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Everything posted by MephistoRoss

  1. MephistoRoss

    I cant believe this game is back

    No. We first need to finish/balance the new reward system and fix some bugs. It is still unknown when the reset will happen.
  2. MephistoRoss

    bf points

    Yes you start with one bigger quest and after that you get 3 each day (1 for a booster and 2 for bfp) .
  3. MephistoRoss

    Map editor tutorials

    Here are map editor tutorials that I found on the web: Emmaerzeh: Kaldrax: BattleForge Map Creation 1: Heightmap: https://www.youtube.com/watch?v=oPdnZSvq6JQ BattleForge Map Creation 2: Cliffs, Water & Textures: https://www.youtube.com/watch?v=Bzo8m4CbNnM BattleForge Map Creation 3: Orbs & Wells, Map Settings: https://www.youtube.com/watch?v=T73FOPnJ_MA BattleForge Map Creation 4: Decoration: https://www.youtube.com/watch?v=dBy7zmIV6f0 BattleForge Map Creation 5: Finalizing the Map: https://www.youtube.com/watch?v=7BaKgHax2OA BattleForge RandomMap Generator Tutorial: https://www.youtube.com/watch?v=r6dMmgOKqiU Creating a BF PvE Map Part 1: https://www.youtube.com/watch?v=hDfN9EVdgoA Creating a BF PvE Map Part 2: https://www.youtube.com/watch?v=KXIyOtM4rQs Creating a BF PvE Map Part 3: https://www.youtube.com/watch?v=dNqLVtzePGo Tate Macmillan: Omelie's Battleforge tutorials - 1 (How to make cliffs and How to make ramps): https://www.youtube.com/watch?v=z3Nz5qkEtXs 2nd - Omelie's Battleforge tutorials (How to make water areas and How to texture water): https://www.youtube.com/watch?v=7jVnPQVyQBk 3rd - Omelie's Battleforge tutorials (How to get texture sets, How to add textures to a map and Adding Textures under water layers): https://www.youtube.com/watch?v=pQnNQskdnGI 4th - Omelie's Battleforge tutorials (Placing objects/units/etc., Setting teams and players inside the editor, Starting points and Orbs/wells): https://www.youtube.com/watch?v=k7kOJ-QK8Ms 5th - Omelie's Battleforge tutorials (Experimental minimap creator and File structure): https://www.youtube.com/watch?v=FRzA5C4SD1c 6th - Omelie's Battleforge tutorials (Basic scripting structures, Basics on scripting syntax and Basic scripting examples): https://www.youtube.com/watch?v=MnTu91Tfe9A https://www.youtube.com/watch?v=aCwplAG_3sY 7th - Omelie's Battleforge tutorials (Basics of spawn script, Conditions, Actions and Examples in all structures (OnEvent, OnOneTimeEvent, OnIntervalEvent, OnToggleEvent)): https://www.youtube.com/watch?v=D5E4Noc01dQ https://www.youtube.com/watch?v=77Fg4VlRXSU kevero14: Battleforge map editing - Attach cliffs automatically: https://www.youtube.com/watch?v=59Jqx7IaXYk Battleforge map editing - Create cliffs manually: https://www.youtube.com/watch?v=Wuor1POwkLI Other useful files (uploaded by @Karl Lavafeld): Import export in bf editor by kaldra.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7100 fortgeschrittenes script tutorial by Ajihad007.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7101 BattleForge taglist6c6c.txt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7102 bf ids.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7103 Tutorial__How_to_use_the_Cutscene_Editor_-_BattleForge_Forum.pdf: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7104 ---------------------------------------------- Menchrese: How to get the Map editor working: http://forum.bfreborn.com/index.php?/topic/1064-map-editor-activation-guide/
  4. MephistoRoss

    A Suggestion on how to deal with card surplus

    The only thing I could see working is if all commons are always being sold in the AH by the server for a set (relative high) price, for example 50bfp. And disenchanting a card would give back 5bfp for example. This way you could always sell 10 surplus commons to get one that you need (or save up for a more expensive other card). But this would almost remove the trading aspect for the commons in the game. Of course it would still be viable to sell popular commons for 49bfp or less (because higher makes no sense), but it would be a regulated market. So I only see the need for a feature like this when the problem Eirias described becomes too big when the active player/trader population becomes too low to get (decent) offers in the AH for all cards at most times.
  5. MephistoRoss

    Open Stress Test - All you need to know!

    Could you check if the launcher.Exe proces is running when you are at the login screen? It might have been blocked by antivirus.
  6. MephistoRoss

    Possible Fixes to the Upgrade Tab

    Wait, wasn't this already fixed with a filter that only shows unapplied upgrades?
  7. MephistoRoss

    TNF: ErrorinitliazingDIRECTXFallback

    You need to install direct x 9, please take a look in this thread for more info:
  8. That quest only counts matches that are 10 minutes or longer (on purpose). Still needs to be added to the description though.
  9. MephistoRoss

    Open Source the Launcher for Linux and Mac

    If someone is skilled enough and wants to make a compatible launcher, he should apply to join our team as developer.
  10. MephistoRoss

    My Improved CardBase

    They are hidden under the frost filter. This seems to be caused in the card base code itself and not our api so we can't fix it.
  11. MephistoRoss

    My Improved CardBase

    It should be working again.
  12. MephistoRoss

    Proposal: Challenges

    Yes, there could be rewards for achievements like that. It hasnt been discussed in detail yet, we first want to focus on the main bfp rewards:
  13. MephistoRoss

    Is a hard reset really needed?

    This discussion isnt going anywhere anymore. Lebovin has summarized it here: Feel free to continue discussing 'measures afterwards' in other threads. Like the proposal Lebovin made in /closed
  14. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    Wrong, I never said that I was against the proposal nor did I hint at that, in fact I have been leaning towards something similar for a while already although I mostly was thinking about a way for pvp players to be competitive from early on, but of course it is possible to include pve veterans who dont want to start over if there is a big request from within the community. However I am not just looking at this from a veteran player perspective like you seem to do, but I am also trying to look at this from perspective of new players and players who for example voiced over the past five years that they like the collecting of cards because of the feeling of progression and that they would feel cheated if others can just skip it. Collecting all cards wouldnt feel as an accomplishment anymore. Each new card means something if you can improve your deck in small incremental steps with it. It is like the road to a certain goal sometimes is more fun than reaching the goal itself. If there is an easy way to just to skip all that, people would take the easy way without ever knowing that they would have had more fun on the road to it, that is just human nature. In an other thread you stated today that you think that staff ignores opinions of players like you, but in fact it is the other way around, we try to listen to everyone and not just the people who shout the most/hardest/impolite. With that in mind I was throwing in some examples of modications to the stated proposal here so that it would become more acceptable to different kind of players/perspectives so that taking the progression road would have more meaning and to force new players to experience some progression before being able to skip to all cards. My thoughts were that for experienced players this shouldnt change that much from the initial proposal because they know how to accomplish the achievement fast because they know how the game works and that they would be more than happy to make a minor sacrifice to be able to get all cards real quickly, but I wanted to gather feedback on this. But instead of you trying to look at it from other perspectives than just your own and come up with alternatives, you overreact, you make wrong assumptions and you say that I just try to limit your fun in Battleforge. I mean come on, really?!? Those statistics dont really make your point because there hasnt been any incentive to complete all maps (yet). I am sure the statistics would have been a lot higher if there was a big reward for it. Anyhow it doesnt really matter because the 'completing all maps on expert' achievement was just an example, it might as well be reach rank X. The whole point is to force people (new players) to experience some progression first, while experienced players are able to reach the achievement very quickly anyway (like in one or two weeks). Wouldnt an achievement that is possible to achieve in two weeks be acceptable to you?
  15. MephistoRoss

    Server DOWN ?

    Server is working again.
  16. MephistoRoss

    Launcher crash when i try to login

    Should be fixed now.
  17. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    The reason is that it will mean something if you actually progressed, so I'd like it to have some kind of advantage/reward over the unlocked account so it gives more incentive to use the progression account. For pvp xp is needed for the ladder, so I agree with gaining that. But for pve xp is not needed if you just want to play with all cards. So what argument do you have for needing it in unlocked accounts? You want to show off your progression?
  18. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    Would you agree that all rewards would also be disabled on the all cards account, including pve experience (excluding pvp experience since you need that for ranking)? And how about if the all cards login would be earned by an achievement like having to complete all maps on expert one time first? This would at least require some progression for new players so they can experience if they like to keep playing with progression or switch to all cards.
  19. MephistoRoss

    Is a hard reset really needed?

    This assumption is wrong, just after the wipe most prices will be a lot lower than they are now, even promos or popular ultra rares. It was like that just after that start of the open stress test and it will be after the wipe. The thing is that nobody will have much bfp/cards in the first couple of weeks, so if you have a popular ultra rare but you rather sell it to buy other cards that are more usefull for your first deck, you will have to sell it for something that any other player can afford else you wont sell it at all. After more bfp/cards gets in the game over time, prices of popular cards will slowly go up until they become more stable and like they are now (depending on if there are enough active players/traders). Over which period of time was this data taken? If it was since the start of open stress test, could you take the average and median price over the last 6 months please?
  20. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    It doesnt need to be profitable over average, it shouldnt be even. The whole point is to get rid of cards you dont use and have a (small) chance of getting something valuable in return. Of course this should be very RNG dependent. Currently selling most of the invaluable/unused cards in the AH is almost impossible (even for 3bfp) because only a few collectors want them. So you cant do anthing with those cards and they just stack up in your inventory. Having an option like this is at least gives a small chance of getting something useful back, even if it would cost 50 cards.
  21. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    I was under the assumption that you would not be able to choose which card would be created but that it would be a random card of that rarity. So yes people could buy cheap cards to convert them (which would lead to a rise of value of all (cheap) cards), but there would be only a small chance to get a valuable card from it and a bigger chance to have value lost (if you would get a 3bfp card back for example). Maybe having to convert 3 cards is not enough loss though, but what about 5, 10 or 20?
  22. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    I didn't miss the bfp->gold conversion point if you mean that, but it only works one direction so it is not a way to gain more bfp (only lose), so it doesnt affect the bfp income and thus can be treated separately from the bfp rewards. Not sure yet if I support the idea though. You would be right though if he had proposed that the conversion would also work in the other direction. I understood that, but I dont think his proposal is enough to compensate (especialy when you miss multiple days in a row). I'd like to compensate a bit more but with the requirement that you have to play more on the day(s) that you do play. For example so that someone who plays only 2 days during a week for 4 hours a day earns only slightly less than someone who plays each day 1 hour during a week. And yes the current system compensates even less for this, so his idea is a step in the right direction, just not big enough to my personal liking. Right, but for 6 the other time requirements are so low that they do not really matter (even for speedrunners) because you need a victory for the other pve quests. For 7, they could all be added in the description. I forgot about the pvp one, that should also be added in the description for sure. This idea was suggested a couple times before and it is implemented in other games where it works fine I think (Hearthstone?). Maybe I am missing something, but what is so broken about it if we would implement it in Battleforge with current numbers according to you?
  23. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    Thank you for writing this proposal, it really helps to see more idea's/opinions about how the reward system could work. I would like to encourage more players to create similar posts. As for my personal feedback on your proposal, I will walk through it point by point. As a general remark I think only point 4, 8 and 9 needs to be into account taken together (maybe place them next to eachother), the rest can be threated as separate suggestions. 1. I heavily disagree with your statement that the market is extremely flooded with cards. Imo there are currently even way too less offers in the market to have stable prices. Some cards dont even have one offer from time to time. Nevertheless I agree that removing the daily booster is necessary for the new system. I would like to have some way to earn boosters though, like in the form of achievements. 2. I agree to add more achievements. I also would like to encourange you to think about more quests that could be added as daily that are in line with the current ones (2xpve win, 3xpvp, 3x10min, 1xmultiplayer, 2xrpve win, 7xgoldchest) so it would be less of repeating the same thing. There also should be achievements for people with a lower level imo, but I agree that there also should be a focus on challenging people with more experience. 3. Not really sure if this really adds anything since most of the daily quests already reward you for winning a match each day, but I dont really have problem with it either. Maybe if we have more diversity among daily quests this could be a thing. You are also talking about gold rewards here, lets focus on just the bfp rewards first and talk about gold rewards later (I agree that gold also needs rebalancing). 4. I like the simplicity and the values seem to be ok on first glance. However this system is still just focussing on daily play. For the new system I really would like players to not feel 'forced' to play every single day to not miss out on a big part of the rewards. So for example I would like to bring closer the rewards you get by playing 7x1hour(each day) or by playing 2x4hours(2 days) for example. I know one of your point 9 is carrying over more daily quests to the next day, but I dont think that is enough and I would encourage you to also add something for it in the time rewards. For example a weekly factor. 5. Ok, maybe a bit higher reward. 6. I disagree, most of the quests are already a lot in favor of speedrunners because they have fast victories/runs, no need to compensate that group even more. Besides most maps are even not done in less than 10 minutes by the best speedrunners. Also by changing this the diversity of the already similar quests becomes even smaller and the '3x10minutes' quest would just become the same as playing the first 30 minutes of the time-based-reward of point 4. Btw, the current 'win 2xpve' quest doesnt have a time condition so is already in favor of speedrunners, so why do you propose to add it to this one (and not to the RPVE one)? 7. Ok. I think the only quest that is not transparant/clear is the quest that says 'play 3 games'. So would changing that one to 'Play 3 games of at least 10 minutes each' be enough for changing the descriptions? 8. See point 4 for my feedback. Afaik the reroll is already limited to once per day. 9. See point 4 for my feedback. 10. This just seems like an extra achievement to me, but ok. I was thinking about (also) rewarding beginners with extra charges for the starting deck after first few games. 11. This should be considered when talking about rebalancing gold. Not sure if there are players really interested in this though. Also note that gold and bfp have been separate currencies on purpose (https://forum.skylords.eu/index.php?/topic/1275-current-proposal-tokens-gold/). 12. I agree to add more ways to spend gold, but I strongly disagree with this proposal. Like I stated in point 1 there are not many auctions for certain cards already, this will only lower it. I would be willing to consider something similar if it would be the buyer that would have to pay a gold 'fee' (to the server) for each card he buys instead of the seller, but I'd rather leave the auction house out of it. So I would like to promote using the auction house more, not demote. And of course the gold rewards should be balanced. 13. Not sure on what you want to base the gold cost exactly, but I dont think trading should be demoted either. 14. Ok, only not sure about the last option yet. I would also add a gold fee for this btw, it would be a lot better gold sink than point 12 and 13 imo.
  24. MephistoRoss


    Thanks for your support. Have fun playing and please report bugs if you encounter them.
  25. MephistoRoss

    Server DOWN ?


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