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Kubik

Developer
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  1. Jolares liked a post in a topic by Kubik in Skylords Reborn Classic   
    We do not have source code for the game, for the current version, or any previous one.
    All changes we did are kind of extensions to the latest version of the game, and we can relatively easily remove all these extensions, but for that server would need to be written again (or we could use our old version of the server with all the bugs that was there).
    We could also try to selectively remove "extensions" we did to keep the server as same as possible to the current version, which would only shift the work elsewhere.
    We also can relatively easily remove all balancing changes, and use current server, with disabled anti-cheat (instead of spending time on implementing anti-cheat for that specific version).
    But to go to any older version of the game we would need to redo everything we did to make this version work, it would take less than 7 years to do similar thing for the second time, but still too much time to be spend on something only few people (if any at all) would actually use. So no getting a CD would not be enough to get an older version to work.
  2. Kubik liked a post in a topic by zetapulse in patch the patcher so that the Play button is focused once ready, and you can start by just pressing enter   
    Can I request you patch the patcher so that the Play button is focused and you can just press Enter to play? Currently, pressing enter will do nothing, pressing tab once focuses the close button... You have to tab 7 times to get to Play. Or shift+tab 3 times.
  3. Draconnor liked a post in a topic by Kubik in Highest possible graphics settings   
    As I said πŸ™‚
  4. Metagross31 liked a post in a topic by Kubik in Highest possible graphics settings   
    well there is no complete list 😞 or even a list of what setting does what 😞 (I give up making that on first setting I chose to describe)
    I can name few settings that are important to reaching "max":
    in `application` section: `"dxdisable": 0` (some bit flag to ignore Direct X versions), and "maxshader": 1280 (DX11Β  SM5.0: 1280, DX10.1 SM 4.1: 1025, DX10 SM 4.0: 1024, DX9 SM 3.0: 768, anything else defaults to 1280)
    in `display` section: "activatefpslimit": 0 (to not limit FPS when game is in foreground)
  5. Dallarian liked a post in a topic by Kubik in Have you considered using cloud services for the application engines?   
    Can you tell me from where you get the information that it is cheaper? Weaker configuration on AWS cost 621.12 $ per month. (weaker, because quick estimate did not even allowed me to chose 16 CPU cores)
    In companies I worked for, when cloud costs was calculated, it was always cheaper to self host things after just 2 or 3 moths, and that includes cost of buying whole machine.
  6. Metagross31 liked a post in a topic by Kubik in Fog of War Option for PVE/RPVE   
    It is an option when you create a map. Can you imagine loosing whole base in PvP, without knowing what destroyed it? There was PvP maps with Fog Of War, but none of them stuck around, I guess players just tried them, and did not like them.
  7. Deadman liked a post in a topic by Kubik in Continuing BattleForge campaign?   
    Feel free to make those maps πŸ™‚
  8. Metagross31 liked a post in a topic by Kubik in Fog of War Option for PVE/RPVE   
    feel free to create community maps for that
  9. Metagross31 liked a post in a topic by Kubik in Skylords Reborn Classic   
    We do not have source code for the game, for the current version, or any previous one.
    All changes we did are kind of extensions to the latest version of the game, and we can relatively easily remove all these extensions, but for that server would need to be written again (or we could use our old version of the server with all the bugs that was there).
    We could also try to selectively remove "extensions" we did to keep the server as same as possible to the current version, which would only shift the work elsewhere.
    We also can relatively easily remove all balancing changes, and use current server, with disabled anti-cheat (instead of spending time on implementing anti-cheat for that specific version).
    But to go to any older version of the game we would need to redo everything we did to make this version work, it would take less than 7 years to do similar thing for the second time, but still too much time to be spend on something only few people (if any at all) would actually use. So no getting a CD would not be enough to get an older version to work.
  10. Kubik liked a post in a topic by Patche in Connection failed when trying to log in for the first time   
    I changed my router firewall settings to use a default filter and it works, so it was the issue of my hardware.
    So if anyone else has this issue, and have the access your network router, you can start with turning off the router firewall for a second to test if that's the case.
    Alright, that's it from me then, problem solved.
  11. Mynoduesp liked a post in a topic by Kubik in Shareable deck codes   
    ok you can try the preview on https://jakub.bandola.cz/wa/deck_info/index.html
    as the time of writing there are 2 options: everything is still subject to change
    character "A" followed by base64 (url safe version) encoded sequence of card IDs (16 bits each) (A for versioning purposes, in case we found better way to represent it we might use B for second version, while still accepting codes in version A) for example: "AWgFiAVkBBAXpAgEGBQYkAnkFgQYzAyoCHQLcBBgCWAEmBaAExQT-BA==" json array for example: "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"
  12. Eirias liked a post in a topic by Kubik in Shareable deck codes   
    ok you can try the preview on https://jakub.bandola.cz/wa/deck_info/index.html
    as the time of writing there are 2 options: everything is still subject to change
    character "A" followed by base64 (url safe version) encoded sequence of card IDs (16 bits each) (A for versioning purposes, in case we found better way to represent it we might use B for second version, while still accepting codes in version A) for example: "AWgFiAVkBBAXpAgEGBQYkAnkFgQYzAyoCHQLcBBgCWAEmBaAExQT-BA==" json array for example: "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"
  13. Eirias liked a post in a topic by Kubik in Shareable deck codes   
    Import:
    Export:
    @Eirias thinks this would be good enough. What others think?
    To me it seems weird you need to accept show deck after typing command, but it have the advantage of not needing even a single new button.
  14. Ultralord liked a post in a topic by Kubik in Shareable deck codes   
    ok you can try the preview on https://jakub.bandola.cz/wa/deck_info/index.html
    as the time of writing there are 2 options: everything is still subject to change
    character "A" followed by base64 (url safe version) encoded sequence of card IDs (16 bits each) (A for versioning purposes, in case we found better way to represent it we might use B for second version, while still accepting codes in version A) for example: "AWgFiAVkBBAXpAgEGBQYkAnkFgQYzAyoCHQLcBBgCWAEmBaAExQT-BA==" json array for example: "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"
  15. Ultralord liked a post in a topic by Kubik in Shareable deck codes   
    I am not going to copy the text from the image to check which one it was πŸ˜›
    It is still not merged, so everything is subject to change!
    Right now: Already outdated:
    Export is base64 encoded: 1 Byte for version, and up to 20 card IDs (without upgrades) as 16 bit numbers (little endian) Import have 2 options: the base64 encoded from above json array of ids that can have upgrades "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]" Export is without upgrades and without empty spaces (for now), because upgrades are irrelevant because whatever importing player have will be used, and empty spaces, well I just have no clue how to get this info from the game yet.
  16. LEBOVIN liked a post in a topic by Kubik in Shareable deck codes   
    ok you can try the preview on https://jakub.bandola.cz/wa/deck_info/index.html
    as the time of writing there are 2 options: everything is still subject to change
    character "A" followed by base64 (url safe version) encoded sequence of card IDs (16 bits each) (A for versioning purposes, in case we found better way to represent it we might use B for second version, while still accepting codes in version A) for example: "AWgFiAVkBBAXpAgEGBQYkAnkFgQYzAyoCHQLcBBgCWAEmBaAExQT-BA==" json array for example: "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"
  17. Kapo liked a post in a topic by Kubik in Shareable deck codes   
    Import:
    Export:
    @Eirias thinks this would be good enough. What others think?
    To me it seems weird you need to accept show deck after typing command, but it have the advantage of not needing even a single new button.
  18. Ultralord liked a post in a topic by Kubik in Shareable deck codes   
    Import:
    Export:
    @Eirias thinks this would be good enough. What others think?
    To me it seems weird you need to accept show deck after typing command, but it have the advantage of not needing even a single new button.
  19. Octochicken liked a post in a topic by Kubik in Shareable deck codes   
    Import:
    Export:
    @Eirias thinks this would be good enough. What others think?
    To me it seems weird you need to accept show deck after typing command, but it have the advantage of not needing even a single new button.
  20. Metagross31 liked a post in a topic by Kubik in Shareable deck codes   
    Import:
    Export:
    @Eirias thinks this would be good enough. What others think?
    To me it seems weird you need to accept show deck after typing command, but it have the advantage of not needing even a single new button.
  21. Kapo liked a post in a topic by Kubik in Number of allowed decks   
    for some people it will easily take 100 times longer, and while it technically does not kill the game waiting 2 seconds for something that should be instant is bad, but waiting minutes is unacceptable (when PC is withing specs).
  22. Metagross31 liked a post in a topic by Kubik in Number of allowed decks   
    It is bit laggy 2-3 seconds on every click on my PC, but no issues outside of this screen. (With 10001 decksΒ  it took almost 3 minutes to load that window for the first time, and clicking there ~10 seconds, creating removing decks would be again 3 minutes)
    I do not like the idea of having it in a config, because that would disallow many people from using it, because they would not even know it, and from the rest I am sure someone would manage to break the config in some way.
    Also designers have a plan to have it as purchasable to allow players to spend /🟑 which would temporarily remove some currency from the system.
    I still think that officially increasing system requirements is best option, I even doubt the game would actually run on single core CPU with frequency of 1.8 GHz, 1 GB RAM and Windows 11 using most of that CPU.
  23. Kubik liked a post in a topic by Majora in More variation of Ingame colors   
    Those colors serve a purpose to very quickly see what is going on on the map, and use quite standard color scheme's from other RTS games. While customization is great, I don't think it would be a very good idea to start messing with the base "rules" like this.Β 
  24. Metagross31 liked a post in a topic by Kubik in Adding additional options to filter cards   
    @Dutchy that is only sorting. This is filtering:
    Β 
  25. Metagross31 liked a post in a topic by Kubik in Adding additional options to filter cards   
    No, sorry, no one asked for it before 😞 you will need to wait for such feature. (But it is already implemented, was just few minutes πŸ™‚ but it will be waiting now 😒)
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