One Reserve) - 260 minutes 21 days (Quests und Daily) - 60 minutes per day Batariel Deck (Fire -> Shadow -> Nature -> Nature -> Shadow ): 13440 Bfp per charge 
    15 days (Quests + Daily + Full Reserves) - 540 minutes 22 days (Quests + Daily + One Reserve) - 260 minutes 34 days (Quests + Daily) - 60 minutes per day edit: Just wanted to mention that by fully charging the Batariel deck by playing 540 minutes per day you'd end up playing 540 hours (22.5 days) in 2 straight months => possible ≠ desirable.
    To sum up at this point: 
    The normal rewards are too few.  The Grind is not worth it at all. At the latest after the reset, the market will collapse like a house of cards, because there are not enough cards to satisfy the players' deck requests and very few of them want to buy boosters to gamble with the very last remaining money. @Loriens Yeah, that's indeed nice and neat. But unfortunately it is a fact that a superior proportion of the most expensive cards in the game are among those with a single charge.
    But yes, basically I'm on your side on this one. It's definitely gonna bring a little relief!
     
  14. BlueBerryBoy liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    So first of all: I don't want to talk completely badly about what has been implemented here. I think that the new Reward System conceptually contains some good approaches.
    In my humble opinion, this could have been a great addition to the old quests (especially the booster quest). 
    But I still don't see how it can replace the old system in a meaningful, long-term, and above all sustainable way.
    The market could have been kept alive by the daily boosters, while players will have the additional opportunity to earn extra Bfp by grinding whichever gamemode they like.
    Why take away the daily boosters from the players, which are essentially the last bastion of the already rotten market?
    I'll second that.
    What could be better in the last few weeks than to take half an hour of time during the home office lunch breaks to play some battleground. That was rounded off by opening the booster!
    This great experience is now completely lost. 
    Another problem that I have with the current version of the new rewards is that daily active players will be punished additionally if they don't get their 60 minutes per day.
    If the Daily Boost is not played down to 0 BFP, the next day only 100 will be added to the pool. 
    Normal players who played their half hour or less per day for the Booster this system takes away all the financial basis to be able to play the game at a reasonable level at all.
    In what world is that "a bit much"? The sense of progress for new players is already low and will now simply slowed down even further. 
    This can't be seriously the idea behind all this. Slow down the process of getting cards until it takes months to assemble individual decks, under the pretext of generating long-term motivation.
    Most players I know enjoy playing with full decks and being rewarded for achievements rather than being left behind with semi-constructed decks for what feels like an eternity.
     
    Last but not least, I've taken some time to look up the prices of some of my battleground decks and listed how long it takes for each deck to purchase a single charge for each card in the deck broken down into "Quests + Daily" (400 Bfp per day), "Quests + Daily + One Reserve" (600 Bfp per day), "Quests + Daily + Full Reserves" (880 Bfp per day).
    Small note: This would be "60 minutes", "260 minutes" and "540 minutes" per day 
    I did not even include common cards in the prices.  The prices are taken from the market place today (~17:00 CEST). Fire Spell Support (Fire -> Nature -> Fire -> Fire):  4260 Bfp per charge
    5 days (Quests + Daily + Full Reserves) - 540 minutes per day 7 days (Quests + Daily + One Reserve) - 260 minutes per day 10 days (Quests + Daily) - 60 minutes per day Grimvine + Ships (Nature -> Shadow -> Shadow -> Frost):  9660 Bfp per charge
    11 days (Quests + Daily + Full Reserves) - 540 minutes 16 days (Quests + Daily + One Reserve) - 260 minutes 21 days (Quests und Daily) - 60 minutes per day Batariel Deck (Fire -> Shadow -> Nature -> Nature -> Shadow ): 13440 Bfp per charge 
    15 days (Quests + Daily + Full Reserves) - 540 minutes 22 days (Quests + Daily + One Reserve) - 260 minutes 34 days (Quests + Daily) - 60 minutes per day edit: Just wanted to mention that by fully charging the Batariel deck by playing 540 minutes per day you'd end up playing 540 hours (22.5 days) in 2 straight months => possible ≠ desirable.
    To sum up at this point: 
    The normal rewards are too few.  The Grind is not worth it at all. At the latest after the reset, the market will collapse like a house of cards, because there are not enough cards to satisfy the players' deck requests and very few of them want to buy boosters to gamble with the very last remaining money. @Loriens Yeah, that's indeed nice and neat. But unfortunately it is a fact that a superior proportion of the most expensive cards in the game are among those with a single charge.
    But yes, basically I'm on your side on this one. It's definitely gonna bring a little relief!
     
  15. PrincessKenny liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  16. Damo liked a post in a topic by Ponni in Recent BFP Reward Changes are Bad for Daily Players   
    I concur with most things above, just wanted to say I will happily comment on the particular  topic above.  Have done so in posts in the past and now again:
    Infect now cost a shitload of BFPs and will so even after reset, I am dead sure...why, with fewer boosters opened market availabilty will be even less (I mentioned this somewhere in the forum, to get 50 people have Infect fully upgraded requires 66000 boosters to be opened), eg. supply will be less and demand high. Also, I am not so sure people will spend 1000 BFPs on a shadow booster for a slim chance to get an Infect. Tried one yesterday and drew a Plague as rare and Shadow Phoenix as uncommon, so wasting around 700 BFPs on that one...
    Have said it in the past and I will say it again, slowness will never be a successful attribute of this game, grinding like crazy to get cards, upgrades and such is only fun to a certain extent, crossing that bored out of your senses boundary will have people rage quit not being able to successfully beat an rPvE level 6 map and then not ever opening up the game again...my experience tells me, game is most fun when you have access to all cards that matter and to me that is when it starts not ends (multiple people in the forum wrongly believes that game ends once you have all cards...)
    // Ponni
  17. Damo liked a post in a topic by Nyakyua in Recent BFP Reward Changes are Bad for Daily Players   
    Hi there,

    this might be my first post, because even if I didn't like any of the other decisions made for that game, it was still playable.
    For me this project is now over. I have absolutely zero motivation to grind that small amount of bfp each day.
    The daily booster was a great way to fill my break while working at home, but now it's just not rewarding anymore.
     
    I think this really describes it the best.
     
    So again,
    farewell BattleForge - maybe this time forever
  18. Damo liked a post in a topic by BlueBerryBoy in Recent BFP Reward Changes are Bad for Daily Players   
    I agree!
    1 Thing i just want to mention. 
    the game is super fun if you have all the cards you need for speedruns etc. but a grind is too. But with the current system i could make a super complex callculation if you want (It will take me some time and it will not be super accruate), to visualize how long it would take a player to even get to all the necessary cards for a bata deck (with current prices), if someone would be able to get the 880 bfp a day. I also would have to make some assumptions about how many of the ultra rare and necassary cards will be available in the market (Enlightment, infect, mine, nether warp).

    But as it is now the grind is way to long to even consider to play some of the hard 4p maps (Speedruns) within the first few months.  For the BG Motm it would be quite funny to see how fast players can beat the maps with unoptimized decks and nearly no upgrades. My experinece since I started playing in April 2020. was that i was able to get the cards i wanted quite fast (there were already many cards available in the market) and i did not even sell more than 10 booster in the time which would have speed up my progress. I now have all cards i want for BG speedruns and i had to play 30 minutes a day for that. I can spare 30 minutes a day but i cant spare 2 hours+ for a little faster BFP gain when there is a non functioning market and the card supply is extremly low (after the reset i assume this will happen). 
     
    Concluding:
    1. the grind seems to be way to long and boring since you wont be able to beat fun maps or grind some speedruns to pass the time
    2. The daily playtime is way to long for the amount of bfp you get
    3. the new Boosters need some changes and there need to be adjustments so the market will still be supplied with cards (who plays 2+ hours to buy some overpriced cards or roll the dice and buy a booster)
    4. Most players wont have the motivation to play each day since you need to beat too many maps too even get to your bfp (long times for team search not included)
    Possible Solutions need to be discussed with players who want to grind a lot if you are able to implement the PVP changes these players dont really need to be implemented in the discussion since fair PVP is available for everyone

    I like the idea for the catch up mechanic but with the predicted market after reset it will take months too even get a few important cards if some can maybe only play 1 or 2 times a week. 
     
    i feel kind of sad since i have a lot of time right now but dont even have the motivation to play for so long even if i have all the cards i want. I think the daily Booster was just way too fun but spending the BFP earned over hours to open 1 or 2 is just not what i want to do with my time. 
  19. Damo liked a post in a topic by BlueBerryBoy in Recent BFP Reward Changes are Bad for Daily Players   
    Hello there,
    pretty much has already been said by the 2. I would just tell you some more or less accurate numbers (As i understand it) and the way to achieve them. 
    A daily player with the goal to get the maximum BFP would need to play 1hr for 250 bfp + 100 booster discount + probably both quests completed = 400 bfp and a booster would be only 350(since there is no real reson to buy the other boosters imo) but who would want to spend the 400 hard earned BFP on a booster? Even if it is only 350? The average Booster content is worth something like 200-250 (please correct me if i am wrong). 
    After achieving the daily boost you got the reserve which contains 200 BFP and Drains pretty slow just by the feel of it. Lets say you are able to play each day right after the new daily boost Is available for 2 hours (which by the way is at midday and most of the players who play much right now still have a job and are not able to do so) but for the sake of the calculation: 
    you get your daily boost after 1 hour And probably completed the quests (400 BFP) after that you drain your reserve completly (+200BFP) then after aprox 9 hours you can start draining your reserve again If that takes you 1 hour you get + 200 again. And the next time you get your daily boost you can drain it again. But for the raw calculation: 250 + 150 for the quests + 20 per hour on one day = 880 if your reserve never reaches its maximum.
    Thats doesent sound bad because in the old system if you sold your booster for 420 and completed both quest which was possible in 30 minutes you got 570 BFP. 
    The problem in my Opinion is that i dont see a way to play so much at such wired times each day If i have my usual work week.  Sure i get a few bfp more but the hours i need to invest are crazy high. 
    Furthermore i know many players who during the week logged in just to play 30 minutes to get their booster and the quests. Maybe on 1 workday they would play for much more than the 30 minutes. And i think these players wont be as motivated to play for 1,5+ hour longer each day Just to get daily boost and drain the reserve once (old system 570 BFP in 30 minutes/ new system 600 BFP in 2h or more). 
     
    A big part of my playing experience that motivated me to play every day was in fact the daily booster. 
     
    Additionally if i remember correctly a big argument for the catch up mechanic and the slower progression was that the pvp players didnt want to be far behind if they couldnt play as much. Since you announced that you are planning to make pvp playable for everybody with equal decks without the much feared grind that argument about the catch up mechanic and the slower progression overall becomes worthless.
    You want slower progression to keep the game interesting for all players for many years. I understand that, but i feel kind of scammed now that i need to player several hours more each day just to progress a little faster than in the old system. 

    New point: If you dont complete the daily boost to a certain point you only get 100BFP the following day. So thats pretty bad if you really cant play the 60 minutes!
     
    60 minutes are pretty long since if you decent at the game most maps dont take you that long and to find players to play with also takes alot time. So the time to get the daily boost is more likley 75-90 minutes 
    And i dont even want to talk about the economy after the reset because i cant look into the future but what i expect too happen doesnt make me happy. 
     
    Lets hope to find a slollution that makes everyone happy. 
    Have a good day everyone
    Regards,
    BlueBerryBoy
  20. Nyakyua liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  21. BlueBerryBoy liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
  22. Damo liked a post in a topic by macabi in Recent BFP Reward Changes are Bad for Daily Players   
    Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players.
    Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play).
    Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play).
    If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP.
    So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time.
    I understand that the new system is trying to help none-daily players to earn more, and that is fine.
    But why reduce the reward for daily players? and by so much?
    At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes.
    Also, booster are NOT worth 450 BFP.
    Their average worth is more like 200 BFP.
    Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount.
    These recent changes will only discourage daily players from playing every day.
    I play most days and I am very discouraged.
     
  23. Kubik liked a post in a topic by Damo in Recent BFP Reward Changes are Bad for Daily Players   
    Amen.
    The biggest problem, in my opinion, is the following: 
    Many players (probably most) don't even buy boosters (because mathematically it's not worth it) and I don't think that will change because you get the boosters 100 Bfp cheaper after one hour of playing. 
    With the old reward system cards where basically forced into the market with the Daily Boosters. This will not happen anymore.
    I would strongly suspect that there will be less cards in circulation and they will be much more expensive.
    Daily active players should not outpace less active players. I can fully understand the approach. But why is this solved by effectively punishing the players who are active every day?
    In order to get the maximum profit out of the new reward system, you would have to play one hour before work, use up the reserve pool and continue playing ten hours later.
    Last but not least:
    Back then we had those neat 1 Bfp Boosters containing either a common or uncommon card. 
    Due to the high spread of cheap cards, new players with little capital were able to buy at least the foundation of a good deck very cheaply. That was great!
    Now you guys came up with a "similar idea": The 1000 bfp boosters.
    Whoever came up with that idea: Congratulations! You did clearly not understand the current market situation of this game
    Why do you even bother to give out fair rewards to players? I don't understand it and I probably never will.
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