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Ultrakool

Moderator (Retired)
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Everything posted by Ultrakool

  1. Ultrakool

    Ghost lobby

    Newer logs overwrite the old ones? Afaik all logs are saved according to time
  2. Ultrakool

    Ghost lobby

    you can send log to me with description of your problem or link to this thread so i can tell which is which.
  3. New proposed rank requirements planned to be implemented on test server soon. New requirements will be as follows: Rank requirements are now uniform across all rarities: Commons, uncommons, Rare, Ultra rare Rank requirement for U1 upgrade: Pve and/or PvP Rank 1 U2 upgrade: PvE or PvP rank 4 U3 upgrade: PvE or PvP rank 5 Note that rank requirements will take the highest achieved rank in PvP, not current rank, which means rank decay will not factor in what upgrades you can apply. We were debating removing rank requirements entirely, however feel that upgrading cards in matter of U1 to U3 gradually provided some sort of more fluid progression . We have changed rank requirements to be uniform across rarities to ease the upgrading of rare and ultra rare cards in particular. Also lowered rank requirements for most cards, while balancing common card upgrades based on Upgrade level rather than rarity.
  4. We have something exactly like that in test server. Kubik implemented it before he left .But it’s very buggy and crashes your game immediately so we need to fix it :/
  5. Nice catch! I definitely hear it too! That’s awesome xD
  6. @LEBOVIN Points 1, 2, possibly 7, 8+9 is being discussed internally already. For the points that are not right now: 3- First win of the day widens gap for players not being able to play per day. Also like Mephisto said this is mostly aesthetics are you are bound to win at least once per day if you play. 4- You're comparing the current implemented system and not new proposal 5-could be an idea 6- doesnt really change anything i think. It will just make quest abit harder to complete for speedrunners. 10- maybe a reward for consecutive days of play for beginners or for everyone in first x months per week of booster with lower rarity cards 5 commons and 3 uncommons like he suggest or something else. 11- Not sure about this, would allow people to buy their way into upgrades, with loss of bfp. 12- artificially raise gold prices for later progression might encourage a "AH alt", also not a good idea as players will probably feel pressured by very high gold auction prices. 13- not needed if 12 is not implemented 14- might be an idea, but will create much volatility with players mass buying useless cards for cheap to forge new ones, inflating prices or not selling those cards in favor of forging, pushing supply of those cards to nearly 0, making it impossible to purchase.
  7. Nope we are not connected to EA this is an independent revive project
  8. Ultrakool

    bf points

    We are in the process of overhauling the whole progression system which should coincide with the reset once it’s finished
  9. Ultrakool

    bf points

    We are a private server and have no access to EA accounts.
  10. We have always had a "failsafe" design that the team agrees with, if for some reason, we would need to shut the project down entirely due to EA shutting us down, or other reasons, we will make the game code open source. So some sort of possibility will be out there for you to continue playing this game in some form. For now, we are managing with the current donation numbers, and the current server capacity, however should server population drastically increase, and the donation value should stay the same, we will then need to properly evaluate what we should do. No one really knows what the future might hold :) EA at the end of battleforge could still maintain the server, the main reason they shut it down because it was tying their resources that could be used in other places for a higher profit margin.
  11. Hello is Easter egg available? I’m stocking up for Easter ?
  12. after being banned in one account, you may not create a new account to play.
  13. Ultrakool

    Login issue

    Yes it’s a known problem that can not be fixed for now, not everyone have this problem and we don’t know the exact cause for it.
  14. That sucks @Lars0viCH and indeed in our rules it’s forbidden to call someone out publicly. You can either make an ingame report through the /report feature or a report on discord through SR staff Mail. Those two are the best ways to report Also I would advise you to refrain from showing this evidence to people other than staff
  15. The problem there is just nobody wants to buy ravenheart generally.. and if they do, nobody will buy more than 1 Nevertheless I do support this idea
  16. Normally auctions can be canceled without a bid but we do not currently have an extend bid option ^^
  17. @Halisah gotcha. If you’re talking about the quests itself then yeah it will be one of the things to be reworked
  18. Original link in original post still work for me
  19. Gold acquisition will never be balanced around speed running unless it will be tied to time spent in a map, which isn’t that good an idea. Since you complete maps faster than the average player, your gold acquisition will also be that much faster. Gold being untradeable does sort of mitigate that “problem” and retain progression for other players. It will usually be balanced around how long an average player takes to complete a map, and then calculated via estimated playtimes etc. obviously if you speedrun and complete 20 maps a day(that’s not even a lot when speedruning, depending on the map), for 3-4 months, you’ll obviously have a lot of gold. @Halis What MrXLink is working on is the BFP rewards proposal, in combination with daily quests.
  20. We know of this case but no idea why it happens. There’s no error message our side to investigate
  21. Result doesn’t change when you contact on discord or forum or different members of staff. I’ve responded you to discord already, the answer is no.
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