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RookieN

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  1. Metagross31 liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Got the first update out for it with some stuff done 🙂
    Got the first update out for it with some stuff done 🙂
  2. RookieN liked a post in a topic by VinceyBoi in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Overall, I really enjoyed this map. I handled the north, whilst my teammate handled the south (though they joined me with the attack on the final camp). Of course, I had some glitches that I messaged you privately about, looking forward to giving it another go. I would say that it's roughly Advanced difficulty.
    The patrol was quite fun to fight against. I had to time my attacks on the camps accordingly so I wouldn't bump into the patrol (and specifically the twilight hag) until I got my second orb. I did feel that power generation may have been a little bit low. Recovering from a failed attack was pretty devastating.
  3. RookieN liked a post in a topic by Majora in Community Update #11 - September 11th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!

    A big thank you
    We want to start this update with a big thank you to the community. When we posted our feedback survey two weeks ago, we expected maybe 100 of you would take time out of your day to give us some feedback. But you completely blew us away, with over 1150 responses so far!  We will close the survey this weekend, so if you still want to provide us with some feedback (and get a booster) make sure to do so before Monday. 
    So far the survey has already provided helpful insights and feedback, and many kind comments. We are glad that overall you seem to be happy with the state of the game and the changes we are making. Everyone is working very hard on this game we all love, so we are glad you are here for the ride.
    On a personal note, I am very grateful to be the community manager of such an awesome community. Every single one of you makes this game tick. Whether you are a casual PvE player, climbing the ranks of PvP, helping newer players out with some cards, finding new speedrun tactics, discussing balancing changes with us, or just enjoying the game; thank you for being part of our awesome community!
    I would also like to thank everyone from the team who put hours upon hours into the project. It's an honor to work alongside you on making Skylords Reborn the best it could be. 
    So thank you, all of you!
     
    New Patch + Reveal Stream
    Our newest patch has released! After months of balancing, testing, fixing bugs (some even from the days of EA that only now come to light) we have released our biggest balancing patch yet. To celebrate the occasion, we teamed up with Toggy for a reveal stream, where he went over the patch notes, played PvP games and gave away some boosters. You can rewatch the stream here.
    This patch has a lot to love, including suggestions from the community that we got as feedback on our community updates or through our social media channels. Suggestions like adding a power well and monument to the forge for testing, or being able to look at lobbies while players are in a ranked queue; we are happy to work alongside you and make this game better. 
    This patch also contains many requested balancing changes to cards. Ravenheart finally has its new design, and combining it with the changes to Jorne now allows players to play a viable legendary-themed deck. A lot of effort was put into making Pure Frost more rewarding to play, with many new tools focused on shields and freeze. Speaking of Freeze, the new Warlock allows interesting new fire/frost builds as well. We hope you will enjoy playing with these cards and experiment with new deckbuilds. 
    You can read the full patch notes here. Alongside a 15 page document for the balancing changes, there have been so many changes that we decided to post the rest of the minor changes to the Wiki. Among those are description and class fixes, animation changes (for example Brannoc and Backlash) and all kinds of Quality of Life changes. A special thank you to our Skylord of Honour LEBOVIN for helping us with this patch and updating the wiki!
    Two things that are notably missing from this patch are the upgrades to our free PvP decks (as mentioned here), and the changes to Avatar of Frost (as mentioned in our Deep Dive for Pure Frost). We expect the changes to the free PvP decks to be implemented in the coming weeks. Because of some unforeseen bugs, the Avatar of Frost changes did not make it into this patch, but we still intend to bring some changes to him. We will continue to work on this card and share our status on the balancing discord. 

    Survey data
    Here are a few fun insights and pie-charts (who doesn't like pie charts?) from the survey. We will spend the coming weeks going through all the data once we close the survey. 
    • Did you play the original BattleForge from EA (2009 - 2013)?
    • How long have you been playing Skylords Reborn?
    • How do you feel about the economy of Skylords Reborn? 
    • How do you feel about the odds of getting promo cards in Skylords Reborn?
    • Are you aware that you can adjust the contents of the free PvP decks? For example, swapping a free card for a card in your own collection?
    The following questions were regarding your opinion on new content
    • Lore / Backstories
    • New voice-lines / Sounds
    • Adding voice lines to current units that lack them (for example, Amii Phantom, Dryad, Brannoc, etc.)
    • New campaign maps 
    • Adding pure factions for rPvE (for example, mono Fire as enemies)
    • Defence rpve (defend against waves of enemies)
     
    Community Updates will move to a 3-week schedule
    For the past ~3 months we have been giving you an biweekly insight of the things going on behind the scenes with Skylords Reborn through these community updates. While the feedback has been very positive (thank you!) we feel it would be better for both our workflow and the quality of the community updates to move them to once every three weeks. Time zone differences between team members, fulltime jobs and us wanting to provide good quality content and updates, has resulted in some last minute stress spikes to get the updates done in time and have something worthwhile to share. We feel that by moving to a 3-week schedule, we can keep up the quality and content of these updates. In between updates you can of course always find us on our social media and in the game. Rest assured that our team will keep working just as hard on getting you new features, better balance, and the long awaited new cards!

    Open Sourcing of New Sounds Converter
    We are excited to announce that we have made great progress in decoding BattleForge's format for sound files. BattleForge uses a special format called "snr" to encode any sounds, and so far we were only been able to convert these sounds from snr to conventional formats like mp3 and wav. Our developers have built a converter from wav to snr, which will allow us to add new sounds or voice lines to the game!
    Unfortunately, our converter is not yet perfect, and during conversion a lot of quality is lost, making them currently unfit to be used in the game.
    We are open-sourcing this application in the hope that the community can help us solve this problem. We would appreciate contributions to help improve the conversion! Some additional info can be found in the application link above, and this old forum topic. 
     
    New Team Members / Open Positions
    Some team changes since the last community update. DutchyDutchy has been promoted to Global Moderator, and Madgadget has joined the team as a discord moderator. Their help is much appreciated, as Ultrakool and Bradley left the team as Global Moderators. We want to thank everyone for their contributions! 
    We could definitely need some more help with the Skylords Reborn project however.
    Below are two roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk!
     
    Open Position - 3D tool developer
    As a 3D tool developer you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known.

    Open Position - Backend web developer
    As a backend web developer you are responsible to maintain and extend the backend of our current and future web applications. The primary project you will contribute to is a feature rich platform which aims to provide various extensions and integrations for Skylords Reborn. As of now, this platform is for internal use only as the focus currently lies on creating internal moderation tools. However, after the moderation tools reach a satisfactory state, we plan to make this platform public and expand it with features like a new and improved cardbase, leaderboards, a system to download, manage and share your replays, and various other useful extensions. There is a lot of room to contribute in, as this platform is still in its early stages of development! 

    We are also in need of French and Russian translators. If you speak this language in combination with good English language skills, please help us out!

    In Conclusion
    Thanks for reading! 
    We will update you again on the 2nd of October! In the meantime, we would love to hear your opinion on the latest patch.
    s always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S011
    The code is valid till October 2nd. Please note you can also get a booster by filling in our survey. 
    Archive
    Community Update #8
    Community Update #9
    Community Update #10
  4. Majora liked a post in a topic by RookieN in Community Update #11 - September 11th 2021   
    Great as always! cant wait till we get brand new cards! If only i knew anthing about how to crack the code and make a program for it i would xD sadly i dont 😄
  5. MoonCres liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  6. RookieN liked a post in a topic by Metagross31 in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I played this map yesterday and tried to condense my thoughts about it into a video, I hope it is helpful to you:
     

    Also, here is the replay file, in case you need it:
     
    20210905_132222_restoringlyr.pmv
  7. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    have discovered the map by chance. First impression was: oh beautiful.
    Found the map not too difficult (maybe adv diff?) 
    Have the part below done with the defend, but paralel above helped with the clean. 
    Have the map "played through" if the endbosstimer would not be on 9999minuten. a whole week on the map defend without a break was then a bit too long for me 😄
    Have looked in the scripts to what it is missing then that it does not end. 
    I for my taste think the wave above the runs against the gold car may be quiet a little heavier. We have killed relatively carefree. 
    The waves at the bottom of the 3 walls is nice and crisp, not too hard, not too easy. But think that just if you look at it so that this is the middle difficulty, on expert still some fernkämpfer should be there in the first waves. 3 mele S troops are then but something "easy" to defend.
    Furthermore, I would welcome it if the towers that are placed on the map around the initial base, also have a use. So if they could shoot as you know it from other maps. 
    The whole thing was played with a random, without any agreement, without amii, without enlightenment. 
    I had down natural start, then shadow to defend with time vortex in addition to the windweavers. When I reached the top then t3 I have built at each wall still 1 necroblaster. 
    I played the whole thing without void manipulation because it was my 4 color allraunder map deck.  What exactly my mate had played I can not say, have that no longer exactly in memory. However, at t3 we both had asbone pyro, which had "simplified" the clearing of the strongest base at the top left. Together with motivate it went relatively well. 
    Unfortunately, I have not saved the replay, because as I said I did not know that the map was presented here in the forum. 
    Hope you can do something with this feedback
    /wanky
  8. Majora liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  9. RookieN liked a post in a topic by Ladadoos in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I think where it went wrong is that my teammate pinged me to help attack the top, while I also had to defend the bottom. I think I likely should just have focused defend the bottom, and that that's also what you intended (but I might be wrong). We lost when Twilight Treefiends started attacking from the bottom, because I did not have enough defenses set up. I think had I focused defending, it would have been much easier. The addition of the B goal on the minimap will likely help add emphasis on the fact that you need to focus defending.
  10. RookieN liked a post in a topic by Ladadoos in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    @RookieN I didn't get too far before I lost, but the first impressions are very good (especially terrain texturing too)! Unfortunately, since I didn't get too far into the game I do not have much constructive criticism, but I did notice that the minimap was missing the goal for B? Not sure if this is on purpose or not.

     
  11. Ladadoos liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  12. Kubik liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  13. Metagross31 liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  14. Dutchy liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  15. Kapo liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  16. Dallarian liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hi all! Im working on a map called Restoring Lyr and its my first map ever so im still learning it all, but now im kind of done with the "core" work of the map, still alot to be done but for me to continue im gonna need some testing and help from other players. So if you want feel free to download it in community maps and try it and report the bugs/errors or suggestions to improve it!
    Its a 2P map with defend/attack elements
     
    Whats being worked on:
    Cyan = Worked on continuously
    Done = Added to the map
    ------------------------------------------------------------------------------------------------
    Difficulties - Currently only one diff but will add /standard/Advanced/Expert (This will be the highest priority after the "core" of the map works fine)
    Map design - terrain/cliffs/textures/props/audio etc
    Balancing - exploits/missed blocking/more or less enemies?/to hard or easy?/waves/quests/monuments and power wells.
    Add more objectives at the north to put some pressure to get there in time, maybe some defence.
    Reworking the North with new quests and more content
    Add translation for german/russian/french
    Add more Outcries
     
     
     
     Updates - Just updated! 21-09-27
     
     
     
    So please if you try it send me a message on the forum or ingame mail and give some feedback whats good or bad. I wanna be able to polish it as best as i can so the next map will be even better. I want to continue the PvE Campaign story and maps 🙂
     
    Thanks for all the feedback!
     
    /RookieN
     
     
     
  17. Metagross31 liked a post in a topic by RookieN in I made a Wallpaper Engine Skylords Reborn background   
    So i couldnt find any battleforge/skylords reborn wallpaper on Wallpaper Engine so i made an animated skylords reborn flag to show a little support 😄 thought i would share it with you.
    Here is workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=2537003293
    or search Skylords in wallpaper engine workshop search bar.
     
    If you like it im probably going to do more of them 🙂
     
    /RookieN
  18. Ypulse liked a post in a topic by RookieN in Just a big thanks for the team behind this   
    Just wanted to make a topic and tell all you devs that are behind this, that you are amazing! Even tho there are some problems right now with server issues and so, i won't complain afterall its a stress test!. I just can't wait to see what happens in the future. I was so nostalgic when i got into the forge and messed around with the cards and open the 2 boosters. I got to play 1 game and its just as good as i remember.
    I know my account here is new but i have been following you guys for a long time on other sites! So keep up the amazing work, you should be proud! can't wait for the more stable versions but i will still try now and report bugs and help you guys.
  19. fiki574 liked a post in a topic by RookieN in Just a big thanks for the team behind this   
    Just wanted to make a topic and tell all you devs that are behind this, that you are amazing! Even tho there are some problems right now with server issues and so, i won't complain afterall its a stress test!. I just can't wait to see what happens in the future. I was so nostalgic when i got into the forge and messed around with the cards and open the 2 boosters. I got to play 1 game and its just as good as i remember.
    I know my account here is new but i have been following you guys for a long time on other sites! So keep up the amazing work, you should be proud! can't wait for the more stable versions but i will still try now and report bugs and help you guys.
  20. Readymade liked a post in a topic by RookieN in Just a big thanks for the team behind this   
    Just wanted to make a topic and tell all you devs that are behind this, that you are amazing! Even tho there are some problems right now with server issues and so, i won't complain afterall its a stress test!. I just can't wait to see what happens in the future. I was so nostalgic when i got into the forge and messed around with the cards and open the 2 boosters. I got to play 1 game and its just as good as i remember.
    I know my account here is new but i have been following you guys for a long time on other sites! So keep up the amazing work, you should be proud! can't wait for the more stable versions but i will still try now and report bugs and help you guys.
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