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Everything posted by MephistoRoss

  1. Our server was down for a little while, could you try again please?
  2. Happened 2 out of 2 times to me too (in Ascension lobby). Third time we closed the lobby at 11 players and we were able to start. I didn't notice anything strange in the lobby before the last player picked a spot. Logs are in staff discord. I'm just guessing here but maybe it has to do something with the map number that the last player joins, or if there has been someone in the group that left. Or maybe it works if the last player was invited by the leader or if he joined the group at a time when at least 2 spots were still open.
  3. We are already working on this together with the community. There even is a discord server just to discuss balancing changes. Take a look for examples at https://forum.skylords.eu/index.php?/forum/79-card-balancing/ . Some of the proposed changes are already implemented on the test server.
  4. We are currently still updating the server. More info here:
  5. We are currently still updating the server. More info here:
  6. I was thinking of a 1vs1 custom map in which player A plays normally while player B is not allowed to spawn units and buildings, but could only use spells. However player B is helped by PvE units that spawn from buildings in intervals and attack player A. The PvE enemy also has camps with defenses. Player A wins when all PvE camps are destroyed while player B wins when player A is killed or the time runs out. So basically it is a PvE map for player A, but the PvE enemy is helped by a real player (maybe he should be able to micro the spawned units as well). Any map creator who wants
  7. Bit of a late response, but if anyone still wants to use the game borderless windowed, here is a howto:
  8. Hi, Thanks for your feedback, the first 2 points should be fixed already on our test server and will be pushed to the normal server soon. Would you be so kind to try them on the test server to be sure? You can find the instructions on how to login to the test server on our Discord (#dev-updates-test-server).
  9. Good to hear that you finally realized this.
  10. Boosters have been sent to all participants. Emmaerzeh and LEBOVIN thank you for hosting the tournament! And thanks to everybody who participated.
  11. You might also want to check out this old thread:
  12. You can join RadicalX twich stream to communicate with other participants of the tournament. However it should be enough to just show up ingame at 2PM CEST. Btw, the bracket will mix up once the tournament starts, so you will most likely face a different first opponent.
  13. It is not about your settings, it is about the settings of the player who opens the booster. So two different players who open a booster can have different settings (one announces his username and one doesn't) resulting in different messages for you.
  14. Cool! I like that you also have creative rewards that everybody can win. I will add 10.000bfp (of my own bfp) to the prizepool for the awards.
  15. I suspect it was nerfed once, but they forgot to change the description.
  16. Yes we are still in the stress test and there is still being worked on the server. We are still fixing bugs and working on new features like the new bfp system. So thank you for reporting the bug.
  17. Join our discord, there is a channel for the test server where you can find the launcher.
  18. Could you post a screenshot of your battleforge dir so we can see if all files are there?
  19. Please translate to English so we can help you. Also take a look here if you are having trouble starting the game:
  20. You can change the resoltion in 'C:\Users\[user]\Documents\BattleForge\config.xml'. screenheight and screenwidth parameters, for example: screenheight="1080" screenwidth="1920".
  21. We introduced quests to gain bfp (since you can't buy them) and added some other small improvements like filter options for decks. But the base gameplay like cards and such still work the same.
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