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Kubik

Developer
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Everything posted by Kubik

  1. πŸ€” can you elaborate on that a bit more? I did not understand what is the issue, or how delays would help.
  2. would be nice to have source code, so we could make fixes like these...
  3. no problem, just not sure if it helped enough 😞
  4. you can use inventory filters "class:female" and "class:male", but I think there is no way for players to figure it out for NPC enemies (even if same-ish card exist as playable does not mean EA make it consistent and set this class same)
  5. I do not think 4 characters would help at this size
  6. I wonder if you can create a shorter example, rushing trough 20 minutes of replay and then missing out is quite easy 😞 also would be great to have it on some test map where nothing else is happening.
  7. does any file exist in folder "//mac/home/documents/battleforge/randommap/generatedmap"? Does the file from the error message exist. Did you make your file system case sensitive? Can you send me a log file I guess it should be "//mac/home/documents/battleforge/diag/_log_proxy_latest.log" after it crashes, or there is last 30 of them if you know when did it happen
  8. @Carofex but you could already do that since last year πŸ™‚ and you probably want "copies > 1" instead if you want to read more: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=11412
  9. you can either try to change the resolution, but based on you saying you do not know what to do with that information, you can can just delete the config file and new one with everything default including the resolution will be created
  10. πŸ€”did you look at this topic?
  11. you can try checking if mechanical strain did not pull the GPU from the slot by a slight bit, and turbulence from the fans cause it to lose a contact under load randomly, but it definitely is not first reason I would think for disconnecting GPU 😞
  12. "DXGI_ERROR_DEVICE_REMOVED" πŸ€” what crazy things are you doing? are you reconnecting monitors, or worse, GPU itself? If you aren't doing anything like that then probably your computer is dying 😒
  13. main.rsCargo.toml I do not mind these 2 files `card_templates.rs`contains enum `CardTemplate` which I take out from the proxy, so that contains some `secrets` and I am lazy to filter that out πŸ˜› it also derives `strum_macros::EnumIter` which should be enough for Rust programmer to imagine what it is, and for non Rust programmers the source code would be unreadable, because it is generated with macro. [WARNING] The code looks terrible, because I did the main logic it in just few minutes πŸ˜„ and especially the part that obtains the images is terrible, which was actually harder that the main logic itself πŸ˜„ and it contains really hack for mapping IDs. https://cardbase.skylords.eu/Cards/GetCards is useless because it does not have all cards, like "Amii Paladins", "Bandit Minefield", "Bandit Sniper", "Banzai Lord", "Coat of Protection"... And fixing that page would not be an easy task 😞 I know because I did looked at it, but if @T1421 want to help... we can talk about it πŸ™‚
  14. maybe it was not clear why UI was in bold and red. So hint number 2: [Open] Game Client Developer
  15. options are multiple. The most complicated one would be to create selection with sliders in the UI, then send that selection to the server, server would send it back to the game, and game would modify the probabilities based on that, but it would also require to change replay format 😞 so some work on server, lot of work in the UI, and lot of work in the client (because I have no clue how to change the replay format) Rewards could be proportionally decreased. Another option is to create an UI with check-boxes, then send these check boxes to the server, and server will be skipping seeds until it find one that have that have the wanted. Small work on server, and not that much work in UI (if you can find place for it), that would require no changes to the client because replay would already have all needed information. Rewards could be proportionally decreased. for example 0 if you select only 1 option, and 100% if you select everything. And another option I can think of is for test server only user config file that would define this. It would be only small change in the client, and test server replays are not guaranteed to work for others anyway. And one more option is to open the editor and generate the map yourself, and then play it in the community map section. (No changes required)
  16. but how? without source code? And what about people that have T4 on the left? will they need to reorder decks, or start without being able to play any card? and what about community maps where you start with more than one orb?
  17. πŸ€” game's source code when? πŸ€”
  18. πŸ€” in MTG you need to play the mana, by "your human action" there is no "mana will be auto-magically played when you try to play a creature". It would be confusing mechanic at best, why some T1 can be played and some not, not sure if we can even enforce it, but then you would most probably get even more confusing error message.
  19. I have no clue how that orb selection works right now (no source code... 😞 ), no clue if it uses the card, or just the tokens in some event with no way of obtaining the card itself. So as of right now not possible. (Maybe in the future, but not now)
  20. half-orbs are possible, but which orb would you want to get when first card you spawn is half-orb card? you can not select that orb, so it could create an situation in which it would be the only card you can play on T1, just because all other T1 are for the other orb. That is the reason why half-orb T1, or neutral T1 will not exist.
  21. And I would like to see the source code of the game, but unfortunately I think both of us are out of luck 😞 "they have the dotted circle, showing its range of effect" that is not correct 😞 the circle is different size, than the range of the effect 😞
  22. "DXGI_ERROR_DEVICE_REMOVED" πŸ€” @Dreadfist are you doing something crazy? Like disconnecting monitor? Or reinstalling drivers during game play? If not I recommend checking that your GPU is correctly secured to the motherboard, and run some tests to ensure it is not your GPU dying.
  23. @Dreadfist Unexpected or constant crash? If you haven’t restarted your game, send us your latest log, with a description of your problem. The log file we need is _log_proxy_latest.log. Restarted your game already? No worries, just send the previous log, which is _log_proxy_0.log, or an older one based on how many times you restarted the game, last 30 should be there. If your game closed without any error message, then please send us your crashdata.mdmp as well. Not sure where to find the logs? Here's where:
  24. you know they are random, and no one know what will be next month right?
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