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Ultrakool

Moderator (Retired)
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  1. kroing liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  2. Some_Idiot17 liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  3. Yahius liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  4. Infrag liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  5. Apollo liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  6. Alpha119955 liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys,
    This sort of discussion type is going very fast into flaming territory. There are many various sarcastic comments meant to mock or accusations from one player to another. Please calm down abit, and remember that this is an unpaid project. The devs are not getting anything out of this.
    As regards to our developers and setting released dates, this is a very huge scale project and as such it is very difficult to estimate when certain features will work or not. The fact that we are reverse engineering the server from the client makes things even harder, not easier. Last minute crucial bugs are a thing, and unfortunately we have had a fair share of them recently. I’m sure you all would rather a stable server than some server that will have many unfixed crucial bugs that will bring about even more frustration.
    It is not even the end of the specified release timeframe yet so, if nothing else, at least hold on to your pitchforks until then. Such negative energy is really discouraging for our devs who are hard at work at the very moment I speak to bring back the game we all love!
    Ultrakool
  7. Ultrakool liked a post in a topic by Lotte2525 in Open Stress Test Information   
    And what kind of false information should that be?
    You mean the truth! Twice the date has been postponed, that's the truth.
    Another one has now set a time window of 7 days and now you leave the people here for 6 days in ignorance whether it is on 26 something or not.
    So far, there is simply no further information and puzzles like crazy.
    Would the whole thing go well, Had somebody long been reported or written in the forum.
    Therefore, my guess is that tomorrow it will contribute a new forum, where it says that it will be postponed again.
  8. Ultrakool liked a post in a topic by Lotte2525 in Open Stress Test Information   
    Since there is still no information from a dev or admin that looks more than bad in my eyes. And say again in advance. Tomorrow will be nothing and the whole thing will move again. But I said that a month ago, but no one believes me.
  9. Ultrakool liked a post in a topic by Kiwi in Introducing... Ultrakool, our new Moderator!   
    Welcome to the team Ultra!
  10. RadicalX liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  11. lheretik liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  12. Dawson liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  13. DominikS liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  14. savumorso liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  15. ForgeUrPath liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  16. Ultrakool liked a post in a topic by MrXLink in Introducing... Ultrakool, our new Moderator!   
    Greetings, Skylords, Skyladies, Skyfolks!
    With Open Beta pounding on the locked gates of the Forge, we have considered it would be time to get some new Moderators in play to keep the community a friendly, safe, and comfortable environment, as well as the actual game server when open beta starts. In the past few weeks, there has been some internal discussion about hiring new moderators, and we have come to the conclusion that @Ultrakool would make a fitting addition to the team, due to his motivation, game knowledge, forum activity, and overall expertise. 
    With this we have reached our current limit for EU-region moderators. Throughout Open Beta we may decide on hiring more EU mods, possibly relatively soon. We have had Ultra in mind for a long time now, but if the upcoming server traffic requires more, we will throw the recruitment section open soon for EU members. 
    For NA forum members aspiring to be moderators, however; we are looking for a new moderator in the Americas. When Open Beta is released, we'll unlock the recruitment forums for NA moderators to apply.
    Those who have been meaning to apply, please don't worry. Open Beta is a touch time with lots of traffic and people joining, and I am expecting we may need some more moderation. We'll just have to face Open Beta first.
    Meanwhile, please welcome @Ultrakool to the team! May his efforts within the team make the forge stronger, safer, and more awesome than ever before!
  17. ikke2902 liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  18. sylvix95 liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  19. MeisterRihno liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  20. ForgeUrPath liked a post in a topic by Ultrakool in Open Stress Test Information   
    @NexusNeos96 @SSmurf99 Just to clarify since many people mix this up, this video is not an official video which means it is not from the skylords reborn team. It was made from the community channel from one of the alpha testers(aka me). The estimated date in the video however was not entirely groundless as Fiki had passingly mentioned that in ask_skylords on discord, that however also means it is by NO way fixed(it is not fixed at all) so please take it with a grain of salt and don’t expect OB to be released right on 23rd. It can be earlier or later in the week of 19-26 of March. The only official word from the team is and has always been 19-26 so please rely on those dates more. Sorry for any misconception.  

  21. Metagross31 liked a post in a topic by Ultrakool in Cards Stats - i never understood   
    no your understanding of the concept is totally right, as I said I think its just plain miscalculations on the part of Phenomic. To fix in skylords reborn that is actually a good question and I am not totally qualified to answer but it should be possible. Practicality is a more important issue though because out of 540 cards  that exist right now, probably 100-200 cards have wrong values at least, and changing them all would require some serious coding time and changing the visuals/graphics to match the new values. I wonder when that would become a priority, if ever.
  22. Ultrakool liked a post in a topic by TheSInEater in Free steam keys   
    Idk what to do with them so i'll drop some here .
     
    Mr.Jezko | H0J26-XPDND-7INY6
    Lock Parsing 2 | 23IEE-GG7P3-J8XCZ
    Don't Fall | 28RRF-E82BB-IGCB3
    Dabda | 8793P-HFD92-WDWHF
    Qubika | PFITZ-LRKKX-CMGGM
  23. Ultrakool liked a post in a topic by syrustek23 in Open Stress Test Information   
    Guys you are awesome !! Thank you very much ! game is downloaded  , cant wait for the open beta . Played myself Battleforge for many hours . Brings back really good memories .   Cheers from Austria  , Chris
  24. BFlove123 liked a post in a topic by Ultrakool in Open Stress Test Information   
    @NexusNeos96 @SSmurf99 Just to clarify since many people mix this up, this video is not an official video which means it is not from the skylords reborn team. It was made from the community channel from one of the alpha testers(aka me). The estimated date in the video however was not entirely groundless as Fiki had passingly mentioned that in ask_skylords on discord, that however also means it is by NO way fixed(it is not fixed at all) so please take it with a grain of salt and don’t expect OB to be released right on 23rd. It can be earlier or later in the week of 19-26 of March. The only official word from the team is and has always been 19-26 so please rely on those dates more. Sorry for any misconception.  

  25. n3tax liked a post in a topic by Ultrakool in Open Stress Test Information   
    Hey guys nothing is supposed to happen when you click the .exe file. The launcher is a separate file by itself which will be made public for download when open beta is released.
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